Mega Diancie is a Rock/Fairy-type Pokémon introduced in Generation VI, with a base stat total of 700 and no standard evolutions.

Mega Diancie

Mega Diancie

Abilities

Magic Bounce

Reflects status- changing moves.

Base Stats

Total: 700
EV Yield: 1 Defense, 2 Sp. Def
HP: 50
Attack: 160
Defense: 110
Sp. Atk: 160
Sp. Def: 110
Speed: 110

Mega Diancie's Weaknesses and Resistances

Evolution Chain

Diancie does not evolve into or from any other Pokémon.

Mega Diancie is a Mega Evolution of Diancie, not a separate evolutionary stage. The chain below shows the base species relationship.

Forms

Mega Diancie Playthrough, Competitive, and Nuzlocke Usage

Using Mega Diancie in a Playthrough

Diancie is a Rock/Fairy Mythical Pokemon and a rare spontaneous mutation of Carbink rather than an evolution of Carbink. Standard Diancie has base 150 Defense and Special Defense but only base 50 HP and Speed, with balanced base 100 Attack and Special Attack; Moonblast, Diamond Storm, Power Gem, Stealth Rock, Body Press in later generations, Calm Mind, Trick Room, and coverage support either a bulky attacker or slow utility role. Clear Body prevents opposing effects from lowering Diancie's stats. Mega Diancie keeps Rock/Fairy typing but radically redistributes the stats to base 160 Attack, 160 Special Attack, 110 Speed, and 110 in both defenses; Magic Bounce reflects many status moves, entry hazards, Taunt, and other non-damaging effects back at the user. Rock/Fairy grants a Dragon immunity and useful Normal, Fire, Flying, Bug, and Dark resistances, but Water, Grass, and Ground are super effective and Steel deals quadruple damage. Standard Diancie appreciates Brave, Quiet, Relaxed, or Sassy natures under Trick Room, while Mega Diancie usually prefers Hasty, Naive, Timid, or other offensive Speed-oriented natures.

Mega Diancie in Competitive Pokémon

Standard Diancie has historically been a niche lower-tier defensive Pokemon despite its Mythical status because base 50 HP and Speed limit the value of its 150/150 defenses. Stealth Rock, Heal Bell in older formats, Diamond Storm, Moonblast, and Trick Room can still give it useful support roles. Mega Diancie is a completely different competitive threat. In ORAS OU, base 160 mixed offenses, base 110 Speed, strong Rock/Fairy STAB, Earth Power, Hidden Power or other coverage, and Magic Bounce made it one of the generation's premier offensive Mega Evolutions: it could punish hazard setters and status users while threatening immediate damage from either side. Diamond Storm also gained extra value as a physical Rock attack with a chance to raise Defense, allowing mixed sets to punish special walls. Mega Diancie's main drawback is that the Mega form's defenses fall from 150 to 110 while base HP remains only 50, so it depends heavily on Speed, prediction, and Magic Bounce rather than conventional tanking.

Mega Diancie in Nuzlockes

Diancie is very durable against neutral attacks but must respect type effectiveness because its small HP pool magnifies mistakes. Standard Diancie's base 150 defenses make it excellent for setting Stealth Rock, Trick Room, or Calm Mind against opponents that lack Water, Grass, Ground, or Steel coverage, while Clear Body prevents unexpected stat drops. Steel attacks are the critical danger because they deal quadruple damage and can overwhelm even the huge defensive stats. Mega Diancie becomes much faster and vastly more powerful while Magic Bounce can completely reverse hazards, status, Taunt, and similar disruption, but its defensive stats fall to 110 and it still has only base 50 HP. For a Nuzlocke, Mega Diancie is therefore safest when used to move first and eliminate threats rather than trying to absorb the same hits standard Diancie can.

Learnsets

18 moves · Ultra Sun Ultra Moon

Level Up — Ultra Sun Ultra Moon

1 Tackle normal type 40 100 physical move
1 Rock Throw rock type 50 90 physical move
1 Harden normal type --- --- status move
5 Sharpen normal type --- --- status move
8 Smack Down rock type 50 100 physical move
12 Reflect psychic type --- --- status move
18 Stealth Rock rock type --- --- status move
21 Guard Split psychic type --- --- status move
27 Ancient Power rock type 60 100 special move
31 Flail normal type --- 100 physical move
35 Skill Swap psychic type --- --- status move
40 Power Gem rock type 80 100 special move
46 Trick Room psychic type --- --- status move
49 Stone Edge rock type 100 80 physical move
50 Moonblast fairy type 95 100 special move
50 Diamond Storm rock type 100 95 physical move
60 Light Screen psychic type --- --- status move
70 Safeguard normal type --- --- status move

Pokédex Entries

2 entries
X / Omega Ruby

A sudden transformation of Carbink, its pink, glimmering body is said to be the loveliest sight in the whole world.

Y / Alpha Sapphire

It can instantly create many diamonds by compressing the carbon in the air between its hands.

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Mega Diancie Biology and Behavior

Mega Evolution transforms much of Diancie's rocky lower body into an enormous pink crystal and produces long diamond formations that hang around it like a gown. The diamond on Mega Diancie's forehead is described as weighing roughly 2,000 carats, contributing to the title 'Royal Pink Princess.' Mega Diancie can create and manipulate enormous quantities of diamond material at once and has been depicted shaping those crystals into weapons such as swords. The form trades some of ordinary Diancie's fortress-like appearance for a lighter, faster, more radiant body specialized around overwhelming crystalline power.

Mega Diancie Biological Data

National Pokédex
#719
Species
Jewel Pokémon
Height
3' 7" (1.1 m)
Weight
61.3 lbs (27.8 kg)
Habitat
Currently Unknown
Color
Pink
Body Style
Arms
Gender
Genderless

Misc

Catch Rate: 3

Base Experience: 315 Exp

Hatch Counter: 25

Mega Diancie Size Comparison: BETA

Mega Diancie is listed at 3' 7" (1.1 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
diancie-mega
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.