Mega Glimmora is a Rock/Poison-type Pokémon introduced in Generation IX and a final stage of its evolution line, with a base stat total of 625.

Mega Glimmora

Mega Glimmora

Abilities

Adaptability

Powers up moves of the same type.

Base Stats

Total: 625
EV Yield: 2 Sp. Atk
HP: 83
Attack: 90
Defense: 105
Sp. Atk: 150
Sp. Def: 96
Speed: 101

Mega Glimmora's Weaknesses and Resistances

Evolution Chain

Glimmet evolves into Glimmora at level 35.

Mega Glimmora is a Mega Evolution of Glimmora, not a separate evolutionary stage. The chain below shows the base species relationship.

Forms

Mega Glimmora Playthrough, Competitive, and Nuzlocke Usage

Using Mega Glimmora in a Playthrough

Glimmet evolves into Glimmora at level 35, transforming a relatively small Rock/Poison Pokémon into a fast-enough special attacker with base 130 Special Attack and unusually strong hazard utility. Toxic Debris automatically scatters Toxic Spikes on the opposing side when Glimmora is struck by a physical attack, while its Hidden Ability Corrosion allows it to poison Steel- and Poison-type opponents that would normally be immune. Power Gem and Sludge Wave or Sludge Bomb provide reliable special STAB, Earth Power covers many Steel-types, and Mortal Spin simultaneously damages opponents, poisons them, and removes hazards or binding effects from Glimmora's side. Stealth Rock and Spikes let it serve as a lead or general support Pokémon even during the story, but Rock/Poison carries a dangerous 4× Ground weakness in addition to Water, Psychic, and Steel weaknesses. Its 83/90/81 bulk is respectable enough to survive some neutral hits but should not be confused with true defensive durability, especially when a physical Ground attack can exploit both the typing and Toxic Debris bait. Timid improves the useful but imperfect base 86 Speed, Modest maximizes immediate special damage, and defensive Natures are possible when emphasizing hazard support. Mega Glimmora was added later in the Mega Dimension DLC for Legends: Z-A and is therefore not part of an ordinary Scarlet/Violet playthrough; in Pokémon Champions its Mega form reaches 150 Special Attack, 101 Speed, 105 Defense, and 96 Special Defense and gains Adaptability, while Z-A itself uses its own battle-system rules rather than the conventional Ability framework.

Mega Glimmora in Competitive Pokémon

Glimmora has remained one of SV OU's defining dedicated leads because few Pokémon compress hazard setting, hazard removal, poisoning pressure, and substantial special damage as efficiently. Toxic Debris punishes physical attacks by laying Toxic Spikes automatically, while Stealth Rock can be set manually and Mortal Spin removes opposing hazards while poisoning susceptible targets, forcing opponents to think carefully about how they attack or remove Glimmora. Base 130 Special Attack prevents it from being passive: Power Gem, Earth Power, Sludge Wave, or Meteor Beam can punish removal attempts and common switch-ins rather than merely sacrificing itself after setting hazards. Focus Sash is a natural lead item and Tera Ghost can deny Rapid Spin in emergencies, although spending Terastallization on a Pokémon designed to establish early-game tempo carries a real opportunity cost. Its 4× Ground weakness, average base 86 Speed, vulnerability to strong special walls, and the ability of Poison-types or Heavy-Duty Boots teams to blunt hazard pressure are the principal limitations. Mega Glimmora adds a genuinely new 2026 competitive branch in Pokémon Champions: Smogon's current Champions Pokédex lists both Glimmora and Mega Glimmora in OU, with Mega Glimmora using Adaptability and a 625 BST distribution of 83/90/105/150/96/101. Because Mega Glimmora is new, its confirmed current role as an Adaptability special attacker or lead should be distinguished from regular Glimmora's much longer-established SV OU hazard history rather than presented as though the Mega has years of tournament development.

Mega Glimmora in Nuzlockes

Glimmora is powerful in a Nuzlocke because level 35 evolution, base 130 Special Attack, good coverage, and perfectly accurate options such as Power Gem and Earth Power allow many opponents to be removed before they can exploit its weaknesses. Toxic Debris can generate free long-term value when Glimmora survives a physical hit, but deliberately inviting contact just to create Toxic Spikes is poor permadeath strategy when safer hazard setup is available. The 4× Ground weakness is the central survival problem: Earthquake and other Ground coverage can overwhelm its otherwise respectable 83/90/81 bulk, so unknown physical attackers should be treated cautiously. Mortal Spin is useful because it clears entry hazards without self-sacrifice and is perfectly accurate, though its low physical damage means it should be used for utility rather than expected knockouts. Corrosion enables Toxic against Steel and Poison foes, but Toxic Debris generally provides more passive value unless a specific matchup rewards Corrosion. Self-Destruct, Explosion, and Memento directly conflict with keeping the Pokémon alive and should normally be excluded from a conventional Nuzlocke moveset. Mega Glimmora's later Z-A appearance substantially improves its combat stats, but that form belongs to a different game and battle system and should not be projected backward onto Scarlet/Violet Nuzlocke planning.

Learnsets

56 moves · Scarlet Violet

Level Up

- Mortal Spin poison type 30 100 physical move
1 Rock Throw rock type 50 90 physical move
1 Harden normal type --- --- status move
1 Toxic Spikes poison type --- --- status move
1 Smack Down rock type 50 100 physical move
1 Spiky Shield grass type --- --- status move
7 Acid Spray poison type 40 100 special move
11 Ancient Power rock type 60 100 special move
15 Rock Polish rock type --- --- status move
18 Stealth Rock rock type --- --- status move
22 Venoshock poison type 65 100 special move
26 Sandstorm rock type --- --- status move
29 Self-Destruct normal type 200 100 physical move
33 Rock Slide rock type 75 90 physical move
39 Power Gem rock type 80 100 special move
44 Acid Armor poison type --- --- status move
50 Sludge Wave poison type 95 100 special move

Machine

- Hyper Beam normal type 150 90 special move
- Solar Beam grass type 120 100 special move
- Toxic poison type --- 90 status move
- Confuse Ray ghost type --- 100 status move
- Light Screen psychic type --- --- status move
- Reflect psychic type --- --- status move
- Rest psychic type --- --- status move
- Rock Slide rock type 75 90 physical move
- Substitute normal type --- --- status move
- Protect normal type --- --- status move
- Sludge Bomb poison type 90 100 special move
- Spikes ground type --- --- status move
- Sandstorm rock type --- --- status move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Facade normal type 70 100 physical move
- Rock Tomb rock type 60 95 physical move
- Sand Tomb ground type 35 85 physical move
- Iron Defense steel type --- --- status move
- Mud Shot ground type 55 95 special move
- Rock Blast rock type 25 90 physical move
- Toxic Spikes poison type --- --- status move
- Power Gem rock type 80 100 special move
- Energy Ball grass type 90 100 special move
- Earth Power ground type 90 100 special move
- Giga Impact normal type 150 90 physical move
- Flash Cannon steel type 80 100 special move
- Gunk Shot poison type 120 80 physical move
- Stone Edge rock type 100 80 physical move
- Stealth Rock rock type --- --- status move
- Venoshock poison type 65 100 special move
- Smack Down rock type 50 100 physical move
- Sludge Wave poison type 95 100 special move
- Acid Spray poison type 40 100 special move
- Dazzling Gleam fairy type 80 100 special move
- Meteor Beam rock type 120 90 special move
- Tera Blast normal type 80 100 special move

Pokédex Entries

2 entries
Scarlet

When this Pokémon detects danger, it will open up its crystalline petals and fire beams from its conical body.

Violet

Glimmora’s petals are made of crystallized poison energy. It has recently become evident that these petals resemble Tera Jewels.

Additional Images

PokeAPI sprites

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Mega Glimmora Biology and Behavior

Mega Glimmora was introduced in the Mega Dimension DLC for Pokémon Legends: Z-A and is produced with Glimmoranite. Mega Evolution enlarges and separates its outer petals so that they orbit continuously around the body, while its central cone elongates, its eyes turn red, and the flower remains open to expose additional layers of crystalline petals. The orbiting petals improve its defenses and allow it to scatter poisonous debris over a wider area. In Pokémon Champions, Mega Glimmora retains Rock/Poison typing and has Adaptability, strengthening its same-type attacks; this conventional Ability should be treated as Champions mechanics rather than assumed to operate identically in Legends: Z-A's different battle system.

Mega Glimmora Biological Data

National Pokédex
#970
Species
Ore Pokémon
Height
9' 2" (2.8 m)
Weight
169.8 lbs (77.0 kg)
Habitat
Currently Unknown
Color
Blue
Body Style
Ball
Gender
50% female / 50% male

Misc

Catch Rate: 25

Hatch Counter: 30

Mega Glimmora Size Comparison: BETA

Mega Glimmora is listed at 9' 2" (2.8 m) and shown in an in-chart visual comparison.

10 ft9 ft8 ft7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
glimmora-mega
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.