Iron Jugulis is a Dark/Flying-type Pokémon introduced in Generation IX, with a base stat total of 570 and no standard evolutions.

Iron Jugulis

Iron Jugulis

Abilities

Quark Drive

Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.

Base Stats

Total: 570
EV Yield: 3 Sp. Atk
HP: 94
Attack: 80
Defense: 86
Sp. Atk: 122
Sp. Def: 80
Speed: 108

Iron Jugulis's Weaknesses and Resistances

Evolution Chain

Iron Jugulis does not evolve into or from any other Pokémon.

Iron Jugulis Playthrough, Competitive, and Nuzlocke Usage

Using Iron Jugulis in a Playthrough

Iron Jugulis is a standalone Dark/Flying Paradox Pokémon naturally available only in Violet's Area Zero late in the story, while Scarlet players normally need trade, event, or Union Circle access. Its 122 Special Attack and 108 Speed make it a capable fast special attacker, and Dark/Flying grants complete Ground and Psychic immunities plus useful resistances to Dark, Ghost, and Grass. Dark Pulse is its most dependable offensive STAB because it is perfectly accurate, while Flying STAB creates a reliability choice between Air Slash's moderate power and 95% accuracy and Hurricane's 110 base power but only 70% accuracy outside rain. Earth Power and Flamethrower provide excellent perfectly accurate special coverage against many Steel-, Electric-, and Rock-type answers, while Taunt and Tailwind can give Iron Jugulis a genuine support role beyond damage. Quark Drive can strengthen Special Attack or Speed under Electric Terrain or through Booster Energy depending on the actual stat spread, and a Speed boost can make an already quick Pokémon difficult for ordinary opponents to catch. Its 94/86/80 bulk is decent but not exceptional, it lacks the conventional reliable recovery that would make repeated defensive switching easy, and weaknesses to Electric, Fairy, Ice, and Rock include a Stealth Rock vulnerability. Timid is usually the strongest general-purpose Nature for fast special offense and support, while Modest can be useful when maximizing immediate damage matters more than the extra Speed.

Iron Jugulis in Competitive Pokémon

Iron Jugulis currently sits in SV UU, where it has carved out a niche as a fast special attacker and disruptive pivot with an unusually flexible movepool. Base 108 Speed, 122 Special Attack, and Booster Energy allow offensive sets to function as cleaners, with Dark Pulse providing reliable STAB and Hurricane delivering much greater Flying damage when its accuracy is acceptable or rain support is present. Earth Power covers many Electric-, Rock-, and Steel-type answers, while Taunt can shut down recovery or setup and U-turn or other utility options help maintain momentum rather than forcing Iron Jugulis to stay in every matchup. Its doubles identity emphasizes support more strongly: Smogon's Regulation F analysis specifically highlights Tailwind and Snarl, giving it both teamwide speed control and a means to reduce opposing special damage while retaining offensive threat. That niche appeared in early official tournaments as well; an Iron Jugulis reached the semifinals of the 2023 Charlotte Regional Senior Division with Hurricane, Snarl, Earth Power, and Protect, while another Iron Jugulis on a quarterfinal team used Tailwind. Its limitations explain why it has not become a dominant OU staple: Hurricane is unreliable without rain, Dark Pulse is comparatively modest in power, Stealth Rock punishes repeated switching, and faster or stronger special attackers often compete for the same offensive slot. Its UU status therefore reflects genuine versatility and speed rather than top-tier raw efficiency.

Iron Jugulis in Nuzlockes

Iron Jugulis is a useful late-game Nuzlocke attacker because Ground and Psychic immunities create completely safe switch opportunities against known moves and base 108 Speed lets it avoid many neutral hits by acting first. Dark Pulse is the safest routine STAB because it is perfectly accurate, while Flamethrower and Earth Power also offer reliable coverage; Hurricane's 70% accuracy is a major liability when a miss could expose Iron Jugulis to lethal retaliation. Air Slash improves reliability to 95% but still carries miss risk and much less power, so the choice between Flying attacks should depend on whether the matchup genuinely requires Flying STAB. Tailwind can double the Speed of the player's side for four turns, creating teamwide safety in difficult fights even if Iron Jugulis itself does not need the help, while Taunt can prevent dangerous setup, status, or recovery from known opponents. Its 94/86/80 bulk gives more margin for error than Iron Bundle, but Electric, Fairy, Ice, and Rock weaknesses are common and Stealth Rock removes one-quarter of its maximum HP whenever it enters while hazards are active. Quark Drive can further improve Speed or Special Attack, yet a Nuzlocke should still account for enemy priority and avoid assuming that boosted Speed alone guarantees safety. Timid is particularly useful for minimizing exposure, while Modest is viable when the team already provides speed control and the additional damage improves knockout consistency.

Learnsets

68 moves · Scarlet Violet

Level Up

1 Focus Energy normal type --- --- status move
1 Tri Attack normal type 80 100 special move
1 Air Cutter flying type 60 95 special move
1 Work Up normal type --- --- status move
1 Electric Terrain electric type --- --- status move
7 Roar normal type --- --- status move
14 Assurance dark type 60 100 physical move
21 Dragon Breath dragon type 60 100 special move
28 Snarl dark type 55 95 special move
35 Crunch dark type 80 100 physical move
42 Hyper Voice normal type 90 100 special move
56 Air Slash flying type 75 95 special move
63 Knock Off dark type 65 100 physical move
70 Dark Pulse dark type 80 100 special move
77 Outrage dragon type 120 100 physical move
84 Dragon Pulse dragon type 85 100 special move
91 Hyper Beam normal type 150 90 special move

Machine

- Fly flying type 90 95 physical move
- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Roar normal type --- --- status move
- Flamethrower fire type 90 100 special move
- Hydro Pump water type 110 80 special move
- Hyper Beam normal type 150 90 special move
- Fire Blast fire type 110 85 special move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Outrage dragon type 120 100 physical move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Crunch dark type 80 100 physical move
- Heat Wave fire type 95 90 special move
- Facade normal type 70 100 physical move
- Taunt dark type --- 100 status move
- Knock Off dark type 65 100 physical move
- Hyper Voice normal type 90 100 special move
- Air Cutter flying type 60 95 special move
- Rock Tomb rock type 60 95 physical move
- Metal Sound steel type --- 85 status move
- Tailwind flying type --- --- status move
- U-turn bug type 70 100 physical move
- Dark Pulse dark type 80 100 special move
- Air Slash flying type 75 95 special move
- Dragon Pulse dragon type 85 100 special move
- Focus Blast fighting type 120 70 special move
- Earth Power ground type 90 100 special move
- Giga Impact normal type 150 90 physical move
- Fire Fang fire type 65 95 physical move
- Zen Headbutt psychic type 80 90 physical move
- Flash Cannon steel type 80 100 special move
- Iron Head steel type 80 100 physical move
- Charge Beam electric type 50 90 special move
- Acrobatics flying type 55 100 physical move
- Dragon Tail dragon type 60 90 physical move
- Hurricane flying type 110 70 special move
- Snarl dark type 55 95 special move
- Electric Terrain electric type --- --- status move
- Throat Chop dark type 80 100 physical move
- Meteor Beam rock type 120 90 special move
- Lash Out dark type 75 100 physical move
- Dual Wingbeat flying type 40 90 physical move
- Tera Blast normal type 80 100 special move
- Dragon Cheer dragon type --- --- status move

Pokédex Entries

2 entries
Scarlet

It resembles a certain Pokémon introduced in a paranormal magazine, described as the offspring of a Hydreigon that fell in love with a robot.

Violet

It’s possible that Iron Jugulis, an object described in an old book, may actually be this Pokémon.

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Iron Jugulis Biology and Behavior

Iron Jugulis is a three-headed mechanical draconic Pokémon whose faces are LED-like displays capable of showing emotion, with six jointed wings and armor plating around its necks and shoulders. Its two secondary heads are unusually independent: they can wander away from the main body, appear to make separate decisions and express their own emotions, and can even be launched like missiles at enemies. Occulture reports describe an Iron Jugulis destroying an entire building with a high-energy blast before flying away, while the magazine's claim that it is a machine-Hydreigon hybrid remains speculative rather than established fact. When sleeping, Iron Jugulis powers down and the colored energy across its faces and body turns black. Its true relationship to Hydreigon is unresolved because AI Turo describes it as a future descendant, whereas the Crystal Pool Professor calls it a Hydreigon counterpart from another timeline; Heath also recorded the creature around 200 years before Turo's time machine was created.

Iron Jugulis Biological Data

National Pokédex
#993
Species
Paradox Pokémon
Height
4' 3" (1.3 m)
Weight
244.7 lbs (111.0 kg)
Habitat
Currently Unknown
Color
Blue
Body Style
Upright
Gender
Genderless

Misc

Catch Rate: 30

Base Experience: 285 Exp

Hatch Counter: 50

Iron Jugulis Size Comparison: BETA

Iron Jugulis is listed at 4' 3" (1.3 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
iron-jugulis
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.