Impidimp is a Dark/Fairy-type Pokémon introduced in Generation VIII and the first stage of its evolution line, with a base stat total of 265.

Impidimp

Impidimp

Abilities

Prankster

Gives priority to a status move.

Frisk

The Pokémon can check the foe’s held item.

Pickpocket

Steals an item when hit by another Pokémon.

Hidden Ability

Base Stats

Total: 265
EV Yield: 1 Sp. Atk
HP: 45
Attack: 45
Defense: 30
Sp. Atk: 55
Sp. Def: 40
Speed: 50

Impidimp's Weaknesses and Resistances

Evolution Chain

Impidimp evolves into Morgrem at level 32, and Morgrem evolves into Grimmsnarl at level 42.

#0859 Impidimp Impidimp dark typefairy type
Lvl. upat level 32
#0860 Morgrem Morgrem dark typefairy type
Lvl. upat level 42
#0861 Grimmsnarl Grimmsnarl dark typefairy type

Impidimp Playthrough, Competitive, and Nuzlocke Usage

Using Impidimp in a Playthrough

Impidimp evolves into Morgrem at level 32 and Morgrem into Grimmsnarl at level 42, mirroring the Hatenna family's relatively late evolution schedule but producing a physically oriented Dark/Fairy final stage instead. Grimmsnarl has base 120 Attack and 95 HP but only base 60 Speed and moderate defenses, making it best as a bulky physical attacker or support Pokémon rather than a fast sweeper. Dark/Fairy is an excellent defensive typing with complete immunities to Psychic and Dragon, a 4× resistance to Dark, and a Ghost resistance, while its only weaknesses are Fairy, Poison, and Steel. Prankster is by far its most distinctive Ability because most status moves gain +1 priority, allowing Grimmsnarl to establish Reflect, Light Screen, Thunder Wave, Taunt, or Parting Shot before much faster opponents; Dark-type opponents, however, are immune to opposing Prankster-boosted status moves. Spirit Break provides accurate Fairy STAB while always lowering the target's Special Attack, and Darkest Lariat, False Surrender, Sucker Punch, Drain Punch, or other physical coverage can complement its support role. Gigantamax Grimmsnarl can use G-Max Snooze in Sword/Shield, which damages the opponent and has a chance to make it drowsy, but ordinary Prankster utility is already strong enough that Gigantamax is not necessary for the family to contribute. Adamant suits a straightforward attacker, while Impish or Careful is more appropriate when Grimmsnarl is being used primarily to establish screens and disrupt opponents.

Impidimp in Competitive Pokémon

Grimmsnarl's usage tiers understate its competitive importance because its greatest success has come as a specialized support Pokémon in formats much stronger than the tier in which ordinary singles usage places it. Sword/Shield lists Grimmsnarl as NU, where base 120 Attack and Dark/Fairy STAB also allowed conventional wallbreaking sets, but Prankster Reflect, Light Screen, Taunt, Thunder Wave, and Parting Shot gave the species a much more distinctive identity. That toolkit made Grimmsnarl a premier dual-screens setter even in SS Ubers and Anything Goes, where Light Clay screens could create setup opportunities for enormously powerful restricted Pokémon and Prankster Taunt could stop hazards, opposing setup, or Defog from many targets. Its doubles résumé is even stronger: in VGC 2022 Grimmsnarl was considered one of the format's best support Pokémon because priority screens and speed control remained valuable even beside Dynamax and restricted Legendary Pokémon. Scarlet/Violet currently places Grimmsnarl in PU by singles usage, but it continues to appear across higher formats as a dual-screens and Parting Shot specialist rather than functioning only at its nominal tier. Current Pokémon Champions Regulation M-B likewise uses Prankster Grimmsnarl with Light Clay, dual screens, Spirit Break, and Parting Shot, showing that its defining support package remains competitively relevant in 2026. Its limitations are middling Speed and defenses when screens are absent, susceptibility to Steel-, Poison-, and Fairy-type attacks, and the immunity Dark-types have to opposing Prankster status moves.

Impidimp in Nuzlockes

Grimmsnarl is a strong Nuzlocke support Pokémon because Dark/Fairy supplies two complete immunities and Prankster allows many defensive actions to happen before the opponent can attack. Reflect and Light Screen can sharply reduce incoming damage for the entire team, while Spirit Break provides accurate damage and always lowers Special Attack, making subsequent turns safer without spending a separate support move. Thunder Wave can provide speed control and Parting Shot can lower both opposing offenses while bringing in a teammate, although Prankster versions of these status moves will fail against opposing Dark-types. The evolution line does not reach Grimmsnarl until level 42, so Impidimp and Morgrem need more care than the final stage, especially because their offensive and defensive statistics are much less forgiving. Sucker Punch can rescue a dangerous Speed matchup but depends on the opponent actually choosing an attacking move, so it should not be treated as guaranteed priority damage. Play Rough's 90% accuracy is another source of avoidable variance when Spirit Break's lower but perfectly accurate Fairy damage is sufficient. Poison-, Steel-, and Fairy-type attacks remain the primary threats, but correctly timed screens can make Grimmsnarl one of the best team-wide risk reducers available in the main story.

Learnsets

47 moves · Scarlet Violet

Level Up

1 Fake Out normal type 40 100 physical move
1 Confide normal type --- --- status move
4 Bite dark type 60 100 physical move
8 Flatter dark type --- 100 status move
12 Fake Tears dark type --- 100 status move
16 Assurance dark type 60 100 physical move
20 Swagger normal type --- 85 status move
24 Sucker Punch dark type 70 100 physical move
28 Torment dark type --- 100 status move
33 Dark Pulse dark type 80 100 special move
36 Nasty Plot dark type --- --- status move
40 Play Rough fairy type 90 90 physical move
44 Foul Play dark type 95 100 physical move

Machine

- Take Down normal type 90 85 physical move
- Low Kick fighting type --- 100 physical move
- Thunder Wave electric type --- 90 status move
- Light Screen psychic type --- --- status move
- Reflect psychic type --- --- status move
- Metronome normal type --- --- status move
- Leech Life bug type 80 100 physical move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Facade normal type 70 100 physical move
- Taunt dark type --- 100 status move
- Trick psychic type --- 100 status move
- Fake Tears dark type --- 100 status move
- Fling dark type --- 100 physical move
- Dark Pulse dark type 80 100 special move
- Drain Punch fighting type 75 100 physical move
- Nasty Plot dark type --- --- status move
- Foul Play dark type 95 100 physical move
- Draining Kiss fairy type 50 100 special move
- Misty Terrain fairy type --- --- status move
- Play Rough fairy type 90 90 physical move
- Dazzling Gleam fairy type 80 100 special move
- Throat Chop dark type 80 100 physical move
- Burning Jealousy fire type 70 100 special move
- Lash Out dark type 75 100 physical move
- Tera Blast normal type 80 100 special move
- Trailblaze grass type 50 100 physical move
- Chilling Water water type 50 100 special move

Egg

- Parting Shot dark type --- 100 status move

Pokédex Entries

2 entries
Sword

Through its nose, it sucks in the emanations produced by people and Pokémon when they feel annoyed. It thrives off this negative energy.

Shield

It sneaks into people’s homes, stealing things and feasting on the negative energy of the frustrated occupants.

Where To Find Impidimp

1 locations
Motostoke Outskirts · GalarWalking · version details vary

Motostoke Outskirts

Shield max 5%
Walking · Lv. 21–24 · 5%
Sword max 5%
Walking · Lv. 21–24 · 5%

Additional Images

PokeAPI sprites

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Impidimp Biology and Behavior

Impidimp deliberately sneaks into people's homes to steal objects, make trouble, and provoke irritation rather than doing so only for material gain. The negative emotions produced by its victims are food: Impidimp inhales that emotional energy through its nose. Without enough negative emotion to consume, the Pokémon itself becomes irritable, making mischief part of a genuine feeding strategy. Groups of Impidimp practice troublesome behavior on one another, suggesting that deception and provocation are learned social skills as well as instincts. The species is entirely male and begins a line in which emotional exploitation and manipulation become progressively more physically dangerous.

Impidimp Biological Data

National Pokédex
#859
Species
Wily Pokémon
Height
1' 4" (0.4 m)
Weight
12.1 lbs (5.5 kg)
Habitat
Currently Unknown
Color
Pink
Body Style
Humanoid
Gender
0% female / 100% male

Misc

Catch Rate: 255

Base Experience: 53 Exp

Hatch Counter: 20

Impidimp Size Comparison: BETA

Impidimp is listed at 1' 4" (0.4 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
impidimp
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.