Shedinja is a Bug/Ghost-type Pokémon introduced in Generation III and a final stage of its evolution line, with a base stat total of 236.

Shedinja

Shedinja

Abilities

Wonder Guard

“Super effective” hits.

Base Stats

Total: 236
EV Yield: 2 HP
HP: 1
Attack: 90
Defense: 45
Sp. Atk: 30
Sp. Def: 30
Speed: 40

Shedinja's Weaknesses and Resistances

Evolution Chain

Nincada can evolve into Ninjask at level 20 or Shedinja.

Shedinja Playthrough, Competitive, and Nuzlocke Usage

Using Shedinja in a Playthrough

Nincada has the most unusual evolution mechanic in Hoenn: at level 20 it evolves normally into Ninjask, while a Shedinja can simultaneously appear if the party has an empty slot and the game's additional Poke Ball requirements are met. Ninjask is built around extraordinary Speed - base 160, one of the highest in the series - and Speed Boost raises that stat again at the end of each turn, while base 90 Attack supports physical Bug and Flying moves, Swords Dance, and later utility such as U-turn. Its Bug/Flying typing gives a Ground immunity and useful Fighting and Grass resistances, but poor defenses and a quadruple Rock weakness make it highly vulnerable if it fails to win through speed. Shedinja is entirely different: it always has exactly 1 HP, but Wonder Guard prevents direct damage from attacks that are not super effective, allowing it to completely wall opponents that lack Fire-, Flying-, Rock-, Ghost-, or Dark-type attacks. That protection does not stop indirect damage such as poison, burn, weather, Leech Seed, or entry hazards, so Shedinja can either trivialize a carefully researched story battle or disappear instantly to a mechanic the player overlooked.

Shedinja in Competitive Pokémon

Ninjask and Shedinja have both developed memorable competitive identities from mechanics that no ordinary Pokemon can closely imitate. Ninjask's base 160 Speed and Speed Boost made it a famous component of Baton Pass strategies, using Protect or Substitute to accumulate Speed boosts and passing them - often alongside Swords Dance - to a stronger teammate; restrictions on Baton Pass eventually reduced or eliminated much of that historical role in standard formats. Outside Baton Pass, Ninjask has occasionally functioned as an extremely fast Swords Dance attacker or revenge killer, but its frailty and quadruple Rock weakness make entry hazards particularly punishing. Shedinja is one of the most matchup-dependent competitive Pokemon ever designed: Wonder Guard can completely invalidate powerful attackers that lack a super-effective move or indirect damage, and it has even found specialized niches in Ubers environments against otherwise terrifying threats. At the same time, Stealth Rock, Spikes, sand, damaging status, Leech Seed, and any super-effective attack immediately remove its single HP, making team support and exact knowledge of opposing movesets mandatory rather than optional.

Shedinja in Nuzlockes

The Nincada line offers both a useful fast attacker and one of the highest-risk defensive tools possible in a Nuzlocke. Ninjask's extreme Speed and Speed Boost allow it to move first almost automatically after a turn in battle, but its low defenses and quadruple Rock weakness mean an unexpected priority or coverage move can still end the run for it immediately. Shedinja can be astonishingly safe against an opponent known to have no way around Wonder Guard, creating genuine zero-damage matchups that few other Pokemon can reproduce. The cost is absolute fragility: a single damaging status condition, weather effect, entry hazard, Leech Seed, confusion self-hit in relevant generations, or super-effective attack can remove its lone HP. A Nuzlocke player using Shedinja should therefore inspect boss movesets and battlefield conditions carefully; when those are known it can be one of the safest Pokemon imaginable, but blind use is among the riskiest.

Learnsets

17 moves · Brilliant Diamond Shining Pearl

Level Up — Brilliant Diamond Shining Pearl

1 Scratch normal type 40 100 physical move
1 Sand Attack ground type --- 100 status move
1 Dig ground type 80 100 physical move
1 Harden normal type --- --- status move
1 Mud-Slap ground type 20 100 special move
1 False Swipe normal type 40 100 physical move
1 Metal Claw steel type 50 95 physical move
1 Grudge ghost type --- --- status move
1 Shadow Claw ghost type 70 100 physical move
15 Confuse Ray ghost type --- 100 status move
23 Absorb grass type 20 100 special move
29 Shadow Sneak ghost type 40 100 physical move
36 Fury Swipes normal type 18 80 physical move
43 Mind Reader normal type --- --- status move
50 Shadow Ball ghost type 80 100 special move
57 Spite ghost type --- 100 status move
64 Phantom Force ghost type 90 100 physical move

Pokédex Entries

10 entries
Ruby

SHEDINJA’s hard body doesn’t move - not even a twitch. In fact, its body appears to be merely a hollow shell. It is believed that this POKéMON will steal the spirit of anyone peering into its hollow body from its back.

Sapphire

SHEDINJA is a peculiar POKéMON. It seems to appear unsought in a POKé BALL after a NINCADA evolves. This bizarre POKéMON is entirely immobile - it doesn’t even breathe.

Emerald

A peculiar POKéMON that floats in air even though its wings remain completely still. The inside of its body is hollow and utterly dark.

Firered / Leafgreen

A most peculiar POKéMON that somehow appears in a POKé BALL when a NINCADA evolves.

Diamond / Pearl / Platinum / Black / White / Black 2 / White 2 / X

A discarded bug shell that came to life. Peering into the crack on its back is said to steal one’s spirit.

Heartgold / Soulsilver

A strange Pokémon--it flies without moving its wings, has a hollow shell for a body, and does not breathe.

Y / Sword

A most peculiar Pokémon that somehow appears in a Poké Ball when a Nincada evolves.

Omega Ruby

Shedinja’s hard body doesn’t move—not even a twitch. In fact, its body appears to be merely a hollow shell. It is believed that this Pokémon will steal the spirit of anyone peering into its hollow body from its back.

Alpha Sapphire

Shedinja is a peculiar Pokémon. It seems to appear unsought in a Poké Ball after a Nincada evolves. This bizarre Pokémon is entirely immobile—it doesn’t even breathe.

Shield

A strange Pokémon—it flies without moving its wings, has a hollow shell for a body, and does not breathe.

Additional Images

PokeAPI sprites

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Shedinja Biology and Behavior

Shedinja is not a conventional offspring or metamorphosed adult but the abandoned outer shell of Nincada that mysteriously becomes animate when Nincada evolves. The body is completely hollow and contains no internal organs, yet Shedinja floats motionlessly through the air without flapping its tattered wings and does not appear to breathe. A dark opening remains in the shell's back, and longstanding folklore warns that anyone who peers into the empty cavity will have their spirit stolen. The hardened shell itself is extremely tough despite the Pokemon possessing only a single point of HP in battle, while its unique Wonder Guard Ability reflects the uncanny protection associated with this otherwise empty body. Its existence remains one of the clearest supernatural mysteries in Pokemon biology: an inert cicada casing somehow acquires independent life at the exact moment its former occupant becomes Ninjask.

Shedinja Biological Data

National Pokédex
#292
Species
Shed Pokémon
Height
2' 7" (0.8 m)
Weight
2.6 lbs (1.2 kg)
Habitat
Forest
Color
Brown
Body Style
Blob
Gender
Genderless

Misc

Catch Rate: 45

Base Experience: 83 Exp

Hatch Counter: 15

Shedinja Size Comparison: BETA

Shedinja is listed at 2' 7" (0.8 m); this chart uses a pose-adjusted visual scale.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
shedinja
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Shedinja currently uses a pose-adjusted visual scale.