Cacturne is a Grass/Dark-type Pokémon introduced in Generation III and a final stage of its evolution line, with a base stat total of 475.

Cacturne

Cacturne

Abilities

Sand Veil

Ups evasion in a sandstorm.

Water Absorb

Changes water into HP.

Hidden Ability

Base Stats

Total: 475
EV Yield: 1 Attack, 1 Sp. Atk
HP: 70
Attack: 115
Defense: 60
Sp. Atk: 115
Sp. Def: 60
Speed: 55

Cacturne's Weaknesses and Resistances

Evolution Chain

Cacnea evolves into Cacturne at level 32.

Cacturne Playthrough, Competitive, and Nuzlocke Usage

Using Cacturne in a Playthrough

Cacnea evolves into Cacturne at level 32, changing from pure Grass into Grass/Dark and gaining a Psychic immunity alongside very high base 115 Attack and Special Attack. In Generation III both Grass and Dark moves are special, so Cacturne's dual STAB initially relies on Special Attack even though its physical Attack is equally high; later physical Dark moves such as Sucker Punch and physical Grass options let it exploit either attacking stat far more naturally. Its movepool can include Needle Arm or Seed Bomb, Giga Drain or Energy Ball, Sucker Punch, Spikes, Leech Seed, Swords Dance, Nasty Plot, Destiny Bond, and broad utility depending on generation, giving it several offensive or support roles. Sand Veil traditionally supports desert teams and prevents sandstorm chip while raising evasion under sand in formats where that effect is active, while Water Absorb as a Hidden Ability can replace a Water resistance with a complete Water immunity and healing. Cacturne's great offense is balanced by base 55 Speed, 70/60/60 bulk, numerous weaknesses, and a quadruple Bug weakness, making it a dangerous attacker that prefers forcing switches rather than taking hits.

Cacturne in Competitive Pokémon

Cacturne has never been a top-tier competitive Pokemon, but its combination of Spikes and dual base-115 offenses gave it a real lower-tier identity from its debut. In ADV NU it was one of only a small number of practical Spikes setters, and its strong Grass/Dark offense meant opponents could not always remove or pressure it as easily as a passive hazard specialist. DPP strengthened the physical side of its game with STAB Sucker Punch and Swords Dance while preserving Spikes, allowing Cacturne to punish faster offensive Pokemon with priority and threaten defensive teams with either physical or special sets. Water Absorb in later generations gives it a valuable immunity and healing opportunity against Water attacks, while Nasty Plot, Swords Dance, Encore, Destiny Bond, and mixed coverage preserve its unpredictability. Its low Speed, poor defenses, many weaknesses, and quadruple Bug weakness prevent consistent high-level success, but Cacturne's combination of hazards, priority, and two equally strong attacking stats has repeatedly secured meaningful lower-tier niches.

Cacturne in Nuzlockes

Cacturne can be a powerful Nuzlocke attacker because both offensive stats reach base 115 and Grass/Dark typing gives useful coverage plus a complete Psychic immunity. The line's problem is safety: Cacturne is slow, physically and specially frail, and weak to Fighting, Fire, Flying, Ice, Poison, Fairy, and especially Bug, which deals quadruple damage. Sucker Punch can offset the low Speed by finishing attacking opponents with priority, while Water Absorb is excellent if legitimately available because it turns an already favorable Water matchup into complete immunity and healing. Spikes, Leech Seed, or setup moves can provide additional value, but spending turns on support is dangerous against opponents that may carry unexpected super-effective coverage. Cacturne is therefore best used as a carefully targeted offensive specialist rather than a defensive Grass-type, with its Psychic immunity and Water matchup exploited only when the opposing moveset is understood.

Learnsets

77 moves · Scarlet Violet

Level Up

- Spiky Shield grass type --- --- status move
1 Poison Sting poison type 15 100 physical move
1 Leer normal type --- 100 status move
1 Absorb grass type 20 100 special move
1 Growth normal type --- --- status move
1 Destiny Bond ghost type --- --- status move
10 Leech Seed grass type --- 90 status move
13 Sand Attack ground type --- 100 status move
16 Bullet Seed grass type 25 100 physical move
19 Power Trip dark type 20 100 physical move
22 Ingrain grass type --- --- status move
26 Payback dark type 50 100 physical move
30 Spikes ground type --- --- status move
35 Sucker Punch dark type 70 100 physical move
38 Pin Missile bug type 25 95 physical move
44 Energy Ball grass type 90 100 special move
49 Cotton Spore grass type --- 100 status move
54 Sandstorm rock type --- --- status move

Machine

- Thunder Punch electric type 75 100 physical move
- Swords Dance normal type --- --- status move
- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Hyper Beam normal type 150 90 special move
- Low Kick fighting type --- 100 physical move
- Solar Beam grass type 120 100 special move
- Dig ground type 80 100 physical move
- Swift normal type 60 --- special move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Curse ghost type --- --- status move
- Spite ghost type --- 100 status move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Spikes ground type --- --- status move
- Sandstorm rock type --- --- status move
- Giga Drain grass type 75 100 special move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Encore normal type --- 100 status move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Shadow Ball ghost type 80 100 special move
- Facade normal type 70 100 physical move
- Focus Punch fighting type 150 100 physical move
- Taunt dark type --- 100 status move
- Helping Hand normal type --- --- status move
- Brick Break fighting type 75 100 physical move
- Knock Off dark type 65 100 physical move
- Endeavor normal type --- 100 physical move
- Bullet Seed grass type 25 100 physical move
- Magical Leaf grass type 60 --- special move
- Fling dark type --- 100 physical move
- Toxic Spikes poison type --- --- status move
- Poison Jab poison type 80 100 physical move
- Dark Pulse dark type 80 100 special move
- Seed Bomb grass type 80 100 physical move
- Drain Punch fighting type 75 100 physical move
- Focus Blast fighting type 120 70 special move
- Energy Ball grass type 90 100 special move
- Giga Impact normal type 150 90 physical move
- Nasty Plot dark type --- --- status move
- Zen Headbutt psychic type 80 90 physical move
- Leaf Storm grass type 130 90 special move
- Grass Knot grass type --- 100 special move
- Venoshock poison type 65 100 special move
- Foul Play dark type 95 100 physical move
- Bulldoze ground type 60 100 physical move
- Grassy Terrain grass type --- --- status move
- Throat Chop dark type 80 100 physical move
- Lunge bug type 80 100 physical move
- Stomping Tantrum ground type 75 100 physical move
- Grassy Glide grass type 55 100 physical move
- Skitter Smack bug type 70 90 physical move
- Lash Out dark type 75 100 physical move
- Tera Blast normal type 80 100 special move
- Trailblaze grass type 50 100 physical move

Pokédex Entries

8 entries
Ruby

During the daytime, CACTURNE remains unmoving so that it does not lose any moisture to the harsh desert sun. This POKéMON becomes active at night when the temperature drops.

Sapphire

If a traveler is going through a desert in the thick of night, CACTURNE will follow in a ragtag group. The POKéMON are biding their time, waiting for the traveler to tire and become incapable of moving.

Emerald

After spending thousands of years in harsh deserts, its blood transformed into the same substances as sand. It is nocturnal, so it hunts at night.

Firered / Leafgreen

It lives in deserts. It becomes active at night when it hunts for prey exhausted from the desert’s heat.

Diamond / Pearl / Platinum / Black / White / Black 2 / White 2 / X

It becomes active at night, seeking prey that is exhausted from the day’s desert heat.

Heartgold / Soulsilver / Y

Packs of them follow travelers through the desert until the travelers can no longer move.

Omega Ruby

During the daytime, Cacturne remains unmoving so that it does not lose any moisture to the harsh desert sun. This Pokémon becomes active at night when the temperature drops.

Alpha Sapphire

If a traveler is going through a desert in the thick of night, Cacturne will follow in a ragtag group. The Pokémon are biding their time, waiting for the traveler to tire and become incapable of moving.

Where To Find Cacturne

2 locations
Friend Safari · KalosWalking · version details vary

Friend Safari (Dark)

X max 33%
Walking · Lv. 30 · 33% · Friend Safari Slot 2
Y max 33%
Walking · Lv. 30 · 33% · Friend Safari Slot 2
Route 228 · SinnohWalking · version details vary

Road 228

Diamond max 40%
Walking · Lv. 52 · 10% · Time NightWalking · Lv. 53 · 20% · Swarm No
Pearl max 40%
Walking · Lv. 52 · 10% · Time NightWalking · Lv. 53 · 20% · Swarm No
Platinum max 40%
Walking · Lv. 50 · 10% · Time NightWalking · Lv. 52 · 20% · Swarm No

Held Items

2 items
Poison Barb
  • Ruby: 5% chance
  • Sapphire: 5% chance
  • Emerald: 5% chance
  • Firered: 5% chance
  • Leafgreen: 5% chance
Sticky Barb
  • Diamond: 5% chance
  • Pearl: 5% chance
  • Platinum: 5% chance
  • Heartgold: 5% chance
  • Soulsilver: 5% chance
  • Black: 5% chance
  • White: 5% chance
  • Black 2: 5% chance
  • White 2: 5% chance
  • X: 5% chance
  • Y: 5% chance
  • Omega Ruby: 5% chance
  • Alpha Sapphire: 5% chance
  • Sun: 5% chance
  • Moon: 5% chance
  • Ultra Sun: 5% chance
  • Ultra Moon: 5% chance

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Cacturne Biology and Behavior

Cacturne is a nocturnal desert predator that remains almost completely still during the heat of the day so that its body loses as little moisture as possible. After sunset it becomes active and follows desert travelers from a distance, waiting patiently until exhaustion and dehydration leave the target too weak to escape. Pokedex accounts describe the species as having lived in arid environments for so long that its blood has transformed into sand, an extreme expression of its adaptation to desert life. Groups may form around exhausted travelers in the darkness, giving Cacturne the frightening reputation of a scarecrow that silently stalks anyone unfortunate enough to cross the desert at night. Evolution therefore shifts the family from a stationary ambush cactus into an active endurance predator that uses the desert itself - heat, thirst, and fatigue - as part of its hunting strategy.

Cacturne Biological Data

National Pokédex
#332
Species
Scarecrow Pokémon
Height
4' 3" (1.3 m)
Weight
170.6 lbs (77.4 kg)
Habitat
Rough Terrain
Color
Green
Body Style
Humanoid
Gender
50% female / 50% male

Misc

Catch Rate: 60

Base Experience: 166 Exp

Hatch Counter: 20

Cacturne Size Comparison: BETA

Cacturne is listed at 4' 3" (1.3 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
cacturne
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.