Mega Golurk is a Ground/Ghost-type Pokémon introduced in Generation V and a final stage of its evolution line, with a base stat total of 583.

Mega Golurk

Mega Golurk

Abilities

Unseen Fist

If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself.

Base Stats

Total: 583
EV Yield: 2 Attack
HP: 89
Attack: 159
Defense: 105
Sp. Atk: 70
Sp. Def: 105
Speed: 55

Mega Golurk's Weaknesses and Resistances

Evolution Chain

Golett evolves into Golurk at level 43.

Mega Golurk is a Mega Evolution of Golurk, not a separate evolutionary stage. The chain below shows the base species relationship.

Forms

Mega Golurk Playthrough, Competitive, and Nuzlocke Usage

Using Mega Golurk in a Playthrough

Golett evolves into Golurk at level 43, producing a Ground/Ghost physical attacker with base 124 Attack, 89 HP, and base 55 Speed. Earthquake or High Horsepower and Shadow Punch or later Poltergeist provide powerful STAB, while Dynamic Punch, Drain Punch, Ice Punch, Thunder Punch, Fire Punch, Stealth Rock, and Fly give Golurk unusually broad physical coverage. Iron Fist boosts punching moves by 20 percent, No Guard makes every move used by or against Golurk hit regardless of accuracy, and Klutz suppresses most held-item effects and is generally the least useful ordinary ability. Ground/Ghost grants complete Electric, Normal, and Fighting immunities plus a quadruple Poison resistance, but Water, Grass, Ice, Ghost, and Dark attacks are super effective. Brave is excellent for Trick Room and Adamant maximizes damage in ordinary play. Mega Golurk keeps Ground/Ghost typing and base 55 Speed but rises to base 159 Attack, 105 Defense, and 105 Special Defense; in current ability-enabled data it gains Unseen Fist, allowing contact moves to deal reduced damage even through protection.

Mega Golurk in Competitive Pokémon

Standard Golurk was one of BW NU's premier physical threats. Ground/Ghost gives it three immunities, strong complementary STAB, and a useful matchup into common Fighting-types such as Sawk and Primeape, while base 124 Attack lets Choice Band sets 2HKO much of the tier with the correct move. Iron Fist powers up Shadow Punch and punching coverage, while No Guard supports perfectly accurate Dynamic Punch and other normally unreliable attacks; Golurk can also use the switches it forces to set Stealth Rock. Its base 55 Speed is the main obstacle, leaving it vulnerable to revenge killing and preventing it from sweeping faster offensive teams without Trick Room or substantial support. Mega Golurk is far newer and should be treated separately from that established résumé. Current data gives it base 159 Attack, 105 Defense, 105 Special Defense, and Unseen Fist, dramatically improving both immediate power and durability while leaving the same low Speed and five weaknesses intact.

Mega Golurk in Nuzlockes

Golurk is very useful in Nuzlockes because Electric, Normal, and Fighting immunities create completely safe entries against known attacks, while base 124 Attack makes its retaliation extremely dangerous. Iron Fist strengthens reliable punching coverage, whereas No Guard can make inaccurate moves perfectly reliable but also guarantees that opposing attacks aimed at Golurk will not miss, removing an occasional source of luck. Water, Grass, Ice, Ghost, and Dark attacks remain serious threats, and base 55 Speed means Golurk often has to absorb one before moving. Mega Golurk improves both defenses to 105 and Attack to 159, making it much safer against neutral physical and special damage, but does not fix the Speed issue or its type weaknesses. Adamant or Brave are natural choices, with Brave especially useful on Trick Room teams.

Learnsets

88 moves · Scarlet Violet

Level Up

1 Pound normal type 40 100 physical move
1 Defense Curl normal type --- --- status move
1 Astonish ghost type 30 100 physical move
1 High Horsepower ground type 95 95 physical move
12 Shadow Punch ghost type 60 --- physical move
16 Curse ghost type --- --- status move
20 Night Shade ghost type --- 100 special move
24 Stomping Tantrum ground type 75 100 physical move
28 Iron Defense steel type --- --- status move
32 Mega Punch normal type 80 85 physical move
36 Shadow Ball ghost type 80 100 special move
40 Heavy Slam steel type --- 100 physical move
46 Phantom Force ghost type 90 100 physical move
52 Hammer Arm fighting type 100 90 physical move
58 Earthquake ground type 100 100 physical move
64 Dynamic Punch fighting type 100 50 physical move

Machine

- Fire Punch fire type 75 100 physical move
- Ice Punch ice type 75 100 physical move
- Thunder Punch electric type 75 100 physical move
- Fly flying type 90 95 physical move
- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Ice Beam ice type 90 100 special move
- Hyper Beam normal type 150 90 special move
- Low Kick fighting type --- 100 physical move
- Solar Beam grass type 120 100 special move
- Thunderbolt electric type 90 100 special move
- Earthquake ground type 100 100 physical move
- Dig ground type 80 100 physical move
- Psychic psychic type 90 100 special move
- Night Shade ghost type --- 100 special move
- Confuse Ray ghost type --- 100 status move
- Reflect psychic type --- --- status move
- Rest psychic type --- --- status move
- Rock Slide rock type 75 90 physical move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Curse ghost type --- --- status move
- Protect normal type --- --- status move
- Mud-Slap ground type 20 100 special move
- Icy Wind ice type 55 95 special move
- Sandstorm rock type --- --- status move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Psych Up normal type --- --- status move
- Shadow Ball ghost type 80 100 special move
- Facade normal type 70 100 physical move
- Focus Punch fighting type 150 100 physical move
- Helping Hand normal type --- --- status move
- Trick psychic type --- 100 status move
- Brick Break fighting type 75 100 physical move
- Knock Off dark type 65 100 physical move
- Imprison psychic type --- --- status move
- Rock Tomb rock type 60 95 physical move
- Iron Defense steel type --- --- status move
- Gravity psychic type --- --- status move
- Gyro Ball steel type --- 100 physical move
- Close Combat fighting type 120 100 physical move
- Fling dark type --- 100 physical move
- Drain Punch fighting type 75 100 physical move
- Focus Blast fighting type 120 70 special move
- Earth Power ground type 90 100 special move
- Giga Impact normal type 150 90 physical move
- Zen Headbutt psychic type 80 90 physical move
- Flash Cannon steel type 80 100 special move
- Stone Edge rock type 100 80 physical move
- Stealth Rock rock type --- --- status move
- Grass Knot grass type --- 100 special move
- Charge Beam electric type 50 90 special move
- Smack Down rock type 50 100 physical move
- Heavy Slam steel type --- 100 physical move
- Low Sweep fighting type 65 100 physical move
- Hex ghost type 65 100 special move
- Bulldoze ground type 60 100 physical move
- Heat Crash fire type --- 100 physical move
- Phantom Force ghost type 90 100 physical move
- High Horsepower ground type 95 95 physical move
- Stomping Tantrum ground type 75 100 physical move
- Body Press fighting type 80 100 physical move
- Poltergeist ghost type 110 90 physical move
- Scorching Sands ground type 70 100 special move
- Tera Blast normal type 80 100 special move
- Hard Press steel type --- 100 physical move

Egg

- Mud-Slap ground type 20 100 special move
- Focus Punch fighting type 150 100 physical move

Pokédex Entries

7 entries
Black / Y / Alpha Sapphire

It flies across the sky at Mach speeds. Removing the seal on its chest makes its internal energy go out of control.

White / X / Omega Ruby

It is said that Golurk were ordered to protect people and Pokémon by the ancient people who made them.

Black 2 / White 2

Golurk were created to protect people and Pokémon. They run on a mysterious energy.

Ultra Sun

Some say that ancient people invented Golurk to serve as a laborer. It follows its master’s orders faithfully.

Ultra Moon

When the seal on its chest is removed, it rages indiscriminately, turning the whole town around it into a mountain of rubble.

Sword

Artillery platforms built into the walls of ancient castles served as perches from which Golurk could fire energy beams.

Shield

There’s a theory that inside Golurk is a perpetual motion machine that produces limitless energy, but this belief hasn’t been proven.

Additional Images

PokeAPI sprites

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Mega Golurk Biology and Behavior

Mega Evolution overstimulates Golurk's internal energy until its chest seal can no longer contain it properly, leaving Mega Golurk in a constant state close to catastrophic detonation. Bright energy escapes around its joints and torso, and the broken seal hangs almost uselessly from its chest. Mega Golurk can fire its own fists like rockets from the energy-filled structures around its wrists and then draw them back to its arms. The form magnifies the same unstable power source that standard Golurk normally has to keep carefully sealed.

Mega Golurk Biological Data

National Pokédex
#623
Species
Automaton Pokémon
Height
13' 1" (4.0 m)
Weight
727.5 lbs (330.0 kg)
Habitat
Currently Unknown
Color
Green
Body Style
Humanoid
Gender
Genderless

Misc

Catch Rate: 90

Hatch Counter: 25

Mega Golurk Size Comparison: BETA

Mega Golurk is listed at 13' 1" (4.0 m) and shown in an in-chart visual comparison.

14 ft12 ft10 ft8 ft6 ft4 ft2 ft0 ft
golurk-mega
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.