Quaxwell is a Water-type Pokémon introduced in Generation IX and a middle stage of its evolution line, with a base stat total of 410.

Quaxwell

Quaxwell

Abilities

Torrent

Ups WATER moves in a pinch.

Moxie

Boosts Attack after knocking out any Pokémon.

Hidden Ability

Base Stats

Total: 410
EV Yield: 2 Attack
HP: 70
Attack: 85
Defense: 65
Sp. Atk: 65
Sp. Def: 60
Speed: 65

Quaxwell's Weaknesses and Resistances

Evolution Chain

Quaxly evolves into Quaxwell at level 16, and Quaxwell evolves into Quaquaval at level 36.

#0912 Quaxly Quaxly water type
Lvl. upat level 16
#0913 Quaxwell Quaxwell water type
Lvl. upat level 36
#0914 Quaquaval Quaquaval water typefighting type

Quaxwell Playthrough, Competitive, and Nuzlocke Usage

Using Quaxwell in a Playthrough

Quaxly is one of Scarlet and Violet's three starters, so a player who chooses it receives the line immediately and can rely on it for the entire story; it evolves into Quaxwell at level 16 and Quaquaval at level 36 with no special evolution requirement. Quaquaval is a strongly physical attacker with base 120 Attack, and its Water/Fighting typing gives it useful STAB against Fire-, Rock-, Ground-, Normal-, Ice-, Dark-, and Steel-type targets while leaving it weak to Electric, Grass, Flying, Psychic, and Fairy attacks. Its signature Aqua Step is one of the line's defining advantages: it is a reliable physical Water attack that raises Quaquaval's Speed every time it lands, letting an initially middling base 85 Speed turn into sweeping momentum without spending a turn on a pure setup move. Close Combat supplies extremely strong Fighting STAB, while options such as Aqua Jet, Knock Off, Ice Spinner or the later-added Triple Axel, Rapid Spin, U-turn, Roost, Swords Dance, and Bulk Up let Quaquaval shift between straightforward offense and utility. Moxie compounds Aqua Step especially well because a knockout can raise Attack at the same time Aqua Step raises Speed, but Moxie is the line's Hidden Ability, so an ordinary story starter normally uses Torrent unless the player deliberately obtains the Hidden Ability later. Adamant and Jolly are the most broadly useful Natures for its physical role, with Adamant maximizing damage and Jolly improving the number of opponents it can outrun before or after an Aqua Step boost.

Quaxwell in Competitive Pokémon

Quaquaval has established itself as a legitimate Generation IX singles threat rather than merely a starter with good story utility, and Smogon's current Scarlet/Violet Pokédex places it in UUBL while still providing OU sets. Its defining competitive interaction is Aqua Step plus Moxie: Aqua Step raises Speed with every successful use, and a knockout under Moxie simultaneously raises Attack, allowing Quaquaval to snowball without relying entirely on a conventional one-turn setup move. Swords Dance and Bulk Up can accelerate that process, while Close Combat gives it immediate wallbreaking power and current Generation IX options such as Triple Axel and Knock Off improve its ability to punish traditional Water/Fighting checks. Quaquaval is also unusually flexible for an offensive starter because Rapid Spin, Roost, Knock Off, Flip Turn or U-turn, Encore, and Taunt can support utility or bulky sets instead of forcing it into a single sweeper role. Assault Vest sets exploit its respectable natural bulk and strong two-STAB coverage, while offensive sets usually prefer Adamant or Jolly depending on whether power or pre-boost Speed is more important; defensive Terastallization, particularly into a type that removes its many common weaknesses, can create an extra setup opportunity. Its limitations are equally important: base 85 Speed is mediocre before boosting, its Water/Fighting typing carries five common weaknesses, and bulky foes able to stomach its STAB combination can interrupt the Moxie chain, so it is dangerous but not an effortless top-tier sweeper. Quaquaval also had a clearer niche in early Battle Stadium Singles formats such as Regulation C, but that relevance declined as the legal pool expanded, illustrating the difference between its enduring singles utility and its more format-dependent official-ladder presence.

Quaxwell in Nuzlockes

For a Nuzlocke, the Quaxly line's greatest structural advantage is encounter certainty: if Quaxly is chosen as the starter, there is no capture roll, encounter-table competition, or unusual evolution requirement between the player and a fully evolved Quaquaval. The level-16 and level-36 evolutions arrive at sensible story points, and Quaquaval's combination of 120 Attack, workable bulk, and Aqua Step's guaranteed Speed boost can turn many favorable matchups into controlled sweeps in which it becomes less likely to take a second hit. Aqua Jet is valuable emergency priority, while the line's Water typing before final evolution and Water/Fighting typing afterward give numerous safe resistances but demand caution around Electric-, Grass-, Flying-, Psychic-, and Fairy-type coverage. Aqua Step is often preferable to riskier maximum-power options because it is accurate, has no recoil, and improves future safety; by contrast, Wave Crash and Brave Bird consume HP through recoil, while Close Combat's Defense and Special Defense drops can make a surviving opponent or immediate follow-up enemy unexpectedly dangerous. Triple Axel can provide excellent coverage but introduces multi-hit accuracy variance, so Ice Spinner is often the safer choice when survival matters more than maximum damage. Moxie makes Quaquaval even more capable of chaining knockouts if the Hidden Ability is available, but a standard starter usually has Torrent, which is less spectacular yet still useful without changing the line's core reliability. Overall it is a strong Nuzlocke starter: powerful, fast after one Aqua Step, and reasonably durable, but it rewards disciplined move selection rather than repeatedly clicking recoil moves or defense-lowering attacks just because they have the highest base power.

Learnsets

46 moves · Scarlet Violet

Level Up

1 Pound normal type 40 100 physical move
1 Growl normal type --- 100 status move
1 Water Gun water type 40 100 special move
1 Double Hit normal type 35 90 physical move
7 Work Up normal type --- --- status move
10 Wing Attack flying type 60 100 physical move
13 Aqua Jet water type 40 100 physical move
17 Water Pulse water type 60 100 special move
19 Low Sweep fighting type 65 100 physical move
23 Aqua Cutter water type 70 100 physical move
27 Air Slash flying type 75 95 special move
32 Focus Energy normal type --- --- status move
38 Acrobatics flying type 55 100 physical move
43 Liquidation water type 85 100 physical move
48 Feather Dance flying type --- 100 status move

Machine

- Take Down normal type 90 85 physical move
- Hydro Pump water type 110 80 special move
- Surf water type 90 100 special move
- Low Kick fighting type --- 100 physical move
- Swift normal type 60 --- special move
- Rest psychic type --- --- status move
- Protect normal type --- --- status move
- Endure normal type --- --- status move
- Baton Pass normal type --- --- status move
- Encore normal type --- 100 status move
- Rain Dance water type --- --- status move
- Psych Up normal type --- --- status move
- Whirlpool water type 35 85 special move
- Facade normal type 70 100 physical move
- Helping Hand normal type --- --- status move
- Feather Dance flying type --- 100 status move
- Air Cutter flying type 60 95 special move
- Aerial Ace flying type 60 --- physical move
- Water Pulse water type 60 100 special move
- Air Slash flying type 75 95 special move
- Brave Bird flying type 120 100 physical move
- Low Sweep fighting type 65 100 physical move
- Acrobatics flying type 55 100 physical move
- Water Pledge water type 80 100 special move
- Disarming Voice fairy type 40 --- special move
- Misty Terrain fairy type --- --- status move
- Liquidation water type 85 100 physical move
- Flip Turn water type 60 100 physical move
- Triple Axel ice type 20 90 physical move
- Tera Blast normal type 80 100 special move
- Chilling Water water type 50 100 special move

Pokédex Entries

2 entries
Scarlet

These Pokémon constantly run through shallow waters to train their legs, then compete with each other to see which of them kicks most gracefully.

Violet

The hardworking Quaxwell observes people and Pokémon from various regions and incorporates their movements into its own dance routines.

Additional Images

PokeAPI sprites

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Quaxwell Biology and Behavior

Quaxwell is a long-legged duck-like Pokémon whose enlarged crest can absorb impacts and be used as a shield against incoming attacks. Damage or disorder to that crest affects it strongly: if the crest becomes messy, Quaxwell feels physically and mentally unwell and quickly restores it with gel. It is serious, hardworking, and sometimes temperamental, learning dance movements by observing people and Pokémon from many regions and incorporating what it sees into its own routines. Groups of Quaxwell repeatedly run through shallow water to strengthen their legs, then compete to see which individual can perform the most graceful kicks. Pokémon Sleep descriptions reinforce its disciplined posture while also noting that exhaustive daily training can occasionally leave it too tired to maintain its coif while asleep.

Quaxwell Biological Data

National Pokédex
#913
Species
Practicing Pokémon
Height
3' 11" (1.2 m)
Weight
47.4 lbs (21.5 kg)
Habitat
Currently Unknown
Color
Blue
Body Style
Upright
Gender
12.5% female / 87.5% male

Misc

Catch Rate: 45

Base Experience: 144 Exp

Hatch Counter: 20

Quaxwell Size Comparison: BETA

Quaxwell is listed at 3' 11" (1.2 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
quaxwell
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.