Archeops is a Rock/Flying-type Pokémon introduced in Generation V and a final stage of its evolution line, with a base stat total of 567.

Archeops

Archeops

Abilities

Defeatist

Lowers stats when HP becomes half or less.

Base Stats

Total: 567
EV Yield: 2 Attack
HP: 75
Attack: 140
Defense: 65
Sp. Atk: 112
Sp. Def: 65
Speed: 110

Archeops's Weaknesses and Resistances

Evolution Chain

Archen evolves into Archeops at level 37.

Archeops Playthrough, Competitive, and Nuzlocke Usage

Using Archeops in a Playthrough

Archen evolves into Archeops at level 37, producing one of the most offensively gifted Fossil Pokemon in the series: base 140 Attack, 112 Special Attack, and 110 Speed. Rock/Flying STAB through Acrobatics, Rock Slide or Stone Edge, and later options such as Dual Wingbeat combines with Earthquake, Crunch, U-turn, Heat Wave, Dragon Claw, and Roost to support physical or mixed offense. The enormous drawback is Defeatist, which halves both Attack and Special Attack whenever Archeops is at half of its maximum HP or lower, so maintaining health is far more important for this family than for most sweepers. Rock/Flying also creates weaknesses to Water, Electric, Ice, Rock, and Steel, while base 65 Defense and Special Defense mean Archeops can fall into Defeatist range after only one strong neutral hit. Jolly is usually ideal because preserving base 110 Speed helps prevent damage entirely, while Naive or Hasty can support mixed coverage. In a normal playthrough Archeops is extraordinarily strong when healthy, but much less forgiving than its raw offensive stats suggest.

Archeops in Competitive Pokémon

Archeops was a major offensive threat in BW RU and retained a legitimate UU niche despite Defeatist. Its 140 Attack, 112 Special Attack, and 110 Speed let it use Flying Gem Acrobatics, Stone Edge, Earthquake, Head Smash, U-turn, and special coverage to pressure nearly every conventional switch-in, and Smogon described it as an offensive juggernaut when properly supported. Defeatist is the entire reason those near-legendary offensive stats did not push Archeops into much higher tiers: once it falls to half HP or below, both attacking stats are cut in half, and a Stealth Rock weakness makes repeated switching particularly punishing. Roost can sometimes restore Archeops above the threshold, while U-turn preserves momentum but risks additional hazard damage later. Later generations continued to use Archeops as a fast lower-tier attacker or occasional suicide lead, but the ability has consistently prevented it from converting elite raw stats into elite long-term tier placement.

Archeops in Nuzlockes

Archeops can be devastating in a Nuzlocke because base 110 Speed and 140 Attack often allow it to eliminate dangerous opponents before they act. The central safety rule is to keep it above half HP: once Defeatist activates, both offenses are halved and a fight that looked like a clean one-hit knockout can suddenly become a dangerous two-turn exchange. Its Ground immunity and resistances to Normal, Fire, Flying, Bug, and Poison provide planned switch opportunities, but five weaknesses and mediocre defenses mean blind switching is risky. Head Smash is especially dangerous under permadeath rules because recoil can activate Defeatist or simply remove too much HP, while Rock Slide or other accurate non-recoil options are usually safer when they already secure the knockout. Jolly Archeops is best used as a healthy fast attacker rather than a Pokemon expected to absorb damage and continue sweeping afterward.

Learnsets

17 moves · Sword Shield

Level Up — Sword Shield

1 Wing Attack flying type 60 100 physical move
1 Leer normal type --- 100 status move
1 Rock Throw rock type 50 90 physical move
1 Quick Attack normal type 40 100 physical move
9 Dragon Breath dragon type 60 100 special move
12 Ancient Power rock type 60 100 special move
15 Pluck flying type 60 100 physical move
18 Quick Guard fighting type --- --- status move
21 U-turn bug type 70 100 physical move
24 Rock Slide rock type 75 90 physical move
27 Scary Face normal type --- 100 status move
30 Crunch dark type 80 100 physical move
33 Agility psychic type --- --- status move
36 Tailwind flying type --- --- status move
41 Dragon Claw dragon type 80 100 physical move
46 Thrash normal type 120 100 physical move
51 Endeavor normal type --- 100 physical move

Pokédex Entries

9 entries
Black / X / Omega Ruby

They are intelligent and will cooperate to catch prey. From the ground, they use a running start to take flight.

White

It runs better than it flies. It catches prey by running at speeds comparable to those of an automobile.

Black 2 / White 2 / Y / Alpha Sapphire

It runs better than it flies. It takes off into the sky by running at a speed of 25 mph.

Sun

Although apparently able to fly, they tended to run along the ground, averaging speeds of roughly 25 mph.

Moon

They hunted in flocks. When one Archeops had the prey cornered, another would swoop on it.

Ultra Sun

This ancient Pokémon’s plumage is delicate, so if anyone other than an experienced professional tries to restore it, they will fail.

Ultra Moon

Said to be an ancestor of bird Pokémon, the muscles it uses to flap its wings are still weak, so it needs a long runway in order to take off.

Sword

It needs a running start to take off. If Archeops wants to fly, it first needs to run nearly 25 mph, building speed over a course of about 2.5 miles.

Shield

Though capable of flight, Archeops was apparently better at hunting on the ground.

Additional Images

PokeAPI sprites

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Archeops Biology and Behavior

Archeops can fly, but its wing muscles are comparatively weak and it is much more naturally adapted to running. To become airborne it must build up substantial speed on the ground, with Pokédex descriptions stating that it may run close to 25 miles per hour over a long distance before taking off. All four limbs carry flight feathers, giving the species an unusual four-winged profile. Its fragile plumage and awkward takeoff requirements make its flight ability much less effortless than that of most modern Flying-type Pokemon.

Archeops Biological Data

National Pokédex
#567
Species
First Bird Pokémon
Height
4' 7" (1.4 m)
Weight
70.5 lbs (32.0 kg)
Habitat
Currently Unknown
Color
Yellow
Body Style
Wings
Gender
12.5% female / 87.5% male

Misc

Catch Rate: 45

Base Experience: 177 Exp

Hatch Counter: 30

Archeops Size Comparison: BETA

Archeops is listed at 4' 7" (1.4 m); this chart uses a pose-adjusted visual scale because wings can extend beyond the main body silhouette.

8 ft7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
archeops
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Archeops is currently tagged for wings.