Marshtomp is a Water/Ground-type Pokémon introduced in Generation III and a middle stage of its evolution line, with a base stat total of 405.

Marshtomp

Marshtomp

Abilities

Torrent

Ups WATER moves in a pinch.

Damp

Prevents self-destruction.

Hidden Ability

Base Stats

Total: 405
EV Yield: 2 Attack
HP: 70
Attack: 85
Defense: 70
Sp. Atk: 60
Sp. Def: 70
Speed: 50

Marshtomp's Weaknesses and Resistances

Evolution Chain

Mudkip evolves into Marshtomp at level 16, and Marshtomp evolves into Swampert at level 36.

#0258 Mudkip Mudkip water type
Lvl. upat level 16
#0259 Marshtomp Marshtomp water typeground type
Lvl. upat level 36
#0260 Swampert Swampert water typeground type

Marshtomp Playthrough, Competitive, and Nuzlocke Usage

Using Marshtomp in a Playthrough

The Mudkip line is one of the most consistently effective starter families for an ordinary Hoenn playthrough because it combines strong bulk, powerful mixed offense, and an unusually favorable Water/Ground defensive typing from level 16 onward. Mudkip evolves into Marshtomp at level 16 and Swampert at level 36; once Ground typing is gained, the line becomes completely immune to Electric attacks and is left with only a single ordinary weakness - Grass, although Grass attacks deal quadruple damage. In Generation III, Water attacks use Swampert's respectable base 85 Special Attack while Ground moves such as Earthquake use its stronger base 110 Attack, giving it effective mixed STAB even before the physical/special split; later physical Water moves such as Waterfall align even more closely with its Attack. The Hoenn matchup spread is exceptionally favorable: Marshtomp's Ground typing turns Wattson's Electric Gym from a potential threat into a major advantage, while Water and Ground offense remain broadly useful against Fire-, Rock-, Steel-, Poison-, and other common opponents throughout the region. Mega Swampert increases Attack to 150 and both defenses to 110 while gaining Swift Swim, turning the normally slow bulky attacker into a devastating rain sweeper without changing its Water/Ground typing.

Marshtomp in Competitive Pokémon

Swampert was immediately one of the premier defensive pivots of ADV OU, using Water/Ground typing, 100/90/90 bulk, base 110 Attack, and an Electric immunity to answer major physical threats such as Tyranitar, Metagross, Aerodactyl, Salamence, and Flygon. Its usefulness continued in DPP OU, where Stealth Rock gave it an additional team-support role and mixed attacks such as Hydro Pump, Earthquake or Earth Power, and Ice Beam made it difficult for common physical walls to switch in without consequence. Later generations eventually pushed standard Swampert into lower tiers, but it remained a valuable bulky pivot and hazard setter through tools such as Scald, Toxic, Yawn, Stealth Rock, and later Flip Turn. Mega Swampert created a completely different offensive identity: base 150 Attack, substantially improved bulk, and Swift Swim make it one of the premier physical sweepers on rain teams, where rain simultaneously doubles its Speed and strengthens Water STAB. The family has one famously exploitable weakness - Grass attacks deal quadruple damage - and standard Swampert lacks convenient reliable recovery, but its typing and stat distribution have given it one of the most durable competitive careers of any starter Pokemon.

Marshtomp in Nuzlockes

The Mudkip line is one of the safest starter choices available for a Hoenn Nuzlocke because Marshtomp and Swampert combine strong HP and defenses with an Electric immunity and only one type weakness. Marshtomp arrives at level 16 before much of the game is complete, and its Ground typing is particularly valuable against Wattson, whose Electric attacks can become completely ineffective against it. Swampert's 100/90/90 defensive profile and strong mixed offense provide a large margin for error in neutral matchups, while Water and Ground STAB give it useful answers to a large portion of Hoenn's major opponents. The entire defensive plan has one critical exception: Grass attacks deal quadruple damage, so even an otherwise unimpressive opponent carrying Grass coverage can become immediately lethal and must be identified in advance. Outside that weakness, few starter families offer a better combination of encounter certainty, straightforward evolution, broad offensive relevance, and survivability, making the Mudkip line exceptionally well suited to permadeath play.

Learnsets

73 moves · Scarlet Violet

Level Up

- Mud Shot ground type 55 95 special move
1 Tackle normal type 40 100 physical move
1 Growl normal type --- 100 status move
1 Water Gun water type 40 100 special move
9 Rock Throw rock type 50 90 physical move
12 Protect normal type --- --- status move
15 Supersonic normal type --- 55 status move
20 Water Pulse water type 60 100 special move
25 Rock Slide rock type 75 90 physical move
30 Take Down normal type 90 85 physical move
35 Amnesia psychic type --- --- status move
40 Muddy Water water type 90 85 special move
45 Screech normal type --- 85 status move
50 Endeavor normal type --- 100 physical move
55 Hydro Pump water type 110 80 special move

Machine

- Ice Punch ice type 75 100 physical move
- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Roar normal type --- --- status move
- Hydro Pump water type 110 80 special move
- Surf water type 90 100 special move
- Ice Beam ice type 90 100 special move
- Blizzard ice type 110 70 special move
- Low Kick fighting type --- 100 physical move
- Earthquake ground type 100 100 physical move
- Dig ground type 80 100 physical move
- Waterfall water type 80 100 physical move
- Amnesia psychic type --- --- status move
- Rest psychic type --- --- status move
- Rock Slide rock type 75 90 physical move
- Substitute normal type --- --- status move
- Curse ghost type --- --- status move
- Protect normal type --- --- status move
- Mud-Slap ground type 20 100 special move
- Icy Wind ice type 55 95 special move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Rain Dance water type --- --- status move
- Whirlpool water type 35 85 special move
- Uproar normal type 90 100 special move
- Facade normal type 70 100 physical move
- Focus Punch fighting type 150 100 physical move
- Helping Hand normal type --- --- status move
- Brick Break fighting type 75 100 physical move
- Endeavor normal type --- 100 physical move
- Rock Tomb rock type 60 95 physical move
- Sand Tomb ground type 35 85 physical move
- Muddy Water water type 90 85 special move
- Mud Shot ground type 55 95 special move
- Water Pulse water type 60 100 special move
- Fling dark type --- 100 physical move
- Earth Power ground type 90 100 special move
- Avalanche ice type 60 100 physical move
- Stealth Rock rock type --- --- status move
- Sludge Wave poison type 95 100 special move
- Water Pledge water type 80 100 special move
- Bulldoze ground type 60 100 physical move
- Liquidation water type 85 100 physical move
- Tera Blast normal type 80 100 special move
- Chilling Water water type 50 100 special move

Egg

- Stomp normal type 65 100 physical move
- Double-Edge normal type 120 100 physical move
- Bite dark type 60 100 physical move
- Counter fighting type --- 100 physical move
- Sludge poison type 65 100 special move
- Curse ghost type --- --- status move
- Mud-Slap ground type 20 100 special move
- Mirror Coat psychic type --- 100 special move
- Ancient Power rock type 60 100 special move
- Rock Smash fighting type 40 100 physical move
- Yawn normal type --- --- status move
- Wide Guard rock type --- --- status move

Pokédex Entries

8 entries
Ruby

The surface of MARSHTOMP’s body is enveloped by a thin, sticky film that enables it to live on land. This POKéMON plays in mud on beaches when the ocean tide is low.

Sapphire

MARSHTOMP is much faster at traveling through mud than it is at swimming. This POKéMON’s hindquarters exhibit obvious development, giving it the ability to walk on just its hind legs.

Emerald

Its toughened hind legs enable it to stand upright. Because it weakens if its skin dries out, it replenishes fluids by playing in mud.

Firered / Leafgreen

It is at its best when on muddy ground with poor footing. It quickly overwhelms foes struggling in mud.

Diamond / Pearl / Platinum / Black / White / Black 2 / White 2 / X

Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep.

Heartgold / Soulsilver / Y

Living on muddy ground that provides poor footing has made its legs sturdy.

Omega Ruby

The surface of Marshtomp’s body is enveloped by a thin, sticky film that enables it to live on land. This Pokémon plays in mud on beaches when the ocean tide is low.

Alpha Sapphire

Marshtomp is much faster at traveling through mud than it is at swimming. This Pokémon’s hindquarters exhibit obvious development, giving it the ability to walk on just its hind legs.

Where To Find Marshtomp

1 locations
Brooklet Hill · AlolaIsland Scan · version details vary

Brooklet Hill Main

Ultra Moon max 100%
Island Scan · Lv. 17 · 100%
Ultra Sun max 100%
Island Scan · Lv. 17 · 100%

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Marshtomp Biology and Behavior

Marshtomp is coated in a thin, sticky film that prevents its amphibious skin from drying out and allows it to spend long periods on land, although the body weakens if that protective moisture is lost. It deliberately plays in wet mud during low tide to replenish fluids and may burrow into the mud itself when sleeping. Its sturdy hind legs are specifically adapted to unstable muddy ground, where Marshtomp can actually move faster than it swims and easily overpower opponents that become stuck or lose their footing. The species lives in swamps and other wetlands, occupying the boundary between fully aquatic movement and the powerful terrestrial body developed further by Swampert.

Marshtomp Biological Data

National Pokédex
#259
Species
Mud Fish Pokémon
Height
2' 4" (0.7 m)
Weight
61.7 lbs (28.0 kg)
Habitat
Waters Edge
Color
Blue
Body Style
Upright
Gender
12.5% female / 87.5% male

Misc

Catch Rate: 45

Base Experience: 142 Exp

Hatch Counter: 20

Marshtomp Size Comparison: BETA

Marshtomp is listed at 2' 4" (0.7 m); this chart uses a pose-adjusted visual scale.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
marshtomp
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Marshtomp currently uses a pose-adjusted visual scale.