Espathra is a Psychic-type Pokémon introduced in Generation IX and a final stage of its evolution line, with a base stat total of 481.

Espathra

Espathra

Abilities

Opportunist

If an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself.

Frisk

The Pokémon can check the foe’s held item.

Speed Boost

Gradually boosts SPEED.

Hidden Ability

Base Stats

Total: 481
EV Yield: 2 Speed
HP: 95
Attack: 60
Defense: 60
Sp. Atk: 101
Sp. Def: 60
Speed: 105

Espathra's Weaknesses and Resistances

Evolution Chain

Flittle evolves into Espathra at level 35.

Espathra Playthrough, Competitive, and Nuzlocke Usage

Using Espathra in a Playthrough

Flittle evolves into Espathra at level 35, so the line spends a noticeable portion of a Scarlet/Violet playthrough as a small, relatively frail Psychic-type before receiving a major statistical jump. Espathra's base 101 Special Attack and 105 Speed immediately make it a capable special attacker, and its signature Lumina Crash is especially valuable in ordinary play because it combines 80 base power and perfect accuracy with a guaranteed two-stage Special Defense drop, allowing repeated uses to break bulky targets without requiring setup. Its Hidden Ability Speed Boost is the most explosive option, raising Speed at the end of each full turn and pairing naturally with Calm Mind and Stored Power, while Opportunist can occasionally punish opposing stat boosts without requiring Hidden Ability access. Psychic typing is offensively useful but leaves Espathra weak to Bug, Ghost, and Dark attacks, and its 60 Defense and 60 Special Defense mean that careless setup attempts can end quickly. Terastallization can patch those defensive problems or give it coverage against Dark-types, but a straightforward Lumina Crash set is usually more practical for the story than building entirely around a long Stored Power sweep. Beneficial Natures include Modest for immediate special damage and Timid when maximizing natural Speed matters; bulkier Calm Mind approaches can also justify Bold.

Espathra in Competitive Pokémon

Espathra became one of Generation IX's most notorious early setup sweepers because Speed Boost, Calm Mind, and Stored Power all increase its sweeping threat at the same time: Speed Boost raises Speed while also increasing Stored Power's base power, and Calm Mind adds both power and special bulk. Terastallization made conventional counterplay less reliable by allowing Espathra to change away from its Psychic weaknesses or gain coverage for Dark- and Steel-types, while Substitute, Protect, and Roost could buy additional turns for automatic Speed boosts. Smogon's SV OU council ultimately banned Espathra in February 2023, and it remains classified as Uber in the current SV Strategy Pokédex; its ban was driven by the combination of rapid snowballing, Stored Power, Speed Boost, and Tera rather than by exceptional raw base stats alone. It has alternatives to the classic setup set, most notably Lumina Crash, whose guaranteed two-stage Special Defense reduction can pressure special walls, but that role never defined its competitive reputation as strongly as Stored Power sweeping. Espathra is not automatically dominant in Ubers because priority, phazing, strong immediate attackers, Dark-types, and the opportunity cost of spending turns setting up can all contain it. In the current Pokémon Champions environment, Smogon lists Espathra as UUBL and still documents Calm Mind, Stored Power, Speed Boost, and defensive support moves as its central strategy, showing that the basic engine remains competitively relevant even under the newer ruleset.

Espathra in Nuzlockes

Espathra can become an excellent Nuzlocke sweeper once Flittle reaches level 35, but the line's greatest danger is how little room its mediocre defenses leave for mistakes. Lumina Crash is particularly attractive under permadeath rules because it is perfectly accurate, deals respectable immediate damage, and guarantees a two-stage Special Defense drop, giving Espathra a predictable way to snowball without first sacrificing a turn to setup. Speed Boost can become outstanding safety insurance if the Hidden Ability is available, since surviving one turn can let Espathra outrun threats that would otherwise force risky damage trades; Opportunist is less consistent but can punish bosses that rely on stat boosts. Calm Mind and Stored Power can produce devastating sweeps, yet attempting to accumulate several boosts against an unknown moveset exposes Espathra to critical hits, physical attacks, status, and Dark-type interruptions. Hypnosis is usually a poor safety tool in a Nuzlocke because its accuracy creates unnecessary variance, while Roost, Substitute, Reflect, or other controlled support options can improve survival when available. Overall, the line has a high ceiling but should be treated as a fast offensive Pokémon rather than a durable switch-in; known matchups and careful positioning make it substantially safer than blind play.

Learnsets

69 moves · Scarlet Violet

Level Up

- Lumina Crash psychic type 80 100 special move
1 Growl normal type --- 100 status move
1 Peck flying type 35 100 physical move
1 Drill Peck flying type 80 100 physical move
1 Feather Dance flying type --- 100 status move
5 Confusion psychic type 50 100 special move
8 Baby-Doll Eyes fairy type --- 100 status move
11 Disarming Voice fairy type 40 --- special move
15 Quick Attack normal type 40 100 physical move
19 Psybeam psychic type 65 100 special move
24 Pluck flying type 60 100 physical move
29 Agility psychic type --- --- status move
34 Uproar normal type 90 100 special move
43 Dazzling Gleam fairy type 80 100 special move
49 Psychic psychic type 90 100 special move
54 Last Resort normal type 140 100 physical move

Machine

- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Psybeam psychic type 65 100 special move
- Hyper Beam normal type 150 90 special move
- Low Kick fighting type --- 100 physical move
- Psychic psychic type 90 100 special move
- Agility psychic type --- --- status move
- Night Shade ghost type --- 100 special move
- Confuse Ray ghost type --- 100 status move
- Light Screen psychic type --- --- status move
- Reflect psychic type --- --- status move
- Swift normal type 60 --- special move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Protect normal type --- --- status move
- Mud-Slap ground type 20 100 special move
- Sandstorm rock type --- --- status move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Baton Pass normal type --- --- status move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Psych Up normal type --- --- status move
- Shadow Ball ghost type 80 100 special move
- Uproar normal type 90 100 special move
- Facade normal type 70 100 physical move
- Helping Hand normal type --- --- status move
- Trick psychic type --- 100 status move
- Skill Swap psychic type --- --- status move
- Feather Dance flying type --- 100 status move
- Hyper Voice normal type 90 100 special move
- Aerial Ace flying type 60 --- physical move
- Calm Mind psychic type --- --- status move
- U-turn bug type 70 100 physical move
- Seed Bomb grass type 80 100 physical move
- Energy Ball grass type 90 100 special move
- Brave Bird flying type 120 100 physical move
- Giga Impact normal type 150 90 physical move
- Zen Headbutt psychic type 80 90 physical move
- Flash Cannon steel type 80 100 special move
- Trick Room psychic type --- --- status move
- Psyshock psychic type 80 100 special move
- Foul Play dark type 95 100 physical move
- Stored Power psychic type 20 100 special move
- Hex ghost type 65 100 special move
- Disarming Voice fairy type 40 --- special move
- Dazzling Gleam fairy type 80 100 special move
- Psychic Terrain psychic type --- --- status move
- Expanding Force psychic type 80 100 special move
- Tera Blast normal type 80 100 special move
- Pounce bug type 50 100 physical move

Pokédex Entries

2 entries
Scarlet

It immobilizes opponents by bathing them in psychic power from its large eyes. Despite its appearance, it has a vicious temperament.

Violet

It emits psychic power from the gaps between its multicolored frills and sprints at speeds greater than 120 mph.

Additional Images

PokeAPI sprites

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Espathra Biology and Behavior

Espathra is a tall, flightless, ostrich-like Pokémon whose elaborate frills conceal openings from which it emits psychic power. It can project psychic energy from its eyes strongly enough to immobilize opponents, while its long legs allow it to run at more than 120 mph (200 km/h). The species inhabits deserts and mountainous regions and is regarded as aggressive; when it notices people nearby, it may spread its feathers, cry out, and charge. Despite its tremendous straight-line speed, observed Espathra do not turn well and must slow or stop before changing direction.

Espathra Biological Data

National Pokédex
#956
Species
Ostrich Pokémon
Height
6' 3" (1.9 m)
Weight
198.4 lbs (90.0 kg)
Habitat
Currently Unknown
Color
Yellow
Body Style
Upright
Gender
50% female / 50% male

Misc

Catch Rate: 60

Base Experience: 168 Exp

Hatch Counter: 20

Espathra Size Comparison: BETA

Espathra is listed at 6' 3" (1.9 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
espathra
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.