Solosis is a Psychic-type Pokémon introduced in Generation V and the first stage of its evolution line, with a base stat total of 290.
Solosis
Abilities
Protects the Pokémon from damage from weather.
The Pokémon only takes damage from attacks.
Restores a little HP when withdrawn from battle.
Hidden AbilityBase Stats
Solosis's Weaknesses and Resistances
Evolution Chain
Solosis evolves into Duosion at level 32, and Duosion evolves into Reuniclus at level 41.
Solosis Playthrough, Competitive, and Nuzlocke Usage
Using Solosis in a Playthrough
Solosis evolves into Duosion at level 32 and Reuniclus at level 41, producing an extremely slow but powerful pure Psychic special attacker with base 125 Special Attack, 110 HP, and only base 30 Speed. Psychic or Psyshock provides reliable STAB, while Shadow Ball, Focus Blast, Energy Ball, Thunder, Recover, Calm Mind, Trick Room, and later coverage options let Reuniclus function as either a bulky setup attacker or dedicated Trick Room sweeper. Magic Guard is the standout ability because it prevents indirect damage from poison, burn, weather, entry hazards, recoil from Life Orb, and many other passive effects; Overcoat instead protects against weather damage and, from Generation VI onward, powder moves, while the Hidden Ability Regenerator restores one-third of maximum HP whenever Reuniclus switches out. Its terrible Speed becomes an advantage under Trick Room, where a Quiet nature and low Speed investment let Reuniclus move before most opponents while using its enormous Special Attack. Bug, Ghost, and Dark moves remain the main threats, and physical attackers can exploit the merely base 75 Defense if Reuniclus has not boosted. Quiet is ideal for Trick Room, while Modest, Bold, or Calm can support slower bulky sets.
Solosis in Competitive Pokémon
Reuniclus was a genuine BW OU staple and one of the generation's defining bulky Psychic-types. Magic Guard makes it immune to virtually every form of passive damage, allowing it to ignore sand, hazards, Toxic damage, and Life Orb recoil, which gives it an extraordinary matchup against defensive teams that rely on gradual wear rather than direct attacks. Calm Mind plus Recover turns Reuniclus into a durable win condition, while Trick Room sets use base 30 Speed, base 125 Special Attack, and recoil-free Life Orb to become powerful offensive sweepers; it was also one of VGC 2011 and VGC 2012's strongest Trick Room setters for the same reasons. Duosion even developed its own lower-tier niche with Eviolite and Magic Guard, functioning as a bulky Calm Mind user despite not being fully evolved. Later generations moved Reuniclus into lower usage tiers as power creep increased, but Magic Guard, Regenerator, Recover, Calm Mind, Future Sight, and Trick Room have kept it strategically relevant for many generations rather than reducing it to a historical curiosity.
Solosis in Nuzlockes
Reuniclus is exceptionally safe in Nuzlockes when it has Magic Guard because poison, burn chip, weather, entry hazards, and other indirect damage simply cannot reduce its HP. Recover provides reliable healing, while Trick Room can turn its awful Speed into a major advantage and allow Reuniclus to attack before much faster opponents for several turns. Regenerator is also excellent if the Hidden Ability is available because switching restores health without spending a turn, while Overcoat can protect against weather and later powder effects. The main danger is direct super-effective damage from Bug, Ghost, and Dark moves, particularly strong physical attacks against its lower Defense. Quiet or Bold are both useful depending on whether the player wants a Trick Room attacker or a safer bulky pivot, and accurate Psychic or Psyshock is usually preferable to gambling on Focus Blast unless the coverage is truly necessary.
Learnsets
61 moves · Scarlet Violet
Level Up
Machine
Egg
Pokédex Entries
5 entries
They drive away attackers by unleashing psychic power. They can use telepathy to talk with others.
Because their bodies are enveloped in a special liquid, they can survive in any environment.
Because their bodies are enveloped in a special liquid, they are fine in any environment, no matter how severe.
It communicates with others telepathically. Its body is encapsulated in liquid, but if it takes a heavy blow, the liquid will leak out.
Many say that the special liquid covering this Pokémon’s body would allow it to survive in the vacuum of space.
Where To Find Solosis
4 locations
Reflection Cave · KalosWalking · version details vary
Reflection Cave (unknown area 305)
Reflection Cave (unknown area 306)
Reflection Cave (unknown area 307)
Reflection Cave (unknown area 308)
Route 16 · UnovaDark Grass, Walking · version details vary
Road 16
Route 5 · UnovaDark Grass, Walking · version details vary
Road 5
Strange House · UnovaWalking · version details vary
Strange House (1F)
Strange House (B1F)
Held Items
1 items
- Black 2: 50% chance
- White 2: 50% chance
Additional Images
PokeAPI sprites
Open this section to load extra PokeAPI sprite images.
Solosis Biology and Behavior
Solosis is enclosed in a green, gel-like liquid that protects its body and allows it to survive in extremely hostile environments, including the vacuum of space. Heavy impacts can cause some of that protective fluid to leak away. It communicates telepathically and uses psychic power to drive away threats. The species' cellular appearance reflects a body structure that remains largely suspended inside its protective membrane.
Solosis Biological Data
- National Pokédex
- #577
- Species
- Cell Pokémon
- Height
- 1' 0" (0.3 m)
- Weight
- 2.2 lbs (1.0 kg)
- Habitat
- Currently Unknown
- Color
- Green
- Body Style
- Ball
- Gender
- 50% female / 50% male
Misc
Catch Rate: 200
Base Experience: 58 Exp
Hatch Counter: 20
Solosis Size Comparison: BETA
Solosis is listed at 1' 0" (0.3 m) and shown in an in-chart visual comparison.

How is visual size determined?
Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.
For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.
The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Solosis 











