Rhyhorn is a Ground/Rock-type Pokémon introduced in Generation I and the first stage of its evolution line, with a base stat total of 345.

Rhyhorn

Rhyhorn

Abilities

Lightning Rod

Draws electrical moves.

Rock Head

Prevents recoil damage.

Reckless

Powers up moves that have recoil damage.

Hidden Ability

Base Stats

Total: 345
EV Yield: 1 Defense
HP: 80
Attack: 85
Defense: 95
Sp. Atk: 30
Sp. Def: 30
Speed: 25

Rhyhorn's Weaknesses and Resistances

Evolution Chain

Rhyhorn evolves into Rhydon at level 42, and Rhydon evolves into Rhyperior by trading while holding a Protector or with a Protector.

Rhyhorn Playthrough, Competitive, and Nuzlocke Usage

Using Rhyhorn in a Playthrough

The Rhyhorn line is a slow Rock/Ground family built around enormous physical Attack and Defense. Rhyhorn is held back by a very late level-42 evolution, low Speed, weak Special Defense, and quadruple weaknesses to Water and Grass, but Rhydon develops into a powerful physical tank with strong Ground and Rock STAB and enough raw Attack to threaten most neutral opponents. Rhyperior further improves HP, Attack, and Defense and can gain Solid Rock, reducing damage from super-effective attacks, but it traditionally requires trading Rhydon while holding a Protector and is therefore not always obtainable during a normal playthrough. The line performs extremely well against known physical Normal-, Flying-, Fire-, Poison-, Rock-, and Electric-type opponents, but its poor Speed and special vulnerability make blindly switching it into coverage moves dangerous.

Rhyhorn in Competitive Pokémon

Rhydon and Rhyperior have both maintained competitive niches despite sharing the same difficult Rock/Ground weaknesses. Rhydon benefits enormously from Eviolite in later generations, giving its already strong HP and physical Defense even greater overall bulk while retaining high Attack and access to Stealth Rock, Swords Dance, or Rock Polish. Rhyperior sacrifices Eviolite access for greater natural bulk and offensive power, with Solid Rock reducing super-effective damage and strong Earthquake plus Rock STAB providing excellent neutral coverage. Smogon analyses repeatedly use Rhyperior as a physically bulky Stealth Rock setter that still exerts significant offensive pressure rather than becoming passive. Both forms remain vulnerable to powerful special attacks, particularly Water and Grass attacks, so successful use depends heavily on controlling those matchups.

Rhyhorn in Nuzlockes

The Rhyhorn line can be excellent in carefully selected Nuzlocke matchups but is less universally safe than its enormous physical Defense initially suggests. Rhyhorn evolves very late and is generally inferior to earlier Ground/Rock encounters during much of a run, while Rhydon is strong enough to become a legitimate late-game physical tank and attacker; FireRed and LeafGreen community analysis generally rates Rhydon positively while noting that Geodude and Golem are available earlier. The quadruple Water and Grass weaknesses and very poor Special Defense are the central dangers, because the line is too slow to reliably escape an unexpected special attack by moving first. Rhyperior improves physical power and durability further and Solid Rock softens super-effective hits, but its trade-item evolution can restrict access. Against a known physical opponent without appropriate coverage, however, Rhydon and Rhyperior can be among the safest available choices.

Learnsets

74 moves · Scarlet Violet

Level Up

1 Tackle normal type 40 100 physical move
1 Tail Whip normal type --- 100 status move
5 Smack Down rock type 50 100 physical move
10 Bulldoze ground type 60 100 physical move
15 Horn Attack normal type 65 100 physical move
20 Scary Face normal type --- 100 status move
25 Stomp normal type 65 100 physical move
30 Rock Blast rock type 25 90 physical move
35 Drill Run ground type 80 95 physical move
40 Take Down normal type 90 85 physical move
45 Earthquake ground type 100 100 physical move
50 Stone Edge rock type 100 80 physical move
55 Megahorn bug type 120 85 physical move
60 Horn Drill normal type --- 30 physical move

Machine

- Swords Dance normal type --- --- status move
- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Roar normal type --- --- status move
- Flamethrower fire type 90 100 special move
- Ice Beam ice type 90 100 special move
- Blizzard ice type 110 70 special move
- Thunderbolt electric type 90 100 special move
- Thunder electric type 110 70 special move
- Earthquake ground type 100 100 physical move
- Dig ground type 80 100 physical move
- Fire Blast fire type 110 85 special move
- Rest psychic type --- --- status move
- Rock Slide rock type 75 90 physical move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Curse ghost type --- --- status move
- Reversal fighting type --- 100 physical move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Mud-Slap ground type 20 100 special move
- Icy Wind ice type 55 95 special move
- Sandstorm rock type --- --- status move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Crunch dark type 80 100 physical move
- Uproar normal type 90 100 special move
- Facade normal type 70 100 physical move
- Endeavor normal type --- 100 physical move
- Rock Tomb rock type 60 95 physical move
- Mud Shot ground type 55 95 special move
- Rock Blast rock type 25 90 physical move
- Poison Jab poison type 80 100 physical move
- Dragon Pulse dragon type 85 100 special move
- Earth Power ground type 90 100 special move
- Thunder Fang electric type 65 95 physical move
- Ice Fang ice type 65 95 physical move
- Fire Fang fire type 65 95 physical move
- Stone Edge rock type 100 80 physical move
- Stealth Rock rock type --- --- status move
- Smack Down rock type 50 100 physical move
- Heavy Slam steel type --- 100 physical move
- Bulldoze ground type 60 100 physical move
- Drill Run ground type 80 95 physical move
- High Horsepower ground type 95 95 physical move
- Smart Strike steel type 70 --- physical move
- Stomping Tantrum ground type 75 100 physical move
- Body Press fighting type 80 100 physical move
- Scorching Sands ground type 70 100 special move
- Tera Blast normal type 80 100 special move
- Supercell Slam electric type 100 95 physical move

Egg

- Counter fighting type --- 100 physical move
- Curse ghost type --- --- status move
- Metal Burst steel type --- 100 physical move
- Rock Polish rock type --- --- status move
- Dragon Rush dragon type 100 75 physical move
- Guard Split psychic type --- --- status move

Pokédex Entries

19 entries
Yellow

A POKéMON with a one-track mind. Once it charges, it won't stop running until it falls asleep.

Red / Blue

Its massive bones are 1000 times harder than human bones. It can easily knock a trailer flying.

Gold / Heartgold / Y

It is inept at turning because of its four short legs. It can only charge and run in one direction.

Silver

It doesn't care if there is anything in its way. It just charges and destroys all obstacles.

Crystal / Shield

It can remember only one thing at a time. Once it starts rushing, it forgets why it started.

Ruby

RHYHORN runs in a straight line, smashing everything in its path. It is not bothered even if it rushes headlong into a block of steel. This POKéMON may feel some pain from the collision the next day, however.

Sapphire

RHYHORN’s brain is very small. It is so dense, while on a run it forgets why it started running in the first place. It apparently remembers sometimes if it demolishes something.

Emerald

Once it starts running, it doesn’t stop. Its tiny brain makes it so stupid that it can’t remember why it started running in the first place.

Firered

Strong, but not too bright, this POKéMON can shatter even a skyscraper with its charging TACKLES.

Leafgreen

Its massive bones are 1,000 times harder than human bones. Its TACKLE can knock a semitrailer flying.

Diamond / Pearl

Its body is clad in a thick hide, and its tackles topple buildings. Unfortunately, it is not smart.

Platinum / Black / White / Black 2 / White 2

Its powerful tackles can destroy anything. However, it is too slow witted to help people work.

Soulsilver

It doesn’t care if there is anything in its way. It just charges and destroys all obstacles.

X

Strong, but not too bright, this Pokémon can shatter even a skyscraper with its charging Tackles.

Omega Ruby

Rhyhorn runs in a straight line, smashing everything in its path. It is not bothered even if it rushes headlong into a block of steel. This Pokémon may feel some pain from the collision the next day, however.

Alpha Sapphire

Rhyhorn’s brain is very small. It is so dense, while on a run it forgets why it started running in the first place. It apparently remembers sometimes if it demolishes something.

Lets Go Pikachu / Lets Go Eevee

A Pokémon with a one-track mind. Once it charges, it won’t stop running until it falls asleep.

Sword

Strong, but not too bright, this Pokémon can shatter even a skyscraper with its charging tackles.

Legends Arceus

Ludicrously strong—when it butts heads with a mountain, it is the mountain that shatters. But its short legs struggle with turns, and it is incapable of stopping unless it collides with something.

Where To Find Rhyhorn

12 locations
Blush Mountain · AlolaIsland Scan · version details vary

Blush Mountain Area

Moon max 100%
Island Scan · Lv. 30 · 100%
Sun max 100%
Island Scan · Lv. 30 · 100%
Ultra Moon max 100%
Island Scan · Lv. 32 · 100%
Ultra Sun max 100%
Island Scan · Lv. 32 · 100%
Safari Zone · HoennWalking · version details vary

Safari Zone (NW/mach bike area)

Emerald max 30%
Walking · Lv. 27 · 20%Walking · Lv. 29 · 10%
Ruby max 30%
Walking · Lv. 27 · 20%Walking · Lv. 29 · 10%
Sapphire max 30%
Walking · Lv. 27 · 20%Walking · Lv. 29 · 10%
Johto Safari Zone · JohtoWalking · version details vary

Safari Zone Savannah

HeartGold max 20%
Walking · Lv. 17 · 10% · Time DayWalking · Lv. 17 · 10% · Time Morning
SoulSilver max 20%
Walking · Lv. 17 · 10% · Time DayWalking · Lv. 17 · 10% · Time Morning
Glittering Cave · KalosWalking · version details vary

Glittering Cave (unknown area 303)

X max 10%
Walking · Lv. 17 · 10%
Y max 10%
Walking · Lv. 17 · 10%
Cerulean Cave · KantoOverworld, Walking · version details vary

Cerulean Cave (1F)

Lets Go Eevee max 100%
Overworld · Lv. 51–56 · 100%
Lets Go Pikachu max 100%
Overworld · Lv. 51–56 · 100%

Cerulean Cave (2F)

Lets Go Eevee max 100%
Overworld · Lv. 51–56 · 100%
Lets Go Pikachu max 100%
Overworld · Lv. 51–56 · 100%
Yellow max 10%
Walking · Lv. 50 · 10%

Cerulean Cave (B1F)

Lets Go Eevee max 100%
Overworld · Lv. 51–56 · 100%
Lets Go Pikachu max 100%
Overworld · Lv. 51–56 · 100%
Yellow max 10%
Walking · Lv. 52 · 10%
Rock Tunnel · KantoOverworld · version details vary

Rock Tunnel (1F)

Lets Go Eevee max 100%
Overworld · Lv. 18–23 · 100%
Lets Go Pikachu max 100%
Overworld · Lv. 18–23 · 100%

Rock Tunnel (B1F)

Lets Go Eevee max 100%
Overworld · Lv. 18–23 · 100%
Lets Go Pikachu max 100%
Overworld · Lv. 18–23 · 100%
Safari Zone · KantoWalking · version details vary

Safari Zone (Area 2, north)

Blue max 20%
Walking · Lv. 26 · 20%
FireRed max 20%
Walking · Lv. 26 · 20%
Green Japan max 20%
Walking · Lv. 26 · 20%
LeafGreen max 20%
Walking · Lv. 26 · 20%
Red max 20%
Walking · Lv. 26 · 20%
Red Japan max 20%
Walking · Lv. 26 · 20%
Yellow max 10%
Walking · Lv. 25 · 10%

Safari Zone (middle)

Blue max 20%
Walking · Lv. 25 · 20%
FireRed max 20%
Walking · Lv. 25 · 20%
Green Japan max 20%
Walking · Lv. 25 · 20%
LeafGreen max 20%
Walking · Lv. 25 · 20%
Red max 20%
Walking · Lv. 25 · 20%
Red Japan max 20%
Walking · Lv. 25 · 20%
Yellow max 10%
Walking · Lv. 20 · 10%
Victory Road · KantoWalking, Overworld · version details vary

Victory Road 1 (1F)

Crystal max 60%
Walking · Lv. 32 · 30% · Time DayWalking · Lv. 32 · 30% · Time Morning
Gold max 5%
Walking · Lv. 35 · 4%Walking · Lv. 35 · 1%
HeartGold max 5%
Walking · Lv. 35 · 4%Walking · Lv. 35 · 1%
Lets Go Eevee max 100%
Overworld · Lv. 41–46 · 100%
Lets Go Pikachu max 100%
Overworld · Lv. 41–46 · 100%
Silver max 5%
Walking · Lv. 35 · 4%Walking · Lv. 35 · 1%
SoulSilver max 5%
Walking · Lv. 35 · 4%Walking · Lv. 35 · 1%

Victory Road 1 (2F)

Crystal max 60%
Walking · Lv. 32 · 30% · Time DayWalking · Lv. 32 · 30% · Time Morning
Gold max 5%
Walking · Lv. 35 · 4%Walking · Lv. 35 · 1%
HeartGold max 5%
Walking · Lv. 35 · 4%Walking · Lv. 35 · 1%
Lets Go Eevee max 100%
Overworld · Lv. 41–46 · 100%
Lets Go Pikachu max 100%
Overworld · Lv. 41–46 · 100%
Silver max 5%
Walking · Lv. 35 · 4%Walking · Lv. 35 · 1%
SoulSilver max 5%
Walking · Lv. 35 · 4%Walking · Lv. 35 · 1%

Victory Road 1 (3F)

Crystal max 60%
Walking · Lv. 32 · 30% · Time DayWalking · Lv. 32 · 30% · Time Morning
Gold max 5%
Walking · Lv. 35 · 4%Walking · Lv. 35 · 1%
HeartGold max 5%
Walking · Lv. 35 · 4%Walking · Lv. 35 · 1%
Lets Go Eevee max 100%
Overworld · Lv. 41–46 · 100%
Lets Go Pikachu max 100%
Overworld · Lv. 41–46 · 100%
Silver max 5%
Walking · Lv. 35 · 4%Walking · Lv. 35 · 1%
SoulSilver max 5%
Walking · Lv. 35 · 4%Walking · Lv. 35 · 1%
Route 214 · SinnohWalking · version details vary

Road 214

Platinum max 56%
Walking · Lv. 21 · 5%Walking · Lv. 22 · 10% · Time DayWalking · Lv. 22 · 10% · Time MorningWalking · Lv. 23 · 10% · Radar OffWalking · Lv. 24 · 4% · Slot2 EmeraldWalking · Lv. 24 · 4% · Slot2 FireredWalking · Lv. 24 · 4% · Slot2 NoneWalking · Lv. 24 · 4% · Slot2 RubyWalking · Lv. 24 · 4% · Slot2 SapphireWalking · Lv. 24 · 1% · Radar Off
Route 227 · SinnohWalking · version details vary

Road 227

Diamond max 17%
Walking · Lv. 22 · 4% · Slot2 FireredWalking · Lv. 22 · 4% · Slot2 NoneWalking · Lv. 22 · 4% · Slot2 RubyWalking · Lv. 22 · 4% · Slot2 SapphireWalking · Lv. 24 · 1% · Radar Off
Pearl max 17%
Walking · Lv. 22 · 4% · Slot2 FireredWalking · Lv. 22 · 4% · Slot2 NoneWalking · Lv. 22 · 4% · Slot2 RubyWalking · Lv. 22 · 4% · Slot2 SapphireWalking · Lv. 24 · 1% · Radar Off
Platinum max 5%
Walking · Lv. 52 · 4%Walking · Lv. 52 · 1% · Radar Off
Stark Mountain · SinnohWalking · version details vary

Stark Mountain entrance

Platinum max 5%
Walking · Lv. 52 · 4%Walking · Lv. 52 · 1%

Stark Mountain exterior

Diamond max 17%
Walking · Lv. 22 · 4% · Slot2 FireredWalking · Lv. 22 · 4% · Slot2 NoneWalking · Lv. 22 · 4% · Slot2 RubyWalking · Lv. 22 · 4% · Slot2 SapphireWalking · Lv. 24 · 1% · Radar Off
Pearl max 17%
Walking · Lv. 22 · 4% · Slot2 FireredWalking · Lv. 22 · 4% · Slot2 NoneWalking · Lv. 22 · 4% · Slot2 RubyWalking · Lv. 22 · 4% · Slot2 SapphireWalking · Lv. 24 · 1% · Radar Off
Platinum max 5%
Walking · Lv. 52 · 4%Walking · Lv. 52 · 1% · Radar Off
Victory Road · SinnohWalking · version details vary

Victory Road (1F)

Platinum max 20%
Walking · Lv. 41 · 20%

Additional Images

PokeAPI sprites

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Rhyhorn Biology and Behavior

Rhyhorn has a small brain and an extremely single-minded charging instinct. Once it begins running, it may forget why it started and continue until exhaustion or sleep stops it, while its short legs make turning difficult and encourage it to smash directly through obstacles. Its rocky hide and bones are exceptionally durable, with its bones described as roughly one thousand times harder than human bones. Rhyhorn expands its territory largely by charging through and demolishing objects in its path and inhabits rough, open terrain.

Rhyhorn Biological Data

National Pokédex
#111
Species
Spikes Pokémon
Height
3' 3" (1.0 m)
Weight
253.5 lbs (115.0 kg)
Habitat
Rough Terrain
Color
Gray
Body Style
Quadruped
Gender
50% female / 50% male

Misc

Catch Rate: 120

Base Experience: 69 Exp

Hatch Counter: 20

Rhyhorn Size Comparison: BETA

Rhyhorn is listed at 3' 3" (1.0 m); this chart uses a pose-adjusted visual scale.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
rhyhorn
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Rhyhorn currently uses a pose-adjusted visual scale.