Hitmontop is a Fighting-type Pokémon introduced in Generation II and a final stage of its evolution line, with a base stat total of 455.

Hitmontop

Hitmontop

Abilities

Intimidate

Lowers the foe’s ATTACK.

Technician

Powers up the Pokémon’s weaker moves.

Steadfast

Raises Speed each time the Pokémon flinches.

Hidden Ability

Base Stats

Total: 455
EV Yield: 2 Sp. Def
HP: 50
Attack: 95
Defense: 95
Sp. Atk: 35
Sp. Def: 110
Speed: 70

Hitmontop's Weaknesses and Resistances

Evolution Chain

Tyrogue can evolve into Hitmonlee by leveling up at level 20 Attack > Defense, Hitmonchan by leveling up at level 20 Attack < Defense, or Hitmontop by leveling up at level 20 Attack = Defense.

#0236 Tyrogue Tyrogue fighting type
Lvl. upat level 20 Attack > Defense
#0106 Hitmonlee Hitmonlee fighting type
Lvl. upat level 20 Attack < Defense
#0107 Hitmonchan Hitmonchan fighting type
Lvl. upat level 20 Attack = Defense
#0237 Hitmontop Hitmontop fighting type

Hitmontop Playthrough, Competitive, and Nuzlocke Usage

Using Hitmontop in a Playthrough

The Tyrogue line branches at level 20 according to Tyrogue's Attack and Defense: higher Attack produces Hitmonlee, higher Defense produces Hitmonchan, and equal values produce Hitmontop. Tyrogue itself has very poor battle stats and is primarily a developmental stage, so the line's usefulness depends on reaching the desired evolution quickly. Hitmonlee is the strongest straightforward attacker of the three, combining 120 Attack, good Speed, strong Fighting STAB, and useful physical coverage; Hitmonchan sacrifices some Attack and Speed for better physical Defense and gains particular value in generations where its elemental punches are physical. Hitmontop is less offensively powerful but offers the best defensive utility, especially through Intimidate, priority, and support options. In FireRed and LeafGreen, where the player chooses directly between Hitmonlee and Hitmonchan rather than raising Tyrogue during the main story, Hitmonlee is generally the more immediately effective offensive choice.

Hitmontop in Competitive Pokémon

Each Hitmon evolution has developed a distinct competitive niche. Hitmonlee is primarily an offensive Fighting-type, using its high Attack alongside abilities such as Reckless to strengthen High Jump Kick or Unburden to turn held-item consumption into a major Speed boost. Hitmonchan has historically combined Iron Fist-boosted punching attacks, Mach Punch, and Rapid Spin, allowing it to provide hazard removal without completely sacrificing offensive pressure. Hitmontop has been the most support-oriented of the three: Intimidate, Rapid Spin, priority, and strong Fighting STAB have allowed it to check physical attackers and remove hazards, while Intimidate and Fake Out have also given it significant utility in doubles formats. None is universally dominant, but their differing stat distributions and abilities make them meaningfully different rather than interchangeable Fighting-types.

Hitmontop in Nuzlockes

The Tyrogue line is heavily dependent on game and evolution branch in Nuzlockes. Tyrogue's poor initial stats can make the period before level 20 awkward, and controlling its Attack and Defense to obtain a specific evolution may require planning. In FireRed and LeafGreen community analysis, Hitmonlee is generally favored over Hitmonchan because its greater Attack and Speed better suit the available physical Fighting moves, while Hitmonchan's elemental punches are still special attacks in Generation III and therefore use its extremely low Special Attack; Hitmonchan does retain useful Mach Punch and somewhat better physical Defense. In later games Hitmontop can be the safest branch because Intimidate immediately reduces physical damage, while Hitmonlee remains the strongest direct attacker and Hitmonchan benefits significantly from the physical/special split. All three have low HP, so even their good Special Defense does not make careless switching safe.

Learnsets

66 moves · Scarlet Violet

Level Up

- Triple Kick fighting type 10 90 physical move
1 Tackle normal type 40 100 physical move
1 Focus Energy normal type --- --- status move
1 Fake Out normal type 40 100 physical move
1 Helping Hand normal type --- --- status move
1 Feint normal type 30 100 physical move
4 Quick Attack normal type 40 100 physical move
8 Gyro Ball steel type --- 100 physical move
12 Detect fighting type --- --- status move
16 Rapid Spin normal type 50 100 physical move
21 Wide Guard rock type --- --- status move
21 Quick Guard fighting type --- --- status move
24 Sucker Punch dark type 70 100 physical move
28 Agility psychic type --- --- status move
32 Dig ground type 80 100 physical move
36 Close Combat fighting type 120 100 physical move
40 Counter fighting type --- 100 physical move
44 Endeavor normal type --- 100 physical move

Machine

- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Low Kick fighting type --- 100 physical move
- Earthquake ground type 100 100 physical move
- Dig ground type 80 100 physical move
- Agility psychic type --- --- status move
- Swift normal type 60 --- special move
- Rest psychic type --- --- status move
- Rock Slide rock type 75 90 physical move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Reversal fighting type --- 100 physical move
- Protect normal type --- --- status move
- Sandstorm rock type --- --- status move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Baton Pass normal type --- --- status move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Uproar normal type 90 100 special move
- Facade normal type 70 100 physical move
- Helping Hand normal type --- --- status move
- Brick Break fighting type 75 100 physical move
- Endeavor normal type --- 100 physical move
- Aerial Ace flying type 60 --- physical move
- Bulk Up fighting type --- --- status move
- Gyro Ball steel type --- 100 physical move
- Close Combat fighting type 120 100 physical move
- Vacuum Wave fighting type 40 100 special move
- Focus Blast fighting type 120 70 special move
- Giga Impact normal type 150 90 physical move
- Stone Edge rock type 100 80 physical move
- Low Sweep fighting type 65 100 physical move
- Bulldoze ground type 60 100 physical move
- Drill Run ground type 80 95 physical move
- Coaching fighting type --- --- status move
- Triple Axel ice type 20 90 physical move
- Tera Blast normal type 80 100 special move
- Ice Spinner ice type 80 100 physical move
- Upper Hand fighting type 65 100 physical move

Egg

- Counter fighting type --- 100 physical move
- High Jump Kick fighting type 130 90 physical move
- Mach Punch fighting type 40 100 physical move
- Rapid Spin normal type 50 100 physical move
- Feint normal type 30 100 physical move
- Vacuum Wave fighting type 40 100 special move
- Bullet Punch steel type 40 100 physical move

Pokédex Entries

10 entries
Gold / Leafgreen

If you become enchanted by its smooth, elegant, dance-like kicks, you may get drilled hard.

Silver / Firered / Soulsilver / Sword

It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.

Crystal

After doing a handstand to throw off the opponent's timing, it presents its fancy kick moves.

Ruby / Sapphire

HITMONTOP spins on its head at high speed, all the while delivering kicks. This technique is a remarkable mix of both offense and defense at the same time. The POKéMON travels faster spinning than it does walking.

Emerald

Its technique of kicking while spinning is a remarkable mix of both offense and defense. HITMONTOP travel faster spinning than they do walking.

Diamond / Pearl / Platinum / Black / White

It fights while spinning like a top. The centrifugal force boosts its destructive power by ten.

Heartgold / Y

If you are enchanted by its smooth, dance-like kicks, you may get a closer experience with one than you’d like.

Black 2 / White 2 / X

It fights while spinning like a top. The centrifugal force boosts its destructive power by 10.

Omega Ruby / Alpha Sapphire

Hitmontop spins on its head at high speed, all the while delivering kicks. This technique is a remarkable mix of both offense and defense at the same time. The Pokémon travels faster spinning than it does walking.

Shield

After doing a handstand to throw off the opponent’s timing, it presents its fancy kick moves.

Where To Find Hitmontop

3 locations
Agate Village · OrreSnag · version details vary

Agate Village (Relic Forest)

Colosseum max 100%
Snag · Lv. 38 · 100%
Shadow Pokémon Lab · OrreSnag Rematch · version details vary

Shadow Pokémon Lab B1F

Colosseum max 100%
Snag Rematch · Lv. 38 · 100%
Snagem Hideout · OrreSnag Rematch · version details vary

Snagem Hideout 1F

Colosseum max 100%
Snag Rematch · Lv. 38 · 100%

Held Items

1 items
Black Belt
  • Colosseum: 100% chance

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Hitmontop Biology and Behavior

Hitmontop fights using dance-like spinning kicks that combine offense and defense simultaneously. It can balance and spin on the horn at the top of its head, moving faster this way than it does by ordinary walking and sometimes drilling into the ground through rapid rotation. Centrifugal force greatly increases the power of its kicks while it spins. The horn itself continues growing throughout Hitmontop's life, and the species is frequently documented competing with Hitmonlee and Hitmonchan.

Hitmontop Biological Data

National Pokédex
#237
Species
Handstand Pokémon
Height
4' 7" (1.4 m)
Weight
105.8 lbs (48.0 kg)
Habitat
Urban
Color
Brown
Body Style
Upright
Gender
0% female / 100% male

Misc

Catch Rate: 45

Base Experience: 159 Exp

Hatch Counter: 25

Hitmontop Size Comparison: BETA

Hitmontop is listed at 4' 7" (1.4 m); this chart uses a pose-adjusted visual scale.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
hitmontop
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Hitmontop currently uses a pose-adjusted visual scale.