Scovillain is a Grass/Fire-type Pokémon introduced in Generation IX and a final stage of its evolution line, with a base stat total of 486.

Scovillain

Scovillain

Abilities

Chlorophyll

Boosts the Pokémon’s Speed in sunshine.

Insomnia

Prevents sleep.

Moody

Raises one stat and lowers another.

Hidden Ability

Base Stats

Total: 486
EV Yield: 2 Attack
HP: 65
Attack: 108
Defense: 65
Sp. Atk: 108
Sp. Def: 65
Speed: 75

Scovillain's Weaknesses and Resistances

Evolution Chain

Capsakid evolves into Scovillain with a Fire Stone.

Forms

Scovillain Playthrough, Competitive, and Nuzlocke Usage

Using Scovillain in a Playthrough

Capsakid can be obtained relatively early in Paldea and evolves into Scovillain simply by using a Fire Stone, allowing the player to choose the timing rather than waiting for a specific level. Scovillain is the line's major jump in power, gaining the unusual Grass/Fire typing and equal base 108 Attack and Special Attack, though its base 65 defenses and 75 Speed keep it from being naturally durable or especially fast outside of support. Chlorophyll is normally the most immediately useful story Ability because sunlight doubles Scovillain's Speed, and Growth becomes particularly dangerous in sun because it can raise both offenses sharply; Insomnia provides a simpler immunity to sleep, while Moody is the Hidden Ability and is inherently unpredictable. Its special movepool makes a sun-oriented attacker the most straightforward approach, using Fire STAB with Grass attacks such as Giga Drain or Solar Beam, although its equal offenses allow mixed coverage when desired; Modest or Timid fits special sets, while Naive or Hasty can support mixed attacking if there is a real reason to preserve both offenses. Spicy Extract is its signature status move, raising the target's Attack by two stages while lowering its Defense by two, which can create strong physical-support combinations but can also make an enemy more dangerous if used carelessly. Current 2026 canon adds Mega Scovillain through Pokémon Legends: Z-A's Mega Dimension content: Scovillainite allows the Mega Evolution, raising both attacking stats to 138 and both defenses to 85 while leaving Speed at 75; Pokémon Champions implements Mega Scovillain with the new Spicy Spray Ability, so those Champions Ability mechanics should be distinguished from Scarlet/Violet and from Z-A's different battle system.

Scovillain in Competitive Pokémon

Base Scovillain is currently ZU in Smogon's Scarlet/Violet singles tiers, and its original competitive identity was that of a specialized sun sweeper rather than a generally splashable attacker. Chlorophyll doubles its otherwise middling Speed in sun, Growth can boost both offenses more aggressively under the same weather, and Fire plus Grass STAB lets it pressure many Water-, Ground-, and Steel-type targets; common sets have used Flamethrower or Fire Blast alongside Giga Drain, Solar Beam, Leaf Storm, or limited coverage such as Stomping Tantrum. Its drawbacks are equally clear: 65/65/65 bulk is poor, base 75 Speed is unimpressive without sun, and the movepool offers limited coverage outside its STAB combination, so stronger weather sweepers and more self-sufficient attackers frequently outclass it. Moody gave Scovillain a very different luck-driven identity in Battle Stadium Singles, but Moody is banned from standard SV OU play and therefore is not part of its ordinary Smogon usage-tier niche. The family's competitive profile changed dramatically in 2026 with Mega Scovillain in Pokémon Champions, where Smogon currently lists both Scovillain and its Mega form in UU and documents a Regulation M-A support set built around Rage Powder, Overheat, Giga Drain or Leech Seed, and Spicy Spray. Official Pokémon coverage of Regulation M-B goes further: Mega Scovillain became an early tournament success because Spicy Spray burns any Pokémon that damages it, even with a special attack, while Rage Powder can deliberately redirect attacks into that punishment; an especially successful composition featuring Lycanroc and Mega Froslass converted well at both the Turin Special Event and the North American International Championship. That is genuine contemporary tournament history, but it belongs specifically to the newly established Champions environment rather than being retroactively applied to Scovillain's much weaker Scarlet/Violet singles résumé.

Scovillain in Nuzlockes

Capsakid is frail enough that evolving it with a Fire Stone as soon as the player is ready to use Scovillain is generally safer than carrying the unevolved form for long. Scovillain's Grass/Fire typing is useful because the Fire half removes Grass's normal weakness to Fire and Ice while the Grass half removes Fire's weaknesses to Water and Ground, leaving only Flying, Poison, and Rock weaknesses; nevertheless, 65/65/65 bulk means neutral damage can still become dangerous quickly. Chlorophyll is the most reliable offensive Nuzlocke Ability because a sun setter can turn Scovillain into a much faster attacker, while Insomnia can create completely safe lines against known sleep moves; Moody is powerful when it rolls favorable boosts but introduces exactly the sort of randomness that conservative permadeath play normally tries to avoid. Giga Drain is especially valuable because it combines damage with recovery, whereas Solar Beam is excellent only when sun is dependable and becomes a dangerous two-turn commitment if weather changes. Spicy Extract should be used cautiously because lowering an enemy's Defense does not compensate for granting it +2 Attack if the target survives and can strike back. In formats where Mega Scovillain is available, its improved 65/85/85 bulk and enormous dual 138 offenses are meaningful upgrades, and Champions' Spicy Spray can greatly reduce physical danger after an attacker is burned, but its unchanged base 75 Speed means Mega Evolution does not by itself solve every revenge-killing problem.

Learnsets

56 moves · Scarlet Violet

Level Up

- Flamethrower fire type 90 100 special move
- Spicy Extract grass type --- --- status move
1 Leer normal type --- 100 status move
1 Fire Fang fire type 65 95 physical move
1 Leafage grass type 40 100 physical move
4 Bite dark type 60 100 physical move
10 Growth normal type --- --- status move
13 Razor Leaf grass type 55 95 physical move
17 Sunny Day fire type --- --- status move
21 Bullet Seed grass type 25 100 physical move
24 Headbutt normal type 70 100 physical move
28 Zen Headbutt psychic type 80 90 physical move
33 Worry Seed grass type --- 100 status move
38 Crunch dark type 80 100 physical move
44 Seed Bomb grass type 80 100 physical move
48 Solar Beam grass type 120 100 special move
48 Overheat fire type 130 90 special move

Machine

- Take Down normal type 90 85 physical move
- Flamethrower fire type 90 100 special move
- Hyper Beam normal type 150 90 special move
- Solar Beam grass type 120 100 special move
- Fire Blast fire type 110 85 special move
- Rest psychic type --- --- status move
- Super Fang normal type --- 90 physical move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Sandstorm rock type --- --- status move
- Giga Drain grass type 75 100 special move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Sunny Day fire type --- --- status move
- Crunch dark type 80 100 physical move
- Will-O-Wisp fire type --- 85 status move
- Facade normal type 70 100 physical move
- Helping Hand normal type --- --- status move
- Endeavor normal type --- 100 physical move
- Overheat fire type 130 90 special move
- Bullet Seed grass type 25 100 physical move
- Magical Leaf grass type 60 --- special move
- Seed Bomb grass type 80 100 physical move
- Energy Ball grass type 90 100 special move
- Giga Impact normal type 150 90 physical move
- Fire Fang fire type 65 95 physical move
- Zen Headbutt psychic type 80 90 physical move
- Leaf Storm grass type 130 90 special move
- Grass Knot grass type --- 100 special move
- Grassy Terrain grass type --- --- status move
- Stomping Tantrum ground type 75 100 physical move
- Grassy Glide grass type 55 100 physical move
- Burning Jealousy fire type 70 100 special move
- Lash Out dark type 75 100 physical move
- Tera Blast normal type 80 100 special move
- Trailblaze grass type 50 100 physical move
- Temper Flare fire type 75 100 physical move

Pokédex Entries

2 entries
Scarlet

The red head converts spicy chemicals into fire energy and blasts the surrounding area with a super spicy stream of flame.

Violet

The green head has turned vicious due to the spicy chemicals stimulating its brain. Once it goes on a rampage, there is no stopping it.

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Scovillain Biology and Behavior

Scovillain has two pepper-like heads with distinct temperaments and fighting styles, usually a red head on one side and a green head on the other; Pokémon Horizons has shown that rare individuals can have the colors reversed or even share the same head color, but these are not established as separate gameplay forms. Spicy chemicals stimulate the green head's brain and make it vicious, while the red head converts those chemicals into fiery energy that it blasts outward. The species is described as ferocious once it begins rampaging, yet Legends: Z-A establishes that the two differing personalities can act in perfect harmony during battle. This division of behavior between the heads closely parallels Scovillain's dual Grass/Fire identity and its signature use of spicy chemicals.

Scovillain Biological Data

National Pokédex
#952
Species
Spicy Pepper Pokémon
Height
2' 11" (0.9 m)
Weight
33.1 lbs (15.0 kg)
Habitat
Currently Unknown
Color
Green
Body Style
Upright
Gender
50% female / 50% male

Misc

Catch Rate: 75

Base Experience: 170 Exp

Hatch Counter: 20

Scovillain Size Comparison: BETA

Scovillain is listed at 2' 11" (0.9 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
scovillain
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.