Galarian Mr Mime is an Ice/Psychic-type Pokémon introduced in Generation I and a middle stage of its evolution line, with a base stat total of 460.

Galarian Mr Mime

Galarian Mr Mime

Abilities

Vital Spirit

Prevents sleep.

Screen Cleaner

When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.

Ice Body

The Pokémon regains HP in a hailstorm.

Hidden Ability

Base Stats

Total: 460
EV Yield: 2 Speed
HP: 50
Attack: 65
Defense: 65
Sp. Atk: 90
Sp. Def: 90
Speed: 100

Galarian Mr Mime's Weaknesses and Resistances

Evolution Chain

Mime Jr evolves into Galarian Mr Mime by leveling up knowing Mimic, and Galarian Mr Mime evolves into Mr Rime at level 42.

Forms

Galarian Mr Mime Playthrough, Competitive, and Nuzlocke Usage

Using Galarian Mr Mime in a Playthrough

The Mime Jr. line splits sharply by region. Standard Mr. Mime is a fast, specially bulky Psychic-type that became Psychic/Fairy from Generation VI onward, offering strong special offense plus screens, status, Encore, and other support; in Kanto it can be an especially useful alternative to the frailer Abra line. In Galar, Mime Jr. instead evolves into Ice/Psychic Galarian Mr. Mime and then Mr. Rime, trading Fairy utility for Ice STAB, higher final-stage special power, and tools such as Rapid Spin and Screen Cleaner. Mime Jr. itself is weak and usually something to evolve quickly, while both adult branches reward teams that need special offense combined with support.

Galarian Mr Mime in Competitive Pokémon

Standard Mr. Mime has historically appeared in lower tiers as a fast special attacker, Baton Pass or screen supporter, and utility Pokemon, with Filter or Soundproof providing additional matchup-specific value. Galarian Mr. Mime and Mr. Rime gained the unique Screen Cleaner ability, which removes screen effects on entry, while Mr. Rime can combine good Special Attack and coverage with Rapid Spin. Their defensive weaknesses and only moderate physical bulk limit how freely they switch in. The line's competitive value comes more from unusual support tools and role compression than from raw statistical superiority.

Galarian Mr Mime in Nuzlockes

Mr. Mime can be a strong Nuzlocke Psychic-type because it combines good Speed and special bulk with Encore, screens, Psychic STAB, and useful coverage, making it less physically explosive but more controllable than some glass-cannon alternatives. In FireRed and LeafGreen, the in-game trade route to Mr. Mime can also make it relatively practical if the required Pokemon is available. Galarian Mr. Mime and Mr. Rime provide different resistances and Ice coverage but have more exploitable weaknesses, so their safety depends more heavily on matchup knowledge. Mime Jr. should generally be evolved before being exposed to difficult battles.

Learnsets

26 moves · Sword Shield

Level Up — Sword Shield

1 Pound normal type 40 100 physical move
1 Mimic normal type --- --- status move
1 Light Screen psychic type --- --- status move
1 Reflect psychic type --- --- status move
1 Protect normal type --- --- status move
1 Safeguard normal type --- --- status move
1 Baton Pass normal type --- --- status move
1 Encore normal type --- 100 status move
1 Rapid Spin normal type 50 100 physical move
1 Role Play psychic type --- --- status move
1 Recycle normal type --- --- status move
1 Copycat normal type --- --- status move
1 Ice Shard ice type 40 100 physical move
1 Misty Terrain fairy type --- --- status move
1 Dazzling Gleam fairy type 80 100 special move
12 Confusion psychic type 50 100 special move
16 Ally Switch psychic type --- --- status move
20 Icy Wind ice type 55 95 special move
24 Double Kick fighting type 30 100 physical move
28 Psybeam psychic type 65 100 special move
32 Hypnosis psychic type --- 60 status move
36 Mirror Coat psychic type --- 100 special move
40 Sucker Punch dark type 70 100 physical move
44 Freeze-Dry ice type 70 100 special move
48 Psychic psychic type 90 100 special move
52 Teeter Dance normal type --- 100 status move

Pokédex Entries

20 entries
Red / Blue

If interrupted while it is miming, it will slap around the offender with its broad hands.

Yellow

Always practices its pantomime act. It makes enemies believe something exists that really doesn't.

Gold

A skilled mime from birth, it gains the ability to create invisible objects as it matures.

Silver / Soulsilver

Its fingertips emit a peculiar force field that hardens air to create an actual wall.

Crystal

It uses the mysterious power it has in its fingers to solidify air into an invisible wall.

Ruby / Sapphire

MR. MIME is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.

Emerald

A MR. MIME is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.

Firered / Y

It is adept at conning people. It is said to be able to create walls out of thin air by miming.

Leafgreen

If interrupted while it is miming, it will suddenly DOUBLESLAP the offender with its broad hands.

Diamond

It is a pantomime expert that can create invisible but solid walls using miming gestures.

Pearl / X

Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.

Platinum / Black / White / Black 2 / White 2

It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.

Heartgold

A skilled mime from birth, it gains the ability to create invisible objects as it matures.

Omega Ruby / Alpha Sapphire

Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.

Ultra Sun

Its pantomime skills are wonderful. You may become enraptured while watching it, but next thing you know, Mr. Mime has made a real wall.

Ultra Moon

It creates invisible walls with its pantomiming. If you don’t act impressed, it will attack you with a double slap!

Lets Go Pikachu / Lets Go Eevee

Always practicing its pantomime act. It makes enemies believe something exists that really doesn’t.

Sword

The broadness of its hands may be no coincidence—many scientists believe its palms became enlarged specifically for pantomiming.

Shield

It’s known for its top-notch pantomime skills. It protects itself from all sorts of attacks by emitting auras from its fingers to create walls.

Legends Arceus

The behavior of this clown-like Pokémon reminds one of pantomime. It creates invisible walls using a force emitted from its fingertips.

Additional Images

PokeAPI sprites

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Galarian Mr Mime Biology and Behavior

Galarian Mr. Mime controls temperature through its feet, creating floors and barriers of ice. Rather than specializing in pantomime like the Kantonian form, it is widely known for tap dancing. This behavior is linked to the cultural influence of Mr. Rime, whose dance steps are imitated by Mime Jr. in Galar.

Galarian Mr Mime Biological Data

National Pokédex
#122
Species
Barrier Pokémon
Height
4' 7" (1.4 m)
Weight
125.2 lbs (56.8 kg)
Habitat
Urban
Color
Pink
Body Style
Humanoid
Gender
50% female / 50% male

Misc

Catch Rate: 45

Base Experience: 161 Exp

Hatch Counter: 25

Galarian Mr Mime Size Comparison: BETA

Galarian Mr Mime is listed at 4' 7" (1.4 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
mr-mime-galar
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.