Weavile is a Dark/Ice-type Pokémon introduced in Generation IV and a final stage of its evolution line, with a base stat total of 510.

Weavile

Weavile

Abilities

Pressure

Raises foe’s PP usage.

Pickpocket

Steals an item when hit by another Pokémon.

Hidden Ability

Base Stats

Total: 510
EV Yield: 1 Attack, 1 Speed
HP: 70
Attack: 120
Defense: 65
Sp. Atk: 45
Sp. Def: 85
Speed: 125

Weavile's Weaknesses and Resistances

Evolution Chain

Sneasel can evolve into Weavile by leveling up holding Razor Claw during the night or Sneasler by leveling up holding Razor Claw during the day.

#0215 Sneasel Sneasel dark typeice type
Lvl. upholdingRazor Clawduring the night
#0461 Weavile Weavile dark typeice type
Lvl. upholdingRazor Clawduring the day
#0903 Sneasler Sneasler fighting typepoison type

Weavile Playthrough, Competitive, and Nuzlocke Usage

Using Weavile in a Playthrough

The Sneasel family contains two very different evolutionary branches: Johtonian Sneasel is Dark/Ice and evolves into Weavile, while Hisuian Sneasel is Fighting/Poison and evolves into Sneasler. Original Sneasel is awkward in Generations II and III because both Dark and Ice attacks are special by type and therefore rely on its terrible base 35 Special Attack instead of its strong Attack; the Generation IV physical/special split and the introduction of Weavile completely transform the line into a natural physical attacker. Weavile combines base 120 Attack with base 125 Speed, strong physical Dark and Ice moves, Knock Off utility, and Ice Shard priority, but it is very fragile and carries a quadruple Fighting weakness; evolution traditionally requires leveling Sneasel at night while it holds a Razor Claw. Hisuian Sneasel instead evolves with the Razor Claw during the day into Sneasler, whose base 130 Attack and 120 Speed pair with Fighting/Poison STAB and the signature Dire Claw. Both branches reward attacking first rather than taking hits, but Weavile emphasizes Dark/Ice coverage and priority while Sneasler offers Fighting power, Poison pressure, and abilities such as Unburden.

Weavile in Competitive Pokémon

Weavile became one of the series' most successful fast physical attackers once the Generation IV split allowed Dark and Ice moves to use its base 120 Attack. Its base 125 Speed, Knock Off, strong Ice STAB, Ice Shard priority, and—in older formats—Pursuit allowed it to threaten or trap numerous Psychic-, Ghost-, Dragon-, and Ground-type staples; by Generation VIII it was a major OU threat built around Knock Off and Triple Axel. Sneasler created an even more explosive modern branch with base 130 Attack, base 120 Speed, Swords Dance, Fighting/Poison STAB, and Unburden, which can double its already excellent Speed after its held item is consumed or lost. Dire Claw adds an unusually disruptive dimension by potentially inflicting sleep, paralysis, or poison, and Sneasler's overall package has been powerful enough for Smogon's Generation IX singles formats to place it in Ubers. Both evolutions are held back by poor physical bulk and exploitable defensive weaknesses, but their Speed and offensive pressure have made the family far more competitively important than Generation II Sneasel originally suggested.

Weavile in Nuzlockes

The Sneasel family is powerful but unforgiving in a Nuzlocke because every branch relies heavily on Speed to avoid taking attacks in the first place. Johtonian Sneasel and Weavile have a Psychic immunity and useful Dark and Ice resistances, but their long weakness list includes a quadruple Fighting weakness, making unexpected coverage especially dangerous. Hisuian Sneasel and Sneasler instead resist Fighting, Grass, Poison, Rock, Dark, and Bug, but carry a quadruple Psychic weakness along with Ground and Flying weaknesses. Priority such as Ice Shard, excellent natural Speed, and strong physical attacks can make both final evolutions outstanding finishers, while Sneasler's Dire Claw can occasionally disable dangerous foes—but relying on a random status result is unsafe as a primary Nuzlocke plan. Evolution-item availability also matters because the Razor Claw and time-of-day requirement can delay the point at which either form reaches its full potential.

Learnsets

77 moves · Scarlet Violet

Level Up

1 Scratch normal type 40 100 physical move
1 Leer normal type --- 100 status move
1 Agility psychic type --- --- status move
1 Quick Attack normal type 40 100 physical move
1 Slash normal type 70 100 physical move
1 Beat Up dark type --- 100 physical move
1 Taunt dark type --- 100 status move
1 Assurance dark type 60 100 physical move
1 Ice Shard ice type 40 100 physical move
18 Metal Claw steel type 50 95 physical move
24 Icy Wind ice type 55 95 special move
30 Fury Swipes normal type 18 80 physical move
36 Hone Claws dark type --- --- status move
42 Fling dark type --- 100 physical move
48 Nasty Plot dark type --- --- status move
54 Screech normal type --- 85 status move
60 Night Slash dark type 70 100 physical move
66 Dark Pulse dark type 80 100 special move

Machine

- Ice Punch ice type 75 100 physical move
- Swords Dance normal type --- --- status move
- Take Down normal type 90 85 physical move
- Surf water type 90 100 special move
- Ice Beam ice type 90 100 special move
- Blizzard ice type 110 70 special move
- Hyper Beam normal type 150 90 special move
- Low Kick fighting type --- 100 physical move
- Dig ground type 80 100 physical move
- Agility psychic type --- --- status move
- Metronome normal type --- --- status move
- Swift normal type 60 --- special move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Spite ghost type --- 100 status move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Icy Wind ice type 55 95 special move
- Endure normal type --- --- status move
- False Swipe normal type 40 100 physical move
- Sleep Talk normal type --- --- status move
- Baton Pass normal type --- --- status move
- Metal Claw steel type 50 95 physical move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Shadow Ball ghost type 80 100 special move
- Facade normal type 70 100 physical move
- Focus Punch fighting type 150 100 physical move
- Taunt dark type --- 100 status move
- Helping Hand normal type --- --- status move
- Brick Break fighting type 75 100 physical move
- Knock Off dark type 65 100 physical move
- Fake Tears dark type --- 100 status move
- Aerial Ace flying type 60 --- physical move
- Icicle Spear ice type 25 100 physical move
- Calm Mind psychic type --- --- status move
- Water Pulse water type 60 100 special move
- Fling dark type --- 100 physical move
- Poison Jab poison type 80 100 physical move
- Dark Pulse dark type 80 100 special move
- X-Scissor bug type 80 100 physical move
- Focus Blast fighting type 120 70 special move
- Giga Impact normal type 150 90 physical move
- Nasty Plot dark type --- --- status move
- Avalanche ice type 60 100 physical move
- Shadow Claw ghost type 70 100 physical move
- Low Sweep fighting type 65 100 physical move
- Foul Play dark type 95 100 physical move
- Snarl dark type 55 95 special move
- Throat Chop dark type 80 100 physical move
- Lash Out dark type 75 100 physical move
- Triple Axel ice type 20 90 physical move
- Tera Blast normal type 80 100 special move
- Ice Spinner ice type 80 100 physical move
- Snowscape ice type --- --- status move
- Trailblaze grass type 50 100 physical move
- Chilling Water water type 50 100 special move
- Upper Hand fighting type 65 100 physical move

Pokédex Entries

12 entries
Diamond / Y / Alpha Sapphire

They live in cold regions, forming groups of four or five that hunt prey with impressive coordination.

Pearl

It sends signals to others by carving odd patterns in frost- covered trees and ice.

Platinum / Black / White

Evolution made it even more devious. It communicates by clawing signs in boulders.

Heartgold / Soulsilver / X / Omega Ruby

It lives in snowy regions. It carves patterns in trees with its claws as a signal to others.

Black 2 / White 2

They communicate by clawing signs in boulders and work together to surround enemies.

Sun

They travel in groups of four or five, leaving signs for one another on trees and rocks. They bring down their prey with coordinated attacks.

Moon

They dwell in cold places. This Pokémon’s main food source in Alola is Vulpix and Sandshrew, which they carefully divide among their group.

Ultra Sun

One Weavile will trip a Sandshrew and flip it over, and then another Weavile will deal the finishing blow with its sharp claws.

Ultra Moon

Thanks to its increased intelligence, scrapping over food is a thing of the past. A scratch from its claws will give you a case of frostbite!

Sword

They attack their quarry in packs. Prey as large as Mamoswine easily fall to the teamwork of a group of Weavile.

Shield

With its claws, it leaves behind signs for its friends to find. The number of distinct signs is said to be over 500.

Legends Arceus

This species corners prey as a pack, under the guidance of a leader. Weavile displays increased cunning, leading me to speculate that its evolution caused further brain development.

Held Items

2 items
Grip Claw
  • Diamond: 50% chance
  • Pearl: 50% chance
  • Platinum: 50% chance
  • Heartgold: 50% chance
  • Soulsilver: 50% chance
  • Black: 50% chance
  • White: 50% chance
  • Black 2: 50% chance
  • White 2: 50% chance
  • X: 50% chance
  • Y: 50% chance
Quick Claw
  • Diamond: 5% chance
  • Pearl: 5% chance
  • Platinum: 5% chance
  • Heartgold: 5% chance
  • Soulsilver: 5% chance
  • Black: 5% chance
  • White: 5% chance
  • Black 2: 5% chance
  • White 2: 5% chance
  • X: 5% chance
  • Y: 5% chance
  • Omega Ruby: 5% chance
  • Alpha Sapphire: 5% chance
  • Sun: 5% chance
  • Moon: 5% chance
  • Ultra Sun: 5% chance
  • Ultra Moon: 5% chance

Additional Images

PokeAPI sprites

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Weavile Biology and Behavior

Weavile is an intelligent pack predator of snowy environments whose brain becomes more highly developed after evolution from Sneasel. Groups of four or five hunt cooperatively under a leader and can bring down prey ranging from Alolan Sandshrew and Vulpix to animals as large as Mamoswine, dividing the catch among the pack afterward. The species communicates by carving signs into trees, rocks, and ice with its claws, and more than five hundred distinct patterns have been documented, indicating a remarkably sophisticated visual communication system. Its swordlike claws can inflict frostbite as well as physical wounds, and its speed and agility make escape difficult once a pack begins a coordinated pursuit. Even while asleep, Weavile has been observed making deliberate-looking gestures, possibly as a deception to keep nearby creatures from realizing that it is vulnerable.

Weavile Biological Data

National Pokédex
#461
Species
Sharp Claw Pokémon
Height
3' 7" (1.1 m)
Weight
75.0 lbs (34.0 kg)
Habitat
Currently Unknown
Color
Black
Body Style
Upright
Gender
50% female / 50% male

Misc

Catch Rate: 45

Base Experience: 179 Exp

Hatch Counter: 20

Weavile Size Comparison: BETA

Weavile is listed at 3' 7" (1.1 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
weavile
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.