Infernape is a Fire/Fighting-type Pokémon introduced in Generation IV and a final stage of its evolution line, with a base stat total of 534.

Infernape

Infernape

Abilities

Blaze

Ups FIRE moves in a pinch.

Iron Fist

Boosts the power of punching moves.

Hidden Ability

Base Stats

Total: 534
EV Yield: 1 Attack, 1 Sp. Atk, 1 Speed
HP: 76
Attack: 104
Defense: 71
Sp. Atk: 104
Sp. Def: 71
Speed: 108

Infernape's Weaknesses and Resistances

Evolution Chain

Chimchar evolves into Monferno at level 14, and Monferno evolves into Infernape at level 36.

#0390 Chimchar Chimchar fire type
Lvl. upat level 14
#0391 Monferno Monferno fire typefighting type
Lvl. upat level 36
#0392 Infernape Infernape fire typefighting type

Infernape Playthrough, Competitive, and Nuzlocke Usage

Using Infernape in a Playthrough

The Chimchar line is one of Sinnoh's strongest offensive starter choices, evolving into Fire/Fighting Monferno at level 14 and Infernape at level 36. Infernape's base 104 Attack, 104 Special Attack, and 108 Speed let it use physical, special, or mixed moves effectively, while Fire/Fighting STAB hits a broad range of common story opponents and its movepool includes options such as Close Combat, Flamethrower, Flare Blitz, Mach Punch, Grass Knot, U-turn, Stone Edge, and setup depending on the game. It is especially valuable in Diamond and Pearl because alternative Fire-types are unusually scarce before the postgame, making Chimchar capable of filling a team role that is much harder to replace than the Water or Grass starter slots. Blaze can turn low-health Fire attacks into emergency finishing moves, while the later Hidden Ability Iron Fist strengthens moves such as Mach Punch and Thunder Punch, though neither ability compensates for only average defenses. Infernape is at its best when it uses Speed to avoid damage rather than trying to absorb hits, and Jolly, Naive, Hasty, Timid, or Modest can all make sense depending on whether a particular playthrough set is physical, mixed, or special.

Infernape in Competitive Pokémon

Infernape was one of DPP OU's defining offensive Pokemon because its 104/104 attacking stats, base 108 Speed, Fire/Fighting STAB, and enormous movepool made its set difficult to identify from team preview alone. It could function as a mixed wallbreaker, Swords Dance or Nasty Plot sweeper, Choice attacker, lead, or pivot using combinations of Close Combat, Fire Blast or Flare Blitz, U-turn, Grass Knot, Hidden Power Ice, Stone Edge, priority, Taunt, and Stealth Rock. Infernape remained OU in BW, although stronger competition and a harsher offensive environment reduced how dominant it felt, and it later became a premier UU attacker in generations such as XY and SM. Its greatest strength has consistently been versatility rather than raw statistics: very few defensive Pokemon can cover every plausible Infernape set without first knowing which side of the attacking spectrum it is using. Its long-term limitation is fragility—76/71/71 bulk and common Water, Ground, Psychic, and Flying weaknesses mean that a failed prediction often costs most or all of its health—and modern power creep has eventually pushed it to substantially lower tiers.

Infernape in Nuzlockes

The Chimchar line is excellent in Nuzlockes when offense can be used to prevent opponents from moving, because Monferno evolves early and Infernape's base 108 Speed lets it outspeed a large portion of ordinary story teams. Its broad coverage also reduces the need to leave it in against unfavorable targets, and Mach Punch provides especially useful priority for finishing weakened enemies without taking another hit. The problem is margin for error: its defenses are merely average, so unexpected Water, Ground, Psychic, or Flying coverage can produce immediate deaths that bulkier starters might survive. Close Combat is powerful but lowers both defenses, while Flare Blitz recoil and deliberate Blaze activation are much more dangerous in permadeath play than in ordinary or competitive battles. The safest use of Infernape is therefore to exploit known Speed advantages, switch it in through resistances or after a knockout, and favor clean one-hit or two-hit routes rather than treating its offensive power as permission to stay in at low health.

Learnsets

105 moves · Scarlet Violet

Level Up

- Close Combat fighting type 120 100 physical move
1 Scratch normal type 40 100 physical move
1 Leer normal type --- 100 status move
1 Ember fire type 40 100 special move
1 Mach Punch fighting type 40 100 physical move
16 Fury Swipes normal type 18 80 physical move
19 Flame Wheel fire type 60 100 physical move
26 Feint normal type 30 100 physical move
29 Torment dark type --- 100 status move
42 Fire Spin fire type 35 85 special move
47 Flare Blitz fire type 120 100 physical move
52 Acrobatics flying type 55 100 physical move
58 Calm Mind psychic type --- --- status move
65 Raging Fury fire type 120 100 physical move

Machine

- Fire Punch fire type 75 100 physical move
- Thunder Punch electric type 75 100 physical move
- Swords Dance normal type --- --- status move
- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Roar normal type --- --- status move
- Flamethrower fire type 90 100 special move
- Hyper Beam normal type 150 90 special move
- Low Kick fighting type --- 100 physical move
- Solar Beam grass type 120 100 special move
- Fire Spin fire type 35 85 special move
- Earthquake ground type 100 100 physical move
- Dig ground type 80 100 physical move
- Agility psychic type --- --- status move
- Metronome normal type --- --- status move
- Fire Blast fire type 110 85 special move
- Swift normal type 60 --- special move
- Rest psychic type --- --- status move
- Rock Slide rock type 75 90 physical move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Reversal fighting type --- 100 physical move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Mud-Slap ground type 20 100 special move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Encore normal type --- 100 status move
- Sunny Day fire type --- --- status move
- Psych Up normal type --- --- status move
- Uproar normal type 90 100 special move
- Heat Wave fire type 95 90 special move
- Will-O-Wisp fire type --- 85 status move
- Facade normal type 70 100 physical move
- Focus Punch fighting type 150 100 physical move
- Taunt dark type --- 100 status move
- Helping Hand normal type --- --- status move
- Brick Break fighting type 75 100 physical move
- Knock Off dark type 65 100 physical move
- Endeavor normal type --- 100 physical move
- Blast Burn fire type 150 90 special move
- Fake Tears dark type --- 100 status move
- Overheat fire type 130 90 special move
- Rock Tomb rock type 60 95 physical move
- Aerial Ace flying type 60 --- physical move
- Bulk Up fighting type --- --- status move
- Calm Mind psychic type --- --- status move
- U-turn bug type 70 100 physical move
- Close Combat fighting type 120 100 physical move
- Fling dark type --- 100 physical move
- Flare Blitz fire type 120 100 physical move
- Aura Sphere fighting type 80 --- special move
- Poison Jab poison type 80 100 physical move
- Drain Punch fighting type 75 100 physical move
- Vacuum Wave fighting type 40 100 special move
- Focus Blast fighting type 120 70 special move
- Giga Impact normal type 150 90 physical move
- Nasty Plot dark type --- --- status move
- Shadow Claw ghost type 70 100 physical move
- Zen Headbutt psychic type 80 90 physical move
- Gunk Shot poison type 120 80 physical move
- Stone Edge rock type 100 80 physical move
- Stealth Rock rock type --- --- status move
- Grass Knot grass type --- 100 special move
- Smack Down rock type 50 100 physical move
- Flame Charge fire type 50 100 physical move
- Low Sweep fighting type 65 100 physical move
- Acrobatics flying type 55 100 physical move
- Fire Pledge fire type 80 100 special move
- Bulldoze ground type 60 100 physical move
- Throat Chop dark type 80 100 physical move
- Burning Jealousy fire type 70 100 special move
- Lash Out dark type 75 100 physical move
- Coaching fighting type --- --- status move
- Scorching Sands ground type 70 100 special move
- Tera Blast normal type 80 100 special move
- Temper Flare fire type 75 100 physical move
- Upper Hand fighting type 65 100 physical move

Egg

- Fire Punch fire type 75 100 physical move
- Thunder Punch electric type 75 100 physical move
- Double Kick fighting type 30 100 physical move
- Counter fighting type --- 100 physical move
- Focus Energy normal type --- --- status move
- Encore normal type --- 100 status move
- Fake Out normal type 40 100 physical move
- Heat Wave fire type 95 90 special move
- Taunt dark type --- 100 status move
- Helping Hand normal type --- --- status move
- Slack Off normal type --- --- status move
- Switcheroo dark type --- 100 status move

Pokédex Entries

5 entries
Diamond

It uses a special kind of martial arts involving all its limbs. Its fire never goes out.

Pearl / X / Omega Ruby

Its crown of fire is indicative of its fiery nature. It is beaten by none in terms of quickness.

Platinum / Black / White / Black 2 / White 2

It uses unique fighting moves with fire on its hands and feet. It will take on any opponent.

Heartgold / Soulsilver / Y / Alpha Sapphire

It tosses its enemies around with agility. It uses all its limbs to fight in its own unique style.

Legends Arceus

A tall, hardy Pokémon with a dazzling appearance. It shrouds itself in flame and battles as if engaged in dance—truly a sight to behold.

Additional Images

PokeAPI sprites

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Infernape Biology and Behavior

Infernape fights using a distinctive martial art that incorporates every limb, surrounding its punches and kicks with flame in movements compared to a dance. The large fire burning from its head is said never to go out and remains intense even while the Pokemon sleeps. Its exceptional agility and speed are central to this fighting style, allowing it to overwhelm opponents through rapid movement rather than relying only on strength. The blazing crown also reflects its temperament: Infernape is described as willing to challenge any opponent and combines disciplined technique with an extremely fiery competitive nature.

Infernape Biological Data

National Pokédex
#392
Species
Flame Pokémon
Height
3' 11" (1.2 m)
Weight
121.3 lbs (55.0 kg)
Habitat
Currently Unknown
Color
Brown
Body Style
Upright
Gender
12.5% female / 87.5% male

Misc

Catch Rate: 45

Base Experience: 240 Exp

Hatch Counter: 20

Infernape Size Comparison: BETA

Infernape is listed at 3' 11" (1.2 m); this chart uses a pose-adjusted visual scale.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
infernape
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Infernape currently uses a pose-adjusted visual scale.