Hisuian Zoroark is a Normal/Ghost-type Pokémon introduced in Generation V and a final stage of its evolution line, with a base stat total of 510.
Hisuian Zoroark
Abilities
Comes out disguised as the Pokémon in back.
Base Stats
Hisuian Zoroark's Weaknesses and Resistances
Evolution Chain
Hisuian Zorua evolves into Hisuian Zoroark at level 30.
Forms
Hisuian Zoroark Playthrough, Competitive, and Nuzlocke Usage
Using Hisuian Zoroark in a Playthrough
Unovan Zorua evolves into Zoroark at level 30, while Hisuian Zorua evolves into Hisuian Zoroark at the same level. Standard Zoroark is a pure Dark special attacker with base 120 Special Attack, 105 Attack, and 105 Speed, while Hisuian Zoroark shifts slightly toward special offense with base 125 Special Attack and 110 Speed. Both use Illusion, appearing as the last eligible Pokemon in the party until direct damage breaks the disguise, which can bait opponents into selecting ineffective or resisted moves if party order is planned carefully. Standard Zoroark uses Dark Pulse or Night Daze with Flamethrower, Focus Blast, U-turn, Nasty Plot, and physical coverage, while Hisuian Zoroark's Normal/Ghost typing gives it complete immunities to Normal, Fighting, and Ghost and only one conventional weakness, Dark. Bitter Malice is strongly associated with the Hisuian form in Legends: Arceus, while Shadow Ball, Hyper Voice, Flamethrower, Focus Blast, and Nasty Plot support modern special sets. Timid is excellent for either form because their low 60-range defenses make moving first far more important than trying to absorb damage.
Hisuian Zoroark in Competitive Pokémon
Standard Zoroark was a niche but dangerous BW UU wallbreaker because Illusion created unique information and prediction advantages. Its 120 Special Attack, 105 Speed, Nasty Plot, Dark Pulse or Night Daze, Flamethrower, Focus Blast, U-turn, and mixed options could punish opponents that selected moves based on the Pokemon Zoroark appeared to be, although entry-hazard damage and careful scouting often exposed the disguise. Its poor 60/60 defenses prevented it from functioning as a normal pivot, so Illusion was most valuable when it manufactured one crucial free turn. Hisuian Zoroark improved the underlying offensive profile with 125 Special Attack, 110 Speed, and an exceptional Normal/Ghost typing that grants three immunities and only a Dark weakness, and modern SV Smogon places it in RUBL with viable UU usage. Even there, Illusion remains stronger as a mind-game tool than as guaranteed deception because hazards, team preview, and damage calculations can reveal the disguise. Both forms therefore succeed through offensive pressure plus uncertainty rather than durability.
Hisuian Zoroark in Nuzlockes
Zoroark can be excellent in Nuzlockes when Illusion is deliberately planned rather than treated as a cosmetic gimmick. By placing a teammate with very different weaknesses in the final party slot, Zoroark can sometimes lure the AI into using a move that Zoroark resists or ignores, creating a free attack or setup turn; the disguise itself does not change Zoroark's real typing or defenses. Standard Zoroark has a Psychic immunity but is weak to Fighting, Bug, and later Fairy, while Hisuian Zoroark is considerably safer defensively because Normal/Ghost grants Normal, Fighting, and Ghost immunities and leaves Dark as its only ordinary weakness. Both forms are still physically and specially frail, so once Illusion breaks they should not remain in unfavorable matchups. Timid is especially useful, and direct reliable attacks are safer than betting a run on repeated Illusion mind games after the opponent has already revealed its moves.
Learnsets
78 moves · Scarlet Violet
Level Up
Machine
Pokédex Entries
8 entries
Bonds between these Pokémon are very strong. It protects the safety of its pack by tricking its opponents.
Each has the ability to fool a large group of people simultaneously. They protect their lair with illusory scenery.
Stories say those who tried to catch Zoroark were trapped in an illusion and punished.
It doesn’t just transform itself—it also has the power to make hundreds of people see its illusions.
If it thinks humans are going to discover its den, Zoroark shows them visions that make them wander around in the woods.
This Pokémon cares deeply about others of its kind, and it will conjure terrifying illusions to keep its den and pack safe.
Seeking to ease the burden of their solitude, lonely Trainers tell Zoroark to show illusions to them.
With its disheveled white fur, it looks like an embodiment of death. Heedless of its own safety, Zoroark attacks its nemeses with a bitter energy so intense, it lacerates Zoroark's own body.
Additional Images
PokeAPI sprites
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Hisuian Zoroark Biology and Behavior
Hisuian Zoroark resembles a ghostly embodiment of death and channels intense malice through its long white-and-red fur. Unlike the purely deceptive illusions of ordinary Zoroark, its spiteful illusions can inflict genuine physical and psychological harm, with descriptions claiming that terror from them can drive victims toward madness. It attacks enemies so recklessly that the same bitter energy can injure its own body. Despite its hatred toward most living beings, Hisuian Zoroark can become deeply protective and compassionate toward Hisuian Zorua or trusted companions.
Hisuian Zoroark Biological Data
- National Pokédex
- #571
- Species
- Illusion Fox Pokémon
- Height
- 5' 3" (1.6 m)
- Weight
- 160.9 lbs (73.0 kg)
- Habitat
- Currently Unknown
- Color
- Gray
- Body Style
- Upright
- Gender
- 12.5% female / 87.5% male
Misc
Catch Rate: 45
Base Experience: 179 Exp
Hatch Counter: 20
Hisuian Zoroark Size Comparison: BETA
Hisuian Zoroark is listed at 5' 3" (1.6 m) and shown in an in-chart visual comparison.

How is visual size determined?
Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.
For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.
The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

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