Sneasler is a Fighting/Poison-type Pokémon introduced in Generation VIII and a final stage of its evolution line, with a base stat total of 510.
Sneasler
Abilities
Raises foe’s PP usage.
Raises Speed if a held item is used.
May poison targets when a Pokémon makes contact.
Hidden AbilityBase Stats
Sneasler's Weaknesses and Resistances
Evolution Chain
Sneasel can evolve into Weavile by leveling up holding Razor Claw during the night or Sneasler by leveling up holding Razor Claw during the day.
Sneasler 
Sneasler Playthrough, Competitive, and Nuzlocke Usage
Using Sneasler in a Playthrough
The Sneasel family contains two very different evolutionary branches: Johtonian Sneasel is Dark/Ice and evolves into Weavile, while Hisuian Sneasel is Fighting/Poison and evolves into Sneasler. Original Sneasel is awkward in Generations II and III because both Dark and Ice attacks are special by type and therefore rely on its terrible base 35 Special Attack instead of its strong Attack; the Generation IV physical/special split and the introduction of Weavile completely transform the line into a natural physical attacker. Weavile combines base 120 Attack with base 125 Speed, strong physical Dark and Ice moves, Knock Off utility, and Ice Shard priority, but it is very fragile and carries a quadruple Fighting weakness; evolution traditionally requires leveling Sneasel at night while it holds a Razor Claw. Hisuian Sneasel instead evolves with the Razor Claw during the day into Sneasler, whose base 130 Attack and 120 Speed pair with Fighting/Poison STAB and the signature Dire Claw. Both branches reward attacking first rather than taking hits, but Weavile emphasizes Dark/Ice coverage and priority while Sneasler offers Fighting power, Poison pressure, and abilities such as Unburden.
Sneasler in Competitive Pokémon
Weavile became one of the series' most successful fast physical attackers once the Generation IV split allowed Dark and Ice moves to use its base 120 Attack. Its base 125 Speed, Knock Off, strong Ice STAB, Ice Shard priority, and—in older formats—Pursuit allowed it to threaten or trap numerous Psychic-, Ghost-, Dragon-, and Ground-type staples; by Generation VIII it was a major OU threat built around Knock Off and Triple Axel. Sneasler created an even more explosive modern branch with base 130 Attack, base 120 Speed, Swords Dance, Fighting/Poison STAB, and Unburden, which can double its already excellent Speed after its held item is consumed or lost. Dire Claw adds an unusually disruptive dimension by potentially inflicting sleep, paralysis, or poison, and Sneasler's overall package has been powerful enough for Smogon's Generation IX singles formats to place it in Ubers. Both evolutions are held back by poor physical bulk and exploitable defensive weaknesses, but their Speed and offensive pressure have made the family far more competitively important than Generation II Sneasel originally suggested.
Sneasler in Nuzlockes
The Sneasel family is powerful but unforgiving in a Nuzlocke because every branch relies heavily on Speed to avoid taking attacks in the first place. Johtonian Sneasel and Weavile have a Psychic immunity and useful Dark and Ice resistances, but their long weakness list includes a quadruple Fighting weakness, making unexpected coverage especially dangerous. Hisuian Sneasel and Sneasler instead resist Fighting, Grass, Poison, Rock, Dark, and Bug, but carry a quadruple Psychic weakness along with Ground and Flying weaknesses. Priority such as Ice Shard, excellent natural Speed, and strong physical attacks can make both final evolutions outstanding finishers, while Sneasler's Dire Claw can occasionally disable dangerous foes—but relying on a random status result is unsafe as a primary Nuzlocke plan. Evolution-item availability also matters because the Razor Claw and time-of-day requirement can delay the point at which either form reaches its full potential.
Learnsets
72 moves · Scarlet Violet
Level Up
Machine
Pokédex Entries
1 entries
Because of Sneasler's virulent poison and daunting physical prowess, no other species could hope to best it on the frozen highlands. Preferring solitude, this species does not form packs.
Additional Images
PokeAPI sprites
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Sneasler Biology and Behavior
Sneasler is a solitary apex predator of Hisui's frozen highlands, combining extraordinary climbing ability with long poisonous claws and far greater physical strength than its lanky build suggests. Its venom and direct power are described as so formidable that no other Pokemon in its natural habitat could defeat it, allowing Sneasler to dominate the cliffside ecosystem without relying on the coordinated packs used by Weavile. The claws let it scale sheer walls and mountains with ease while also serving as the source of its signature Dire Claw attack. Although ordinary Sneasler prefer solitude, a special individual revered in Hisui descended from one of the ancient Pokemon blessed by Arceus and willingly assisted humans as a Ride Pokemon.
Sneasler Biological Data
- National Pokédex
- #903
- Species
- Free Climb Pokémon
- Height
- 4' 3" (1.3 m)
- Weight
- 94.8 lbs (43.0 kg)
- Habitat
- Currently Unknown
- Color
- Gray
- Body Style
- Upright
- Gender
- 50% female / 50% male
Misc
Catch Rate: 135
Base Experience: 102 Exp
Hatch Counter: 20
Sneasler Size Comparison: BETA
Sneasler is listed at 4' 3" (1.3 m) and shown in an in-chart visual comparison.

How is visual size determined?
Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.
For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.
The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.












