Huntail is a Water-type Pokémon introduced in Generation III and a final stage of its evolution line, with a base stat total of 485.

Huntail

Huntail

Abilities

Swift Swim

Raises SPEED in rain.

Water Veil

Prevents burns.

Hidden Ability

Base Stats

Total: 485
EV Yield: 1 Attack, 1 Defense
HP: 55
Attack: 104
Defense: 105
Sp. Atk: 94
Sp. Def: 75
Speed: 52

Huntail's Weaknesses and Resistances

Evolution Chain

Clamperl can evolve into Huntail by trading while holding a Deep Sea Tooth or Gorebyss by trading while holding a Deep Sea Scale.

Huntail Playthrough, Competitive, and Nuzlocke Usage

Using Huntail in a Playthrough

Clamperl has a branching trade evolution: trading it while it holds a Deep Sea Tooth produces Huntail, while trading it with a Deep Sea Scale produces Gorebyss. That requirement can make the line inconvenient in a normal playthrough, but Clamperl itself has an unusual item interaction—the Deep Sea Tooth doubles its Special Attack and the Deep Sea Scale doubles its Special Defense while held—so even the unevolved form can perform surprisingly specialized roles. Huntail is the more physically oriented evolution with base 104 Attack and 105 Defense, while Gorebyss favors special offense with base 114 Special Attack and the same 105 Defense; in Generation III, however, Water attacks are special, so Gorebyss's main STAB fits its stats much better than Huntail's. The Generation IV physical/special split improves Huntail through physical Water moves such as Waterfall, while Generation V gives both evolutions Shell Smash, sharply raising Attack, Special Attack, and Speed at the cost of both defenses and turning either one into a dangerous setup attacker. Both remain slow before setup and are weak to Grass and Electric, so their best story role is usually to find one safe turn, boost or exploit rain, and attack aggressively rather than attempt to function as conventional bulky Water-types.

Huntail in Competitive Pokémon

Huntail and Gorebyss spent their early competitive lives as niche rain sweepers, but Generation V's addition of Shell Smash gave the entire family a much more distinctive identity. Gorebyss became the stronger special Shell Smash sweeper thanks to base 114 Special Attack, Swift Swim, Surf or Hydro Pump, Ice Beam, and coverage, while Huntail used base 104 Attack, physical Water STAB, and later Sucker Punch to approach the same strategy from the physical side. Both also gained notoriety from combining Shell Smash with Baton Pass, allowing a single setup turn to transfer enormous Attack, Special Attack, and Speed boosts to another teammate; that strategy became powerful enough to face restrictions or bans in several Smogon formats. Gorebyss generally received more competitive attention because its higher Special Attack made it better able to threaten opponents itself rather than functioning only as a passer, while Huntail has frequently been described as the more situational choice. Low base 52 Speed before boosting, merely average special bulk, common Electric and Grass weaknesses, and competition from stronger Shell Smash users keep both evolutions out of high tiers, but the family retains one of the series' clearest setup-and-pass identities.

Huntail in Nuzlockes

The Clamperl family can be difficult to plan around in a Nuzlocke because reaching either final form traditionally requires both the correct held item and a trade, which may be impossible under a solo-cartridge or no-trade ruleset. If the evolution is available, Huntail and Gorebyss both offer good physical Defense and simple pure Water typing, leaving only Grass and Electric as ordinary weaknesses. Gorebyss is generally the safer immediate special attacker, while Huntail becomes more attractive once physical Water STAB is available; Shell Smash can let either one sweep but also lowers both defenses, which is a serious permadeath risk if the opponent survives. Swift Swim can provide much safer speed control in rain without sacrificing defenses, while Huntail's Water Veil prevents burns and Gorebyss's Hydration can cure status during rain in generations where those abilities are available. The line is strongest when evolution access and opposing coverage are known in advance; otherwise, the trade requirement and setup-dependent Speed make it less dependable than more straightforward Water families.

Learnsets

18 moves · Brilliant Diamond Shining Pearl

Level Up — Brilliant Diamond Shining Pearl

1 Bite dark type 60 100 physical move
1 Water Gun water type 40 100 special move
1 Whirlpool water type 35 85 special move
1 Iron Defense steel type --- --- status move
1 Shell Smash normal type --- --- status move
5 Screech normal type --- 85 status move
9 Scary Face normal type --- 100 status move
11 Rain Dance water type --- --- status move
14 Water Pulse water type 60 100 special move
16 Ice Fang ice type 65 95 physical move
19 Brine water type 65 100 special move
23 Sucker Punch dark type 70 100 physical move
26 Dive water type 80 100 physical move
29 Baton Pass normal type --- --- status move
34 Crunch dark type 80 100 physical move
39 Aqua Tail water type 90 90 physical move
45 Coil poison type --- --- status move
50 Hydro Pump water type 110 80 special move

Pokédex Entries

10 entries
Ruby

HUNTAIL’s presence went unnoticed by people for a long time because it lives at extreme depths in the sea. This POKéMON’s eyes can see clearly even in the murky dark depths of the ocean.

Sapphire

HUNTAIL’s tail is shaped like a fish. It uses the tail to attract prey, then swallows the prey whole with its large, gaping mouth. This POKéMON swims by wiggling its slender body like a snake.

Emerald

To withstand the crushing pressure of water deep under the sea, its spine is very thick and sturdy. Its tail, which is shaped like a small fish, has eyes that light up.

Firered / Leafgreen / X

It lives deep in the sea where no light ever filters down. It lights up its small fishlike tail to attract prey.

Diamond / Pearl / Platinum / Black / White / Black 2 / White 2 / Y

It lives deep in the sea. With a tail shaped like a small fish, it attracts unsuspecting prey.

Heartgold / Soulsilver

It lives deep in the pitch-dark sea. It attracts prey by moving its tail in mimicry of a small animal.

Omega Ruby

Huntail’s presence went unnoticed by people for a long time because it lives at extreme depths in the sea. This Pokémon’s eyes can see clearly even in the murky dark depths of the ocean.

Alpha Sapphire

Huntail’s tail is shaped like a fish. It uses the tail to attract prey, then swallows the prey whole with its large, gaping mouth. This Pokémon swims by wiggling its slender body like a snake.

Ultra Sun

It’s not the strongest swimmer. It wags its tail to lure in its prey and then gulps them down as soon as they get close.

Ultra Moon

Deep seas are their habitat. According to tradition, when Huntail wash up onshore, something unfortunate will happen.

Where To Find Huntail

5 locations
Hau'oli City · AlolaSOS Encounter, SOS From Bubbling Spot · version details vary

Hauoli City Beachfront

Ultra Moon max 30%
SOS Encounter · Lv. 10–17 · 15%SOS From Bubbling Spot · Lv. 10–22 · 15%
Ultra Sun max 30%
SOS Encounter · Lv. 10–17 · 15%SOS From Bubbling Spot · Lv. 10–22 · 15%
Melemele Sea · AlolaSOS Encounter, SOS From Bubbling Spot · version details vary

Melemele Sea Area

Ultra Moon max 30%
SOS Encounter · Lv. 10–17 · 15%SOS From Bubbling Spot · Lv. 10–22 · 15%
Ultra Sun max 30%
SOS Encounter · Lv. 10–17 · 15%SOS From Bubbling Spot · Lv. 10–22 · 15%
Route 15 · AlolaSOS Encounter, SOS From Bubbling Spot · version details vary

Alola Route 15 Main

Ultra Moon max 30%
SOS Encounter · Lv. 10–35 · 15%SOS From Bubbling Spot · Lv. 10–40 · 15%
Ultra Sun max 30%
SOS Encounter · Lv. 10–35 · 15%SOS From Bubbling Spot · Lv. 10–40 · 15%
Route 12 · KalosSuper Rod · version details vary

Road 12

X max 5%
Super Rod · Lv. 35 · 5%
Route 4 · UnovaSuper Rod Spots · version details vary

Road 4

Black max 5%
Super Rod Spots · Lv. 45–70 · 4%Super Rod Spots · Lv. 45–70 · 1%
Black 2 max 5%
Super Rod Spots · Lv. 50–70 · 4%Super Rod Spots · Lv. 50–70 · 1%

Held Items

1 items
Deep Sea Tooth
  • Diamond: 5% chance
  • Pearl: 5% chance
  • Platinum: 5% chance
  • Heartgold: 5% chance
  • Soulsilver: 5% chance
  • Black: 5% chance
  • White: 5% chance
  • Black 2: 5% chance
  • White 2: 5% chance
  • X: 5% chance
  • Y: 5% chance
  • Omega Ruby: 5% chance
  • Alpha Sapphire: 5% chance
  • Sun: 5% chance
  • Moon: 5% chance
  • Ultra Sun: 5% chance
  • Ultra Moon: 5% chance

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Huntail Biology and Behavior

Huntail lives at extreme ocean depths where sunlight never reaches, and its large eyes are adapted to seeing through the darkness and murky deep-sea water. Its tail mimics a small fish and carries glowing eye-like markings; Huntail waves this false prey in the darkness to lure other animals close before opening its enormous toothed mouth and swallowing the victim whole. A thick, sturdy spine allows its long serpentine body to withstand crushing deep-sea pressure, although Huntail is not actually an especially powerful swimmer and moves by wriggling its body from side to side. Because people rarely encounter the species alive near the surface, a Huntail washing ashore has traditionally been interpreted as an omen that misfortune is approaching. Its anatomy is therefore built around life in a world of darkness and pressure: strong skeletal support, enlarged vision, bioluminescent deception, and ambush feeding compensate for relatively weak sustained swimming.

Huntail Biological Data

National Pokédex
#367
Species
Deep Sea Pokémon
Height
5' 7" (1.7 m)
Weight
59.5 lbs (27.0 kg)
Habitat
Sea
Color
Blue
Body Style
Squiggle
Gender
50% female / 50% male

Misc

Catch Rate: 60

Base Experience: 170 Exp

Hatch Counter: 20

Huntail Size Comparison: BETA

Huntail is listed at 5' 7" (1.7 m); this chart uses a pose-adjusted visual scale.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
huntail
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Huntail currently uses a pose-adjusted visual scale.