Flygon is a Ground/Dragon-type Pokémon introduced in Generation III and a final stage of its evolution line, with a base stat total of 520.

Flygon

Flygon

Abilities

Levitate

Not hit by GROUND attacks.

Base Stats

Total: 520
EV Yield: 1 Attack, 2 Speed
HP: 80
Attack: 100
Defense: 80
Sp. Atk: 80
Sp. Def: 80
Speed: 100

Flygon's Weaknesses and Resistances

Evolution Chain

Trapinch evolves into Vibrava at level 35, and Vibrava evolves into Flygon at level 45.

#0328 Trapinch Trapinch ground type
Lvl. upat level 35
#0329 Vibrava Vibrava ground typedragon type
Lvl. upat level 45
#0330 Flygon Flygon ground typedragon type

Flygon Playthrough, Competitive, and Nuzlocke Usage

Using Flygon in a Playthrough

The Trapinch line has an unusual development curve because Trapinch begins as an extremely slow but powerful pure Ground attacker, evolves at level 35 into the much faster but temporarily weaker Vibrava, and finally reaches Flygon at level 45. Trapinch already has base 100 Attack and strong Ground moves but only base 10 Speed, while Vibrava gains Ground/Dragon typing, Levitate, and base 70 Speed at the cost of dropping to base 70 Attack. Flygon restores offensive strength with base 100 Attack and reaches base 100 Speed while retaining Ground/Dragon typing and Levitate, creating simultaneous immunities to both Electric and Ground attacks and useful resistances to Fire, Poison, and Rock. Earthquake is naturally excellent from Generation III onward, while the physical/special split later makes physical Dragon attacks such as Dragon Claw fit Flygon's higher Attack much better; U-turn, Rock coverage, Fire coverage, and later Dragon Dance broaden its role further. The central danger is the quadruple Ice weakness, joined by Dragon and later Fairy weaknesses, making Flygon extremely effective in favorable matchups but vulnerable to unexpected Ice coverage.

Flygon in Competitive Pokémon

Flygon has a substantial competitive history and was a genuine ADV OU Pokemon, where Ground/Dragon typing plus Levitate gave it immunities to Electric, Ground, and Spikes while resisting Rock and avoiding sand damage. Those defensive traits made Flygon one of the better answers to Dragon Dance Tyranitar and a useful check to several Electric- and Rock-oriented threats, while Earthquake, Rock Slide, Toxic, Fire coverage, and mixed sets let it contribute offensively. DPP kept Flygon in OU and sharpened its role through physical Dragon STAB, U-turn, Choice Scarf, and Choice Band sets, producing one of the generation's most reliable revenge killers and momentum-generating pivots. Later generations introduced stronger Dragons and Fairy-types and eventually pushed Flygon into lower tiers, but it repeatedly remained excellent there because base 100 Speed, Ground/Dragon STAB, U-turn, Levitate, Defog in some formats, and later Dragon Dance provide extraordinary role flexibility. Its enduring flaw is the quadruple Ice weakness and merely average 80/80/80 bulk, but Flygon's combination of immunities, speed, and versatility has given it a far stronger competitive history than its non-pseudo-legendary stat total might suggest.

Flygon in Nuzlockes

The Trapinch line can become an excellent Nuzlocke asset, but the long level curve and dramatic stat changes between stages require careful handling. Trapinch hits surprisingly hard but base 10 Speed means it almost always takes a hit first, while Vibrava becomes much faster and gains Electric and Ground immunities through typing plus Levitate but actually loses physical Attack until it reaches Flygon at level 45. Flygon's two immunities create exceptionally safe planned switches, and base 100 Speed helps it finish many battles before taking damage, while Earthquake gives it reliable high-power STAB. The quadruple Ice weakness is the critical danger: an unexpected Ice Beam, Ice Punch, or even weaker Ice coverage can immediately destroy an otherwise healthy Flygon, and Dragon or Fairy attacks also require respect in later games. If the player protects the line through its awkward middle stage and checks opposing coverage carefully, Flygon offers an excellent combination of speed, offense, and immunity-based safety.

Learnsets

92 moves · Scarlet Violet

Level Up

- Dragon Claw dragon type 80 100 physical move
1 Sand Attack ground type --- 100 status move
1 Supersonic normal type --- 55 status move
1 Dragon Breath dragon type 60 100 special move
1 Bulldoze ground type 60 100 physical move
12 Mud-Slap ground type 20 100 special move
16 Sand Tomb ground type 35 85 physical move
20 Dragon Tail dragon type 60 90 physical move
24 Screech normal type --- 85 status move
28 Bug Buzz bug type 90 100 special move
32 Sandstorm rock type --- --- status move
38 Earth Power ground type 90 100 special move
44 Earthquake ground type 100 100 physical move
52 Uproar normal type 90 100 special move
60 Dragon Rush dragon type 100 75 physical move
68 Boomburst normal type 140 100 special move

Machine

- Fire Punch fire type 75 100 physical move
- Thunder Punch electric type 75 100 physical move
- Fly flying type 90 95 physical move
- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Flamethrower fire type 90 100 special move
- Hyper Beam normal type 150 90 special move
- Solar Beam grass type 120 100 special move
- Fire Spin fire type 35 85 special move
- Earthquake ground type 100 100 physical move
- Dig ground type 80 100 physical move
- Agility psychic type --- --- status move
- Fire Blast fire type 110 85 special move
- Swift normal type 60 --- special move
- Rest psychic type --- --- status move
- Rock Slide rock type 75 90 physical move
- Substitute normal type --- --- status move
- Protect normal type --- --- status move
- Mud-Slap ground type 20 100 special move
- Outrage dragon type 120 100 physical move
- Sandstorm rock type --- --- status move
- Giga Drain grass type 75 100 special move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Sunny Day fire type --- --- status move
- Crunch dark type 80 100 physical move
- Uproar normal type 90 100 special move
- Heat Wave fire type 95 90 special move
- Facade normal type 70 100 physical move
- Helping Hand normal type --- --- status move
- Air Cutter flying type 60 95 special move
- Rock Tomb rock type 60 95 physical move
- Sand Tomb ground type 35 85 physical move
- Aerial Ace flying type 60 --- physical move
- Dragon Claw dragon type 80 100 physical move
- Mud Shot ground type 55 95 special move
- Dragon Dance dragon type --- --- status move
- Tailwind flying type --- --- status move
- U-turn bug type 70 100 physical move
- Air Slash flying type 75 95 special move
- Bug Buzz bug type 90 100 special move
- Dragon Pulse dragon type 85 100 special move
- Vacuum Wave fighting type 40 100 special move
- Earth Power ground type 90 100 special move
- Giga Impact normal type 150 90 physical move
- Draco Meteor dragon type 130 90 special move
- Stone Edge rock type 100 80 physical move
- Stealth Rock rock type --- --- status move
- Bug Bite bug type 60 100 physical move
- Struggle Bug bug type 50 100 special move
- Bulldoze ground type 60 100 physical move
- Dragon Tail dragon type 60 90 physical move
- Throat Chop dark type 80 100 physical move
- Breaking Swipe dragon type 60 100 physical move
- Scale Shot dragon type 25 90 physical move
- Dual Wingbeat flying type 40 90 physical move
- Scorching Sands ground type 70 100 special move
- Tera Blast normal type 80 100 special move
- Dragon Cheer dragon type --- --- status move
- Alluring Voice fairy type 80 100 special move
- Psychic Noise psychic type 75 100 special move

Egg

- Gust flying type 40 100 special move
- Bite dark type 60 100 physical move
- Fissure ground type --- 30 physical move
- Dig ground type 80 100 physical move
- Quick Attack normal type 40 100 physical move
- Flail normal type --- 100 physical move
- Fury Cutter bug type 40 95 physical move
- Crunch dark type 80 100 physical move
- Superpower fighting type 120 100 physical move
- Astonish ghost type 30 100 physical move
- Dragon Dance dragon type --- --- status move
- Feint normal type 30 100 physical move
- Bug Bite bug type 60 100 physical move
- First Impression bug type 90 100 physical move

Pokédex Entries

14 entries
Ruby

FLYGON is nicknamed “the elemental spirit of the desert.” Because its flapping wings whip up a cloud of sand, this POKéMON is always enveloped in a sandstorm while flying.

Sapphire

FLYGON whips up a sandstorm by flapping its wings. The wings create a series of notes that sound like singing. Because the “singing” is the only thing that can be heard in a sandstorm, this POKéMON is said to be the desert spirit.

Emerald

The flapping of its wings sounds like singing. To prevent detection by enemies, it hides itself by flapping up a cloud of desert sand.

Firered / Leafgreen / X

It hides itself by kicking up desert sand with its wings. Red covers shield its eyes from sand.

Diamond / Pearl / Platinum / Black / White

It whips up sandstorms with powerful flaps of its wings. It is known as “The Desert Spirit.”

Heartgold / Soulsilver

It is nicknamed “The Desert Spirit” because the flapping of its wings sounds like a woman singing.

Black 2 / White 2 / Y

Known as “The Desert Spirit,” this Pokémon hides in the sandstorms it causes by beating its wings.

Omega Ruby

Flygon is nicknamed “the elemental spirit of the desert.” Because its flapping wings whip up a cloud of sand, this Pokémon is always enveloped in a sandstorm while flying.

Alpha Sapphire

Flygon whips up a sandstorm by flapping its wings. The wings create a series of notes that sound like singing. Because the “singing” is the only thing that can be heard in a sandstorm, this Pokémon is said to be the desert spirit.

Sun

The flapping of its wings sounds something like singing. Those lured by the sound are enveloped in a sandstorm, becoming Flygon’s prey.

Moon / Sword

This Pokémon hides in the heart of sandstorms it creates and seldom appears where people can see it.

Ultra Sun

By flapping their wings, Flygon cause sandstorms that conceal Krookodile. The team then splits the prey they catch.

Ultra Moon

People continue to have their hearts stolen by its enchanting songs and find themselves stranded in the desert.

Shield

It is nicknamed the Desert Spirit because the flapping of its wings sounds like a woman singing.

Additional Images

PokeAPI sprites

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Flygon Biology and Behavior

Flygon is known as the 'Desert Spirit' because the beating of its wings produces a haunting, song-like sound that carries through sandstorms and can lure unsuspecting prey toward it. The same wings whip desert sand into enormous storms, concealing Flygon's body so thoroughly that travelers may hear its song without ever seeing the Pokemon responsible. Flygon sometimes hunts cooperatively with Krookodile, generating sandstorms in which Krookodile can hide before the two predators divide whatever prey they capture. Its red eye coverings protect vision from blowing sand, while its powerful flight allows it to navigate the same desert conditions that strand less specialized animals. The combination of music, camouflage, and cooperation with another predator makes Flygon unusually sophisticated ecologically: the sandstorm is simultaneously shelter, hunting cover, territory, and part of the species' almost supernatural desert reputation.

Flygon Biological Data

National Pokédex
#330
Species
Mystic Pokémon
Height
6' 7" (2.0 m)
Weight
180.8 lbs (82.0 kg)
Habitat
Rough Terrain
Color
Green
Body Style
Wings
Gender
50% female / 50% male

Misc

Catch Rate: 45

Base Experience: 234 Exp

Hatch Counter: 20

Flygon Size Comparison: BETA

Flygon is listed at 6' 7" (2.0 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
flygon
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.