Iron Thorns is a Rock/Electric-type Pokémon introduced in Generation IX, with a base stat total of 570 and no standard evolutions.
Iron Thorns
Abilities
Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.
Base Stats
Iron Thorns's Weaknesses and Resistances
Evolution Chain
Iron Thorns does not evolve into or from any other Pokémon.
Iron Thorns Playthrough, Competitive, and Nuzlocke Usage
Using Iron Thorns in a Playthrough
Iron Thorns is a standalone Rock/Electric Paradox Pokémon naturally available only in Pokémon Violet's Area Zero near the end of the story, while Scarlet players normally require trade, event, or Union Circle access. Its base 134 Attack, 110 Defense, and 100 HP make it a powerful physical bruiser, although base 72 Speed means it usually needs Dragon Dance or other speed support before it can sweep faster opponents. Dragon Dance raises both Attack and Speed and is the line's most important setup option, while Rock and Electric STAB can be supplied by attacks such as Rock Slide, Stone Edge, Thunder Punch, Wild Charge, or Supercell Slam depending on how much power and risk the player accepts. Earthquake and Ice Punch provide valuable coverage, while Stealth Rock and Spikes let Iron Thorns contribute even when a matchup does not favor direct setup. Quark Drive can strengthen its highest stat in Electric Terrain or through Booster Energy, usually Attack on straightforward builds, though specialized spreads can manipulate which stat receives the boost. Rock/Electric gives useful resistances and a strong resistance to Flying, but it has a crippling 4× Ground weakness plus ordinary weaknesses to Fighting, Grass, and Water, so its excellent physical bulk cannot be treated as universal safety. Adamant maximizes its already enormous physical power, while Jolly is useful when a Dragon Dance set needs to reach important Speed thresholds.
Iron Thorns in Competitive Pokémon
Iron Thorns is currently NUBL in SV, meaning it is banned from NU despite not having the usage required for a standard higher usage tier. Its defining lower-tier strategy is Dragon Dance: base 134 Attack becomes extremely threatening after one boost, and Terastallization can remove the otherwise debilitating 4× Ground weakness while creating additional setup opportunities. The species has also used Booster Energy, Earthquake, Ice Punch, Supercell Slam, Rock STAB, and occasionally Loaded Dice combinations involving Rock Blast and Pin Missile, giving defensive teams several different coverage patterns to account for. Its history in NU was turbulent rather than merely theoretical: Iron Thorns was banned from SV NU multiple times during tier restructuring, and an October 2024 council vote again removed it from the tier; 2026 NU discussion still treated it as an NUBL-level threat whose Dragon Dance sets remained too dangerous for a routine unban. The weaknesses that keep it out of stronger metagames are equally clear: base 72 Speed requires setup, the native defensive typing is exploitable, special bulk is only moderate, and it often consumes Terastallization to become the threatening sweeper its raw stats suggest. It can also set Stealth Rock or Spikes, but using such utility generally means giving up part of the coverage or setup package that makes Iron Thorns threatening in the first place. Its NUBL status therefore reflects genuine power in lower tiers without implying that it is broadly dominant in OU-level play.
Iron Thorns in Nuzlockes
Iron Thorns offers excellent physical bulk and damage for a late-game Violet Nuzlocke, but its 4× Ground weakness creates one of the clearest single-move survival hazards among the future Paradox Pokémon. A known physical attacker lacking Ground coverage can struggle to break through 100 HP and 110 Defense, while Dragon Dance can turn a favorable matchup into a sweep by simultaneously fixing Speed and increasing Attack. That setup should not be attempted blindly, however, because an unexpected Earthquake or special Water, Grass, or Fighting attack can bypass the margin for error its physical bulk normally provides. Thunder Punch is a much safer Electric STAB than Wild Charge because it has no recoil, and it is dramatically safer than Supercell Slam, whose 95% accuracy and crash penalty can cost half of Iron Thorns's maximum HP if the move fails. Rock Slide and Stone Edge bring their own accuracy risks, so a Nuzlocke player should prefer the most reliable attack that still secures the needed knockout rather than automatically choosing maximum base power. Stealth Rock and Spikes can support the entire party when Iron Thorns has a safe turn, but its late availability means immediate battle performance will usually matter more than long-term route utility. With Ground coverage identified in advance, Iron Thorns can be a durable and devastating physical attacker; without that information, its defensive typing makes blind play much more dangerous.
Learnsets
89 moves · Scarlet Violet
Level Up
Machine
Egg
Pokédex Entries
2 entries
It has some similarities to a Pokémon introduced in a dubious magazine as a Tyranitar from one billion years into the future.
Some of its notable features match those of an object named within a certain expedition journal as Iron Thorns.
Additional Images
PokeAPI sprites
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Iron Thorns Biology and Behavior
Iron Thorns is a large robotic dinosaur-like Pokémon resembling Tyranitar, with metallic green armor, transparent sections exposing glowing green energy, and retractable spikes made from the same luminous material. Unlike Tyranitar's famously destructive temperament, reports characterize Iron Thorns as highly intelligent, coolheaded, and inclined to avoid unnecessary fights. When it sleeps, it effectively shuts itself down, causing the green energy in its torso, legs, tail, and spikes to turn black. Occulture's claim that it represents Tyranitar one billion years in the future remains speculative, while the games themselves leave its origin unresolved between AI Turo's future-descendant explanation and the Crystal Pool Professor's description of a Tyranitar counterpart from another timeline.
Iron Thorns Biological Data
- National Pokédex
- #995
- Species
- Paradox Pokémon
- Height
- 5' 3" (1.6 m)
- Weight
- 668.0 lbs (303.0 kg)
- Habitat
- Currently Unknown
- Color
- Green
- Body Style
- Upright
- Gender
- Genderless
Misc
Catch Rate: 30
Base Experience: 285 Exp
Hatch Counter: 50
Iron Thorns Size Comparison: BETA
Iron Thorns is listed at 5' 3" (1.6 m) and shown in an in-chart visual comparison.

How is visual size determined?
Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.
For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.
The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Iron Thorns 









