Spinda is a Normal-type Pokémon introduced in Generation III, with a base stat total of 360 and no standard evolutions.

Spinda

Spinda

Abilities

Own Tempo

Prevents confusion.

Tangled Feet

Raises evasion if the Pokémon is confused.

Contrary

Makes stat changes have an opposite effect.

Hidden Ability

Base Stats

Total: 360
EV Yield: 1 Sp. Atk
HP: 60
Attack: 60
Defense: 60
Sp. Atk: 60
Sp. Def: 60
Speed: 60

Spinda's Weaknesses and Resistances

Weak To

Immune To

Evolution Chain

Spinda does not evolve into or from any other Pokémon.

Spinda Playthrough, Competitive, and Nuzlocke Usage

Using Spinda in a Playthrough

Spinda is a single-stage pure Normal-type with base 60 in every stat, giving it no major statistical strength and leaving it noticeably weaker than most fully evolved Pokemon. Pure Normal typing at least provides a Ghost immunity and only one Fighting weakness, while its movepool is far broader than the stat line suggests and can include Body Slam, Fake Out, Sucker Punch, elemental coverage, Teeter Dance, Wish, Baton Pass, Trick, and other unusual tools depending on generation. Own Tempo prevents confusion, Tangled Feet can raise evasion while confused, and Contrary reverses stat changes, creating the line's most interesting offensive trick by turning Superpower's normal Attack and Defense drops into repeated boosts. Even with that synergy, base 60 Attack and Speed make Spinda slow to build momentum and too fragile to assume it will survive several setup turns. For a normal playthrough it is best treated as a quirky utility Pokemon whose broad movepool and ability interactions are more interesting than its actual efficiency.

Spinda in Competitive Pokémon

Spinda has essentially never been competitively viable in standard singles because six base-60 stats leave it too weak, too slow, and too frail to perform any ordinary offensive or defensive role well. Its most recognizable niche is Contrary Superpower: instead of lowering Attack and Defense after each use, Superpower raises both stats, theoretically allowing Spinda to become progressively stronger and harder to remove. The concept is clever but the execution is poor because the first attack still begins from base 60 Attack, faster opponents can overwhelm Spinda before enough boosts accumulate, and stronger Contrary users or ordinary setup sweepers perform similar jobs much more effectively. Wish, Trick, Baton Pass, Fake Out, Teeter Dance, and broad coverage give it novelty options, but competitive analyses consistently describe those tools as insufficient to overcome the raw statistical deficit. Spinda is therefore a good example of a Pokemon with fascinating mechanics but no meaningful high-level metagame role.

Spinda in Nuzlockes

Spinda is a risky Nuzlocke encounter because its evenly distributed base-60 stats provide no strong defensive or offensive fallback when a battle becomes unfavorable. Own Tempo can remove confusion as a threat entirely, while Contrary can punish opponents that rely on stat-lowering moves and can make Superpower improve Attack and Defense rather than reduce them. Teeter Dance, Wish, Fake Out, or other utility can create situational safety, but relying on confusion or repeated setup is less dependable in permadeath play than simply using a Pokemon with stronger natural stats. Pure Normal typing is at least straightforward, providing a Ghost immunity and only a Fighting weakness, yet powerful neutral attacks remain dangerous because Spinda's defenses are only average. It can succeed in carefully chosen matchups, but most Nuzlocke teams should view Spinda as a specialist or challenge pick rather than a naturally safe core member.

Learnsets

13 moves · Brilliant Diamond Shining Pearl

Level Up — Brilliant Diamond Shining Pearl

1 Tackle normal type 40 100 physical move
5 Copycat normal type --- --- status move
10 Teeter Dance normal type --- 100 status move
14 Psybeam psychic type 65 100 special move
19 Hypnosis psychic type --- 60 status move
23 Body Slam normal type 85 100 physical move
28 Sucker Punch dark type 70 100 physical move
32 Teeter Dance normal type --- 100 status move
37 Uproar normal type 90 100 special move
41 Psych Up normal type --- --- status move
46 Double-Edge normal type 120 100 physical move
50 Flail normal type --- 100 physical move
55 Thrash normal type 120 100 physical move

Pokédex Entries

14 entries
Black / White / Black 2 / White 2 / X

No two Spinda have the same pattern of spots. Its tottering step fouls the aim of foes.

Ruby

All the SPINDA that exist in the world are said to have utterly unique spot patterns. The shaky, tottering steps of this POKéMON give it the appearance of dancing.

Sapphire

No two SPINDA are said to have identical spot patterns on their hides. This POKéMON moves in a curious manner as if it is stumbling in dizziness. Its lurching movements can cause the opponent to become confused.

Emerald

It is distinguished by a pattern of spots that is always different. Its unsteady, tottering walk has the effect of fouling its foe’s aim.

Firered / Leafgreen

No two SPINDA are said to have identical patterns. It confuses foes with its stumbling motions.

Diamond / Pearl / Platinum

No two SPINDA have the same pattern of spots. Its tottering step fouls the aim of foes.

Heartgold / Soulsilver

The chances of two SPINDA having identical spot patterns is less than one in four billion.

Y

The chances of two Spinda having identical spot patterns is less than one in four billion.

Omega Ruby

All the Spinda that exist in the world are said to have utterly unique spot patterns. The shaky, tottering steps of this Pokémon give it the appearance of dancing.

Alpha Sapphire

No two Spinda are said to have identical spot patterns on their hides. This Pokémon moves in a curious manner as if it is stumbling in dizziness. Its lurching movements can cause the opponent to become confused.

Sun

Its steps are staggering and unsteady, but Spinda thinks it’s walking in a straight line.

Moon

Each and every Spinda has a slightly different configuration of spots. There are collectors who enjoy the tiny differences in their spot patterns.

Ultra Sun

Its steps are shaky and stumbling. Walking for a long time makes it feel sick.

Ultra Moon

Each Spinda’s spot pattern is different. With its stumbling movements, it evades opponents’ attacks brilliantly!

Where To Find Spinda

7 locations
Ten Carat Hill · AlolaWalking · version details vary

Ten Carat Hill Farthest Hollow

Moon max 10%
Walking · Lv. 10–13 · 10%
Sun max 10%
Walking · Lv. 10–13 · 10%
Ultra Moon max 30%
Walking · Lv. 11–14 · 30%
Ultra Sun max 30%
Walking · Lv. 11–14 · 30%
Route 113 · HoennHorde, Walking · version details vary

Road 113

Alpha Sapphire max 95%
Horde · Lv. 9 · 95%
Emerald max 70%
Walking · Lv. 14 · 10%Walking · Lv. 15 · 20%Walking · Lv. 16 · 5%Walking · Lv. 16 · 4%Walking · Lv. 16 · 1%
Omega Ruby max 95%
Horde · Lv. 9 · 95%
Ruby max 70%
Walking · Lv. 14 · 10%Walking · Lv. 15 · 20%Walking · Lv. 16 · 5%Walking · Lv. 16 · 4%Walking · Lv. 16 · 1%
Sapphire max 70%
Walking · Lv. 14 · 10%Walking · Lv. 15 · 20%Walking · Lv. 16 · 5%Walking · Lv. 16 · 4%Walking · Lv. 16 · 1%
Bell Tower · JohtoWalking · version details vary

Bell Tower (10F)

HeartGold max 20%
Walking · Lv. 22 · 10% · Radio Hoenn
SoulSilver max 20%
Walking · Lv. 22 · 10% · Radio Hoenn

Bell Tower (2F)

HeartGold max 20%
Walking · Lv. 22 · 10% · Radio Hoenn
SoulSilver max 20%
Walking · Lv. 22 · 10% · Radio Hoenn

Bell Tower (3F)

HeartGold max 20%
Walking · Lv. 22 · 10% · Radio Hoenn
SoulSilver max 20%
Walking · Lv. 22 · 10% · Radio Hoenn

Bell Tower (4F)

HeartGold max 20%
Walking · Lv. 22 · 10% · Radio Hoenn
SoulSilver max 20%
Walking · Lv. 22 · 10% · Radio Hoenn

Bell Tower (5F)

HeartGold max 20%
Walking · Lv. 22 · 10% · Radio Hoenn
SoulSilver max 20%
Walking · Lv. 22 · 10% · Radio Hoenn

Bell Tower (6F)

HeartGold max 20%
Walking · Lv. 22 · 10% · Radio Hoenn
SoulSilver max 20%
Walking · Lv. 22 · 10% · Radio Hoenn

Bell Tower (7F)

HeartGold max 20%
Walking · Lv. 22 · 10% · Radio Hoenn
SoulSilver max 20%
Walking · Lv. 22 · 10% · Radio Hoenn

Bell Tower (8F)

HeartGold max 20%
Walking · Lv. 22 · 10% · Radio Hoenn
SoulSilver max 20%
Walking · Lv. 22 · 10% · Radio Hoenn

Bell Tower (9F)

HeartGold max 20%
Walking · Lv. 22 · 10% · Radio Hoenn
SoulSilver max 20%
Walking · Lv. 22 · 10% · Radio Hoenn
Burned Tower · JohtoWalking · version details vary

Burned Tower (1F)

HeartGold max 20%
Walking · Lv. 15 · 10% · Radio Hoenn
SoulSilver max 20%
Walking · Lv. 15 · 10% · Radio Hoenn

Burned Tower (B1F)

HeartGold max 20%
Walking · Lv. 16 · 10% · Radio Hoenn
SoulSilver max 20%
Walking · Lv. 16 · 10% · Radio Hoenn
Sprout Tower · JohtoWalking · version details vary

Sprout Tower (2F)

HeartGold max 20%
Walking · Lv. 5 · 10% · Radio Hoenn
SoulSilver max 20%
Walking · Lv. 5 · 10% · Radio Hoenn

Sprout Tower (3F)

HeartGold max 20%
Walking · Lv. 5 · 10% · Radio Hoenn
SoulSilver max 20%
Walking · Lv. 5 · 10% · Radio Hoenn
Route 21 · KalosHorde, Purple Flowers, Red Flowers · version details vary

Road 21

X max 100%
Horde · Lv. 26 · 60%Purple Flowers · Lv. 50 · 10%Purple Flowers · Lv. 52 · 10%Red Flowers · Lv. 50 · 10%Red Flowers · Lv. 52 · 10%
Y max 100%
Horde · Lv. 26 · 60%Purple Flowers · Lv. 50 · 10%Purple Flowers · Lv. 52 · 10%Red Flowers · Lv. 50 · 10%Red Flowers · Lv. 52 · 10%
Route 227 · SinnohWalking · version details vary

Road 227

Diamond max 40%
Walking · Lv. 55 · 20% · Swarm Yes
Pearl max 40%
Walking · Lv. 55 · 20% · Swarm Yes
Platinum max 40%
Walking · Lv. 53 · 20% · Swarm YesWalking · Lv. 54 · 20% · Swarm Yes

Held Items

1 items
Chesto Berry
  • Ruby: 5% chance
  • Sapphire: 5% chance
  • Emerald: 5% chance
  • Firered: 5% chance
  • Leafgreen: 5% chance
  • Diamond: 5% chance
  • Pearl: 5% chance
  • Platinum: 5% chance
  • Heartgold: 5% chance
  • Soulsilver: 5% chance
  • Black: 5% chance
  • White: 5% chance
  • Black 2: 5% chance
  • White 2: 5% chance

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Spinda Biology and Behavior

Every Spinda carries a different arrangement of red spots across its face and head, with Pokedex accounts describing the chance of two individuals sharing the same pattern as less than one in four billion. The apparent drunkenness of its movement is equally distinctive: Spinda believes it is walking in a straight line even while its body sways, staggers, and loops unpredictably from side to side. Those erratic motions are not merely clumsy, because opponents have difficulty aiming at a target whose path is so difficult to predict and may become confused simply from watching it. Spinda lives in mountainous regions and historically had such a strong association with dizzying movement that Teeter Dance was originally treated as its signature technique. Individual appearance and movement therefore combine to make each Spinda unusually difficult to predict both visually and behaviorally.

Spinda Biological Data

National Pokédex
#327
Species
Spot Panda Pokémon
Height
3' 7" (1.1 m)
Weight
11.0 lbs (5.0 kg)
Habitat
Mountain
Color
Brown
Body Style
Upright
Gender
50% female / 50% male

Misc

Catch Rate: 255

Base Experience: 126 Exp

Hatch Counter: 15

Spinda Size Comparison: BETA

Spinda is listed at 3' 7" (1.1 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
spinda
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.