Croconaw is a Water-type Pokémon introduced in Generation II and a middle stage of its evolution line, with a base stat total of 405.

Croconaw

Croconaw

Abilities

Torrent

Ups WATER moves in a pinch.

Sheer Force

Removes added effects to increase move damage.

Hidden Ability

Base Stats

Total: 405
EV Yield: 1 Attack, 1 Defense
HP: 65
Attack: 80
Defense: 80
Sp. Atk: 59
Sp. Def: 63
Speed: 58

Croconaw's Weaknesses and Resistances

Evolution Chain

Totodile evolves into Croconaw at level 18, and Croconaw evolves into Feraligatr at level 30.

#0158 Totodile Totodile water type
Lvl. upat level 18
#0159 Croconaw Croconaw water type
Lvl. upat level 30
#0160 Feraligatr Feraligatr water type

Croconaw Playthrough, Competitive, and Nuzlocke Usage

Using Croconaw in a Playthrough

The Totodile line is one of the most consistently useful Johto starter families, combining strong physical bulk, high Attack, straightforward Water typing, and only Grass and Electric weaknesses. In Generations II and III its high Attack does not fully align with Water STAB because Water moves are special, but physical coverage still lets Feraligatr make good use of its strongest stat; the Generation IV physical/special split is a major improvement because moves such as Waterfall can finally use its Attack directly. Later movepools give Feraligatr access to physical Water attacks, Dark- and Ice-type coverage, priority, and setup options such as Dragon Dance or Swords Dance, making it capable of functioning as a durable physical sweeper rather than merely a bulky Water-type. Its moderate Speed prevents it from effortlessly moving first against every opponent, but its physical Defense often gives it enough room to take a hit and continue attacking. Where Mega Feraligatr is available, Water/Dragon typing and enormous increases to Attack and Defense push the line much further toward the role of a powerful physical wallbreaker.

Croconaw in Competitive Pokémon

Feraligatr's competitive reputation improved dramatically once the physical/special split allowed physical Water STAB to use its base 105 Attack. Dragon Dance and Swords Dance have supported two different sweeping styles, while Aqua Jet can compensate for its only moderate Speed and provide useful priority. Its Hidden Ability Sheer Force became especially important in later generations because it strengthens many of Feraligatr's attacks with secondary effects and can be paired with Life Orb for substantial damage without the usual recoil on Sheer Force-boosted moves. These traits made Feraligatr a recurring lower-tier wallbreaker and setup sweeper, although it has often competed with faster or more immediately threatening Water-types. Mega Feraligatr raises the line's ceiling again in formats where it is legal, becoming Water/Dragon with dramatically greater Attack and physical Defense and turning into a much more imposing direct physical threat.

Croconaw in Nuzlockes

The Totodile line is an excellent Nuzlocke starter because its combination of good HP, strong physical Defense, useful Water typing, and only two ordinary weaknesses gives it a large margin for error in many neutral matchups. Totodile and Croconaw are capable of contributing throughout the early game rather than merely being carried until their final evolution, and Feraligatr's high Attack lets it become a dependable finisher once strong physical moves are available. The physical/special split makes the line noticeably better from Generation IV onward because its primary Water attacks can finally use its stronger attacking stat, while Ice and Dark coverage can help answer several common threats without requiring another team slot. Its main dangers are powerful Grass and Electric attacks and the fact that its middling Speed means it will often take a hit before moving, so its bulk should not be mistaken for invulnerability. Overall, Feraligatr is one of the safer starter endpoints for a Nuzlocke because it combines reliable offense with enough durability to survive mistakes that would kill a frailer sweeper.

Learnsets

70 moves · Scarlet Violet

Level Up

1 Scratch normal type 40 100 physical move
1 Leer normal type --- 100 status move
1 Water Gun water type 40 100 special move
13 Bite dark type 60 100 physical move
15 Scary Face normal type --- 100 status move
21 Ice Fang ice type 65 95 physical move
24 Flail normal type --- 100 physical move
30 Crunch dark type 80 100 physical move
34 Slash normal type 70 100 physical move
37 Screech normal type --- 85 status move
42 Thrash normal type 120 100 physical move
47 Aqua Tail water type 90 90 physical move
50 Superpower fighting type 120 100 physical move
55 Hydro Pump water type 110 80 special move

Machine

- Ice Punch ice type 75 100 physical move
- Swords Dance normal type --- --- status move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Roar normal type --- --- status move
- Hydro Pump water type 110 80 special move
- Surf water type 90 100 special move
- Ice Beam ice type 90 100 special move
- Blizzard ice type 110 70 special move
- Low Kick fighting type --- 100 physical move
- Dig ground type 80 100 physical move
- Waterfall water type 80 100 physical move
- Rest psychic type --- --- status move
- Rock Slide rock type 75 90 physical move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Curse ghost type --- --- status move
- Spite ghost type --- 100 status move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Mud-Slap ground type 20 100 special move
- Icy Wind ice type 55 95 special move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Metal Claw steel type 50 95 physical move
- Rain Dance water type --- --- status move
- Crunch dark type 80 100 physical move
- Whirlpool water type 35 85 special move
- Uproar normal type 90 100 special move
- Facade normal type 70 100 physical move
- Focus Punch fighting type 150 100 physical move
- Brick Break fighting type 75 100 physical move
- Endeavor normal type --- 100 physical move
- Fake Tears dark type --- 100 status move
- Rock Tomb rock type 60 95 physical move
- Muddy Water water type 90 85 special move
- Aerial Ace flying type 60 --- physical move
- Dragon Claw dragon type 80 100 physical move
- Dragon Dance dragon type --- --- status move
- Water Pulse water type 60 100 special move
- Fling dark type --- 100 physical move
- Shadow Claw ghost type 70 100 physical move
- Ice Fang ice type 65 95 physical move
- Water Pledge water type 80 100 special move
- Psychic Fangs psychic type 85 100 physical move
- Liquidation water type 85 100 physical move
- Breaking Swipe dragon type 60 100 physical move
- Flip Turn water type 60 100 physical move
- Tera Blast normal type 80 100 special move
- Trailblaze grass type 50 100 physical move
- Chilling Water water type 50 100 special move

Egg

- Counter fighting type --- 100 physical move
- Ancient Power rock type 60 100 special move
- Flatter dark type --- 100 status move
- Block normal type --- --- status move
- Aqua Jet water type 40 100 physical move

Pokédex Entries

7 entries
Gold / Leafgreen / Heartgold / X

If it loses a fang, a new one grows back in its place. There are always 48 fangs lining its mouth.

Silver / Firered / Soulsilver

It opens its huge jaws wide when attacking. If it loses any fangs while biting, they grow back in.

Crystal

The tips of its fangs are slanted backward. Once those fangs clamp down, the prey has no hope of escape.

Ruby / Sapphire

Once CROCONAW has clamped its jaws on its foe, it will absolutely not let go. Because the tips of its fangs are forked back like barbed fishhooks, they become impossible to remove when they have sunk in.

Emerald

Once its jaws clamp down on its foe, it will absolutely not let go. Because the tips of its fangs are forked back like fishhooks, they become irremovably embedded.

Diamond / Pearl / Platinum / Black / White / Black 2 / White 2 / Y

Once it bites down, it won’t let go until it loses its fangs. New fangs quickly grow into place.

Omega Ruby / Alpha Sapphire

Once Croconaw has clamped its jaws on its foe, it will absolutely not let go. Because the tips of its fangs are forked back like barbed fishhooks, they become impossible to remove when they have sunk in.

Where To Find Croconaw

3 locations
Phenac City · OrreSnag · version details vary

Phenac City (South Exit)

Colosseum max 100%
Snag · Lv. 30 · 100%
Shadow Pokémon Lab · OrreSnag Rematch · version details vary

Shadow Pokémon Lab B2F

Colosseum max 100%
Snag Rematch · Lv. 30 · 100%
Snagem Hideout · OrreSnag Rematch · version details vary

Snagem Hideout 1F

Colosseum max 100%
Snag Rematch · Lv. 30 · 100%

Held Items

1 items
Mystic Water
  • Colosseum: 100% chance

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Croconaw Biology and Behavior

Croconaw possesses a permanent set of forty-eight fangs whose backward-slanting tips function much like barbed hooks. Once its teeth penetrate something, their shape makes them extremely difficult to pull free, and Croconaw is described as refusing to release its bite even if doing so causes some of its teeth to break out. Lost fangs rapidly grow back, maintaining the full set of forty-eight throughout its life. Croconaw also retains the family's unusual sleep behavior, resting only half of its brain at a time while one eye remains open to watch for approaching threats.

Croconaw Biological Data

National Pokédex
#159
Species
Big Jaw Pokémon
Height
3' 7" (1.1 m)
Weight
55.1 lbs (25.0 kg)
Habitat
Waters Edge
Color
Blue
Body Style
Upright
Gender
12.5% female / 87.5% male

Misc

Catch Rate: 45

Base Experience: 142 Exp

Hatch Counter: 20

Croconaw Size Comparison: BETA

Croconaw is listed at 3' 7" (1.1 m); this chart uses a pose-adjusted visual scale.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
croconaw
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Croconaw currently uses a pose-adjusted visual scale.