Spheal is an Ice/Water-type Pokémon introduced in Generation III and the first stage of its evolution line, with a base stat total of 290.

Spheal

Spheal

Abilities

Thick Fat

Heat-and-cold protection.

Ice Body

The Pokémon regains HP in a hailstorm.

Oblivious

Prevents attraction.

Hidden Ability

Base Stats

Total: 290
EV Yield: 1 HP
HP: 70
Attack: 40
Defense: 50
Sp. Atk: 55
Sp. Def: 50
Speed: 25

Spheal's Weaknesses and Resistances

Evolution Chain

Spheal evolves into Sealeo at level 32, and Sealeo evolves into Walrein at level 44.

#0363 Spheal Spheal ice typewater type
Lvl. upat level 32
#0364 Sealeo Sealeo ice typewater type
Lvl. upat level 44
#0365 Walrein Walrein ice typewater type

Spheal Playthrough, Competitive, and Nuzlocke Usage

Using Spheal in a Playthrough

The Spheal line develops into a bulky Water/Ice family, with Spheal evolving into Sealeo at level 32 and Walrein at level 44. Walrein's 110 HP, 90 Defense, 90 Special Defense, and 95 Special Attack give it much better overall durability than many Ice-types, while Water and Ice attacks are both special in Generation III and therefore naturally use its stronger offensive stat from the family's debut. Surf, Ice Beam, Blizzard, Body Slam, Earthquake, Encore, Toxic, Rest, and other options allow Walrein to function as a bulky attacker or utility Pokemon, while Thick Fat halves Fire- and Ice-type damage and makes its defensive profile more comfortable than the typing alone suggests. Ice Body provides passive recovery during hail or snow in games where its healing effect applies, creating a much more defensive weather role, while Oblivious offers narrower protection from attraction, Taunt in later mechanics, and similar effects. Water/Ice still carries weaknesses to Electric, Grass, Fighting, and Rock, and the level-44 final evolution is relatively late, but Walrein rewards the wait with strong mixed bulk and useful dual STAB.

Spheal in Competitive Pokémon

Walrein was a significant ADV UU Pokemon rather than merely a bulky Ice-type, using 110/90/90 defenses, Thick Fat, base 95 Special Attack, Surf, Ice Beam, and physical coverage to check or pressure a wide range of prominent threats. Its Water/Ice typing and Thick Fat gave it useful matchups against selected Fire- and Ice-based attackers, while the combination of strong STAB and respectable bulk meant opponents could not simply treat it as a passive wall. DPP created the family's most famous competitive strategy through Ice Body: under permanent hail, Leftovers plus Ice Body restored one-eighth of Walrein's maximum HP per turn, allowing Substitute and Protect to repeatedly consume opposing turns while hail and Toxic Spikes wore enemies down. This 'Stallrein' strategy became one of the defining pieces of dedicated hail stall because the passive recovery could replenish the HP spent on Substitute over a Protect cycle, creating long sequences that were extremely difficult for slower teams to break. Weather mechanics and later power creep reduced that niche in newer generations, but Walrein retains a meaningful competitive history as both an ADV bulky attacker and one of DPP hail's signature defensive abusers.

Spheal in Nuzlockes

The Spheal line is a strong Nuzlocke option because every stage has substantial HP and the final Walrein combines base 110 HP with 90 in both defenses, giving it a forgiving margin against neutral damage. Thick Fat is particularly useful because Fire damage is halved and Ice becomes extremely easy to absorb, while Ice Body can provide free recovery in compatible snow or hail conditions. The family does not reach Walrein until level 44, but Spheal and Sealeo are naturally bulky enough to contribute during the long development period rather than functioning only as dead weight until the final evolution. Electric, Grass, Fighting, and Rock attacks remain serious dangers, and Walrein's base 65 Speed means it often has to absorb a hit before responding, so super-effective coverage should still be checked carefully. Within favorable matchups, the combination of strong HP, dual STAB, and weather or ability-based sustain makes Walrein one of Hoenn's safer Ice-type choices for permadeath play.

Learnsets

7 moves · Legends Arceus

Level Up — Legends Arceus

1 Rollout rock type 30 90 physical move
6 Powder Snow ice type 40 100 special move
11 Water Pulse water type 60 100 special move
18 Rest psychic type --- --- status move
25 Liquidation water type 85 100 physical move
34 Ice Beam ice type 90 100 special move
43 Blizzard ice type 110 70 special move

Pokédex Entries

12 entries
Ruby

SPHEAL is much faster rolling than walking to get around. When groups of this POKéMON eat, they all clap at once to show their pleasure. Because of this, their mealtimes are noisy.

Sapphire

SPHEAL always travels by rolling around on its ball-like body. When the season for ice floes arrives, this POKéMON can be seen rolling about on ice and crossing the sea.

Emerald

It is completely covered with plushy fur. As a result, it never feels the cold even when it is rolling about on ice floes or diving in the sea.

Firered / Leafgreen / Y

Its body is covered in fluffy fur. The fur keeps it from feeling cold while it is rolling on ice.

Diamond / Pearl / Platinum / Black / White

It rolls across ice floes to reach shore because its body is poorly shaped for swimming.

Heartgold / Soulsilver

It crosses the oceans by rolling itself on drifting ice. Fluffy fur keeps it warm when the temperature is below freezing.

Black 2 / White 2 / X

They can’t swim well yet, and they move much faster by rolling. When they’re happy, they clap fins.

Omega Ruby

Spheal is much faster rolling than walking to get around. When groups of this Pokémon eat, they all clap at once to show their pleasure. Because of this, their mealtimes are noisy.

Alpha Sapphire

Spheal always travels by rolling around on its ball-like body. When the season for ice floes arrives, this Pokémon can be seen rolling about on ice and crossing the sea.

Sword

This Pokémon’s body is covered in blubber and impressively round. It’s faster for Spheal to roll around than walk.

Shield

As it drifts among the waves, Spheal probes the sea. As soon as it spots prey, it informs the Walrein in its herd.

Legends Arceus

During the season when drift ice approaches the shore, Spheal prefers living on the ice—where fewer predators lurk—rather than the land. Its fur retains heat superbly and resists harsh cold.

Where To Find Spheal

8 locations
Route 7 · AlolaIsland Scan · version details vary

Alola Route 7 Area

Moon max 100%
Island Scan · Lv. 19 · 100%
Sun max 100%
Island Scan · Lv. 19 · 100%
Ultra Moon max 100%
Island Scan · Lv. 19 · 100%
Ultra Sun max 100%
Island Scan · Lv. 19 · 100%
Shoal Cave · HoennHorde, Surf, Walking · version details vary

Shoal Cave

Alpha Sapphire max 60%
Horde · Lv. 17 · 60%
Emerald max 60%
Surf · Lv. 25–30 · 5%Surf · Lv. 25–30 · 4%Surf · Lv. 25–35 · 1%Walking · Lv. 26 · 20%Walking · Lv. 28 · 10%Walking · Lv. 30 · 10%Walking · Lv. 32 · 5%Walking · Lv. 32 · 4%Walking · Lv. 32 · 1%
Omega Ruby max 60%
Horde · Lv. 17 · 60%
Ruby max 60%
Surf · Lv. 25–30 · 5%Surf · Lv. 25–30 · 4%Surf · Lv. 25–35 · 1%Walking · Lv. 26 · 20%Walking · Lv. 28 · 10%Walking · Lv. 30 · 10%Walking · Lv. 32 · 5%Walking · Lv. 32 · 4%Walking · Lv. 32 · 1%
Sapphire max 60%
Surf · Lv. 25–30 · 5%Surf · Lv. 25–30 · 4%Surf · Lv. 25–35 · 1%Walking · Lv. 26 · 20%Walking · Lv. 28 · 10%Walking · Lv. 30 · 10%Walking · Lv. 32 · 5%Walking · Lv. 32 · 4%Walking · Lv. 32 · 1%

Shoal Cave (B1F)

Alpha Sapphire max 35%
Horde · Lv. 17 · 35%
Emerald max 50%
Walking · Lv. 26 · 20%Walking · Lv. 28 · 10%Walking · Lv. 30 · 10%Walking · Lv. 32 · 5%Walking · Lv. 32 · 4%Walking · Lv. 32 · 1%
Omega Ruby max 35%
Horde · Lv. 17 · 35%
Ruby max 50%
Walking · Lv. 26 · 20%Walking · Lv. 28 · 10%Walking · Lv. 30 · 10%Walking · Lv. 32 · 5%Walking · Lv. 32 · 4%Walking · Lv. 32 · 1%
Sapphire max 50%
Walking · Lv. 26 · 20%Walking · Lv. 28 · 10%Walking · Lv. 30 · 10%Walking · Lv. 32 · 5%Walking · Lv. 32 · 4%Walking · Lv. 32 · 1%

Shoal Cave B2f

Alpha Sapphire max 35%
Horde · Lv. 17 · 35%
Emerald max 50%
Walking · Lv. 26 · 20%Walking · Lv. 28 · 10%Walking · Lv. 30 · 10%Walking · Lv. 32 · 5%Walking · Lv. 32 · 4%Walking · Lv. 32 · 1%
Omega Ruby max 35%
Horde · Lv. 17 · 35%
Ruby max 50%
Walking · Lv. 26 · 20%Walking · Lv. 28 · 10%Walking · Lv. 30 · 10%Walking · Lv. 32 · 5%Walking · Lv. 32 · 4%Walking · Lv. 32 · 1%
Sapphire max 50%
Walking · Lv. 26 · 20%Walking · Lv. 28 · 10%Walking · Lv. 30 · 10%Walking · Lv. 32 · 5%Walking · Lv. 32 · 4%Walking · Lv. 32 · 1%

Shoal Cave B3f

Alpha Sapphire max 35%
Horde · Lv. 17 · 35%
Emerald max 45%
Walking · Lv. 26 · 20%Walking · Lv. 28 · 10%Walking · Lv. 30 · 10%Walking · Lv. 32 · 5%
Omega Ruby max 35%
Horde · Lv. 17 · 35%
Ruby max 45%
Walking · Lv. 26 · 20%Walking · Lv. 28 · 10%Walking · Lv. 30 · 10%Walking · Lv. 32 · 5%
Sapphire max 45%
Walking · Lv. 26 · 20%Walking · Lv. 28 · 10%Walking · Lv. 30 · 10%Walking · Lv. 32 · 5%

Shoal Cave Low Tide

Alpha Sapphire max 40%
Horde · Lv. 17 · 40%
Emerald max 50%
Walking · Lv. 26 · 20%Walking · Lv. 28 · 10%Walking · Lv. 30 · 10%Walking · Lv. 32 · 5%Walking · Lv. 32 · 4%Walking · Lv. 32 · 1%
Omega Ruby max 40%
Horde · Lv. 17 · 40%
Ruby max 50%
Walking · Lv. 26 · 20%Walking · Lv. 28 · 10%Walking · Lv. 30 · 10%Walking · Lv. 32 · 5%Walking · Lv. 32 · 4%Walking · Lv. 32 · 1%
Sapphire max 50%
Walking · Lv. 26 · 20%Walking · Lv. 28 · 10%Walking · Lv. 30 · 10%Walking · Lv. 32 · 5%Walking · Lv. 32 · 4%Walking · Lv. 32 · 1%
Friend Safari · KalosWalking · version details vary

Friend Safari (Ice)

X max 33%
Walking · Lv. 30 · 33% · Friend Safari Slot 1
Y max 33%
Walking · Lv. 30 · 33% · Friend Safari Slot 1
Cipher Lab · OrreSnag · version details vary

Cipher Lab (Outside)

XD max 100%
Snag · Lv. 17 · 100%
Sea Route 226 · SinnohSurf · version details vary

Road 226

Pearl max 30%
Surf · Lv. 35–45 · 30%
Sea Route 230 · SinnohSurf · version details vary

Road 230

Pearl max 30%
Surf · Lv. 35–45 · 30%
Route 13 · UnovaHidden Grotto · version details vary

Unova Route 13 (Hidden Grotto – Stairs)

Black 2 max 5%
Hidden Grotto · Lv. 35–39 · 5%
White 2 max 5%
Hidden Grotto · Lv. 35–39 · 5%
Undella Bay · UnovaSurf · version details vary

Undella Bay

Black max 30%
Surf · Lv. 25–55 · 30% · Season Winter
Black 2 max 30%
Surf · Lv. 25–40 · 30% · Season Winter
White max 30%
Surf · Lv. 25–55 · 30% · Season Winter
White 2 max 30%
Surf · Lv. 25–40 · 30% · Season Winter

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Spheal Biology and Behavior

Spheal is so round and its flippers are so poorly suited to walking that rolling across ice is faster and more natural than trying to move on foot. A thick layer of blubber beneath plush fur traps body heat and allows it to remain comfortable on drift ice and in freezing seas. Spheal are strongly social and clap their fins noisily when eating together, while individuals drifting at sea actively search for prey and report successful feeding locations back to the Walrein leading their herd. Sealeo frequently balance and roll Spheal on their noses, not simply for play but to check the younger Pokemon's scent and confirm that it remains healthy. The family therefore shows coordinated herd behavior from its youngest stage, with Spheal participating in food scouting even before it develops the strength of its evolutions.

Spheal Biological Data

National Pokédex
#363
Species
Clap Pokémon
Height
2' 7" (0.8 m)
Weight
87.1 lbs (39.5 kg)
Habitat
Sea
Color
Blue
Body Style
Fish
Gender
50% female / 50% male

Misc

Catch Rate: 255

Base Experience: 58 Exp

Hatch Counter: 20

Spheal Size Comparison: BETA

Spheal is listed at 2' 7" (0.8 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
spheal
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.