Rellor is a Bug-type Pokémon introduced in Generation IX and the first stage of its evolution line, with a base stat total of 270.

Rellor

Rellor

Abilities

Compound Eyes

Raises accuracy.

Shed Skin

Heals the body by shedding.

Hidden Ability

Base Stats

Total: 270
EV Yield: 1 Defense
HP: 41
Attack: 50
Defense: 60
Sp. Atk: 31
Sp. Def: 58
Speed: 30

Rellor's Weaknesses and Resistances

Evolution Chain

Rellor evolves into Rabsca by walk 1000 steps in Let's Go mode, then level up.

#0953 Rellor Rellor bug type
walk 1000 steps in Let's Go mode, then level up
#0954 Rabsca Rabsca bug typepsychic type

Rellor Playthrough, Competitive, and Nuzlocke Usage

Using Rellor in a Playthrough

Rellor is found in the Asado Desert and begins as a very weak Bug-type with only a 270 base-stat total, so the line's real value appears after evolution. Like Bramblin and Pawmo, Rellor evolves through Scarlet and Violet's Let's Go! walking mechanic: after walking 1,000 steps with Rellor outside its Poké Ball, it must level up while still outside to become Rabsca. Rabsca changes to Bug/Psychic and becomes a slow special attacker and support Pokémon, with base 115 Special Attack, 100 Special Defense, 85 Defense, and only 45 Speed. Psychic and Bug STAB can be backed by coverage such as Earth Power or Dazzling Gleam, while Recover, Trick Room, screens, Memento, and other support options let Rabsca contribute without relying only on damage. Its most famous move is Revival Blessing, which can restore a fainted party member to half HP in ordinary play; that effect is mechanically extraordinary but depends heavily on the rules of the challenge or format being played. Quiet is especially appropriate for Trick Room builds because Rabsca naturally benefits from being slow, while Modest can maximize normal special attacking and Bold or Calm can suit support-focused sets.

Rellor in Competitive Pokémon

Rabsca is currently listed in ZU in Scarlet/Violet, but it attracted immediate competitive attention at Generation IX's launch because it combines Trick Room with the then-new Revival Blessing. Revival Blessing's ability to return a fainted teammate at half health created early controversy, and players quickly explored Leppa Berry and Sleep Talk interactions to obtain additional revivals, making the move itself a central topic of early SV tiering discussion even though Rabsca was never a dominant general-purpose Pokémon. In more conventional use, Rabsca can set Trick Room, use Recover to remain functional, attack from base 115 Special Attack, and employ Revival Blessing to restore an important teammate; Telepathy additionally has doubles value because it avoids damage from allied spread attacks such as Earthquake. The line has also appeared on successful ranked-ladder VGC teams, including Regulation C constructions that used Rabsca specifically for Trick Room and Revival Blessing support, showing that its niche was real even if narrow. Its weaknesses explain why that niche never translated into a high usage tier: base 45 Speed is helpful only under Trick Room, Bug/Psychic leaves six weaknesses, it can become passive when its support moves are not immediately valuable, and stronger dedicated setters or attackers often fit teams more easily. Consequently, its current ZU placement is consistent with its history as a specialized support Pokémon whose unique move can swing individual games without making Rabsca broadly efficient in standard singles.

Rellor in Nuzlockes

Rellor is one of the more dangerous Pokémon in this batch to carry unevolved because its stats are extremely low, so the 1,000-step evolution requirement is worth completing before exposing it to serious trainer battles. Rabsca's much better defenses and Special Attack make it a legitimate team member, but its base 45 Speed means it will often take a hit before acting outside Trick Room, increasing the importance of known matchups and careful switching. Recover substantially improves long-term survival, and its 4× resistance to Fighting plus resistances to Grass, Ground, and Psychic can create useful defensive entries, but six weaknesses to Bug, Flying, Rock, Ghost, Fire, and Dark make blind switching hazardous. Trick Room can reverse the Speed disadvantage for Rabsca and slower teammates, though spending a turn setting it carries its own risk if the opponent can deal heavy damage immediately. Revival Blessing is normally incompatible with conventional Nuzlocke rules because a fainted Pokémon is considered permanently dead even if the game engine permits revival; if a custom ruleset explicitly allows the move, it becomes one of the strongest emergency resources available. Synchronize can punish certain opposing status users by reflecting burn, poison, or paralysis, but it does not prevent Rabsca from suffering the status itself, so it should not be treated as a substitute for status immunity.

Learnsets

40 moves · Scarlet Violet

Level Up

1 Tackle normal type 40 100 physical move
1 Defense Curl normal type --- --- status move
4 Sand Attack ground type --- 100 status move
7 Struggle Bug bug type 50 100 special move
11 Rollout rock type 30 90 physical move
15 Mud Shot ground type 55 95 special move
20 Bug Bite bug type 60 100 physical move
24 Take Down normal type 90 85 physical move
29 Dig ground type 80 100 physical move
35 Lunge bug type 80 100 physical move

Machine

- Take Down normal type 90 85 physical move
- Dig ground type 80 100 physical move
- Leech Life bug type 80 100 physical move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Protect normal type --- --- status move
- Sludge Bomb poison type 90 100 special move
- Mud-Slap ground type 20 100 special move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Facade normal type 70 100 physical move
- Weather Ball normal type 50 100 special move
- Rock Tomb rock type 60 95 physical move
- Iron Defense steel type --- --- status move
- Mud Shot ground type 55 95 special move
- Fling dark type --- 100 physical move
- X-Scissor bug type 80 100 physical move
- Bug Buzz bug type 90 100 special move
- Gunk Shot poison type 120 80 physical move
- Bug Bite bug type 60 100 physical move
- Struggle Bug bug type 50 100 special move
- Lunge bug type 80 100 physical move
- Skitter Smack bug type 70 90 physical move
- Tera Blast normal type 80 100 special move
- Pounce bug type 50 100 physical move

Egg

- Recover normal type --- --- status move
- Memento dark type --- 100 status move
- Weather Ball normal type 50 100 special move
- Cosmic Power psychic type --- --- status move

Pokédex Entries

2 entries
Scarlet

This Pokémon creates a mud ball by mixing sand and dirt with psychic energy. It treasures its mud ball more than its own life.

Violet

It rolls its mud ball around while the energy it needs for evolution matures. Eventually the time comes for it to evolve.

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Rellor Biology and Behavior

Rellor creates the ball it pushes by mixing sand and dirt together with psychic energy. It values this mud ball more than its own life and continually rolls it as the energy needed for evolution develops within it. The species' entire daily behavior is therefore tied to protecting and moving the ball rather than treating it as disposable material. Its design and behavior closely parallel dung-rolling scarab beetles, but the Pokédex explicitly gives the ball a psychic function in addition to its physical composition.

Rellor Biological Data

National Pokédex
#953
Species
Rolling Pokémon
Height
0' 8" (0.2 m)
Weight
2.2 lbs (1.0 kg)
Habitat
Currently Unknown
Color
Brown
Body Style
Armor
Gender
50% female / 50% male

Misc

Catch Rate: 190

Base Experience: 54 Exp

Hatch Counter: 20

Rellor Size Comparison: BETA

Rellor is listed at 0' 8" (0.2 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
rellor
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.