Paldean Wooper is a Poison/Ground-type Pokémon introduced in Generation II and the first stage of its evolution line, with a base stat total of 210.

Paldean Wooper

Paldean Wooper

Abilities

Poison Point

Poisons foe on contact.

Water Absorb

Changes water into HP.

Unaware

Ignores any change in ability by the foe.

Hidden Ability

Base Stats

Total: 210
EV Yield: 1 HP
HP: 55
Attack: 45
Defense: 45
Sp. Atk: 25
Sp. Def: 25
Speed: 15

Paldean Wooper's Weaknesses and Resistances

Evolution Chain

Paldean Wooper can evolve into Quagsire at level 20 or Clodsire at level 20.

Forms

Paldean Wooper Playthrough, Competitive, and Nuzlocke Usage

Using Paldean Wooper in a Playthrough

The Wooper family now contains two distinct evolutionary branches with very different roles. Johtonian Wooper is Water/Ground and evolves into Quagsire at level 20, providing an early, bulky physical Water/Ground Pokemon with an Electric immunity, useful Ground STAB, and only one ordinary weakness—Grass, although that weakness is quadruple. Quagsire's offenses are modest but dependable, and options such as Surf or Waterfall, Earthquake, Ice coverage, Yawn, Recover, and later abilities such as Water Absorb or Unaware can make it an extremely practical story Pokemon. Paldean Wooper is Poison/Ground and evolves into Clodsire at level 20 instead; Clodsire has enormous HP and Special Defense, a base 20 Speed stat, Ground STAB, Poison utility, and abilities such as Water Absorb or Unaware that can dramatically alter which attacks it can safely absorb. Both branches are slow and rely on durability rather than attacking first, but Quagsire is generally the more physically balanced all-purpose option while Clodsire is especially well suited to soaking up special attacks and spreading status or hazards.

Paldean Wooper in Competitive Pokémon

Quagsire's defining competitive niche is Unaware, which allows it to ignore an opponent's positive stat boosts when calculating damage and has repeatedly let it serve as an emergency answer to dangerous setup sweepers far above its nominal tier placement. Combined with Water/Ground typing, respectable physical bulk, Recover, Scald or Earthquake, Toxic, and other defensive tools, Quagsire has appeared on stall teams in formats ranging from standard OU to extremely high-powered environments specifically because certain boosted attackers cannot overpower it in the usual way. Clodsire inherited the same Unaware option but approaches defense from the opposite side: base 130 HP and 100 Special Defense make it a natural special wall, while Poison/Ground typing, Recover, hazards, status, and Water Absorb as an alternative ability let it check a very different set of threats. Neither Pokemon is particularly threatening offensively, and both can become passive or be overwhelmed by strong attacks aimed at their weaker defensive side; Quagsire is also devastated by Grass moves, while Clodsire must account for Ground, Ice, Psychic, and normally Water attacks if it lacks Water Absorb. Their competitive success therefore comes from unusually valuable abilities and role-specific defensive matchups rather than raw base-stat totals.

Paldean Wooper in Nuzlockes

Johtonian Wooper is one of the safer early Nuzlocke encounters in games where it appears because it evolves into Quagsire at level 20 and immediately offers useful HP, physical bulk, an Electric immunity, and Water/Ground STAB. The obvious danger is its quadruple Grass weakness, which makes even relatively weak Grass coverage capable of causing a sudden knockout; outside that weakness, however, Quagsire's defensive profile is unusually compact. Water Absorb can create additional safe switches in generations where abilities are available, while Damp can prevent Self-Destruct and Explosion and Unaware can neutralize setup sweepers if the Hidden Ability is legitimately obtainable. Paldean Wooper and Clodsire provide a different kind of safety: Clodsire's enormous special bulk, Electric immunity, and possible Water Absorb make it excellent against selected special attackers, but its low physical Defense means strong Ground or other physical coverage should never be ignored. Both branches are slow enough that they usually take a hit before responding, so their Nuzlocke value comes from predictable resistances and bulk rather than offensive speed.

Learnsets

70 moves · Scarlet Violet

Level Up

1 Tail Whip normal type --- 100 status move
1 Mud Shot ground type 55 95 special move
4 Tackle normal type 40 100 physical move
8 Poison Tail poison type 50 100 physical move
12 Toxic Spikes poison type --- --- status move
16 Slam normal type 80 75 physical move
21 Yawn normal type --- --- status move
24 Poison Jab poison type 80 100 physical move
28 Sludge Wave poison type 95 100 special move
32 Amnesia psychic type --- --- status move
36 Toxic poison type --- 90 status move
40 Earthquake ground type 100 100 physical move

Machine

- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Hydro Pump water type 110 80 special move
- Surf water type 90 100 special move
- Low Kick fighting type --- 100 physical move
- Earthquake ground type 100 100 physical move
- Dig ground type 80 100 physical move
- Toxic poison type --- 90 status move
- Haze ice type --- --- status move
- Waterfall water type 80 100 physical move
- Amnesia psychic type --- --- status move
- Rest psychic type --- --- status move
- Rock Slide rock type 75 90 physical move
- Substitute normal type --- --- status move
- Curse ghost type --- --- status move
- Protect normal type --- --- status move
- Sludge Bomb poison type 90 100 special move
- Mud-Slap ground type 20 100 special move
- Spikes ground type --- --- status move
- Sandstorm rock type --- --- status move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Rain Dance water type --- --- status move
- Facade normal type 70 100 physical move
- Helping Hand normal type --- --- status move
- Rock Tomb rock type 60 95 physical move
- Mud Shot ground type 55 95 special move
- Poison Tail poison type 50 100 physical move
- Water Pulse water type 60 100 special move
- Toxic Spikes poison type --- --- status move
- Poison Jab poison type 80 100 physical move
- Earth Power ground type 90 100 special move
- Gunk Shot poison type 120 80 physical move
- Stone Edge rock type 100 80 physical move
- Stealth Rock rock type --- --- status move
- Venoshock poison type 65 100 special move
- Sludge Wave poison type 95 100 special move
- Acid Spray poison type 40 100 special move
- Bulldoze ground type 60 100 physical move
- Stomping Tantrum ground type 75 100 physical move
- Liquidation water type 85 100 physical move
- Body Press fighting type 80 100 physical move
- Tera Blast normal type 80 100 special move
- Trailblaze grass type 50 100 physical move
- Chilling Water water type 50 100 special move

Egg

- Double Kick fighting type 30 100 physical move
- Mist ice type --- --- status move
- Counter fighting type --- 100 physical move
- Recover normal type --- --- status move
- Haze ice type --- --- status move
- Curse ghost type --- --- status move
- Ancient Power rock type 60 100 special move
- Stockpile normal type --- --- status move
- Spit Up normal type --- 100 special move
- Swallow normal type --- --- status move
- Acid Spray poison type 40 100 special move
- After You normal type --- --- status move

Pokédex Entries

11 entries
Gold / Leafgreen

This POKéMON lives in cold water. It will leave the water to search for food when it gets cold outside.

Silver

When it walks around on the ground, it coats its body with a slimy, poisonous film.

Crystal

A mucous membrane covers its body. Touching it barehanded will cause a shooting pain.

Ruby / Sapphire

WOOPER usually lives in water. However, it occasionally comes out onto land in search of food. On land, it coats its body with a gooey, toxic film.

Emerald

WOOPER usually live in water but come out onto land seeking food occasionally. On land, they coat their bodies with a gooey, toxic film.

Firered / Soulsilver

When it walks around on the ground, it coats its body with a slimy, poisonous film.

Diamond

It lives in cold water, half burying itself in mud at the bottom to sleep.

Pearl / Y

When the temperature cools in the evening, they emerge from water to seek food along the shore.

Platinum / Black / White / Black 2 / White 2 / Shield

When walking on land, it covers its body with a poisonous film that keeps its skin from dehydrating.

Heartgold / X / Sword

This Pokémon lives in cold water. It will leave the water to search for food when it gets cold outside.

Omega Ruby / Alpha Sapphire

Wooper usually lives in water. However, it occasionally comes out onto land in search of food. On land, it coats its body with a gooey, toxic film.

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Paldean Wooper Biology and Behavior

Paldean Wooper are descendants of Wooper that were forced from aquatic habitats and adapted to living on land, developing Poison/Ground characteristics in the process. A poisonous film covers their bodies to prevent them from drying out, but this terrestrial adaptation made them heavier and much slower than their aquatic relatives. They can defend themselves by releasing a powerful poisonous liquid from their gills and commonly travel in cooperative groups of three or four. Despite their land adaptation they can still float or swim, and groups rely on Clodsire to carry them across deeper water; Paldean Wooper are most often associated with muddy wetlands and have even been observed sleeping with their entire bodies coated in mud.

Paldean Wooper Biological Data

National Pokédex
#194
Species
Water Fish Pokémon
Height
1' 4" (0.4 m)
Weight
24.3 lbs (11.0 kg)
Habitat
Waters Edge
Color
Blue
Body Style
Legs
Gender
50% female / 50% male

Misc

Catch Rate: 255

Base Experience: 42 Exp

Hatch Counter: 20

Paldean Wooper Size Comparison: BETA

Paldean Wooper is listed at 1' 4" (0.4 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
wooper-paldea
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.