Clodsire is a Poison/Ground-type Pokémon introduced in Generation IX and a final stage of its evolution line, with a base stat total of 430.

Clodsire

Clodsire

Abilities

Poison Point

Poisons foe on contact.

Water Absorb

Changes water into HP.

Unaware

Ignores any change in ability by the foe.

Hidden Ability

Base Stats

Total: 430
EV Yield: 2 HP
HP: 130
Attack: 75
Defense: 60
Sp. Atk: 45
Sp. Def: 100
Speed: 20

Clodsire's Weaknesses and Resistances

Evolution Chain

Wooper can evolve into Quagsire at level 20 or Clodsire at level 20.

#0194 Wooper Wooper water typeground type
Lvl. upat level 20
#0195 Quagsire Quagsire water typeground type
Lvl. upat level 20
#0980 Clodsire Clodsire poison typeground type

Clodsire Playthrough, Competitive, and Nuzlocke Usage

Using Clodsire in a Playthrough

The Wooper family now contains two distinct evolutionary branches with very different roles. Johtonian Wooper is Water/Ground and evolves into Quagsire at level 20, providing an early, bulky physical Water/Ground Pokemon with an Electric immunity, useful Ground STAB, and only one ordinary weakness—Grass, although that weakness is quadruple. Quagsire's offenses are modest but dependable, and options such as Surf or Waterfall, Earthquake, Ice coverage, Yawn, Recover, and later abilities such as Water Absorb or Unaware can make it an extremely practical story Pokemon. Paldean Wooper is Poison/Ground and evolves into Clodsire at level 20 instead; Clodsire has enormous HP and Special Defense, a base 20 Speed stat, Ground STAB, Poison utility, and abilities such as Water Absorb or Unaware that can dramatically alter which attacks it can safely absorb. Both branches are slow and rely on durability rather than attacking first, but Quagsire is generally the more physically balanced all-purpose option while Clodsire is especially well suited to soaking up special attacks and spreading status or hazards.

Clodsire in Competitive Pokémon

Quagsire's defining competitive niche is Unaware, which allows it to ignore an opponent's positive stat boosts when calculating damage and has repeatedly let it serve as an emergency answer to dangerous setup sweepers far above its nominal tier placement. Combined with Water/Ground typing, respectable physical bulk, Recover, Scald or Earthquake, Toxic, and other defensive tools, Quagsire has appeared on stall teams in formats ranging from standard OU to extremely high-powered environments specifically because certain boosted attackers cannot overpower it in the usual way. Clodsire inherited the same Unaware option but approaches defense from the opposite side: base 130 HP and 100 Special Defense make it a natural special wall, while Poison/Ground typing, Recover, hazards, status, and Water Absorb as an alternative ability let it check a very different set of threats. Neither Pokemon is particularly threatening offensively, and both can become passive or be overwhelmed by strong attacks aimed at their weaker defensive side; Quagsire is also devastated by Grass moves, while Clodsire must account for Ground, Ice, Psychic, and normally Water attacks if it lacks Water Absorb. Their competitive success therefore comes from unusually valuable abilities and role-specific defensive matchups rather than raw base-stat totals.

Clodsire in Nuzlockes

Johtonian Wooper is one of the safer early Nuzlocke encounters in games where it appears because it evolves into Quagsire at level 20 and immediately offers useful HP, physical bulk, an Electric immunity, and Water/Ground STAB. The obvious danger is its quadruple Grass weakness, which makes even relatively weak Grass coverage capable of causing a sudden knockout; outside that weakness, however, Quagsire's defensive profile is unusually compact. Water Absorb can create additional safe switches in generations where abilities are available, while Damp can prevent Self-Destruct and Explosion and Unaware can neutralize setup sweepers if the Hidden Ability is legitimately obtainable. Paldean Wooper and Clodsire provide a different kind of safety: Clodsire's enormous special bulk, Electric immunity, and possible Water Absorb make it excellent against selected special attackers, but its low physical Defense means strong Ground or other physical coverage should never be ignored. Both branches are slow enough that they usually take a hit before responding, so their Nuzlocke value comes from predictable resistances and bulk rather than offensive speed.

Learnsets

66 moves · Scarlet Violet

Level Up

- Amnesia psychic type --- --- status move
1 Tail Whip normal type --- 100 status move
1 Poison Sting poison type 15 100 physical move
4 Toxic Spikes poison type --- --- status move
8 Mud Shot ground type 55 95 special move
12 Poison Tail poison type 50 100 physical move
16 Slam normal type 80 75 physical move
21 Yawn normal type --- --- status move
24 Poison Jab poison type 80 100 physical move
30 Sludge Wave poison type 95 100 special move
36 Megahorn bug type 120 85 physical move
40 Toxic poison type --- 90 status move
48 Earthquake ground type 100 100 physical move

Machine

- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Hydro Pump water type 110 80 special move
- Surf water type 90 100 special move
- Hyper Beam normal type 150 90 special move
- Low Kick fighting type --- 100 physical move
- Earthquake ground type 100 100 physical move
- Dig ground type 80 100 physical move
- Toxic poison type --- 90 status move
- Haze ice type --- --- status move
- Waterfall water type 80 100 physical move
- Amnesia psychic type --- --- status move
- Rest psychic type --- --- status move
- Rock Slide rock type 75 90 physical move
- Substitute normal type --- --- status move
- Curse ghost type --- --- status move
- Protect normal type --- --- status move
- Sludge Bomb poison type 90 100 special move
- Mud-Slap ground type 20 100 special move
- Spikes ground type --- --- status move
- Sandstorm rock type --- --- status move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Rain Dance water type --- --- status move
- Facade normal type 70 100 physical move
- Helping Hand normal type --- --- status move
- Rock Tomb rock type 60 95 physical move
- Muddy Water water type 90 85 special move
- Mud Shot ground type 55 95 special move
- Poison Tail poison type 50 100 physical move
- Water Pulse water type 60 100 special move
- Toxic Spikes poison type --- --- status move
- Poison Jab poison type 80 100 physical move
- Earth Power ground type 90 100 special move
- Giga Impact normal type 150 90 physical move
- Zen Headbutt psychic type 80 90 physical move
- Gunk Shot poison type 120 80 physical move
- Iron Head steel type 80 100 physical move
- Stone Edge rock type 100 80 physical move
- Stealth Rock rock type --- --- status move
- Venoshock poison type 65 100 special move
- Sludge Wave poison type 95 100 special move
- Heavy Slam steel type --- 100 physical move
- Acid Spray poison type 40 100 special move
- Bulldoze ground type 60 100 physical move
- High Horsepower ground type 95 95 physical move
- Stomping Tantrum ground type 75 100 physical move
- Liquidation water type 85 100 physical move
- Body Press fighting type 80 100 physical move
- Tera Blast normal type 80 100 special move
- Trailblaze grass type 50 100 physical move
- Chilling Water water type 50 100 special move

Pokédex Entries

2 entries
Scarlet

When attacked, this Pokémon will retaliate by sticking thick spines out from its body. It’s a risky move that puts everything on the line.

Violet

It lives at the bottom of ponds and swamps. It will carry Wooper on its back and ferry them across water from one shore to the other.

Additional Images

PokeAPI sprites

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Clodsire Biology and Behavior

Clodsire is a large, extremely broad-bodied amphibian that lives in the depths of ponds and swamps and acts as a living ferry for groups of Paldean Wooper that need to cross water. Six spots along its back conceal thick poisonous spines that can be forced outward when Clodsire is attacked, turning its otherwise soft-looking body into a dangerous defensive weapon. Using these spines is described as risky even for Clodsire itself, suggesting that the defense is reserved for situations serious enough to justify the danger. Its relationship with Paldean Wooper is notably cooperative: Clodsire routinely carries the smaller Pokemon on its back, and individuals have been observed sleeping in mud after becoming exhausted from transporting them.

Clodsire Biological Data

National Pokédex
#980
Species
Spiny Fish Pokémon
Height
5' 11" (1.8 m)
Weight
491.6 lbs (223.0 kg)
Habitat
Currently Unknown
Color
Brown
Body Style
Quadruped
Gender
50% female / 50% male

Misc

Catch Rate: 90

Base Experience: 151 Exp

Hatch Counter: 20

Clodsire Size Comparison: BETA

Clodsire is listed at 5' 11" (1.8 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
clodsire
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.