Krookodile is a Ground/Dark-type Pokémon introduced in Generation V and a final stage of its evolution line, with a base stat total of 519.

Krookodile

Krookodile

Abilities

Intimidate

Lowers the foe’s ATTACK.

Moxie

Boosts Attack after knocking out any Pokémon.

Anger Point

Raises Attack upon taking a critical hit.

Hidden Ability

Base Stats

Total: 519
EV Yield: 3 Attack
HP: 95
Attack: 117
Defense: 80
Sp. Atk: 65
Sp. Def: 70
Speed: 92

Krookodile's Weaknesses and Resistances

Evolution Chain

Sandile evolves into Krokorok at level 29, and Krokorok evolves into Krookodile at level 40.

#0551 Sandile Sandile ground typedark type
Lvl. upat level 29
#0552 Krokorok Krokorok ground typedark type
Lvl. upat level 40
#0553 Krookodile Krookodile ground typedark type

Krookodile Playthrough, Competitive, and Nuzlocke Usage

Using Krookodile in a Playthrough

Sandile evolves into Krokorok at level 29 and Krookodile at level 40, producing a Ground/Dark physical attacker with excellent offensive typing, base 117 Attack, and base 92 Speed. Krookodile's Defense was base 70 in Generation V and increased to 80 from Generation VI onward, slightly improving its ability to use Intimidate as a physical pivot. Earthquake and Crunch or later Knock Off form strong STAB, while Rock Slide or Stone Edge, Brick Break or Close Combat in later games, Gunk Shot, Stealth Rock, Taunt, and other coverage let it function as a breaker or utility attacker. Intimidate lowers opposing Attack on entry and is the safer all-purpose ability, while Moxie raises Krookodile's Attack after it scores a knockout and can quickly turn one KO into a sweep; Anger Point can maximize Attack after a critical hit but is much less predictable. Ground/Dark also gives complete Electric and Psychic immunities, although Water, Grass, Ice, Fighting, Bug, and later Fairy attacks are super effective. Jolly is usually ideal because base 92 Speed sits in a valuable but crowded range, while Adamant maximizes damage when the extra Speed is unnecessary.

Krookodile in Competitive Pokémon

Krookodile was a strong BW UU Pokemon and a common VGC 2011 choice because Intimidate, Moxie, Ground/Dark STAB, and base 92 Speed let it compress several roles into one slot. Choice Scarf sets were particularly effective: Earthquake and Crunch provided strong coverage, and Moxie could turn a revenge kill into a late-game sweep as Krookodile accumulated Attack boosts. Pursuit historically gave it an additional niche against Psychic- and Ghost-types, while later generations added stronger Knock Off, Stealth Rock, Taunt, and improved physical coverage. Its Defense increase from 70 to 80 after Generation V strengthened Intimidate utility sets, and modern SV Krookodile remains a strong RU progress-maker that can set hazards, remove items, and threaten sweeps with Choice items. Lack of reliable recovery and a large collection of common weaknesses keep it from functioning as a true wall, but few Ground-types have maintained such a consistent combination of offense, utility, and two premium immunities.

Krookodile in Nuzlockes

Krookodile is a very strong Nuzlocke Pokemon because both Intimidate and Moxie are useful without complicated setup. Intimidate immediately reduces physical damage when Krookodile enters and is generally the safest ability, while Moxie can let it snowball through teams once the first knockout is secured. Electric and Psychic immunities provide completely safe switches against known moves, but Water, Grass, Ice, Fighting, Bug, and later Fairy coverage can be dangerous and the line's special bulk is only average. Earthquake and Crunch are accurate, powerful attacks that do not cause recoil or stat drops, making them particularly friendly to permadeath play. Jolly Krookodile is often safer than Adamant when the extra Speed prevents a retaliation, and Anger Point should be regarded as an occasional bonus rather than a strategy worth deliberately triggering with a critical hit.

Learnsets

81 moves · Scarlet Violet

Level Up

1 Sand Attack ground type --- 100 status move
1 Leer normal type --- 100 status move
1 Hone Claws dark type --- --- status move
1 Power Trip dark type 20 100 physical move
9 Sand Tomb ground type 35 85 physical move
12 Scary Face normal type --- 100 status move
15 Bite dark type 60 100 physical move
18 Torment dark type --- 100 status move
21 Dig ground type 80 100 physical move
24 Swagger normal type --- 85 status move
27 Crunch dark type 80 100 physical move
32 Sandstorm rock type --- --- status move
35 Foul Play dark type 95 100 physical move
44 Earthquake ground type 100 100 physical move
51 Thrash normal type 120 100 physical move
58 Outrage dragon type 120 100 physical move

Machine

- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Roar normal type --- --- status move
- Hyper Beam normal type 150 90 special move
- Low Kick fighting type --- 100 physical move
- Earthquake ground type 100 100 physical move
- Dig ground type 80 100 physical move
- Rest psychic type --- --- status move
- Rock Slide rock type 75 90 physical move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Curse ghost type --- --- status move
- Spite ghost type --- 100 status move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Sludge Bomb poison type 90 100 special move
- Mud-Slap ground type 20 100 special move
- Outrage dragon type 120 100 physical move
- Sandstorm rock type --- --- status move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Crunch dark type 80 100 physical move
- Facade normal type 70 100 physical move
- Focus Punch fighting type 150 100 physical move
- Taunt dark type --- 100 status move
- Helping Hand normal type --- --- status move
- Brick Break fighting type 75 100 physical move
- Knock Off dark type 65 100 physical move
- Endeavor normal type --- 100 physical move
- Rock Tomb rock type 60 95 physical move
- Sand Tomb ground type 35 85 physical move
- Aerial Ace flying type 60 --- physical move
- Dragon Claw dragon type 80 100 physical move
- Bulk Up fighting type --- --- status move
- Mud Shot ground type 55 95 special move
- Close Combat fighting type 120 100 physical move
- Fling dark type --- 100 physical move
- Dark Pulse dark type 80 100 special move
- Dragon Pulse dragon type 85 100 special move
- Focus Blast fighting type 120 70 special move
- Earth Power ground type 90 100 special move
- Giga Impact normal type 150 90 physical move
- Shadow Claw ghost type 70 100 physical move
- Thunder Fang electric type 65 95 physical move
- Fire Fang fire type 65 95 physical move
- Gunk Shot poison type 120 80 physical move
- Stone Edge rock type 100 80 physical move
- Stealth Rock rock type --- --- status move
- Grass Knot grass type --- 100 special move
- Smack Down rock type 50 100 physical move
- Low Sweep fighting type 65 100 physical move
- Foul Play dark type 95 100 physical move
- Bulldoze ground type 60 100 physical move
- Dragon Tail dragon type 60 90 physical move
- Snarl dark type 55 95 special move
- High Horsepower ground type 95 95 physical move
- Throat Chop dark type 80 100 physical move
- Stomping Tantrum ground type 75 100 physical move
- Breaking Swipe dragon type 60 100 physical move
- Scale Shot dragon type 25 90 physical move
- Skitter Smack bug type 70 90 physical move
- Lash Out dark type 75 100 physical move
- Scorching Sands ground type 70 100 special move
- Tera Blast normal type 80 100 special move

Pokédex Entries

9 entries
Black / Y / Alpha Sapphire

They never allow prey to escape. Their jaws are so powerful, they can crush the body of an automobile.

White

It can expand the focus of its eyes, enabling it to see objects in the far distance as if it were using binoculars.

Black 2 / White 2 / X / Omega Ruby

Very violent Pokémon, they try to clamp down on anything that moves in front of their eyes.

Sun

Its unique faculty of sight can detect small prey more than 30 miles away, even in the midst of a sandstorm.

Moon

After clamping down with its powerful jaws, it twists its body around to rip its prey in half.

Ultra Sun

When it spots prey, even at a distance of over 30 miles, it swims through the desert as if it were water, then jumps out and chomps them.

Ultra Moon

It conceals itself in sandstorms that Flygon whip up and waits patiently for prey to appear.

Sword

This Pokémon is known as the Bully of the Sands. Krookodile’s mighty jaws can bite through heavy plates of iron with almost no effort at all.

Shield

While terribly aggressive, Krookodile also has the patience to stay hidden under sand for days, lying in wait for prey.

Held Items

1 items
Black Glasses
  • Sun: 50% chance
  • Moon: 50% chance
  • Ultra Sun: 50% chance
  • Ultra Moon: 50% chance

Additional Images

PokeAPI sprites

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Krookodile Biology and Behavior

Krookodile is an exceptionally aggressive desert predator whose powerful jaws can crush automobiles and tear through thick iron plate. Its eyes can focus over very long distances, helping it spot prey across open desert, and it can move through loose sand almost as if swimming through water. Krookodile sometimes cooperates with Flygon, hiding inside Flygon's sandstorms while hunting and then sharing the captured prey. It has been nicknamed the 'Bully of the Sands' because of its violent hunting behavior.

Krookodile Biological Data

National Pokédex
#553
Species
Intimidation Pokémon
Height
4' 11" (1.5 m)
Weight
212.3 lbs (96.3 kg)
Habitat
Currently Unknown
Color
Red
Body Style
Upright
Gender
50% female / 50% male

Misc

Catch Rate: 45

Base Experience: 234 Exp

Hatch Counter: 20

Krookodile Size Comparison: BETA

Krookodile is listed at 4' 11" (1.5 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
krookodile
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.