Sandile is a Ground/Dark-type Pokémon introduced in Generation V and the first stage of its evolution line, with a base stat total of 292.

Sandile

Sandile

Abilities

Intimidate

Lowers the foe’s ATTACK.

Moxie

Boosts Attack after knocking out any Pokémon.

Anger Point

Raises Attack upon taking a critical hit.

Hidden Ability

Base Stats

Total: 292
EV Yield: 1 Attack
HP: 50
Attack: 72
Defense: 35
Sp. Atk: 35
Sp. Def: 35
Speed: 65

Sandile's Weaknesses and Resistances

Evolution Chain

Sandile evolves into Krokorok at level 29, and Krokorok evolves into Krookodile at level 40.

#0551 Sandile Sandile ground typedark type
Lvl. upat level 29
#0552 Krokorok Krokorok ground typedark type
Lvl. upat level 40
#0553 Krookodile Krookodile ground typedark type

Sandile Playthrough, Competitive, and Nuzlocke Usage

Using Sandile in a Playthrough

Sandile evolves into Krokorok at level 29 and Krookodile at level 40, producing a Ground/Dark physical attacker with excellent offensive typing, base 117 Attack, and base 92 Speed. Krookodile's Defense was base 70 in Generation V and increased to 80 from Generation VI onward, slightly improving its ability to use Intimidate as a physical pivot. Earthquake and Crunch or later Knock Off form strong STAB, while Rock Slide or Stone Edge, Brick Break or Close Combat in later games, Gunk Shot, Stealth Rock, Taunt, and other coverage let it function as a breaker or utility attacker. Intimidate lowers opposing Attack on entry and is the safer all-purpose ability, while Moxie raises Krookodile's Attack after it scores a knockout and can quickly turn one KO into a sweep; Anger Point can maximize Attack after a critical hit but is much less predictable. Ground/Dark also gives complete Electric and Psychic immunities, although Water, Grass, Ice, Fighting, Bug, and later Fairy attacks are super effective. Jolly is usually ideal because base 92 Speed sits in a valuable but crowded range, while Adamant maximizes damage when the extra Speed is unnecessary.

Sandile in Competitive Pokémon

Krookodile was a strong BW UU Pokemon and a common VGC 2011 choice because Intimidate, Moxie, Ground/Dark STAB, and base 92 Speed let it compress several roles into one slot. Choice Scarf sets were particularly effective: Earthquake and Crunch provided strong coverage, and Moxie could turn a revenge kill into a late-game sweep as Krookodile accumulated Attack boosts. Pursuit historically gave it an additional niche against Psychic- and Ghost-types, while later generations added stronger Knock Off, Stealth Rock, Taunt, and improved physical coverage. Its Defense increase from 70 to 80 after Generation V strengthened Intimidate utility sets, and modern SV Krookodile remains a strong RU progress-maker that can set hazards, remove items, and threaten sweeps with Choice items. Lack of reliable recovery and a large collection of common weaknesses keep it from functioning as a true wall, but few Ground-types have maintained such a consistent combination of offense, utility, and two premium immunities.

Sandile in Nuzlockes

Krookodile is a very strong Nuzlocke Pokemon because both Intimidate and Moxie are useful without complicated setup. Intimidate immediately reduces physical damage when Krookodile enters and is generally the safest ability, while Moxie can let it snowball through teams once the first knockout is secured. Electric and Psychic immunities provide completely safe switches against known moves, but Water, Grass, Ice, Fighting, Bug, and later Fairy coverage can be dangerous and the line's special bulk is only average. Earthquake and Crunch are accurate, powerful attacks that do not cause recoil or stat drops, making them particularly friendly to permadeath play. Jolly Krookodile is often safer than Adamant when the extra Speed prevents a retaliation, and Anger Point should be regarded as an occasional bonus rather than a strategy worth deliberately triggering with a critical hit.

Learnsets

63 moves · Scarlet Violet

Level Up

1 Leer normal type --- 100 status move
1 Power Trip dark type 20 100 physical move
3 Sand Attack ground type --- 100 status move
6 Hone Claws dark type --- --- status move
9 Sand Tomb ground type 35 85 physical move
12 Scary Face normal type --- 100 status move
15 Bite dark type 60 100 physical move
18 Torment dark type --- 100 status move
21 Dig ground type 80 100 physical move
24 Swagger normal type --- 85 status move
27 Crunch dark type 80 100 physical move
30 Sandstorm rock type --- --- status move
33 Foul Play dark type 95 100 physical move
36 Earthquake ground type 100 100 physical move
39 Thrash normal type 120 100 physical move

Machine

- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Roar normal type --- --- status move
- Earthquake ground type 100 100 physical move
- Dig ground type 80 100 physical move
- Rest psychic type --- --- status move
- Rock Slide rock type 75 90 physical move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Curse ghost type --- --- status move
- Spite ghost type --- 100 status move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Sludge Bomb poison type 90 100 special move
- Mud-Slap ground type 20 100 special move
- Sandstorm rock type --- --- status move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Crunch dark type 80 100 physical move
- Facade normal type 70 100 physical move
- Taunt dark type --- 100 status move
- Helping Hand normal type --- --- status move
- Brick Break fighting type 75 100 physical move
- Rock Tomb rock type 60 95 physical move
- Sand Tomb ground type 35 85 physical move
- Mud Shot ground type 55 95 special move
- Fling dark type --- 100 physical move
- Dark Pulse dark type 80 100 special move
- Earth Power ground type 90 100 special move
- Shadow Claw ghost type 70 100 physical move
- Thunder Fang electric type 65 95 physical move
- Fire Fang fire type 65 95 physical move
- Stone Edge rock type 100 80 physical move
- Stealth Rock rock type --- --- status move
- Grass Knot grass type --- 100 special move
- Foul Play dark type 95 100 physical move
- Bulldoze ground type 60 100 physical move
- Snarl dark type 55 95 special move
- Stomping Tantrum ground type 75 100 physical move
- Skitter Smack bug type 70 90 physical move
- Lash Out dark type 75 100 physical move
- Scorching Sands ground type 70 100 special move
- Tera Blast normal type 80 100 special move

Egg

- Double-Edge normal type 120 100 physical move
- Counter fighting type --- 100 physical move
- Spite ghost type --- 100 status move
- Aqua Tail water type 90 90 physical move

Pokédex Entries

9 entries
Black / Y / Alpha Sapphire

They live buried in the sands of the desert. The sun-warmed sands prevent their body temperature from dropping.

White / X / Omega Ruby

It moves along below the sand’s surface, except for its nose and eyes. A dark membrane shields its eyes from the sun.

Black 2 / White 2

They live hidden under hot desert sands in order to keep their body temperature from dropping.

Sun

It submerges itself in sand and moves as if swimming. This wise behavior keeps its enemies from finding it and maintains its temperature.

Moon

It conceals itself in the sand and chomps down on the legs of any prey that unwarily walk over it. Its favorite food is Trapinch.

Ultra Sun

Alola, where it’s warm all year round, is a comfortable environment for this Pokémon. Sometimes you’ll even see it outside of deserts.

Ultra Moon

Sandile’s still not good at hunting, so it mostly eats things that have collapsed in the desert. It’s called “the cleaner of the desert.”

Sword

The desert gets cold at night, so when the sun sets, this Pokémon burrows deep into the sand and sleeps until sunrise.

Shield

Sandile is small, but its legs and lower body are powerful. Pushing sand aside as it goes, Sandile moves through the desert as if it’s swimming.

Where To Find Sandile

6 locations
Haina Desert · AlolaBubbling Spots, Walking · version details vary

Haina Desert Area

Moon max 140%
Bubbling Spots · Lv. 28–31 · 70%Walking · Lv. 28–31 · 70%
Sun max 140%
Bubbling Spots · Lv. 28–31 · 70%Walking · Lv. 28–31 · 70%
Friend Safari · KalosWalking · version details vary

Friend Safari (Dark)

X max 33%
Walking · Lv. 30 · 33% · Friend Safari Slot 2
Y max 33%
Walking · Lv. 30 · 33% · Friend Safari Slot 2
Route 9 · KalosRough Terrain · version details vary

Road 9

X max 40%
Rough Terrain · Lv. 15 · 10%Rough Terrain · Lv. 16 · 10%Rough Terrain · Lv. 17 · 10%
Y max 40%
Rough Terrain · Lv. 15 · 10%Rough Terrain · Lv. 16 · 10%Rough Terrain · Lv. 17 · 10%
Desert Resort · UnovaWalking · version details vary

Desert Resort

Black max 40%
Walking · Lv. 19 · 20%Walking · Lv. 20 · 10%Walking · Lv. 21 · 5%Walking · Lv. 22 · 4%Walking · Lv. 22 · 1%
Black 2 max 30%
Walking · Lv. 18 · 20%Walking · Lv. 19 · 10%
White max 40%
Walking · Lv. 19 · 20%Walking · Lv. 20 · 10%Walking · Lv. 21 · 5%Walking · Lv. 22 · 4%Walking · Lv. 22 · 1%
White 2 max 30%
Walking · Lv. 18 · 20%Walking · Lv. 19 · 10%

Desert Resort (entrance)

Black max 40%
Walking · Lv. 19 · 20%Walking · Lv. 20 · 10%Walking · Lv. 21 · 5%Walking · Lv. 22 · 4%Walking · Lv. 22 · 1%
Black 2 max 30%
Walking · Lv. 18 · 20%Walking · Lv. 19 · 10%
White max 40%
Walking · Lv. 19 · 20%Walking · Lv. 20 · 10%Walking · Lv. 21 · 5%Walking · Lv. 22 · 4%Walking · Lv. 22 · 1%
White 2 max 30%
Walking · Lv. 18 · 20%Walking · Lv. 19 · 10%
Relic Castle · UnovaWalking · version details vary

Relic Castle (A)

Black max 50%
Walking · Lv. 19 · 20%Walking · Lv. 20 · 10%Walking · Lv. 21 · 10%Walking · Lv. 21 · 5%Walking · Lv. 22 · 4%Walking · Lv. 22 · 1%
Black 2 max 40%
Walking · Lv. 18 · 20%Walking · Lv. 19 · 10%Walking · Lv. 20 · 5%Walking · Lv. 21 · 4%Walking · Lv. 21 · 1%
White max 50%
Walking · Lv. 19 · 20%Walking · Lv. 20 · 10%Walking · Lv. 21 · 10%Walking · Lv. 21 · 5%Walking · Lv. 22 · 4%Walking · Lv. 22 · 1%
White 2 max 40%
Walking · Lv. 18 · 20%Walking · Lv. 19 · 10%Walking · Lv. 20 · 5%Walking · Lv. 21 · 4%Walking · Lv. 21 · 1%

Relic Castle (C)

Black 2 max 30%
Walking · Lv. 27 · 20%Walking · Lv. 28 · 10%
White 2 max 30%
Walking · Lv. 27 · 20%Walking · Lv. 28 · 10%
Route 4 · UnovaWalking · version details vary

Road 4

Black max 40%
Walking · Lv. 15 · 20%Walking · Lv. 16 · 10%Walking · Lv. 17 · 5%Walking · Lv. 18 · 4%Walking · Lv. 18 · 1%
Black 2 max 35%
Walking · Lv. 14 · 20%Walking · Lv. 15 · 10%Walking · Lv. 16 · 4%Walking · Lv. 17 · 1%
White max 40%
Walking · Lv. 15 · 20%Walking · Lv. 16 · 10%Walking · Lv. 17 · 5%Walking · Lv. 18 · 4%Walking · Lv. 18 · 1%
White 2 max 35%
Walking · Lv. 14 · 20%Walking · Lv. 15 · 10%Walking · Lv. 16 · 4%Walking · Lv. 17 · 1%

Held Items

1 items
Black Glasses
  • Sun: 5% chance
  • Moon: 5% chance
  • Ultra Sun: 5% chance
  • Ultra Moon: 5% chance

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Sandile Biology and Behavior

Sandile lives almost entirely in deserts and usually buries most of its body beneath the sand, leaving only its eyes and snout exposed. A dark membrane shields its eyes from blowing sand and harsh sunlight. Moving just beneath the hot surface also helps regulate Sandile's body temperature. In Alola, the warm climate allows the species to survive outside strictly desert habitats.

Sandile Biological Data

National Pokédex
#551
Species
Desert Croc Pokémon
Height
2' 4" (0.7 m)
Weight
33.5 lbs (15.2 kg)
Habitat
Currently Unknown
Color
Brown
Body Style
Quadruped
Gender
50% female / 50% male

Misc

Catch Rate: 180

Base Experience: 58 Exp

Hatch Counter: 20

Sandile Size Comparison: BETA

Sandile is listed at 2' 4" (0.7 m); this chart uses a pose-adjusted visual scale.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
sandile
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Sandile currently uses a pose-adjusted visual scale.