Scovillain is a Grass/Fire-type Pokémon introduced in Generation IX and a final stage of its evolution line, with a base stat total of 486.
Scovillain
Abilities
Boosts the Pokémon’s Speed in sunshine.
Prevents sleep.
Raises one stat and lowers another.
Hidden AbilityBase Stats
Scovillain's Weaknesses and Resistances
Evolution Chain
Capsakid evolves into Scovillain with a Fire Stone.
Forms
Scovillain Playthrough, Competitive, and Nuzlocke Usage
Using Scovillain in a Playthrough
Capsakid can be obtained relatively early in Paldea and evolves into Scovillain simply by using a Fire Stone, allowing the player to choose the timing rather than waiting for a specific level. Scovillain is the line's major jump in power, gaining the unusual Grass/Fire typing and equal base 108 Attack and Special Attack, though its base 65 defenses and 75 Speed keep it from being naturally durable or especially fast outside of support. Chlorophyll is normally the most immediately useful story Ability because sunlight doubles Scovillain's Speed, and Growth becomes particularly dangerous in sun because it can raise both offenses sharply; Insomnia provides a simpler immunity to sleep, while Moody is the Hidden Ability and is inherently unpredictable. Its special movepool makes a sun-oriented attacker the most straightforward approach, using Fire STAB with Grass attacks such as Giga Drain or Solar Beam, although its equal offenses allow mixed coverage when desired; Modest or Timid fits special sets, while Naive or Hasty can support mixed attacking if there is a real reason to preserve both offenses. Spicy Extract is its signature status move, raising the target's Attack by two stages while lowering its Defense by two, which can create strong physical-support combinations but can also make an enemy more dangerous if used carelessly. Current 2026 canon adds Mega Scovillain through Pokémon Legends: Z-A's Mega Dimension content: Scovillainite allows the Mega Evolution, raising both attacking stats to 138 and both defenses to 85 while leaving Speed at 75; Pokémon Champions implements Mega Scovillain with the new Spicy Spray Ability, so those Champions Ability mechanics should be distinguished from Scarlet/Violet and from Z-A's different battle system.
Scovillain in Competitive Pokémon
Base Scovillain is currently ZU in Smogon's Scarlet/Violet singles tiers, and its original competitive identity was that of a specialized sun sweeper rather than a generally splashable attacker. Chlorophyll doubles its otherwise middling Speed in sun, Growth can boost both offenses more aggressively under the same weather, and Fire plus Grass STAB lets it pressure many Water-, Ground-, and Steel-type targets; common sets have used Flamethrower or Fire Blast alongside Giga Drain, Solar Beam, Leaf Storm, or limited coverage such as Stomping Tantrum. Its drawbacks are equally clear: 65/65/65 bulk is poor, base 75 Speed is unimpressive without sun, and the movepool offers limited coverage outside its STAB combination, so stronger weather sweepers and more self-sufficient attackers frequently outclass it. Moody gave Scovillain a very different luck-driven identity in Battle Stadium Singles, but Moody is banned from standard SV OU play and therefore is not part of its ordinary Smogon usage-tier niche. The family's competitive profile changed dramatically in 2026 with Mega Scovillain in Pokémon Champions, where Smogon currently lists both Scovillain and its Mega form in UU and documents a Regulation M-A support set built around Rage Powder, Overheat, Giga Drain or Leech Seed, and Spicy Spray. Official Pokémon coverage of Regulation M-B goes further: Mega Scovillain became an early tournament success because Spicy Spray burns any Pokémon that damages it, even with a special attack, while Rage Powder can deliberately redirect attacks into that punishment; an especially successful composition featuring Lycanroc and Mega Froslass converted well at both the Turin Special Event and the North American International Championship. That is genuine contemporary tournament history, but it belongs specifically to the newly established Champions environment rather than being retroactively applied to Scovillain's much weaker Scarlet/Violet singles résumé.
Scovillain in Nuzlockes
Capsakid is frail enough that evolving it with a Fire Stone as soon as the player is ready to use Scovillain is generally safer than carrying the unevolved form for long. Scovillain's Grass/Fire typing is useful because the Fire half removes Grass's normal weakness to Fire and Ice while the Grass half removes Fire's weaknesses to Water and Ground, leaving only Flying, Poison, and Rock weaknesses; nevertheless, 65/65/65 bulk means neutral damage can still become dangerous quickly. Chlorophyll is the most reliable offensive Nuzlocke Ability because a sun setter can turn Scovillain into a much faster attacker, while Insomnia can create completely safe lines against known sleep moves; Moody is powerful when it rolls favorable boosts but introduces exactly the sort of randomness that conservative permadeath play normally tries to avoid. Giga Drain is especially valuable because it combines damage with recovery, whereas Solar Beam is excellent only when sun is dependable and becomes a dangerous two-turn commitment if weather changes. Spicy Extract should be used cautiously because lowering an enemy's Defense does not compensate for granting it +2 Attack if the target survives and can strike back. In formats where Mega Scovillain is available, its improved 65/85/85 bulk and enormous dual 138 offenses are meaningful upgrades, and Champions' Spicy Spray can greatly reduce physical danger after an attacker is burned, but its unchanged base 75 Speed means Mega Evolution does not by itself solve every revenge-killing problem.
Learnsets
56 moves · Scarlet Violet
Level Up
Machine
Pokédex Entries
2 entries
The red head converts spicy chemicals into fire energy and blasts the surrounding area with a super spicy stream of flame.
The green head has turned vicious due to the spicy chemicals stimulating its brain. Once it goes on a rampage, there is no stopping it.
Additional Images
PokeAPI sprites
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Scovillain Biology and Behavior
Scovillain has two pepper-like heads with distinct temperaments and fighting styles, usually a red head on one side and a green head on the other; Pokémon Horizons has shown that rare individuals can have the colors reversed or even share the same head color, but these are not established as separate gameplay forms. Spicy chemicals stimulate the green head's brain and make it vicious, while the red head converts those chemicals into fiery energy that it blasts outward. The species is described as ferocious once it begins rampaging, yet Legends: Z-A establishes that the two differing personalities can act in perfect harmony during battle. This division of behavior between the heads closely parallels Scovillain's dual Grass/Fire identity and its signature use of spicy chemicals.
Scovillain Biological Data
- National Pokédex
- #952
- Species
- Spicy Pepper Pokémon
- Height
- 2' 11" (0.9 m)
- Weight
- 33.1 lbs (15.0 kg)
- Habitat
- Currently Unknown
- Color
- Green
- Body Style
- Upright
- Gender
- 50% female / 50% male
Misc
Catch Rate: 75
Base Experience: 170 Exp
Hatch Counter: 20
Scovillain Size Comparison: BETA
Scovillain is listed at 2' 11" (0.9 m) and shown in an in-chart visual comparison.

How is visual size determined?
Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.
For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.
The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Scovillain 










