Diancie is a Rock/Fairy-type Pokémon introduced in Generation VI, with a base stat total of 600 and no standard evolutions.

Diancie

Diancie

Abilities

Clear Body

Prevents ability reduction.

Base Stats

Total: 600
EV Yield: 1 Defense, 2 Sp. Def
HP: 50
Attack: 100
Defense: 150
Sp. Atk: 100
Sp. Def: 150
Speed: 50

Diancie's Weaknesses and Resistances

Evolution Chain

Diancie does not evolve into or from any other Pokémon.

Forms

Diancie Playthrough, Competitive, and Nuzlocke Usage

Using Diancie in a Playthrough

Diancie is a Rock/Fairy Mythical Pokemon and a rare spontaneous mutation of Carbink rather than an evolution of Carbink. Standard Diancie has base 150 Defense and Special Defense but only base 50 HP and Speed, with balanced base 100 Attack and Special Attack; Moonblast, Diamond Storm, Power Gem, Stealth Rock, Body Press in later generations, Calm Mind, Trick Room, and coverage support either a bulky attacker or slow utility role. Clear Body prevents opposing effects from lowering Diancie's stats. Mega Diancie keeps Rock/Fairy typing but radically redistributes the stats to base 160 Attack, 160 Special Attack, 110 Speed, and 110 in both defenses; Magic Bounce reflects many status moves, entry hazards, Taunt, and other non-damaging effects back at the user. Rock/Fairy grants a Dragon immunity and useful Normal, Fire, Flying, Bug, and Dark resistances, but Water, Grass, and Ground are super effective and Steel deals quadruple damage. Standard Diancie appreciates Brave, Quiet, Relaxed, or Sassy natures under Trick Room, while Mega Diancie usually prefers Hasty, Naive, Timid, or other offensive Speed-oriented natures.

Diancie in Competitive Pokémon

Standard Diancie has historically been a niche lower-tier defensive Pokemon despite its Mythical status because base 50 HP and Speed limit the value of its 150/150 defenses. Stealth Rock, Heal Bell in older formats, Diamond Storm, Moonblast, and Trick Room can still give it useful support roles. Mega Diancie is a completely different competitive threat. In ORAS OU, base 160 mixed offenses, base 110 Speed, strong Rock/Fairy STAB, Earth Power, Hidden Power or other coverage, and Magic Bounce made it one of the generation's premier offensive Mega Evolutions: it could punish hazard setters and status users while threatening immediate damage from either side. Diamond Storm also gained extra value as a physical Rock attack with a chance to raise Defense, allowing mixed sets to punish special walls. Mega Diancie's main drawback is that the Mega form's defenses fall from 150 to 110 while base HP remains only 50, so it depends heavily on Speed, prediction, and Magic Bounce rather than conventional tanking.

Diancie in Nuzlockes

Diancie is very durable against neutral attacks but must respect type effectiveness because its small HP pool magnifies mistakes. Standard Diancie's base 150 defenses make it excellent for setting Stealth Rock, Trick Room, or Calm Mind against opponents that lack Water, Grass, Ground, or Steel coverage, while Clear Body prevents unexpected stat drops. Steel attacks are the critical danger because they deal quadruple damage and can overwhelm even the huge defensive stats. Mega Diancie becomes much faster and vastly more powerful while Magic Bounce can completely reverse hazards, status, Taunt, and similar disruption, but its defensive stats fall to 110 and it still has only base 50 HP. For a Nuzlocke, Mega Diancie is therefore safest when used to move first and eliminate threats rather than trying to absorb the same hits standard Diancie can.

Learnsets

69 moves · Scarlet Violet

Level Up

1 Tackle normal type 40 100 physical move
1 Harden normal type --- --- status move
1 Diamond Storm rock type 100 95 physical move
7 Guard Split psychic type --- --- status move
14 Smack Down rock type 50 100 physical move
21 Flail normal type --- 100 physical move
28 Ancient Power rock type 60 100 special move
35 Rock Polish rock type --- --- status move
42 Light Screen psychic type --- --- status move
49 Rock Slide rock type 75 90 physical move
56 Skill Swap psychic type --- --- status move
63 Power Gem rock type 80 100 special move
70 Stealth Rock rock type --- --- status move
77 Moonblast fairy type 95 100 special move
84 Stone Edge rock type 100 80 physical move

Machine

- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Hyper Beam normal type 150 90 special move
- Psychic psychic type 90 100 special move
- Light Screen psychic type --- --- status move
- Reflect psychic type --- --- status move
- Metronome normal type --- --- status move
- Swift normal type 60 --- special move
- Amnesia psychic type --- --- status move
- Rest psychic type --- --- status move
- Rock Slide rock type 75 90 physical move
- Substitute normal type --- --- status move
- Protect normal type --- --- status move
- Spikes ground type --- --- status move
- Sandstorm rock type --- --- status move
- Endure normal type --- --- status move
- Charm fairy type --- 100 status move
- Sleep Talk normal type --- --- status move
- Baton Pass normal type --- --- status move
- Encore normal type --- 100 status move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Psych Up normal type --- --- status move
- Facade normal type 70 100 physical move
- Helping Hand normal type --- --- status move
- Endeavor normal type --- 100 physical move
- Skill Swap psychic type --- --- status move
- Fake Tears dark type --- 100 status move
- Rock Tomb rock type 60 95 physical move
- Sand Tomb ground type 35 85 physical move
- Iron Defense steel type --- --- status move
- Calm Mind psychic type --- --- status move
- Gravity psychic type --- --- status move
- Gyro Ball steel type --- 100 physical move
- Power Gem rock type 80 100 special move
- Earth Power ground type 90 100 special move
- Giga Impact normal type 150 90 physical move
- Flash Cannon steel type 80 100 special move
- Trick Room psychic type --- --- status move
- Stone Edge rock type 100 80 physical move
- Stealth Rock rock type --- --- status move
- Psyshock psychic type 80 100 special move
- Smack Down rock type 50 100 physical move
- Stored Power psychic type 20 100 special move
- Bulldoze ground type 60 100 physical move
- Draining Kiss fairy type 50 100 special move
- Play Rough fairy type 90 90 physical move
- Dazzling Gleam fairy type 80 100 special move
- Body Press fighting type 80 100 physical move
- Meteor Beam rock type 120 90 special move
- Misty Explosion fairy type 100 100 special move
- Scorching Sands ground type 70 100 special move
- Tera Blast normal type 80 100 special move
- Snowscape ice type --- --- status move

Pokédex Entries

2 entries
X / Omega Ruby

A sudden transformation of Carbink, its pink, glimmering body is said to be the loveliest sight in the whole world.

Y / Alpha Sapphire

It can instantly create many diamonds by compressing the carbon in the air between its hands.

Additional Images

PokeAPI sprites

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Diancie Biology and Behavior

Diancie is an extraordinarily rare spontaneous mutation of Carbink, although the exact cause of that transformation is unknown. It can compress carbon molecules in the surrounding air between its hands and instantly create diamonds, which it uses for defense, attacks, or ornamentation. Groups of Carbink often gather around Diancie and may treat it like a princess or ruler, while stories describe Diancie protecting companions and living in underground jewel kingdoms. Its body is unusually symmetrical and reflects light with striking brilliance, contributing to its reputation as one of the world's most beautiful Pokemon.

Diancie Biological Data

National Pokédex
#719
Species
Jewel Pokémon
Height
2' 4" (0.7 m)
Weight
19.4 lbs (8.8 kg)
Habitat
Currently Unknown
Color
Pink
Body Style
Arms
Gender
Genderless

Misc

Catch Rate: 3

Base Experience: 270 Exp

Hatch Counter: 25

Diancie Size Comparison: BETA

Diancie is listed at 2' 4" (0.7 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
diancie
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.