Hitmonchan is a Fighting-type Pokémon introduced in Generation I and a final stage of its evolution line, with a base stat total of 455.

Hitmonchan

Hitmonchan

Abilities

Keen Eye

Prevents loss of accuracy.

Iron Fist

Boosts the power of punching moves.

Inner Focus

Prevents flinching.

Hidden Ability

Base Stats

Total: 455
EV Yield: 2 Sp. Def
HP: 50
Attack: 105
Defense: 79
Sp. Atk: 35
Sp. Def: 110
Speed: 76

Hitmonchan's Weaknesses and Resistances

Evolution Chain

Tyrogue can evolve into Hitmonlee by leveling up at level 20 Attack > Defense, Hitmonchan by leveling up at level 20 Attack < Defense, or Hitmontop by leveling up at level 20 Attack = Defense.

#0236 Tyrogue Tyrogue fighting type
Lvl. upat level 20 Attack > Defense
#0106 Hitmonlee Hitmonlee fighting type
Lvl. upat level 20 Attack < Defense
#0107 Hitmonchan Hitmonchan fighting type
Lvl. upat level 20 Attack = Defense
#0237 Hitmontop Hitmontop fighting type

Hitmonchan Playthrough, Competitive, and Nuzlocke Usage

Using Hitmonchan in a Playthrough

The Tyrogue line branches at level 20 according to Tyrogue's Attack and Defense: higher Attack produces Hitmonlee, higher Defense produces Hitmonchan, and equal values produce Hitmontop. Tyrogue itself has very poor battle stats and is primarily a developmental stage, so the line's usefulness depends on reaching the desired evolution quickly. Hitmonlee is the strongest straightforward attacker of the three, combining 120 Attack, good Speed, strong Fighting STAB, and useful physical coverage; Hitmonchan sacrifices some Attack and Speed for better physical Defense and gains particular value in generations where its elemental punches are physical. Hitmontop is less offensively powerful but offers the best defensive utility, especially through Intimidate, priority, and support options. In FireRed and LeafGreen, where the player chooses directly between Hitmonlee and Hitmonchan rather than raising Tyrogue during the main story, Hitmonlee is generally the more immediately effective offensive choice.

Hitmonchan in Competitive Pokémon

Each Hitmon evolution has developed a distinct competitive niche. Hitmonlee is primarily an offensive Fighting-type, using its high Attack alongside abilities such as Reckless to strengthen High Jump Kick or Unburden to turn held-item consumption into a major Speed boost. Hitmonchan has historically combined Iron Fist-boosted punching attacks, Mach Punch, and Rapid Spin, allowing it to provide hazard removal without completely sacrificing offensive pressure. Hitmontop has been the most support-oriented of the three: Intimidate, Rapid Spin, priority, and strong Fighting STAB have allowed it to check physical attackers and remove hazards, while Intimidate and Fake Out have also given it significant utility in doubles formats. None is universally dominant, but their differing stat distributions and abilities make them meaningfully different rather than interchangeable Fighting-types.

Hitmonchan in Nuzlockes

The Tyrogue line is heavily dependent on game and evolution branch in Nuzlockes. Tyrogue's poor initial stats can make the period before level 20 awkward, and controlling its Attack and Defense to obtain a specific evolution may require planning. In FireRed and LeafGreen community analysis, Hitmonlee is generally favored over Hitmonchan because its greater Attack and Speed better suit the available physical Fighting moves, while Hitmonchan's elemental punches are still special attacks in Generation III and therefore use its extremely low Special Attack; Hitmonchan does retain useful Mach Punch and somewhat better physical Defense. In later games Hitmontop can be the safest branch because Intimidate immediately reduces physical damage, while Hitmonlee remains the strongest direct attacker and Hitmonchan benefits significantly from the physical/special split. All three have low HP, so even their good Special Defense does not make careless switching safe.

Learnsets

78 moves · Scarlet Violet

Level Up

- Drain Punch fighting type 75 100 physical move
1 Tackle normal type 40 100 physical move
1 Focus Energy normal type --- --- status move
1 Fake Out normal type 40 100 physical move
1 Helping Hand normal type --- --- status move
1 Feint normal type 30 100 physical move
4 Mach Punch fighting type 40 100 physical move
8 Vacuum Wave fighting type 40 100 special move
12 Detect fighting type --- --- status move
16 Bullet Punch steel type 40 100 physical move
21 Quick Guard fighting type --- --- status move
24 Fire Punch fire type 75 100 physical move
24 Ice Punch ice type 75 100 physical move
24 Thunder Punch electric type 75 100 physical move
28 Agility psychic type --- --- status move
32 Mega Punch normal type 80 85 physical move
36 Close Combat fighting type 120 100 physical move
40 Counter fighting type --- 100 physical move
44 Focus Punch fighting type 150 100 physical move

Machine

- Fire Punch fire type 75 100 physical move
- Ice Punch ice type 75 100 physical move
- Thunder Punch electric type 75 100 physical move
- Swords Dance normal type --- --- status move
- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Low Kick fighting type --- 100 physical move
- Earthquake ground type 100 100 physical move
- Agility psychic type --- --- status move
- Metronome normal type --- --- status move
- Swift normal type 60 --- special move
- Rest psychic type --- --- status move
- Rock Slide rock type 75 90 physical move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Reversal fighting type --- 100 physical move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Mud-Slap ground type 20 100 special move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Baton Pass normal type --- --- status move
- Encore normal type --- 100 status move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Uproar normal type 90 100 special move
- Facade normal type 70 100 physical move
- Focus Punch fighting type 150 100 physical move
- Taunt dark type --- 100 status move
- Helping Hand normal type --- --- status move
- Brick Break fighting type 75 100 physical move
- Knock Off dark type 65 100 physical move
- Endeavor normal type --- 100 physical move
- Rock Tomb rock type 60 95 physical move
- Bulk Up fighting type --- --- status move
- Close Combat fighting type 120 100 physical move
- Fling dark type --- 100 physical move
- Aura Sphere fighting type 80 --- special move
- Poison Jab poison type 80 100 physical move
- Drain Punch fighting type 75 100 physical move
- Vacuum Wave fighting type 40 100 special move
- Focus Blast fighting type 120 70 special move
- Giga Impact normal type 150 90 physical move
- Stone Edge rock type 100 80 physical move
- Low Sweep fighting type 65 100 physical move
- Bulldoze ground type 60 100 physical move
- Throat Chop dark type 80 100 physical move
- Coaching fighting type --- --- status move
- Tera Blast normal type 80 100 special move
- Trailblaze grass type 50 100 physical move
- Upper Hand fighting type 65 100 physical move

Egg

- Counter fighting type --- 100 physical move
- High Jump Kick fighting type 130 90 physical move
- Mach Punch fighting type 40 100 physical move
- Rapid Spin normal type 50 100 physical move
- Feint normal type 30 100 physical move
- Vacuum Wave fighting type 40 100 special move
- Bullet Punch steel type 40 100 physical move

Pokédex Entries

13 entries
Red / Blue

While apparently doing nothing, it fires punches in lightning fast volleys that are impossible to see.

Yellow

Punches in corkscrew fashion. It can punch its way through a concrete wall in the same way as a drill.

Gold / Heartgold / Shield

Its punches slice the air. However, it seems to need a short break after fighting for three minutes.

Silver / Soulsilver / Sword

Its punches slice the air. They are launched at such high speed, even a slight graze could cause a burn.

Crystal

To increase the strength of all its punch moves, it spins its arms just before making contact.

Ruby / Sapphire

HITMONCHAN is said to possess the spirit of a boxer who had been working towards a world championship. This POKéMON has an indomitable spirit and will never give up in the face of adversity.

Emerald

A HITMONCHAN is said to possess the spirit of a boxer who aimed to become the world champion. Having an indomitable spirit means that it will never give up.

Firered

The spirit of a pro boxer has infused this POKéMON. It throws punches that are faster than a bullet train.

Leafgreen

While apparently doing nothing, it fires punches in lightning-fast volleys that are impossible to see.

Diamond / Pearl / Platinum / Black / White / Black 2 / White 2 / X

The arm-twisting punches it throws pulverize even concrete. It rests after three minutes of fighting.

Y

The spirit of a pro boxer has infused this Pokémon. It throws punches that are faster than a bullet train.

Omega Ruby / Alpha Sapphire

Hitmonchan is said to possess the spirit of a boxer who had been working toward a world championship. This Pokémon has an indomitable spirit and will never give up in the face of adversity.

Lets Go Pikachu / Lets Go Eevee

Punches in corkscrew fashion. It can punch its way through a concrete wall like a drill.

Where To Find Hitmonchan

3 locations
Saffron City · KantoGift · version details vary

Fighting Dojo

Blue max 100%
Gift · Lv. 30 · 100%
FireRed max 100%
Gift · Lv. 25 · 100%
Green Japan max 100%
Gift · Lv. 30 · 100%
LeafGreen max 100%
Gift · Lv. 25 · 100%
Lets Go Eevee max 100%
Gift · Lv. 30 · 100%
Lets Go Pikachu max 100%
Gift · Lv. 30 · 100%
Red max 100%
Gift · Lv. 30 · 100%
Red Japan max 100%
Gift · Lv. 30 · 100%
Yellow max 100%
Gift · Lv. 30 · 100%
Victory Road · KantoOverworld Special · version details vary

Victory Road 1 (3F)

Lets Go Eevee max 100%
Overworld Special · Lv. 41–46 · 100%
Lets Go Pikachu max 100%
Overworld Special · Lv. 41–46 · 100%
Citadark Isle · OrreSnag · version details vary

Citadark Isle 3F

XD max 100%
Snag · Lv. 38 · 100%

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Hitmonchan Biology and Behavior

Hitmonchan specializes in boxing-style attacks and can throw punches so quickly that they cannot be followed with the naked eye. Its glove-like structures are actually masses of muscle, and its combinations alternate punches from both sides before finishing with a powerful straight strike. A corkscrew-style punch is described as capable of boring through concrete, while even a glancing blow can cause a burn. Despite its stamina and refusal to give up in difficult situations, Hitmonchan must pause for a short break after approximately three minutes of continuous fighting.

Hitmonchan Biological Data

National Pokédex
#107
Species
Punching Pokémon
Height
4' 7" (1.4 m)
Weight
110.7 lbs (50.2 kg)
Habitat
Urban
Color
Brown
Body Style
Humanoid
Gender
0% female / 100% male

Misc

Catch Rate: 45

Base Experience: 159 Exp

Hatch Counter: 25

Hitmonchan Size Comparison: BETA

Hitmonchan is listed at 4' 7" (1.4 m); this chart uses a pose-adjusted visual scale.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
hitmonchan
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Hitmonchan currently uses a pose-adjusted visual scale.