Overqwil is a Dark/Poison-type Pokémon introduced in Generation VIII and a final stage of its evolution line, with a base stat total of 510.

Overqwil

Overqwil

Abilities

Poison Point

Poisons foe on contact.

Swift Swim

Raises SPEED in rain.

Intimidate

Lowers the foe’s ATTACK.

Hidden Ability

Base Stats

Total: 510
EV Yield: 2 Attack
HP: 85
Attack: 115
Defense: 95
Sp. Atk: 65
Sp. Def: 65
Speed: 85

Overqwil's Weaknesses and Resistances

Evolution Chain

Qwilfish evolves into Overqwil by using barb Barrage in Strong Style 20 times.

Overqwil Playthrough, Competitive, and Nuzlocke Usage

Using Overqwil in a Playthrough

The Qwilfish family is split between the original Johtonian form, which does not evolve, and Hisuian Qwilfish, which can evolve into Overqwil. Johtonian Qwilfish is Water/Poison with respectable base 95 Attack, good physical Defense and Speed, useful resistances, and access to tools such as Waterfall or Liquidation, Poison Jab, Aqua Jet, Spikes, Toxic Spikes, Haze, and Thunder Wave depending on generation; Intimidate is especially useful when the Hidden Ability is available. Its older-generation performance is less clean because Water attacks were special before Generation IV and therefore did not use Qwilfish's stronger Attack, while the physical/special split made its physical Water offense much more natural. Hisuian Qwilfish instead becomes Dark/Poison and evolves into Overqwil through game-specific conditions involving Barb Barrage; Overqwil reaches base 115 Attack with much better overall physical bulk while Dark/Poison typing leaves Ground as its only ordinary weakness and grants a Psychic immunity. Overqwil can therefore function as a strong physical attacker, Intimidate-based utility Pokemon, hazard setter, or Swift Swim rain attacker, making the Hisuian branch far more powerful as a conventional story team member.

Overqwil in Competitive Pokémon

Johtonian Qwilfish has maintained a legitimate lower-tier competitive niche since Generation II through the combination of Spikes, respectable Speed, useful defensive typing, and later Intimidate. In GSC UU it was considered the tier's premier Spikes setter while also offering fast Haze, and later generations expanded its hazard role with Toxic Spikes and gave it stronger physical defensive utility through Intimidate. Its Water/Poison typing lets it check several Fire-, Fighting-, Water-, Ice-, and Fairy-type attackers, but poor Special Defense, Ground and Psychic weaknesses, and a lack of reliable recovery make it relatively easy to wear down. Overqwil adds a more powerful modern branch: Dark/Poison typing has only a Ground weakness, base 115 Attack provides real offensive pressure, and Intimidate, Spikes, Toxic Spikes, Haze, Taunt, Swords Dance, and Barb Barrage allow both defensive and offensive sets. Swift Swim also gives Overqwil a genuine rain-sweeper niche, and it has even appeared as an offensive option on modern OU rain teams despite remaining a more specialized choice overall.

Overqwil in Nuzlockes

Johtonian Qwilfish can be a useful Nuzlocke encounter because Water/Poison typing provides numerous resistances, respectable physical bulk, and good enough Speed to avoid taking unnecessary hits against many slower opponents. Intimidate is particularly valuable if legitimately available because lowering physical Attack on entry creates safer matchups, while Haze can provide an emergency answer to setup opponents and Aqua Jet can finish weakened targets with priority. Its low Special Defense remains the major danger, and powerful Electric, Ground, or Psychic attacks can overwhelm it much more quickly than its physical bulk suggests. Hisuian Qwilfish and Overqwil are even more defensively appealing: Dark/Poison typing leaves Overqwil with only a Ground weakness under ordinary conditions and gives it a complete Psychic immunity, while its 85 HP and 95 Defense pair especially well with Intimidate. The line still lacks dependable recovery and therefore accumulates chip damage over long routes, but Overqwil offers an unusually forgiving combination of few weaknesses, good Attack, and physical durability.

Learnsets

64 moves · Scarlet Violet

Level Up

1 Tackle normal type 40 100 physical move
1 Poison Sting poison type 15 100 physical move
4 Harden normal type --- --- status move
8 Bite dark type 60 100 physical move
12 Fell Stinger bug type 50 100 physical move
16 Minimize normal type --- --- status move
20 Spikes ground type --- --- status move
24 Brine water type 65 100 special move
28 Barb Barrage poison type 60 100 physical move
32 Pin Missile bug type 25 95 physical move
36 Toxic Spikes poison type --- --- status move
40 Stockpile normal type --- --- status move
40 Spit Up normal type --- 100 special move
44 Toxic poison type --- 90 status move
48 Crunch dark type 80 100 physical move
52 Acupressure normal type --- --- status move
56 Destiny Bond ghost type --- --- status move

Machine

- Swords Dance normal type --- --- status move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Hydro Pump water type 110 80 special move
- Surf water type 90 100 special move
- Ice Beam ice type 90 100 special move
- Blizzard ice type 110 70 special move
- Hyper Beam normal type 150 90 special move
- Toxic poison type --- 90 status move
- Agility psychic type --- --- status move
- Haze ice type --- --- status move
- Waterfall water type 80 100 physical move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Curse ghost type --- --- status move
- Reversal fighting type --- 100 physical move
- Spite ghost type --- 100 status move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Sludge Bomb poison type 90 100 special move
- Spikes ground type --- --- status move
- Icy Wind ice type 55 95 special move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Pain Split normal type --- --- status move
- Rain Dance water type --- --- status move
- Crunch dark type 80 100 physical move
- Shadow Ball ghost type 80 100 special move
- Facade normal type 70 100 physical move
- Taunt dark type --- 100 status move
- Mud Shot ground type 55 95 special move
- Poison Tail poison type 50 100 physical move
- Gyro Ball steel type --- 100 physical move
- Toxic Spikes poison type --- --- status move
- Poison Jab poison type 80 100 physical move
- Dark Pulse dark type 80 100 special move
- Giga Impact normal type 150 90 physical move
- Gunk Shot poison type 120 80 physical move
- Venoshock poison type 65 100 special move
- Sludge Wave poison type 95 100 special move
- Throat Chop dark type 80 100 physical move
- Smart Strike steel type 70 --- physical move
- Liquidation water type 85 100 physical move
- Scale Shot dragon type 25 90 physical move
- Lash Out dark type 75 100 physical move
- Tera Blast normal type 80 100 special move
- Chilling Water water type 50 100 special move

Pokédex Entries

1 entries
Legends Arceus

Its lancelike spikes and savage temperament have earned it the nickname ”sea fiend.” It slurps up poison to nourish itself.

Additional Images

PokeAPI sprites

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Overqwil Biology and Behavior

Overqwil is an aggressively territorial marine predator whose enormous barbed spines and violent temperament have earned it the nickname 'sea fiend.' It feeds on poison itself, continuing the toxin-accumulating biology of Hisuian Qwilfish while developing much larger and more dangerous spines. Those spines react automatically to movement even while Overqwil is asleep, stabbing at anything that approaches without requiring the Pokemon to wake or consciously aim. The barbs can lodge so firmly in a victim that removing them is extremely difficult after they puncture flesh. Its combination of reflexive defenses, short temper, and poisonous diet makes Overqwil far more overtly dangerous than the already hazardous Qwilfish from which it evolves.

Overqwil Biological Data

National Pokédex
#904
Species
Pin Cluster Pokémon
Height
8' 2" (2.5 m)
Weight
133.4 lbs (60.5 kg)
Habitat
Currently Unknown
Color
Black
Body Style
Fish
Gender
50% female / 50% male

Misc

Catch Rate: 135

Base Experience: 179 Exp

Hatch Counter: 20

Overqwil Size Comparison: BETA

Overqwil is listed at 8' 2" (2.5 m) and shown in an in-chart visual comparison.

9 ft8 ft7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
overqwil
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.