Iron Thorns is a Rock/Electric-type Pokémon introduced in Generation IX, with a base stat total of 570 and no standard evolutions.

Iron Thorns

Iron Thorns

Abilities

Quark Drive

Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.

Base Stats

Total: 570
EV Yield: 3 Attack
HP: 100
Attack: 134
Defense: 110
Sp. Atk: 70
Sp. Def: 84
Speed: 72

Iron Thorns's Weaknesses and Resistances

Evolution Chain

Iron Thorns does not evolve into or from any other Pokémon.

Iron Thorns Playthrough, Competitive, and Nuzlocke Usage

Using Iron Thorns in a Playthrough

Iron Thorns is a standalone Rock/Electric Paradox Pokémon naturally available only in Pokémon Violet's Area Zero near the end of the story, while Scarlet players normally require trade, event, or Union Circle access. Its base 134 Attack, 110 Defense, and 100 HP make it a powerful physical bruiser, although base 72 Speed means it usually needs Dragon Dance or other speed support before it can sweep faster opponents. Dragon Dance raises both Attack and Speed and is the line's most important setup option, while Rock and Electric STAB can be supplied by attacks such as Rock Slide, Stone Edge, Thunder Punch, Wild Charge, or Supercell Slam depending on how much power and risk the player accepts. Earthquake and Ice Punch provide valuable coverage, while Stealth Rock and Spikes let Iron Thorns contribute even when a matchup does not favor direct setup. Quark Drive can strengthen its highest stat in Electric Terrain or through Booster Energy, usually Attack on straightforward builds, though specialized spreads can manipulate which stat receives the boost. Rock/Electric gives useful resistances and a strong resistance to Flying, but it has a crippling 4× Ground weakness plus ordinary weaknesses to Fighting, Grass, and Water, so its excellent physical bulk cannot be treated as universal safety. Adamant maximizes its already enormous physical power, while Jolly is useful when a Dragon Dance set needs to reach important Speed thresholds.

Iron Thorns in Competitive Pokémon

Iron Thorns is currently NUBL in SV, meaning it is banned from NU despite not having the usage required for a standard higher usage tier. Its defining lower-tier strategy is Dragon Dance: base 134 Attack becomes extremely threatening after one boost, and Terastallization can remove the otherwise debilitating 4× Ground weakness while creating additional setup opportunities. The species has also used Booster Energy, Earthquake, Ice Punch, Supercell Slam, Rock STAB, and occasionally Loaded Dice combinations involving Rock Blast and Pin Missile, giving defensive teams several different coverage patterns to account for. Its history in NU was turbulent rather than merely theoretical: Iron Thorns was banned from SV NU multiple times during tier restructuring, and an October 2024 council vote again removed it from the tier; 2026 NU discussion still treated it as an NUBL-level threat whose Dragon Dance sets remained too dangerous for a routine unban. The weaknesses that keep it out of stronger metagames are equally clear: base 72 Speed requires setup, the native defensive typing is exploitable, special bulk is only moderate, and it often consumes Terastallization to become the threatening sweeper its raw stats suggest. It can also set Stealth Rock or Spikes, but using such utility generally means giving up part of the coverage or setup package that makes Iron Thorns threatening in the first place. Its NUBL status therefore reflects genuine power in lower tiers without implying that it is broadly dominant in OU-level play.

Iron Thorns in Nuzlockes

Iron Thorns offers excellent physical bulk and damage for a late-game Violet Nuzlocke, but its 4× Ground weakness creates one of the clearest single-move survival hazards among the future Paradox Pokémon. A known physical attacker lacking Ground coverage can struggle to break through 100 HP and 110 Defense, while Dragon Dance can turn a favorable matchup into a sweep by simultaneously fixing Speed and increasing Attack. That setup should not be attempted blindly, however, because an unexpected Earthquake or special Water, Grass, or Fighting attack can bypass the margin for error its physical bulk normally provides. Thunder Punch is a much safer Electric STAB than Wild Charge because it has no recoil, and it is dramatically safer than Supercell Slam, whose 95% accuracy and crash penalty can cost half of Iron Thorns's maximum HP if the move fails. Rock Slide and Stone Edge bring their own accuracy risks, so a Nuzlocke player should prefer the most reliable attack that still secures the needed knockout rather than automatically choosing maximum base power. Stealth Rock and Spikes can support the entire party when Iron Thorns has a safe turn, but its late availability means immediate battle performance will usually matter more than long-term route utility. With Ground coverage identified in advance, Iron Thorns can be a durable and devastating physical attacker; without that information, its defensive typing makes blind play much more dangerous.

Learnsets

89 moves · Scarlet Violet

Level Up

1 Rock Throw rock type 50 90 physical move
1 Iron Defense steel type --- --- status move
1 Thunder Fang electric type 65 95 physical move
1 Ice Fang ice type 65 95 physical move
1 Fire Fang fire type 65 95 physical move
7 Screech normal type --- 85 status move
21 Rock Tomb rock type 60 95 physical move
28 Bite dark type 60 100 physical move
35 Charge electric type --- --- status move
42 Rock Slide rock type 75 90 physical move
49 Sandstorm rock type --- --- status move
56 Wild Charge electric type 90 100 physical move
63 Pin Missile bug type 25 95 physical move
70 Earthquake ground type 100 100 physical move
77 Stealth Rock rock type --- --- status move
84 Stone Edge rock type 100 80 physical move
91 Giga Impact normal type 150 90 physical move

Machine

- Fire Punch fire type 75 100 physical move
- Ice Punch ice type 75 100 physical move
- Thunder Punch electric type 75 100 physical move
- Swords Dance normal type --- --- status move
- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Flamethrower fire type 90 100 special move
- Ice Beam ice type 90 100 special move
- Blizzard ice type 110 70 special move
- Hyper Beam normal type 150 90 special move
- Low Kick fighting type --- 100 physical move
- Thunderbolt electric type 90 100 special move
- Thunder Wave electric type --- 90 status move
- Thunder electric type 110 70 special move
- Earthquake ground type 100 100 physical move
- Dig ground type 80 100 physical move
- Fire Blast fire type 110 85 special move
- Rest psychic type --- --- status move
- Rock Slide rock type 75 90 physical move
- Substitute normal type --- --- status move
- Curse ghost type --- --- status move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Spikes ground type --- --- status move
- Sandstorm rock type --- --- status move
- Endure normal type --- --- status move
- Metal Claw steel type 50 95 physical move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Crunch dark type 80 100 physical move
- Facade normal type 70 100 physical move
- Charge electric type --- --- status move
- Taunt dark type --- 100 status move
- Brick Break fighting type 75 100 physical move
- Rock Tomb rock type 60 95 physical move
- Sand Tomb ground type 35 85 physical move
- Iron Defense steel type --- --- status move
- Dragon Claw dragon type 80 100 physical move
- Dragon Dance dragon type --- --- status move
- Rock Blast rock type 25 90 physical move
- Fling dark type --- 100 physical move
- Power Gem rock type 80 100 special move
- Focus Blast fighting type 120 70 special move
- Earth Power ground type 90 100 special move
- Giga Impact normal type 150 90 physical move
- Thunder Fang electric type 65 95 physical move
- Ice Fang ice type 65 95 physical move
- Fire Fang fire type 65 95 physical move
- Iron Head steel type 80 100 physical move
- Stone Edge rock type 100 80 physical move
- Stealth Rock rock type --- --- status move
- Charge Beam electric type 50 90 special move
- Smack Down rock type 50 100 physical move
- Heavy Slam steel type --- 100 physical move
- Electro Ball electric type --- 100 special move
- Volt Switch electric type 70 100 special move
- Bulldoze ground type 60 100 physical move
- Dragon Tail dragon type 60 90 physical move
- Electroweb electric type 55 95 special move
- Wild Charge electric type 90 100 physical move
- Snarl dark type 55 95 special move
- Eerie Impulse electric type --- 100 status move
- Electric Terrain electric type --- --- status move
- High Horsepower ground type 95 95 physical move
- Stomping Tantrum ground type 75 100 physical move
- Body Press fighting type 80 100 physical move
- Breaking Swipe dragon type 60 100 physical move
- Meteor Beam rock type 120 90 special move
- Tera Blast normal type 80 100 special move
- Supercell Slam electric type 100 95 physical move

Egg

- Electric Terrain electric type --- --- status move

Pokédex Entries

2 entries
Scarlet

It has some similarities to a Pokémon introduced in a dubious magazine as a Tyranitar from one billion years into the future.

Violet

Some of its notable features match those of an object named within a certain expedition journal as Iron Thorns.

Additional Images

PokeAPI sprites

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Iron Thorns Biology and Behavior

Iron Thorns is a large robotic dinosaur-like Pokémon resembling Tyranitar, with metallic green armor, transparent sections exposing glowing green energy, and retractable spikes made from the same luminous material. Unlike Tyranitar's famously destructive temperament, reports characterize Iron Thorns as highly intelligent, coolheaded, and inclined to avoid unnecessary fights. When it sleeps, it effectively shuts itself down, causing the green energy in its torso, legs, tail, and spikes to turn black. Occulture's claim that it represents Tyranitar one billion years in the future remains speculative, while the games themselves leave its origin unresolved between AI Turo's future-descendant explanation and the Crystal Pool Professor's description of a Tyranitar counterpart from another timeline.

Iron Thorns Biological Data

National Pokédex
#995
Species
Paradox Pokémon
Height
5' 3" (1.6 m)
Weight
668.0 lbs (303.0 kg)
Habitat
Currently Unknown
Color
Green
Body Style
Upright
Gender
Genderless

Misc

Catch Rate: 30

Base Experience: 285 Exp

Hatch Counter: 50

Iron Thorns Size Comparison: BETA

Iron Thorns is listed at 5' 3" (1.6 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
iron-thorns
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.