Venipede is a Bug/Poison-type Pokémon introduced in Generation V and the first stage of its evolution line, with a base stat total of 260.

Venipede

Venipede

Abilities

Poison Point

Poisons foe on contact.

Swarm

Ups BUG moves in a pinch.

Speed Boost

Gradually boosts SPEED.

Hidden Ability

Base Stats

Total: 260
EV Yield: 1 Defense
HP: 30
Attack: 45
Defense: 59
Sp. Atk: 30
Sp. Def: 39
Speed: 57

Venipede's Weaknesses and Resistances

Evolution Chain

Venipede evolves into Whirlipede at level 22, and Whirlipede evolves into Scolipede at level 30.

#0543 Venipede Venipede bug typepoison type
Lvl. upat level 22
#0544 Whirlipede Whirlipede bug typepoison type
Lvl. upat level 30
#0545 Scolipede Scolipede bug typepoison type

Venipede Playthrough, Competitive, and Nuzlocke Usage

Using Venipede in a Playthrough

Venipede evolves into Whirlipede at level 22 and Scolipede at level 30, giving the family a relatively quick route to a fully evolved Bug/Poison attacker. Standard Scolipede has excellent base 112 Speed and, from Generation VI onward, base 100 Attack; its Attack was only 90 in Generation V. Megahorn, Poison Jab, Earthquake, Rock Slide, Aqua Tail, Swords Dance, Spikes, Toxic Spikes, and later Baton Pass or other utility give it both offensive and support options. Poison Point can punish contact, Swarm boosts Bug attacks at low HP, and the Hidden Ability changed from Quick Feet in Generation V to the much stronger Speed Boost from Generation VI onward, raising Speed by one stage at the end of each turn. Bug/Poison provides quadruple resistance to Fighting and Grass but leaves Fire, Flying, Psychic, and Rock weaknesses, while mediocre 60/89/69 bulk means Scolipede prefers to attack or set hazards before taking heavy damage. Mega Scolipede is radically different: it remains Bug/Poison but shifts to 140 Attack, 149 Defense, 99 Special Defense, and only 62 Speed, with Shell Armor preventing critical hits; Adamant or Impish can exploit its new physical profile far better than the Jolly nature commonly favored by the fast standard form.

Venipede in Competitive Pokémon

Standard Scolipede was a BW NUBL Pokemon with a useful UU niche as a very fast offensive Spikes setter, combining base 112 Speed with Megahorn and enough resistances to force selected switches. Generation VI transformed its competitive identity by increasing Attack from 90 to 100 and replacing the Hidden Ability Quick Feet with Speed Boost. Speed Boost plus Swords Dance turned Scolipede into a dangerous cleaner and wallbreaker, while Substitute, Protect, and Baton Pass also made it one of the central engines of early XY Baton Pass chains; those strategies became important enough to contribute directly to repeated Baton Pass restrictions in XY and ORAS. In SM, Scolipede sat in UUBL and remained a threatening Speed Boost sweeper using Swords Dance, Megahorn, Earthquake, Aqua Tail, or Z-Moves. Mega Scolipede is a much newer form and should be evaluated separately: confirmed modern data gives it 140 Attack, 149 Defense, 99 Special Defense, only 62 Speed, and Shell Armor, trading the base form's famous Speed for extreme physical bulk and much stronger immediate Attack. It does not yet possess the decades-long tier résumé of standard Scolipede, so historical claims about the Mega should remain conservative.

Venipede in Nuzlockes

Standard Scolipede is useful in Nuzlockes because it evolves by level 30, base 112 Speed helps it avoid incoming damage, and its quadruple Fighting and Grass resistances can create excellent planned switches. Poison Point can occasionally punish contact, but Speed Boost is the most valuable later-generation ability because every completed turn makes Scolipede harder to revenge kill without requiring a risky setup move. Fire, Flying, Psychic, and Rock coverage are dangerous, and its special bulk is poor enough that even neutral special attacks deserve respect. Megahorn's imperfect accuracy is a liability under permadeath rules, so X-Scissor or another reliable attack can be preferable when the extra power is unnecessary. Mega Scolipede flips the safety profile: Shell Armor completely removes critical-hit risk and 149 Defense is extraordinary, but base 62 Speed means it takes far more attacks before acting; the Mega form is therefore better used as a physical tank and breaker than as the fast cleaner represented by standard Scolipede.

Learnsets

13 moves · Sword Shield

Level Up — Sword Shield

1 Poison Sting poison type 15 100 physical move
1 Defense Curl normal type --- --- status move
4 Rollout rock type 30 90 physical move
8 Protect normal type --- --- status move
12 Poison Tail poison type 50 100 physical move
16 Screech normal type --- 85 status move
20 Bug Bite bug type 60 100 physical move
24 Venoshock poison type 65 100 special move
28 Take Down normal type 90 85 physical move
32 Agility psychic type --- --- status move
36 Toxic poison type --- 90 status move
40 Venom Drench poison type --- 100 status move
44 Double-Edge normal type 120 100 physical move

Pokédex Entries

5 entries
Black / Y / Alpha Sapphire

Its bite injects a potent poison, enough to paralyze large bird Pokémon that try to prey on it.

White / X / Omega Ruby

It discovers what is going on around it by using the feelers on its head and tail. It is brutally aggressive.

Black 2 / White 2

Using the feelers on its head and tail, it picks up vibrations in the air to determine its prey’s location and state.

Sword

Venipede and Sizzlipede are similar species, but when the two meet, a huge fight ensues.

Shield

Its fangs are highly venomous. If this Pokémon finds prey it thinks it can eat, it leaps for them without any thought of how things might turn out.

Where To Find Venipede

4 locations
Route 4 · AlolaIsland Scan · version details vary

Alola Route 4 Area

Moon max 100%
Island Scan · Lv. 14 · 100%
Sun max 100%
Island Scan · Lv. 14 · 100%
Lostlorn Forest · UnovaDark Grass, Walking · version details vary

Lostlorn Forest

Black max 30%
Dark Grass · Lv. 23 · 10%Dark Grass · Lv. 24 · 5%Walking · Lv. 20 · 10%Walking · Lv. 21 · 5%
Black 2 max 20%
Walking · Lv. 21 · 10%
White max 30%
Dark Grass · Lv. 23 · 10%Dark Grass · Lv. 24 · 5%Walking · Lv. 20 · 10%Walking · Lv. 21 · 5%
White 2 max 20%
Walking · Lv. 21 · 10%
Pinwheel Forest · UnovaWalking · version details vary

Pinwheel Forest (inside)

Black max 15%
Walking · Lv. 15 · 10%Walking · Lv. 16 · 5%
White max 15%
Walking · Lv. 15 · 10%Walking · Lv. 16 · 5%
Route 20 · UnovaDark Grass · version details vary

Road 20

Black 2 max 20%
Dark Grass · Lv. 10 · 20%
White 2 max 20%
Dark Grass · Lv. 10 · 20%

Held Items

2 items
Pecha Berry
  • Black: 50% chance
  • White: 50% chance
Poison Barb
  • Black: 5% chance
  • White: 5% chance
  • Black 2: 5% chance
  • White 2: 5% chance
  • X: 5% chance
  • Y: 5% chance
  • Omega Ruby: 5% chance
  • Alpha Sapphire: 5% chance
  • Sun: 5% chance
  • Moon: 5% chance
  • Ultra Sun: 5% chance
  • Ultra Moon: 5% chance

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Venipede Biology and Behavior

Venipede senses its surroundings through antennae and rear feelers that detect vibrations in the air. It is highly aggressive for its small size, and its fangs inject venom strong enough to paralyze large bird Pokemon. Venipede often fights with Sizzlipede, a related species. It hunts opportunistically and may attack any Pokemon it believes it can eat.

Venipede Biological Data

National Pokédex
#543
Species
Centipede Pokémon
Height
1' 4" (0.4 m)
Weight
11.7 lbs (5.3 kg)
Habitat
Currently Unknown
Color
Red
Body Style
Armor
Gender
50% female / 50% male

Misc

Catch Rate: 255

Base Experience: 52 Exp

Hatch Counter: 15

Venipede Size Comparison: BETA

Venipede is listed at 1' 4" (0.4 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
venipede
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.