Hatenna is a Psychic-type Pokémon introduced in Generation VIII and the first stage of its evolution line, with a base stat total of 265.

Hatenna

Hatenna

Abilities

Healer

May heal an ally’s status conditions.

Anticipation

Senses the foe’s dangerous moves.

Magic Bounce

Reflects status- changing moves.

Hidden Ability

Base Stats

Total: 265
EV Yield: 1 Sp. Atk
HP: 42
Attack: 30
Defense: 45
Sp. Atk: 56
Sp. Def: 53
Speed: 39

Hatenna's Weaknesses and Resistances

Evolution Chain

Hatenna evolves into Hattrem at level 32, and Hattrem evolves into Hatterene at level 42.

#0856 Hatenna Hatenna psychic type
Lvl. upat level 32
#0857 Hattrem Hattrem psychic type
Lvl. upat level 42
#0858 Hatterene Hatterene psychic typefairy type

Hatenna Playthrough, Competitive, and Nuzlocke Usage

Using Hatenna in a Playthrough

Hatenna evolves into Hattrem at level 32 and Hattrem into Hatterene at level 42, so the family spends a relatively long time in its unevolved stages before reaching its powerful final form. Hatterene is an extremely slow special attacker with base 136 Special Attack, 103 Special Defense, 95 Defense, and only 29 Speed, making it naturally suited to bulky offense or Trick Room rather than conventional fast sweeping. Psychic/Fairy is an excellent offensive combination and defensively provides a Dragon immunity, a 4× Fighting resistance, and a Psychic resistance while leaving weaknesses to Ghost, Poison, and Steel. Magic Bounce is the line's standout Hidden Ability because it reflects many status moves, entry hazards, Taunt, and similar effects back at the user, while Anticipation can warn that an opposing Pokémon carries a super-effective or one-hit-knockout move and Healer is primarily useful in doubles. Psychic or Psyshock, Dazzling Gleam or Draining Kiss, Mystical Fire, Calm Mind, Nuzzle, and Trick Room give Hatterene strong attacking and support options; Draining Kiss is especially valuable in a normal playthrough because its high recovery rate lets Hatterene convert its strong Special Attack into healing. Its low Speed means it will often take a hit before acting outside Trick Room, so the family's good defenses should be used deliberately rather than assuming Hatterene can safely absorb every neutral attack. A Gigantamax-capable Hatterene can use G-Max Smite in Sword/Shield, dealing Fairy damage while confusing opponents; Quiet is excellent for Trick Room, while Modest or Bold are useful for straightforward special offense or greater physical durability.

Hatenna in Competitive Pokémon

Hatterene has developed one of the strongest competitive careers among Galar's ordinary Psychic-types, moving from UU in Sword/Shield to OU in Scarlet/Violet. In SS UU, Magic Bounce was its defining utility because it punished Stealth Rock, Toxic, Thunder Wave, Taunt, and phazing attempts, while Calm Mind, Draining Kiss, Psychic or Psyshock, and Mystical Fire let it pressure both defensive teams and common hazard setters. Its extremely low base 29 Speed was not always a liability: Trick Room teams could exploit it directly, and doubles formats paired Hatterene with terrain and redirection support so that powerful Psychic attacks could be used before faster opponents. Hatterene's defensive profile is also unusually useful for an offensive Fairy-type, with enough natural bulk to survive selected super-effective attacks and Magic Bounce reducing the number of passive methods opponents can use to wear it down. Scarlet/Violet currently places Hatterene in OU, where it remains an important anti-hazard Pokémon on offense and balance while Calm Mind, Nuzzle, Healing Wish, Draining Kiss, Psyshock, and Terastallization give it multiple ways to support or win games. Its current Pokémon Champions use likewise centers heavily on Trick Room and Magic Bounce, showing that the same low-Speed and anti-status identity continues in newer competitive environments rather than being limited to Generation VIII. The recurring checks are strong Steel-, Poison-, and Ghost-type attacks, physical wallbreakers capable of overwhelming its finite bulk, and the fact that Magic Bounce requires good positioning rather than automatically removing every hazard problem.

Hatenna in Nuzlockes

The Hatenna line can become an excellent Nuzlocke support and special-attacking family, but its late evolution levels mean the weaker early stages require more protection than many Galar Pokémon. Hatterene's Dragon immunity and 4× Fighting resistance create very safe switch opportunities when movesets are known, while its strong mixed defenses give real margin against many neutral attacks. Magic Bounce is exceptional for permadeath safety because it can reflect poison, paralysis, sleep-inducing status moves, Taunt, and entry hazards rather than merely curing the damage later, although the player must remember that not every status-like move is reflectable. Anticipation can be valuable if Magic Bounce is unavailable because a warning about super-effective or one-hit-knockout coverage may reveal that an apparently favorable matchup is unsafe. Draining Kiss provides accurate damage and substantial recovery, while Nuzzle offers reliable paralysis support and Trick Room can turn Hatterene's base 29 Speed from a weakness into an advantage. Calm Mind is best used against known special attackers or passive opponents, because repeated setup still creates critical-hit exposure and Hatterene cannot heal through every strong physical hit. Poison-, Steel-, and Ghost-type coverage are the main dangers, so the safest use is as a slow, controlled tank and attacker rather than expecting it to sweep blindly.

Learnsets

51 moves · Scarlet Violet

Level Up

1 Confusion psychic type 50 100 special move
1 Play Nice normal type --- --- status move
5 Life Dew water type --- --- status move
10 Disarming Voice fairy type 40 --- special move
15 Aromatic Mist fairy type --- --- status move
20 Psybeam psychic type 65 100 special move
25 Heal Pulse psychic type --- --- status move
30 Dazzling Gleam fairy type 80 100 special move
35 Calm Mind psychic type --- --- status move
40 Psychic psychic type 90 100 special move
45 Healing Wish psychic type --- --- status move

Machine

- Psybeam psychic type 65 100 special move
- Thunder Wave electric type --- 90 status move
- Psychic psychic type 90 100 special move
- Light Screen psychic type --- --- status move
- Reflect psychic type --- --- status move
- Metronome normal type --- --- status move
- Swift normal type 60 --- special move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Protect normal type --- --- status move
- Giga Drain grass type 75 100 special move
- Endure normal type --- --- status move
- Charm fairy type --- 100 status move
- Sleep Talk normal type --- --- status move
- Baton Pass normal type --- --- status move
- Psych Up normal type --- --- status move
- Future Sight psychic type 120 100 special move
- Facade normal type 70 100 physical move
- Helping Hand normal type --- --- status move
- Trick psychic type --- 100 status move
- Skill Swap psychic type --- --- status move
- Imprison psychic type --- --- status move
- Magical Leaf grass type 60 --- special move
- Calm Mind psychic type --- --- status move
- Dark Pulse dark type 80 100 special move
- Trick Room psychic type --- --- status move
- Psyshock psychic type 80 100 special move
- Stored Power psychic type 20 100 special move
- Disarming Voice fairy type 40 --- special move
- Draining Kiss fairy type 50 100 special move
- Misty Terrain fairy type --- --- status move
- Play Rough fairy type 90 90 physical move
- Dazzling Gleam fairy type 80 100 special move
- Psychic Terrain psychic type --- --- status move
- Expanding Force psychic type 80 100 special move
- Tera Blast normal type 80 100 special move

Egg

- After You normal type --- --- status move
- Quash dark type --- 100 status move
- Mystical Fire fire type 75 100 special move
- Nuzzle electric type 20 100 physical move

Pokédex Entries

2 entries
Sword

Via the protrusion on its head, it senses other creatures’ emotions. If you don’t have a calm disposition, it will never warm up to you.

Shield

If this Pokémon senses a strong emotion, it will run away as fast as it can. It prefers areas without people.

Where To Find Hatenna

1 locations
Motostoke Outskirts · GalarOverworld · version details vary

Motostoke Outskirts

Shield max 10%
Overworld · Lv. 22–26 · 10%
Sword max 10%
Overworld · Lv. 22–26 · 10%

Additional Images

PokeAPI sprites

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Hatenna Biology and Behavior

Hatenna continuously senses the emotions of nearby creatures through the protrusion on its head, and strong feelings can overwhelm it badly enough to cause exhaustion. Because of that sensitivity, it prefers quiet, uninhabited places where it is exposed to as little emotional noise as possible. When it detects intense emotion, Hatenna often flees rather than confronting the source. It is comfortable only around individuals with calm dispositions and does not easily warm up to emotionally volatile people or Pokémon. The species is entirely female and begins the family's progression from passive emotional sensitivity toward the much more aggressive emotional intolerance seen after evolution.

Hatenna Biological Data

National Pokédex
#856
Species
Calm Pokémon
Height
1' 4" (0.4 m)
Weight
7.5 lbs (3.4 kg)
Habitat
Currently Unknown
Color
Pink
Body Style
Legs
Gender
100% female / 0% male

Misc

Catch Rate: 235

Base Experience: 53 Exp

Hatch Counter: 20

Hatenna Size Comparison: BETA

Hatenna is listed at 1' 4" (0.4 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
hatenna
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.