Jumpluff is a Grass/Flying-type Pokémon introduced in Generation II and a final stage of its evolution line, with a base stat total of 460.

Jumpluff

Jumpluff

Abilities

Chlorophyll

Boosts the Pokémon’s Speed in sunshine.

Leaf Guard

Prevents status problems in sunny weather.

Infiltrator

Passes through the foe’s barrier and strikes.

Hidden Ability

Base Stats

Total: 460
EV Yield: 3 Speed
HP: 75
Attack: 55
Defense: 70
Sp. Atk: 55
Sp. Def: 95
Speed: 110

Jumpluff's Weaknesses and Resistances

Evolution Chain

Hoppip evolves into Skiploom at level 18, and Skiploom evolves into Jumpluff at level 27.

#0187 Hoppip Hoppip grass typeflying type
Lvl. upat level 18
#0188 Skiploom Skiploom grass typeflying type
Lvl. upat level 27
#0189 Jumpluff Jumpluff grass typeflying type

Jumpluff Playthrough, Competitive, and Nuzlocke Usage

Using Jumpluff in a Playthrough

The Hoppip line is an unusual early Grass/Flying family whose main value comes from speed, status, and support rather than direct damage. Hoppip evolves into Skiploom at level 18 and Jumpluff at level 27, so the line reaches its final stage relatively early, but even Jumpluff has only modest offensive stats and usually performs best by enabling the rest of the team. Its base 110 Speed lets it use moves such as Sleep Powder, Stun Spore, Leech Seed, Encore, Synthesis, and later U-turn or Acrobatics before many opponents can act, while Grass/Flying typing gives it a Ground immunity and strong resistances to Grass and Fighting. The tradeoff is a dangerous defensive profile that includes weaknesses to Fire, Flying, Poison, and Rock plus a quadruple Ice weakness, so Jumpluff should not be mistaken for a conventional wall despite its useful resistances. In ordinary story play, the line is most rewarding for players willing to exploit status and tempo rather than simply choosing the strongest available attack each turn.

Jumpluff in Competitive Pokémon

Jumpluff has had a surprisingly durable competitive identity as a fast support Pokemon despite very low offensive stats. In Generation II it was already considered one of the better support options in UU because base 110 Speed combined with Encore, Sleep Powder, Stun Spore, Leech Seed, Synthesis, and Reflect let it interrupt setup and create favorable positions for teammates. Later generations preserved that identity and added abilities such as Chlorophyll, Leaf Guard, and Infiltrator along with tools like U-turn, Memento, and Acrobatics, allowing Jumpluff to function as a disruptive pivot, sun support Pokemon, or fast utility lead in lower tiers. Its greatest strengths are speed and move utility rather than damage, while mediocre bulk, poor offenses, a Stealth Rock weakness, and a quadruple Ice weakness make it easy to punish when its support move is predicted. Jumpluff therefore remains a specialist whose competitive value comes from denying the opponent turns rather than overpowering them.

Jumpluff in Nuzlockes

The Hoppip line can be valuable in a Nuzlocke because very high Speed and access to sleep, paralysis, Leech Seed, and Encore can neutralize dangerous opponents without relying on raw damage. Jumpluff's Ground immunity and strong resistances to Grass and Fighting also create useful switching opportunities, and its relatively early level-27 evolution means the player does not have to carry weak early stages for most of the run. The risk is that its defensive weaknesses are severe: Ice attacks are especially dangerous because of the quadruple weakness, while Rock, Fire, Flying, and Poison coverage can also produce sudden losses. Sleep Powder and other status moves are powerful safety tools but imperfect accuracy means they should never be treated as guaranteed emergency buttons in a permadeath format. Jumpluff is therefore safest as a fast controller brought into favorable matchups rather than as a Pokemon expected to trade neutral hits.

Learnsets

58 moves · Scarlet Violet

Level Up

1 Tail Whip normal type --- 100 status move
1 Absorb grass type 20 100 special move
1 Splash normal type --- --- status move
1 Synthesis grass type --- --- status move
8 Tackle normal type 40 100 physical move
10 Fairy Wind fairy type 40 100 special move
12 Poison Powder poison type --- 75 status move
12 Stun Spore grass type --- 75 status move
12 Sleep Powder grass type --- 75 status move
15 Bullet Seed grass type 25 100 physical move
20 Leech Seed grass type --- 90 status move
24 Mega Drain grass type 40 100 special move
30 Acrobatics flying type 55 100 physical move
35 Cotton Spore grass type --- 100 status move
39 U-turn bug type 70 100 physical move
43 Giga Drain grass type 75 100 special move
49 Bounce flying type 85 85 physical move
55 Memento dark type --- 100 status move

Machine

- Swords Dance normal type --- --- status move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Hyper Beam normal type 150 90 special move
- Solar Beam grass type 120 100 special move
- Light Screen psychic type --- --- status move
- Reflect psychic type --- --- status move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Protect normal type --- --- status move
- Giga Drain grass type 75 100 special move
- Endure normal type --- --- status move
- Charm fairy type --- 100 status move
- Sleep Talk normal type --- --- status move
- Baton Pass normal type --- --- status move
- Encore normal type --- 100 status move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Facade normal type 70 100 physical move
- Helping Hand normal type --- --- status move
- Endeavor normal type --- 100 physical move
- Bullet Seed grass type 25 100 physical move
- Aerial Ace flying type 60 --- physical move
- Magical Leaf grass type 60 --- special move
- Tailwind flying type --- --- status move
- U-turn bug type 70 100 physical move
- Fling dark type --- 100 physical move
- Seed Bomb grass type 80 100 physical move
- Energy Ball grass type 90 100 special move
- Giga Impact normal type 150 90 physical move
- Leaf Storm grass type 130 90 special move
- Grass Knot grass type --- 100 special move
- Acrobatics flying type 55 100 physical move
- Grassy Terrain grass type --- --- status move
- Dazzling Gleam fairy type 80 100 special move
- Pollen Puff bug type 90 100 special move
- Lunge bug type 80 100 physical move
- Tera Blast normal type 80 100 special move
- Trailblaze grass type 50 100 physical move

Pokédex Entries

11 entries
Gold

Once it catches the wind, it deftly controls its cotton-puff spores to float, even around the world.

Silver / Soulsilver

Drifts on seasonal winds and spreads its cotton-like spores all over the world to make more offspring.

Crystal

Even in the fiercest wind, it can control its fluff to make its way to any place in the world it wants.

Ruby / Sapphire

JUMPLUFF rides warm southern winds to cross the sea and fly to foreign lands. The POKéMON descends to the ground when it encounters cold air while it is floating.

Emerald

JUMPLUFF ride warm southern winds to cross the sea and fly to foreign lands. This POKéMON lands when it encounters cold air while it is floating.

Firered

It drifts on seasonal winds and spreads its cotton-like spores all over the world to make more offspring.

Leafgreen

Once it catches the wind, it deftly controls its cotton-puff spores to float, even around the world.

Diamond / Pearl / Platinum / Black / White / Black 2 / White 2 / X

Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.

Heartgold

Once it catches the wind, it deftly controls its cotton-puff spores-- it can even float around the world.

Y

Even in the fiercest wind, it can control its fluff to make its way to any place in the world it wants.

Omega Ruby / Alpha Sapphire

Jumpluff rides warm southern winds to cross the sea and fly to foreign lands. The Pokémon descends to the ground when it encounters cold air while it is floating.

Additional Images

PokeAPI sprites

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Jumpluff Biology and Behavior

Jumpluff uses the three large cotton masses on its body to ride seasonal winds and can control its movement with remarkable precision even in extremely strong weather. It may drift around the globe while scattering cotton spores that contribute to reproduction, although inhaling those spores can cause coughing and itching in people or Pokemon nearby. Cold air currents force Jumpluff to descend, so its long-distance journeys are closely tied to warm seasonal winds and open grassland environments. The species has an unusually finite life cycle: once a Jumpluff has exhausted the cotton spores it carries, its journey is described as ending along with its life.

Jumpluff Biological Data

National Pokédex
#189
Species
Cottonweed Pokémon
Height
2' 7" (0.8 m)
Weight
6.6 lbs (3.0 kg)
Habitat
Grassland
Color
Blue
Body Style
Upright
Gender
50% female / 50% male

Misc

Catch Rate: 45

Base Experience: 207 Exp

Hatch Counter: 20

Jumpluff Size Comparison: BETA

Jumpluff is listed at 2' 7" (0.8 m); this chart uses a pose-adjusted visual scale.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
jumpluff
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Jumpluff currently uses a pose-adjusted visual scale.