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Wonder Room

psychic type
Status

Move Details

Power
—
Accuracy
—
PP
10
Priority
0
Critical hit chance
1/24
Effect chance
—
  • Copied by Mirror Move

Effect

All Pokémon’s Defense and Special Defense are swapped for 5 turns.

For five turns (including this one), every Pokémon’s Defense and Special Defense are swapped.

Target
Entire Field
Introduced
Generation V

In-Game Descriptions

10 entries

Black White

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Black 2 White 2

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

X Y

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Omega Ruby Alpha Sapphire

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Sun Moon

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Ultra Sun Ultra Moon

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Lets Go Pikachu Lets Go Eevee

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Sword Shield

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Legends Arceus

The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.

Scarlet Violet

The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.

Pokémon That Learn Wonder Room

126 Pokémon are represented across all recorded games.

Preparing learner sorting and size comparison…

Latest learners are present in the static document.

TMs, HMs, and TRs

1 entries

Version History

1 changes

X Y

Power: — · Accuracy: — · PP: —

Wonder Room Learners by Size

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