Trapinch is a Ground-type Pokémon introduced in Generation III and the first stage of its evolution line, with a base stat total of 290.

Trapinch

Trapinch

Abilities

Hyper Cutter

Prevents ATTACK reduction.

Arena Trap

Prevents fleeing.

Sheer Force

Removes added effects to increase move damage.

Hidden Ability

Base Stats

Total: 290
EV Yield: 1 Attack
HP: 45
Attack: 100
Defense: 45
Sp. Atk: 45
Sp. Def: 45
Speed: 10

Trapinch's Weaknesses and Resistances

Evolution Chain

Trapinch evolves into Vibrava at level 35, and Vibrava evolves into Flygon at level 45.

#0328 Trapinch Trapinch ground type
Lvl. upat level 35
#0329 Vibrava Vibrava ground typedragon type
Lvl. upat level 45
#0330 Flygon Flygon ground typedragon type

Trapinch Playthrough, Competitive, and Nuzlocke Usage

Using Trapinch in a Playthrough

The Trapinch line has an unusual development curve because Trapinch begins as an extremely slow but powerful pure Ground attacker, evolves at level 35 into the much faster but temporarily weaker Vibrava, and finally reaches Flygon at level 45. Trapinch already has base 100 Attack and strong Ground moves but only base 10 Speed, while Vibrava gains Ground/Dragon typing, Levitate, and base 70 Speed at the cost of dropping to base 70 Attack. Flygon restores offensive strength with base 100 Attack and reaches base 100 Speed while retaining Ground/Dragon typing and Levitate, creating simultaneous immunities to both Electric and Ground attacks and useful resistances to Fire, Poison, and Rock. Earthquake is naturally excellent from Generation III onward, while the physical/special split later makes physical Dragon attacks such as Dragon Claw fit Flygon's higher Attack much better; U-turn, Rock coverage, Fire coverage, and later Dragon Dance broaden its role further. The central danger is the quadruple Ice weakness, joined by Dragon and later Fairy weaknesses, making Flygon extremely effective in favorable matchups but vulnerable to unexpected Ice coverage.

Trapinch in Competitive Pokémon

Flygon has a substantial competitive history and was a genuine ADV OU Pokemon, where Ground/Dragon typing plus Levitate gave it immunities to Electric, Ground, and Spikes while resisting Rock and avoiding sand damage. Those defensive traits made Flygon one of the better answers to Dragon Dance Tyranitar and a useful check to several Electric- and Rock-oriented threats, while Earthquake, Rock Slide, Toxic, Fire coverage, and mixed sets let it contribute offensively. DPP kept Flygon in OU and sharpened its role through physical Dragon STAB, U-turn, Choice Scarf, and Choice Band sets, producing one of the generation's most reliable revenge killers and momentum-generating pivots. Later generations introduced stronger Dragons and Fairy-types and eventually pushed Flygon into lower tiers, but it repeatedly remained excellent there because base 100 Speed, Ground/Dragon STAB, U-turn, Levitate, Defog in some formats, and later Dragon Dance provide extraordinary role flexibility. Its enduring flaw is the quadruple Ice weakness and merely average 80/80/80 bulk, but Flygon's combination of immunities, speed, and versatility has given it a far stronger competitive history than its non-pseudo-legendary stat total might suggest.

Trapinch in Nuzlockes

The Trapinch line can become an excellent Nuzlocke asset, but the long level curve and dramatic stat changes between stages require careful handling. Trapinch hits surprisingly hard but base 10 Speed means it almost always takes a hit first, while Vibrava becomes much faster and gains Electric and Ground immunities through typing plus Levitate but actually loses physical Attack until it reaches Flygon at level 45. Flygon's two immunities create exceptionally safe planned switches, and base 100 Speed helps it finish many battles before taking damage, while Earthquake gives it reliable high-power STAB. The quadruple Ice weakness is the critical danger: an unexpected Ice Beam, Ice Punch, or even weaker Ice coverage can immediately destroy an otherwise healthy Flygon, and Dragon or Fairy attacks also require respect in later games. If the player protects the line through its awkward middle stage and checks opposing coverage carefully, Flygon offers an excellent combination of speed, offense, and immunity-based safety.

Learnsets

48 moves · Scarlet Violet

Level Up

1 Sand Attack ground type --- 100 status move
1 Astonish ghost type 30 100 physical move
8 Bite dark type 60 100 physical move
12 Mud-Slap ground type 20 100 special move
16 Sand Tomb ground type 35 85 physical move
20 Bulldoze ground type 60 100 physical move
24 Dig ground type 80 100 physical move
28 Crunch dark type 80 100 physical move
32 Sandstorm rock type --- --- status move
36 Earth Power ground type 90 100 special move
40 Earthquake ground type 100 100 physical move
44 Superpower fighting type 120 100 physical move
48 Fissure ground type --- 30 physical move

Machine

- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Hyper Beam normal type 150 90 special move
- Earthquake ground type 100 100 physical move
- Dig ground type 80 100 physical move
- Rest psychic type --- --- status move
- Rock Slide rock type 75 90 physical move
- Substitute normal type --- --- status move
- Protect normal type --- --- status move
- Mud-Slap ground type 20 100 special move
- Sandstorm rock type --- --- status move
- Giga Drain grass type 75 100 special move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Sunny Day fire type --- --- status move
- Crunch dark type 80 100 physical move
- Facade normal type 70 100 physical move
- Rock Tomb rock type 60 95 physical move
- Sand Tomb ground type 35 85 physical move
- Mud Shot ground type 55 95 special move
- Earth Power ground type 90 100 special move
- Stone Edge rock type 100 80 physical move
- Stealth Rock rock type --- --- status move
- Bug Bite bug type 60 100 physical move
- Struggle Bug bug type 50 100 special move
- Bulldoze ground type 60 100 physical move
- Scorching Sands ground type 70 100 special move
- Tera Blast normal type 80 100 special move

Egg

- Gust flying type 40 100 special move
- Quick Attack normal type 40 100 physical move
- Flail normal type --- 100 physical move
- Fury Cutter bug type 40 95 physical move
- Feint normal type 30 100 physical move
- Bug Bite bug type 60 100 physical move
- First Impression bug type 90 100 physical move

Pokédex Entries

13 entries
Ruby

TRAPINCH’s nest is a sloped, bowl-like pit dug in sand. This POKéMON patiently waits for prey to tumble down the pit. Its giant jaws have enough strength to crush even boulders.

Sapphire

TRAPINCH is a patient hunter. It digs an inescapable pit in a desert and waits for its prey to come tumbling down. This POKéMON can go a whole week without access to any water.

Emerald

Its big jaws crunch through boulders. Because its head is so big, it has a hard time getting back upright if it tips over onto its back.

Firered / Leafgreen / X

It lives in arid deserts. It makes a sloping pit trap in sand where it patiently awaits prey.

Diamond / Pearl / Platinum / Black / White

It makes a conical pit in desert sand and lies in wait at the bottom for prey to come tumbling down.

Heartgold / Soulsilver / Sword

Its nest is a sloped, bowl-like pit in the desert. Once something has fallen in, there is no escape.

Black 2 / White 2 / Y / Shield

It makes an inescapable conical pit and lies in wait at the bottom for prey to come tumbling down.

Omega Ruby

Trapinch’s nest is a sloped, bowl-like pit dug in sand. This Pokémon patiently waits for prey to tumble down the pit. Its giant jaws have enough strength to crush even boulders.

Alpha Sapphire

Trapinch is a patient hunter. It digs an inescapable pit in a desert and waits for its prey to come tumbling down. This Pokémon can go a whole week without access to any water.

Sun

It can live for a week without eating a thing. It waits patiently at the bottom of its nest for prey to appear.

Moon

As it digs through the sand, its giant jaws crush any rocks that obstruct its path. It builds a funnel-shaped nest.

Ultra Sun

Its jaws are strong enough to crush rocks but so heavy that it can’t get up if it flips over. Sandile seize those moments as their chance.

Ultra Moon

It builds nests that double as traps, lying in wait for its prey to get caught. When night falls, it digs itself a spot beneath the sand to sleep.

Where To Find Trapinch

9 locations
Haina Desert · AlolaBubbling Spots · version details vary

Haina Desert Area

Moon max 10%
Bubbling Spots · Lv. 28–31 · 10%
Sun max 10%
Bubbling Spots · Lv. 28–31 · 10%
Ultra Moon max 10%
Bubbling Spots · Lv. 32–35 · 10%
Ultra Sun max 10%
Bubbling Spots · Lv. 32–35 · 10%
Mirage Tower · HoennWalking · version details vary

Mirage Tower

Emerald max 50%
Walking · Lv. 20 · 10%Walking · Lv. 21 · 20%Walking · Lv. 22 · 5%Walking · Lv. 23 · 4%Walking · Lv. 24 · 1%
Route 111 · HoennWalking · version details vary

Road 111

Emerald max 35%
Walking · Lv. 19 · 5%Walking · Lv. 20 · 20%Walking · Lv. 21 · 10%
Ruby max 35%
Walking · Lv. 19 · 5%Walking · Lv. 20 · 20%Walking · Lv. 21 · 10%
Sapphire max 35%
Walking · Lv. 19 · 5%Walking · Lv. 20 · 20%Walking · Lv. 21 · 10%
Friend Safari · KalosWalking · version details vary

Friend Safari (Ground)

X max 33%
Walking · Lv. 30 · 33% · Friend Safari Slot 1
Y max 33%
Walking · Lv. 30 · 33% · Friend Safari Slot 1
Route 13 · KalosRough Terrain · version details vary

Road 13

X max 40%
Rough Terrain · Lv. 26 · 10%Rough Terrain · Lv. 27 · 10%Rough Terrain · Lv. 28 · 10%
Y max 40%
Rough Terrain · Lv. 26 · 10%Rough Terrain · Lv. 27 · 10%Rough Terrain · Lv. 28 · 10%
Pokespot · OrrePokespot · version details vary

Rock Pokespot

XD max 15%
Pokespot · Lv. 10–20 · 15%
Route 228 · SinnohWalking · version details vary

Road 228

Diamond max 2%
Walking · Lv. 25 · 1% · Radar On
Pearl max 2%
Walking · Lv. 25 · 1% · Radar On
Desert Resort · UnovaWalking · version details vary

Desert Resort

Black 2 max 5%
Walking · Lv. 21 · 4%Walking · Lv. 21 · 1%
White 2 max 5%
Walking · Lv. 21 · 4%Walking · Lv. 21 · 1%
Reversal Mountain · UnovaWalking · version details vary

Reversal Mountain (unknown area 48)

Black 2 max 15%
Walking · Lv. 32 · 10%Walking · Lv. 34 · 4%Walking · Lv. 34 · 1%
White 2 max 15%
Walking · Lv. 32 · 10%Walking · Lv. 34 · 4%Walking · Lv. 34 · 1%

Held Items

1 items
Soft Sand
  • Ruby: 5% chance
  • Sapphire: 5% chance
  • Emerald: 5% chance
  • Firered: 5% chance
  • Leafgreen: 5% chance
  • Diamond: 5% chance
  • Pearl: 5% chance
  • Platinum: 5% chance
  • Heartgold: 5% chance
  • Soulsilver: 5% chance
  • Black: 5% chance
  • White: 5% chance
  • Black 2: 5% chance
  • White 2: 5% chance
  • X: 5% chance
  • Y: 5% chance
  • Omega Ruby: 5% chance
  • Alpha Sapphire: 5% chance
  • Sun: 5% chance
  • Moon: 5% chance
  • Ultra Sun: 5% chance
  • Ultra Moon: 5% chance

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Trapinch Biology and Behavior

Trapinch is a patient desert ambush predator that excavates steep bowl-shaped pits in loose sand and waits at the bottom for prey to slide helplessly toward its enormous jaws. Those jaws are strong enough to crush boulders that obstruct its digging, allowing a small-bodied Pokemon to reshape surprisingly hard desert terrain. Its desert physiology is highly efficient: Trapinch can survive for roughly a week without food or water while waiting for an opportunity to feed. At night it buries itself beneath the sand to sleep, but the species has one comically serious vulnerability - its head is so large relative to its body that a Trapinch flipped onto its back cannot easily right itself and becomes vulnerable to predators such as Sandile. Its entire lifestyle therefore depends on turning patience, terrain engineering, and extraordinary jaw strength into advantages while minimizing the need for pursuit.

Trapinch Biological Data

National Pokédex
#328
Species
Ant Pit Pokémon
Height
2' 4" (0.7 m)
Weight
33.1 lbs (15.0 kg)
Habitat
Rough Terrain
Color
Brown
Body Style
Armor
Gender
50% female / 50% male

Misc

Catch Rate: 255

Base Experience: 58 Exp

Hatch Counter: 20

Trapinch Size Comparison: BETA

Trapinch is listed at 2' 4" (0.7 m); this chart uses a pose-adjusted visual scale.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
trapinch
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Trapinch currently uses a pose-adjusted visual scale.