Sneasler is a Fighting/Poison-type Pokémon introduced in Generation VIII and a final stage of its evolution line, with a base stat total of 510.

Sneasler

Sneasler

Abilities

Pressure

Raises foe’s PP usage.

Unburden

Raises Speed if a held item is used.

Poison Touch

May poison targets when a Pokémon makes contact.

Hidden Ability

Base Stats

Total: 510
EV Yield: 2 Attack
HP: 80
Attack: 130
Defense: 60
Sp. Atk: 40
Sp. Def: 80
Speed: 120

Sneasler's Weaknesses and Resistances

Evolution Chain

Sneasel can evolve into Weavile by leveling up holding Razor Claw during the night or Sneasler by leveling up holding Razor Claw during the day.

#0215 Sneasel Sneasel dark typeice type
Lvl. upholdingRazor Clawduring the night
#0461 Weavile Weavile dark typeice type
Lvl. upholdingRazor Clawduring the day
#0903 Sneasler Sneasler fighting typepoison type

Sneasler Playthrough, Competitive, and Nuzlocke Usage

Using Sneasler in a Playthrough

The Sneasel family contains two very different evolutionary branches: Johtonian Sneasel is Dark/Ice and evolves into Weavile, while Hisuian Sneasel is Fighting/Poison and evolves into Sneasler. Original Sneasel is awkward in Generations II and III because both Dark and Ice attacks are special by type and therefore rely on its terrible base 35 Special Attack instead of its strong Attack; the Generation IV physical/special split and the introduction of Weavile completely transform the line into a natural physical attacker. Weavile combines base 120 Attack with base 125 Speed, strong physical Dark and Ice moves, Knock Off utility, and Ice Shard priority, but it is very fragile and carries a quadruple Fighting weakness; evolution traditionally requires leveling Sneasel at night while it holds a Razor Claw. Hisuian Sneasel instead evolves with the Razor Claw during the day into Sneasler, whose base 130 Attack and 120 Speed pair with Fighting/Poison STAB and the signature Dire Claw. Both branches reward attacking first rather than taking hits, but Weavile emphasizes Dark/Ice coverage and priority while Sneasler offers Fighting power, Poison pressure, and abilities such as Unburden.

Sneasler in Competitive Pokémon

Weavile became one of the series' most successful fast physical attackers once the Generation IV split allowed Dark and Ice moves to use its base 120 Attack. Its base 125 Speed, Knock Off, strong Ice STAB, Ice Shard priority, and—in older formats—Pursuit allowed it to threaten or trap numerous Psychic-, Ghost-, Dragon-, and Ground-type staples; by Generation VIII it was a major OU threat built around Knock Off and Triple Axel. Sneasler created an even more explosive modern branch with base 130 Attack, base 120 Speed, Swords Dance, Fighting/Poison STAB, and Unburden, which can double its already excellent Speed after its held item is consumed or lost. Dire Claw adds an unusually disruptive dimension by potentially inflicting sleep, paralysis, or poison, and Sneasler's overall package has been powerful enough for Smogon's Generation IX singles formats to place it in Ubers. Both evolutions are held back by poor physical bulk and exploitable defensive weaknesses, but their Speed and offensive pressure have made the family far more competitively important than Generation II Sneasel originally suggested.

Sneasler in Nuzlockes

The Sneasel family is powerful but unforgiving in a Nuzlocke because every branch relies heavily on Speed to avoid taking attacks in the first place. Johtonian Sneasel and Weavile have a Psychic immunity and useful Dark and Ice resistances, but their long weakness list includes a quadruple Fighting weakness, making unexpected coverage especially dangerous. Hisuian Sneasel and Sneasler instead resist Fighting, Grass, Poison, Rock, Dark, and Bug, but carry a quadruple Psychic weakness along with Ground and Flying weaknesses. Priority such as Ice Shard, excellent natural Speed, and strong physical attacks can make both final evolutions outstanding finishers, while Sneasler's Dire Claw can occasionally disable dangerous foes—but relying on a random status result is unsafe as a primary Nuzlocke plan. Evolution-item availability also matters because the Razor Claw and time-of-day requirement can delay the point at which either form reaches its full potential.

Learnsets

72 moves · Scarlet Violet

Level Up

- Dire Claw poison type 80 100 physical move
1 Scratch normal type 40 100 physical move
1 Leer normal type --- 100 status move
1 Rock Smash fighting type 40 100 physical move
1 Fling dark type --- 100 physical move
6 Taunt dark type --- 100 status move
12 Quick Attack normal type 40 100 physical move
18 Metal Claw steel type 50 95 physical move
24 Poison Jab poison type 80 100 physical move
30 Brick Break fighting type 75 100 physical move
36 Hone Claws dark type --- --- status move
42 Slash normal type 70 100 physical move
48 Agility psychic type --- --- status move
54 Screech normal type --- 85 status move
60 Close Combat fighting type 120 100 physical move

Machine

- Fire Punch fire type 75 100 physical move
- Swords Dance normal type --- --- status move
- Take Down normal type 90 85 physical move
- Hyper Beam normal type 150 90 special move
- Low Kick fighting type --- 100 physical move
- Dig ground type 80 100 physical move
- Toxic poison type --- 90 status move
- Agility psychic type --- --- status move
- Swift normal type 60 --- special move
- Rest psychic type --- --- status move
- Rock Slide rock type 75 90 physical move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Reversal fighting type --- 100 physical move
- Spite ghost type --- 100 status move
- Protect normal type --- --- status move
- Sludge Bomb poison type 90 100 special move
- Endure normal type --- --- status move
- False Swipe normal type 40 100 physical move
- Sleep Talk normal type --- --- status move
- Metal Claw steel type 50 95 physical move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Shadow Ball ghost type 80 100 special move
- Facade normal type 70 100 physical move
- Focus Punch fighting type 150 100 physical move
- Taunt dark type --- 100 status move
- Brick Break fighting type 75 100 physical move
- Rock Tomb rock type 60 95 physical move
- Aerial Ace flying type 60 --- physical move
- Bulk Up fighting type --- --- status move
- Poison Tail poison type 50 100 physical move
- Calm Mind psychic type --- --- status move
- U-turn bug type 70 100 physical move
- Close Combat fighting type 120 100 physical move
- Fling dark type --- 100 physical move
- Toxic Spikes poison type --- --- status move
- Poison Jab poison type 80 100 physical move
- X-Scissor bug type 80 100 physical move
- Vacuum Wave fighting type 40 100 special move
- Focus Blast fighting type 120 70 special move
- Giga Impact normal type 150 90 physical move
- Nasty Plot dark type --- --- status move
- Shadow Claw ghost type 70 100 physical move
- Gunk Shot poison type 120 80 physical move
- Grass Knot grass type --- 100 special move
- Venoshock poison type 65 100 special move
- Sludge Wave poison type 95 100 special move
- Low Sweep fighting type 65 100 physical move
- Acid Spray poison type 40 100 special move
- Acrobatics flying type 55 100 physical move
- Throat Chop dark type 80 100 physical move
- Lash Out dark type 75 100 physical move
- Coaching fighting type --- --- status move
- Tera Blast normal type 80 100 special move
- Trailblaze grass type 50 100 physical move
- Upper Hand fighting type 65 100 physical move

Pokédex Entries

1 entries
Legends Arceus

Because of Sneasler's virulent poison and daunting physical prowess, no other species could hope to best it on the frozen highlands. Preferring solitude, this species does not form packs.

Additional Images

PokeAPI sprites

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Sneasler Biology and Behavior

Sneasler is a solitary apex predator of Hisui's frozen highlands, combining extraordinary climbing ability with long poisonous claws and far greater physical strength than its lanky build suggests. Its venom and direct power are described as so formidable that no other Pokemon in its natural habitat could defeat it, allowing Sneasler to dominate the cliffside ecosystem without relying on the coordinated packs used by Weavile. The claws let it scale sheer walls and mountains with ease while also serving as the source of its signature Dire Claw attack. Although ordinary Sneasler prefer solitude, a special individual revered in Hisui descended from one of the ancient Pokemon blessed by Arceus and willingly assisted humans as a Ride Pokemon.

Sneasler Biological Data

National Pokédex
#903
Species
Free Climb Pokémon
Height
4' 3" (1.3 m)
Weight
94.8 lbs (43.0 kg)
Habitat
Currently Unknown
Color
Gray
Body Style
Upright
Gender
50% female / 50% male

Misc

Catch Rate: 135

Base Experience: 102 Exp

Hatch Counter: 20

Sneasler Size Comparison: BETA

Sneasler is listed at 4' 3" (1.3 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
sneasler
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.