Annihilape is a Fighting/Ghost-type Pokémon introduced in Generation IX and a final stage of its evolution line, with a base stat total of 535.

Annihilape

Annihilape

Abilities

Vital Spirit

Prevents sleep.

Inner Focus

Prevents flinching.

Defiant

When its stats are lowered its Attack increases.

Hidden Ability

Base Stats

Total: 535
EV Yield: 3 Attack
HP: 110
Attack: 115
Defense: 80
Sp. Atk: 50
Sp. Def: 90
Speed: 90

Annihilape's Weaknesses and Resistances

Evolution Chain

Mankey evolves into Primeape at level 28, and Primeape evolves into Annihilape by using rage Fist 20 times.

Annihilape Playthrough, Competitive, and Nuzlocke Usage

Using Annihilape in a Playthrough

The Mankey line is an offensively oriented Fighting-type line whose combination of good Attack and Speed lets it threaten common Normal-, Rock-, Ice-, Steel-, and Dark-types before they can respond. Primeape is substantially faster than many Fighting-types and has received useful coverage and Fighting STAB across generations, although its mediocre defenses make it poorly suited to repeatedly absorb neutral attacks. In Kanto, Mankey can be obtained early enough to provide an important answer to Brock, particularly for players using Charmander, although Primeape faces increasing competition from other Fighting-types later in the game. Where Annihilape is available, the line becomes significantly stronger: Fighting/Ghost typing, improved bulk, and Rage Fist give it far greater staying power and offensive potential than Primeape alone.

Annihilape in Competitive Pokémon

Primeape has historically functioned as a fast Fighting-type attacker, revenge killer, and pivot, with Smogon analyses highlighting its Speed, broad physical coverage, strong Fighting STAB, and access to U-turn. Vital Spirit has given it a useful immunity to sleep in some formats, while Defiant in later generations can punish opposing stat reduction. Annihilape dramatically raised the line's competitive ceiling by combining good bulk and Attack with Fighting/Ghost STAB and Rage Fist, whose power increases as Annihilape survives attacks. This interaction makes defensive investment unusually compatible with offense, allowing Annihilape to use setup and recovery strategies while becoming progressively more dangerous the longer it remains in battle.

Annihilape in Nuzlockes

Mankey is particularly valuable in early Kanto Nuzlockes because it can provide a safe answer to Brock and evolves into the relatively fast and hard-hitting Primeape at level 28. Primeape's Speed reduces the number of attacks it must absorb, but its mediocre defenses make unexpected Psychic-, Flying-, or strong neutral attacks dangerous, so it is better used offensively than as a general switch-in. FireRed and LeafGreen community analysis generally treats it as useful but less dominant after the early game, partly because other strong Fighting options become available. In games where Annihilape can be obtained, greater bulk, useful immunities from Ghost typing, and Rage Fist substantially improve the line's long-term Nuzlocke value.

Learnsets

81 moves · Scarlet Violet

Level Up

- Shadow Punch ghost type 60 --- physical move
1 Scratch normal type 40 100 physical move
1 Leer normal type --- 100 status move
1 Counter fighting type --- 100 physical move
1 Focus Energy normal type --- --- status move
1 Fling dark type --- 100 physical move
5 Fury Swipes normal type 18 80 physical move
8 Low Kick fighting type --- 100 physical move
12 Seismic Toss fighting type --- 100 physical move
17 Swagger normal type --- 85 status move
22 Cross Chop fighting type 100 80 physical move
26 Assurance dark type 60 100 physical move
30 Thrash normal type 120 100 physical move
35 Rage Fist ghost type 50 100 physical move
39 Close Combat fighting type 120 100 physical move
44 Screech normal type --- 85 status move
48 Stomping Tantrum ground type 75 100 physical move
53 Outrage dragon type 120 100 physical move
57 Final Gambit fighting type --- 100 special move

Machine

- Fire Punch fire type 75 100 physical move
- Ice Punch ice type 75 100 physical move
- Thunder Punch electric type 75 100 physical move
- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Hyper Beam normal type 150 90 special move
- Low Kick fighting type --- 100 physical move
- Thunderbolt electric type 90 100 special move
- Thunder electric type 110 70 special move
- Earthquake ground type 100 100 physical move
- Dig ground type 80 100 physical move
- Night Shade ghost type --- 100 special move
- Metronome normal type --- --- status move
- Swift normal type 60 --- special move
- Rest psychic type --- --- status move
- Rock Slide rock type 75 90 physical move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Curse ghost type --- --- status move
- Reversal fighting type --- 100 physical move
- Spite ghost type --- 100 status move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Outrage dragon type 120 100 physical move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Encore normal type --- 100 status move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Shadow Ball ghost type 80 100 special move
- Uproar normal type 90 100 special move
- Facade normal type 70 100 physical move
- Focus Punch fighting type 150 100 physical move
- Taunt dark type --- 100 status move
- Helping Hand normal type --- --- status move
- Brick Break fighting type 75 100 physical move
- Endeavor normal type --- 100 physical move
- Overheat fire type 130 90 special move
- Rock Tomb rock type 60 95 physical move
- Bulk Up fighting type --- --- status move
- U-turn bug type 70 100 physical move
- Fling dark type --- 100 physical move
- Poison Jab poison type 80 100 physical move
- Seed Bomb grass type 80 100 physical move
- Drain Punch fighting type 75 100 physical move
- Vacuum Wave fighting type 40 100 special move
- Focus Blast fighting type 120 70 special move
- Giga Impact normal type 150 90 physical move
- Shadow Claw ghost type 70 100 physical move
- Gunk Shot poison type 120 80 physical move
- Stone Edge rock type 100 80 physical move
- Stealth Rock rock type --- --- status move
- Smack Down rock type 50 100 physical move
- Low Sweep fighting type 65 100 physical move
- Acrobatics flying type 55 100 physical move
- Bulldoze ground type 60 100 physical move
- Phantom Force ghost type 90 100 physical move
- Throat Chop dark type 80 100 physical move
- Stomping Tantrum ground type 75 100 physical move
- Lash Out dark type 75 100 physical move
- Coaching fighting type --- --- status move

Pokédex Entries

2 entries
Scarlet

When its anger rose beyond a critical point, this Pokémon gained power that is unfettered by the limits of its physical body.

Violet

It imbues its fists with the power of the rage that it kept hidden in its heart. Opponents struck by these imbued fists will be shattered to their core.

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Annihilape Biology and Behavior

Annihilape forms when Primeape's accumulated rage becomes too great for its physical body to contain, allowing its spirit and anger to persist beyond ordinary bodily limitations. Its broken arm shackles reflect this release from physical restraint, and it can enlarge an unshackled arm dramatically while attacking. The rage contained within its spirit gives its punches enough force to terrify targets at a fundamental level. Its fur and ear hair rise and stream upward during battle, reinforcing the visibly supernatural nature of its evolved state.

Annihilape Biological Data

National Pokédex
#979
Species
Rage Monkey Pokémon
Height
3' 11" (1.2 m)
Weight
123.5 lbs (56.0 kg)
Habitat
Currently Unknown
Color
Gray
Body Style
Humanoid
Gender
50% female / 50% male

Misc

Catch Rate: 45

Base Experience: 268 Exp

Hatch Counter: 20

Annihilape Size Comparison: BETA

Annihilape is listed at 3' 11" (1.2 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
annihilape
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.