Lampent is a Ghost/Fire-type Pokémon introduced in Generation V and a middle stage of its evolution line, with a base stat total of 370.

Lampent

Lampent

Abilities

Flash Fire

Powers up if hit by fire.

Flame Body

Burns the foe on contact.

Infiltrator

Passes through the foe’s barrier and strikes.

Hidden Ability

Base Stats

Total: 370
EV Yield: 2 Sp. Atk
HP: 60
Attack: 40
Defense: 60
Sp. Atk: 95
Sp. Def: 60
Speed: 55

Lampent's Weaknesses and Resistances

Evolution Chain

Litwick evolves into Lampent at level 41, and Lampent evolves into Chandelure with a Dusk Stone.

Lampent Playthrough, Competitive, and Nuzlocke Usage

Using Lampent in a Playthrough

Litwick evolves into Lampent at level 41, and Lampent evolves into Chandelure with a Dusk Stone. Standard Chandelure is a Ghost/Fire special attacker with enormous base 145 Special Attack, solid 90 Defense and Special Defense, and base 80 Speed. Shadow Ball and Flamethrower or Fire Blast provide devastating dual STAB, while Energy Ball, Psychic, Will-O-Wisp, Trick, Calm Mind, Pain Split, and Trick Room give it both coverage and utility. Flash Fire provides a Fire immunity and boosts Fire attacks after absorbing one, Flame Body can burn contact attackers, and from Generation VI onward the Hidden Ability Infiltrator lets Chandelure ignore Substitute and several screen effects. In Generation V the line was coded with Shadow Tag as its Hidden Ability, but that ability was never legitimately obtainable and should not be treated as part of a normal BW playthrough. Mega Chandelure remains Ghost/Fire and rises to base 175 Special Attack, 110 Defense, 110 Special Defense, and 90 Speed; current ability-enabled data gives the Mega Infiltrator. Timid is excellent for standard revenge-killing or Mega sets, while Modest maximizes one of the highest Special Attack stats available.

Lampent in Competitive Pokémon

Chandelure had a small but legitimate BW OU niche and a much stronger BW UU presence. Base 145 Special Attack, Ghost/Fire STAB, Flash Fire, and access to Choice Scarf, Choice Specs, Trick, and coverage make it an exceptionally powerful wallbreaker and revenge killer, while Ghost typing also historically allowed it to block Rapid Spin. A crucial historical distinction is that Shadow Tag Chandelure was never legal in Generation V standard play despite being coded as its Hidden Ability; from Generation VI onward that Hidden Ability was replaced by Infiltrator. Chandelure remained a strong UU-level attacker in later generations, with Infiltrator offering the ability to ignore Substitute and screens while Flash Fire supplied an extra immunity and potential Fire boost. Mega Chandelure is much newer and should be evaluated separately: current data gives it 175 Special Attack, 110/110 defenses, 90 Speed, and Infiltrator, making it an extraordinary special wallbreaker without yet giving it a long historical tier résumé comparable to the base form.

Lampent in Nuzlockes

Chandelure is extremely powerful in Nuzlockes because base 145 Special Attack can end favorable matchups before the opponent has time to accumulate damage, while Ghost typing provides complete Normal and Fighting immunities. Flash Fire can add a third immunity and create a strong Fire boost, making planned switches especially rewarding. The family is not bulky enough to take repeated neutral hits comfortably because base HP is only 60, and Water, Ground, Rock, Ghost, and Dark attacks are all super effective. Flamethrower is generally safer than Fire Blast when the extra power is unnecessary, and Memento should normally be avoided under permadeath rules because it deliberately faints the user. Mega Chandelure improves both defenses to 110 and Speed to 90 while raising Special Attack to 175, giving it a much larger safety margin, but it retains the same five type weaknesses.

Learnsets

60 moves · Scarlet Violet

Level Up

1 Ember fire type 40 100 special move
1 Minimize normal type --- --- status move
1 Smog poison type 30 70 special move
1 Astonish ghost type 30 100 physical move
12 Confuse Ray ghost type --- 100 status move
16 Hex ghost type 65 100 special move
20 Will-O-Wisp fire type --- 85 status move
24 Fire Spin fire type 35 85 special move
28 Night Shade ghost type --- 100 special move
32 Curse ghost type --- --- status move
36 Shadow Ball ghost type 80 100 special move
40 Inferno fire type 100 50 special move
46 Imprison psychic type --- --- status move
52 Pain Split normal type --- --- status move
58 Overheat fire type 130 90 special move
64 Memento dark type --- 100 status move

Machine

- Flamethrower fire type 90 100 special move
- Solar Beam grass type 120 100 special move
- Fire Spin fire type 35 85 special move
- Psychic psychic type 90 100 special move
- Night Shade ghost type --- 100 special move
- Confuse Ray ghost type --- 100 status move
- Haze ice type --- --- status move
- Fire Blast fire type 110 85 special move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Curse ghost type --- --- status move
- Spite ghost type --- 100 status move
- Protect normal type --- --- status move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Pain Split normal type --- --- status move
- Sunny Day fire type --- --- status move
- Psych Up normal type --- --- status move
- Shadow Ball ghost type 80 100 special move
- Heat Wave fire type 95 90 special move
- Will-O-Wisp fire type --- 85 status move
- Facade normal type 70 100 physical move
- Taunt dark type --- 100 status move
- Trick psychic type --- 100 status move
- Imprison psychic type --- --- status move
- Overheat fire type 130 90 special move
- Calm Mind psychic type --- --- status move
- Flare Blitz fire type 120 100 physical move
- Dark Pulse dark type 80 100 special move
- Energy Ball grass type 90 100 special move
- Trick Room psychic type --- --- status move
- Flame Charge fire type 50 100 physical move
- Hex ghost type 65 100 special move
- Skitter Smack bug type 70 90 physical move
- Burning Jealousy fire type 70 100 special move
- Lash Out dark type 75 100 physical move
- Poltergeist ghost type 110 90 physical move
- Tera Blast normal type 80 100 special move
- Temper Flare fire type 75 100 physical move

Egg

- Haze ice type --- --- status move
- Acid Armor poison type --- --- status move
- Power Split psychic type --- --- status move
- Clear Smog poison type 50 --- special move

Pokédex Entries

5 entries
Black

This ominous Pokémon is feared. Through cities it wanders, searching for the spirits of the fallen.

White / Y / Alpha Sapphire

It arrives near the moment of death and steals spirit from the body.

Black 2 / White 2 / X / Omega Ruby

The spirits it absorbs fuel its baleful fire. It hangs around hospitals waiting for people to pass on.

Sword

This Pokémon appears just before someone passes away, so it’s feared as an emissary of death.

Shield

It lurks in cities, pretending to be a lamp. Once it finds someone whose death is near, it will trail quietly after them.

Where To Find Lampent

1 locations
Friend Safari · KalosWalking · version details vary

Friend Safari (Ghost)

X max 33%
Walking · Lv. 30 · 33% · Friend Safari Slot 1
Y max 33%
Walking · Lv. 30 · 33% · Friend Safari Slot 1

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Lampent Biology and Behavior

Lampent can sense when a person is close to death and follows the victim until it can steal the departing spirit. It normally inhabits deep forests but also wanders quietly through cities and is infamous for lingering around hospitals. In urban areas it may pretend to be an ordinary lamp while waiting for a death. The stolen spirits are used as fuel for the flame inside its glass-like head, giving Lampent its reputation as an emissary of death.

Lampent Biological Data

National Pokédex
#608
Species
Lamp Pokémon
Height
2' 0" (0.6 m)
Weight
28.7 lbs (13.0 kg)
Habitat
Currently Unknown
Color
Black
Body Style
Arms
Gender
50% female / 50% male

Misc

Catch Rate: 90

Base Experience: 130 Exp

Hatch Counter: 20

Lampent Size Comparison: BETA

Lampent is listed at 2' 0" (0.6 m); this chart uses a pose-adjusted visual scale.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
lampent
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Lampent currently uses a pose-adjusted visual scale.