Wyrdeer is a Normal/Psychic-type Pokémon introduced in Generation VIII and a final stage of its evolution line, with a base stat total of 525.

Wyrdeer

Wyrdeer

Abilities

Intimidate

Lowers the foe’s ATTACK.

Frisk

The Pokémon can check the foe’s held item.

Sap Sipper

Boosts Attack when hit by a Grass-type move.

Hidden Ability

Base Stats

Total: 525
EV Yield: 1 Attack, 1 Sp. Atk
HP: 103
Attack: 105
Defense: 72
Sp. Atk: 105
Sp. Def: 75
Speed: 65

Wyrdeer's Weaknesses and Resistances

Weak To

Resists

Immune To

Evolution Chain

Stantler evolves into Wyrdeer by using psyshield Bash in Agile Style 20 times.

Wyrdeer Playthrough, Competitive, and Nuzlocke Usage

Using Wyrdeer in a Playthrough

Stantler is a flexible Normal-type with balanced mixed offenses, respectable Speed, broad coverage, and useful support options, but for most generations it lacked the raw specialization that allows stronger Pokemon to dominate a playthrough. Pure Normal typing gives it a Ghost immunity and only a Fighting weakness, while Intimidate from Generation III onward can make physical matchups considerably safer and Sap Sipper can provide a Grass immunity when the Hidden Ability is available. Pokemon Legends: Arceus introduces Wyrdeer, a Normal/Psychic evolution obtained after Stantler repeatedly uses Psyshield Bash in Agile Style, transforming the family into a bulkier mixed attacker with base 103 HP and 105 in both Attack and Special Attack. Wyrdeer's Psychic typing adds useful Psychic STAB and leaves it with only Bug and Dark weaknesses under ordinary conditions, while Intimidate, Calm Mind, coverage, and Psyshield Bash allow it to fill offensive or support roles. Its lower base 65 Speed means Wyrdeer is less suited to simply outrunning opponents than Stantler, but the added bulk and offensive power make it a much more substantial final-stage Pokemon.

Wyrdeer in Competitive Pokémon

Stantler historically occupied low competitive tiers as an adaptable but statistically unexceptional Normal-type, using combinations of Intimidate, Return or Double-Edge, Earthquake, Hypnosis, screens, Calm Mind, and broad coverage to surprise specific opponents. Its greatest problem was role competition: many other Normal-types were stronger, faster, bulkier, or possessed more specialized abilities, leaving Stantler without a uniquely compelling high-level niche. Wyrdeer improves the family's raw stats considerably and adds Normal/Psychic typing, Intimidate, Sap Sipper, Trick Room, Calm Mind, and mixed attacking potential, but its base 65 Speed and merely moderate defenses outside its large HP pool have generally kept it in lower modern tiers. In doubles, Intimidate and Trick Room-style support can give Wyrdeer additional utility, while Sap Sipper can create a surprise immunity to Grass attacks. The evolution therefore makes the family substantially more capable without turning it into a dominant competitive threat.

Wyrdeer in Nuzlockes

Stantler can be a useful Nuzlocke encounter because Normal typing provides a Ghost immunity, only one ordinary weakness, and enough Speed and offensive flexibility to contribute without extensive setup. Intimidate is particularly valuable when available because it reduces physical damage immediately on entry and can turn otherwise risky switches into manageable ones. In Legends: Arceus, Wyrdeer provides a major increase in HP and offensive power while Normal/Psychic typing leaves only Bug and Dark weaknesses, giving the line a compact and easy-to-plan defensive profile. The main caution is that Wyrdeer becomes slower and still lacks exceptional raw defenses, so strong physical or special attacks can wear it down despite the impressive HP stat. Both stages reward planned use of Intimidate, immunities, and broad coverage rather than reckless neutral trading.

Learnsets

72 moves · Scarlet Violet

Level Up

- Psyshield Bash psychic type 70 90 physical move
1 Tackle normal type 40 100 physical move
3 Leer normal type --- 100 status move
7 Astonish ghost type 30 100 physical move
10 Hypnosis psychic type --- 60 status move
13 Stomp normal type 65 100 physical move
16 Sand Attack ground type --- 100 status move
21 Take Down normal type 90 85 physical move
23 Confuse Ray ghost type --- 100 status move
27 Calm Mind psychic type --- --- status move
32 Role Play psychic type --- --- status move
37 Zen Headbutt psychic type 80 90 physical move
49 Imprison psychic type --- --- status move
55 Double-Edge normal type 120 100 physical move
62 Megahorn bug type 120 85 physical move

Machine

- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Roar normal type --- --- status move
- Psybeam psychic type 65 100 special move
- Hyper Beam normal type 150 90 special move
- Solar Beam grass type 120 100 special move
- Thunderbolt electric type 90 100 special move
- Thunder Wave electric type --- 90 status move
- Thunder electric type 110 70 special move
- Earthquake ground type 100 100 physical move
- Dig ground type 80 100 physical move
- Psychic psychic type 90 100 special move
- Agility psychic type --- --- status move
- Confuse Ray ghost type --- 100 status move
- Light Screen psychic type --- --- status move
- Reflect psychic type --- --- status move
- Swift normal type 60 --- special move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Curse ghost type --- --- status move
- Spite ghost type --- 100 status move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Psych Up normal type --- --- status move
- Shadow Ball ghost type 80 100 special move
- Future Sight psychic type 120 100 special move
- Uproar normal type 90 100 special move
- Facade normal type 70 100 physical move
- Helping Hand normal type --- --- status move
- Trick psychic type --- 100 status move
- Skill Swap psychic type --- --- status move
- Imprison psychic type --- --- status move
- Calm Mind psychic type --- --- status move
- Gravity psychic type --- --- status move
- Energy Ball grass type 90 100 special move
- Earth Power ground type 90 100 special move
- Giga Impact normal type 150 90 physical move
- Zen Headbutt psychic type 80 90 physical move
- Trick Room psychic type --- --- status move
- Charge Beam electric type 50 90 special move
- Psyshock psychic type 80 100 special move
- Stored Power psychic type 20 100 special move
- Bulldoze ground type 60 100 physical move
- Wild Charge electric type 90 100 physical move
- High Horsepower ground type 95 95 physical move
- Throat Chop dark type 80 100 physical move
- Lunge bug type 80 100 physical move
- Expanding Force psychic type 80 100 special move
- Tera Blast normal type 80 100 special move
- Trailblaze grass type 50 100 physical move
- Psychic Noise psychic type 75 100 special move

Pokédex Entries

1 entries
Legends Arceus

The black orbs shine with an uncanny light when the Pokémon is erecting invisible barriers. The fur shed from its beard retains heat well and is a highly useful material for winter clothing.

Additional Images

PokeAPI sprites

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Wyrdeer Biology and Behavior

Wyrdeer is a cold-adapted evolution of Stantler covered in thick insulating fur that was highly valued by the people of ancient Hisui for making warm clothing. The black orbs on its enlarged golden antlers generate extremely powerful psychic energy, allowing Wyrdeer to create invisible barriers and even distort space. It uses those antlers not only in battle but to guide entire herds of Stantler, sensing safe routes through difficult terrain while its strong legs carry it across snow, hills, and other obstacles. The species was deeply respected by Hisuian people, and one special Wyrdeer descended from a Pokemon blessed by Arceus served humans as a Ride Pokemon. Wyrdeer is no longer known from modern wild populations, suggesting that the conditions allowing Stantler to develop this form have largely disappeared.

Wyrdeer Biological Data

National Pokédex
#899
Species
Big Horn Pokémon
Height
5' 11" (1.8 m)
Weight
209.7 lbs (95.1 kg)
Habitat
Currently Unknown
Color
Gray
Body Style
Quadruped
Gender
50% female / 50% male

Misc

Catch Rate: 135

Base Experience: 263 Exp

Hatch Counter: 20

Wyrdeer Size Comparison: BETA

Wyrdeer is listed at 5' 11" (1.8 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
wyrdeer
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.