Medicham is a Fighting/Psychic-type Pokémon introduced in Generation III and a final stage of its evolution line, with a base stat total of 410.

Medicham

Medicham

Abilities

Pure Power

Raises ATTACK.

Telepathy

Anticipates an ally’s attack and dodges it.

Hidden Ability

Base Stats

Total: 410
EV Yield: 2 Speed
HP: 60
Attack: 60
Defense: 75
Sp. Atk: 60
Sp. Def: 75
Speed: 80

Medicham's Weaknesses and Resistances

Evolution Chain

Meditite evolves into Medicham at level 37.

Forms

Medicham Playthrough, Competitive, and Nuzlocke Usage

Using Medicham in a Playthrough

Meditite evolves into Medicham at level 37, producing a Fighting/Psychic Pokemon whose modest-looking Attack stat is transformed by Pure Power in traditional ability-based games. Pure Power doubles the actual Attack stat, allowing Medicham to hit dramatically harder than its base numbers suggest and making physical Fighting attacks especially effective from its debut. In Generation III, Fighting attacks are physical but Psychic attacks are special, so Medicham's main Psychic STAB does not benefit from Pure Power; the Generation IV physical/special split improves the line by adding physical Psychic options such as Psycho Cut and Zen Headbutt. High Jump Kick, Drain Punch, elemental punches, Fake Out, Bullet Punch, and broad coverage can make Medicham a powerful physical attacker, although base 80 Speed and only moderate 60/75/75 bulk require careful switching. Mega Medicham becomes an even more devastating wallbreaker in generations where Mega Evolution and Pure Power operate together, substantially improving both Speed and offensive pressure without solving its fundamental fragility.

Medicham in Competitive Pokémon

Medicham has always been defined competitively by Pure Power, which doubles its Attack and lets an otherwise unremarkable base-stat total produce extraordinary physical damage. Standard Medicham has repeatedly found lower-tier wallbreaking roles with High Jump Kick, Psycho Cut or Zen Headbutt, elemental punches, Fake Out, and priority, but its merely average Speed and modest bulk prevent it from switching into attacks freely. Mega Medicham raised that formula to OU level: in XY and Sun and Moon, Pure Power combined with improved Attack and base 100 Speed to make it one of the format's most feared physical wallbreakers. High Jump Kick can devastate even bulky neutral targets, while Ice Punch, Thunder Punch, Zen Headbutt, Fake Out, and Bullet Punch make defensive prediction difficult. Its weaknesses are equally clear - frailty, faster offensive Pokemon, bulky Psychic-type answers, contact punishment, and the catastrophic crash damage caused when High Jump Kick fails - so Mega Medicham rewards aggressive positioning rather than defensive play.

Medicham in Nuzlockes

Meditite and Medicham can be very powerful Nuzlocke Pokemon because Pure Power supplies far more physical damage than their raw Attack stats suggest, allowing favorable battles to end before the opponent accumulates dangerous damage. Fighting/Psychic typing provides useful Fighting and Rock resistances but leaves the line vulnerable to Flying and Ghost attacks, with Fairy becoming an additional weakness from Generation VI onward. The evolution level of 37 is relatively late, so Meditite must be trained carefully through a long period of mediocre bulk before reaching Medicham. High Jump Kick is especially dangerous in permadeath play because a miss, immunity, Protect, or other failure can inflict enormous crash damage, making safer Fighting moves preferable whenever their power is sufficient. Mega Medicham is exceptionally strong where available, but even the Mega form remains frail enough that it should enter battle through resistances, safe switches, or predicted non-damaging turns rather than absorbing powerful neutral hits.

Learnsets

80 moves · Scarlet Violet

Level Up

1 Fire Punch fire type 75 100 physical move
1 Ice Punch ice type 75 100 physical move
1 Thunder Punch electric type 75 100 physical move
1 Confusion psychic type 50 100 special move
1 Detect fighting type --- --- status move
1 Work Up normal type --- --- status move
12 Endure normal type --- --- status move
15 Feint normal type 30 100 physical move
17 Force Palm fighting type 60 100 physical move
20 Psybeam psychic type 65 100 special move
23 Calm Mind psychic type --- --- status move
25 Zen Headbutt psychic type 80 90 physical move
28 High Jump Kick fighting type 130 90 physical move
31 Psych Up normal type --- --- status move
33 Acupressure normal type --- --- status move
36 Power Trick psychic type --- --- status move
47 Recover normal type --- --- status move
53 Counter fighting type --- 100 physical move
53 Axe Kick fighting type 120 90 physical move

Machine

- Fire Punch fire type 75 100 physical move
- Ice Punch ice type 75 100 physical move
- Thunder Punch electric type 75 100 physical move
- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Psybeam psychic type 65 100 special move
- Hyper Beam normal type 150 90 special move
- Low Kick fighting type --- 100 physical move
- Psychic psychic type 90 100 special move
- Night Shade ghost type --- 100 special move
- Light Screen psychic type --- --- status move
- Reflect psychic type --- --- status move
- Metronome normal type --- --- status move
- Swift normal type 60 --- special move
- Rest psychic type --- --- status move
- Rock Slide rock type 75 90 physical move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Reversal fighting type --- 100 physical move
- Protect normal type --- --- status move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Pain Split normal type --- --- status move
- Baton Pass normal type --- --- status move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Psych Up normal type --- --- status move
- Shadow Ball ghost type 80 100 special move
- Facade normal type 70 100 physical move
- Focus Punch fighting type 150 100 physical move
- Taunt dark type --- 100 status move
- Helping Hand normal type --- --- status move
- Trick psychic type --- 100 status move
- Brick Break fighting type 75 100 physical move
- Skill Swap psychic type --- --- status move
- Imprison psychic type --- --- status move
- Rock Tomb rock type 60 95 physical move
- Aerial Ace flying type 60 --- physical move
- Bulk Up fighting type --- --- status move
- Calm Mind psychic type --- --- status move
- Gravity psychic type --- --- status move
- Close Combat fighting type 120 100 physical move
- Fling dark type --- 100 physical move
- Aura Sphere fighting type 80 --- special move
- Poison Jab poison type 80 100 physical move
- Drain Punch fighting type 75 100 physical move
- Vacuum Wave fighting type 40 100 special move
- Focus Blast fighting type 120 70 special move
- Energy Ball grass type 90 100 special move
- Giga Impact normal type 150 90 physical move
- Zen Headbutt psychic type 80 90 physical move
- Trick Room psychic type --- --- status move
- Grass Knot grass type --- 100 special move
- Psyshock psychic type 80 100 special move
- Low Sweep fighting type 65 100 physical move
- Stored Power psychic type 20 100 special move
- Psychic Terrain psychic type --- --- status move
- Expanding Force psychic type 80 100 special move
- Tera Blast normal type 80 100 special move
- Trailblaze grass type 50 100 physical move
- Upper Hand fighting type 65 100 physical move

Pokédex Entries

11 entries
Ruby

It is said that through meditation, MEDICHAM heightens energy inside its body and sharpens its sixth sense. This POKéMON hides its presence by merging itself with fields and mountains.

Sapphire

Through the power of meditation, MEDICHAM developed its sixth sense. It gained the ability to use psychokinetic powers. This POKéMON is known to meditate for a whole month without eating.

Emerald

Through crushingly harsh yoga training, it gained the power to foretell its foe’s actions. It battles with elegant, dance- like movement.

Firered / Leafgreen

It elegantly avoids attacks with dance- like steps, then launches a devastating blow in the same motion.

Diamond

Through yoga training, it has honed its sixth sense. Its movements are elegant.

Pearl

Through daily meditation, it hones its spiritual power. It can sense what others are thinking.

Platinum / Black / White / Black 2 / White 2

It gains the ability to see the aura of its opponents by honing its mind through starvation.

Heartgold / Soulsilver / Y

Through yoga training, it gained the psychic power to predict its foe’s next move.

X

It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion.

Omega Ruby

It is said that through meditation, Medicham heightens energy inside its body and sharpens its sixth sense. This Pokémon hides its presence by merging itself with fields and mountains.

Alpha Sapphire

Through the power of meditation, Medicham developed its sixth sense. It gained the ability to use psychokinetic powers. This Pokémon is known to meditate for a whole month without eating.

Where To Find Medicham

7 locations
Ultra Space Wilds · AlolaOne-time · version details vary

Ultra Space Wilds Cave

Ultra Moon max 15%
One-time · Lv. 60 · 15%
Ultra Sun max 15%
One-time · Lv. 60 · 15%
Victory Road · HoennWalking · version details vary

Victory Road (B1F)

Ruby max 10%
Walking · Lv. 40 · 10%
Sapphire max 10%
Walking · Lv. 40 · 10%

Victory Road (B2F)

Ruby max 15%
Walking · Lv. 40 · 10%Walking · Lv. 42 · 4%Walking · Lv. 44 · 1%
Sapphire max 15%
Walking · Lv. 40 · 10%Walking · Lv. 42 · 4%Walking · Lv. 44 · 1%
Acuity Lakefront · SinnohWalking · version details vary

Acuity Lakefront

Diamond max 52%
Walking · Lv. 35 · 10% · Radar OffWalking · Lv. 36 · 4% · Slot2 FireredWalking · Lv. 36 · 4% · Slot2 LeafgreenWalking · Lv. 36 · 4% · Slot2 NoneWalking · Lv. 36 · 4% · Slot2 RubyWalking · Lv. 36 · 4% · Slot2 SapphireWalking · Lv. 36 · 1% · Radar Off
Pearl max 52%
Walking · Lv. 35 · 10% · Radar OffWalking · Lv. 36 · 4% · Slot2 FireredWalking · Lv. 36 · 4% · Slot2 LeafgreenWalking · Lv. 36 · 4% · Slot2 NoneWalking · Lv. 36 · 4% · Slot2 RubyWalking · Lv. 36 · 4% · Slot2 SapphireWalking · Lv. 36 · 1% · Radar Off
Mt. Coronet · SinnohWalking · version details vary

Mount Coronet (1F from exterior)

Diamond max 10%
Walking · Lv. 40 · 10%
Pearl max 10%
Walking · Lv. 40 · 10%
Platinum max 30%
Walking · Lv. 37 · 10% · Time DayWalking · Lv. 37 · 10% · Time MorningWalking · Lv. 39 · 10%

Mount Coronet (2F)

Diamond max 10%
Walking · Lv. 37 · 10%
Pearl max 10%
Walking · Lv. 37 · 10%
Platinum max 30%
Walking · Lv. 37 · 10% · Time DayWalking · Lv. 37 · 10% · Time MorningWalking · Lv. 39 · 10%

Mount Coronet (3F)

Diamond max 10%
Walking · Lv. 37 · 10%
Pearl max 10%
Walking · Lv. 37 · 10%
Platinum max 31%
Walking · Lv. 37 · 10% · Time DayWalking · Lv. 37 · 10% · Time MorningWalking · Lv. 38 · 1%Walking · Lv. 39 · 10%

Mount Coronet (4F small room)

Diamond max 10%
Walking · Lv. 39 · 10%
Pearl max 10%
Walking · Lv. 39 · 10%
Platinum max 30%
Walking · Lv. 37 · 10% · Time DayWalking · Lv. 37 · 10% · Time MorningWalking · Lv. 39 · 10%

Mount Coronet (4F)

Diamond max 10%
Walking · Lv. 39 · 10%
Pearl max 10%
Walking · Lv. 39 · 10%
Platinum max 30%
Walking · Lv. 37 · 10% · Time DayWalking · Lv. 37 · 10% · Time MorningWalking · Lv. 39 · 10%

Mount Coronet (5F)

Diamond max 10%
Walking · Lv. 41 · 10%
Pearl max 10%
Walking · Lv. 41 · 10%
Platinum max 30%
Walking · Lv. 37 · 10% · Time DayWalking · Lv. 37 · 10% · Time MorningWalking · Lv. 39 · 10%

Mount Coronet (6F)

Diamond max 10%
Walking · Lv. 41 · 10%
Pearl max 10%
Walking · Lv. 41 · 10%
Platinum max 30%
Walking · Lv. 37 · 10% · Time DayWalking · Lv. 37 · 10% · Time MorningWalking · Lv. 39 · 10%

Mount Coronet (exterior blizzard)

Diamond max 30%
Walking · Lv. 39 · 10% · Time DayWalking · Lv. 39 · 10% · Time MorningWalking · Lv. 40 · 10% · Radar Off
Pearl max 30%
Walking · Lv. 39 · 10% · Time DayWalking · Lv. 39 · 10% · Time MorningWalking · Lv. 40 · 10% · Radar Off
Platinum max 30%
Walking · Lv. 38 · 10% · Time DayWalking · Lv. 38 · 10% · Time MorningWalking · Lv. 40 · 10% · Radar Off

Mount Coronet (exterior snowfall)

Diamond max 30%
Walking · Lv. 39 · 10% · Time DayWalking · Lv. 39 · 10% · Time MorningWalking · Lv. 40 · 10% · Radar Off
Pearl max 30%
Walking · Lv. 39 · 10% · Time DayWalking · Lv. 39 · 10% · Time MorningWalking · Lv. 40 · 10% · Radar Off
Platinum max 30%
Walking · Lv. 38 · 10% · Time DayWalking · Lv. 38 · 10% · Time MorningWalking · Lv. 40 · 10% · Radar Off
Route 217 · SinnohWalking · version details vary

Road 217

Diamond max 52%
Walking · Lv. 35 · 10% · Radar OffWalking · Lv. 36 · 4% · Slot2 FireredWalking · Lv. 36 · 4% · Slot2 LeafgreenWalking · Lv. 36 · 4% · Slot2 NoneWalking · Lv. 36 · 4% · Slot2 RubyWalking · Lv. 36 · 4% · Slot2 SapphireWalking · Lv. 36 · 1% · Radar Off
Pearl max 52%
Walking · Lv. 35 · 10% · Radar OffWalking · Lv. 36 · 4% · Slot2 FireredWalking · Lv. 36 · 4% · Slot2 LeafgreenWalking · Lv. 36 · 4% · Slot2 NoneWalking · Lv. 36 · 4% · Slot2 RubyWalking · Lv. 36 · 4% · Slot2 SapphireWalking · Lv. 36 · 1% · Radar Off
Victory Road · SinnohWalking · version details vary

Victory Road (1F)

Diamond max 15%
Walking · Lv. 44 · 1%Walking · Lv. 45 · 10%Walking · Lv. 46 · 4%
Pearl max 15%
Walking · Lv. 44 · 1%Walking · Lv. 45 · 10%Walking · Lv. 46 · 4%

Victory Road (2F)

Diamond max 15%
Walking · Lv. 45 · 1%Walking · Lv. 46 · 10%Walking · Lv. 47 · 4%
Pearl max 15%
Walking · Lv. 45 · 1%Walking · Lv. 46 · 10%Walking · Lv. 47 · 4%

Victory Road (B1F)

Diamond max 15%
Walking · Lv. 44 · 1%Walking · Lv. 45 · 10%Walking · Lv. 46 · 4%
Pearl max 15%
Walking · Lv. 44 · 1%Walking · Lv. 45 · 10%Walking · Lv. 46 · 4%

Victory Road (inside B1F)

Diamond max 15%
Walking · Lv. 50 · 1%Walking · Lv. 51 · 10%Walking · Lv. 52 · 4%
Pearl max 15%
Walking · Lv. 50 · 1%Walking · Lv. 51 · 10%Walking · Lv. 52 · 4%

Victory Road (inside exit)

Diamond max 15%
Walking · Lv. 50 · 1%Walking · Lv. 51 · 10%Walking · Lv. 52 · 4%
Pearl max 15%
Walking · Lv. 50 · 1%Walking · Lv. 51 · 10%Walking · Lv. 52 · 4%

Victory Road (inside)

Diamond max 15%
Walking · Lv. 50 · 1%Walking · Lv. 51 · 10%Walking · Lv. 52 · 4%
Pearl max 15%
Walking · Lv. 50 · 1%Walking · Lv. 51 · 10%Walking · Lv. 52 · 4%
Pinwheel Forest · UnovaHidden Grotto · version details vary

Pinwheel Forest (Hidden Grotto – Outer area)

Black 2 max 5%
Hidden Grotto · Lv. 55–59 · 5%
White 2 max 75%
Hidden Grotto · Lv. 55–59 · 75%

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Medicham Biology and Behavior

Medicham pushes the ascetic lifestyle of Meditite much further, using prolonged meditation and fasting to develop a sixth sense capable of predicting an opponent's movements and perceiving things beyond ordinary vision. It may go as long as a month without eating while meditating, and can conceal its presence by psychically blending itself into fields and mountains. In combat it combines mental perception with elegant, dance-like footwork, avoiding attacks before delivering a powerful counterblow rather than relying on brute-force movement alone. Its psychic awareness can also extend to aura and the thoughts of nearby beings, making the fighting style as much about perception as physical technique. Mega Evolution takes that mental development to a supernatural extreme: Mega Medicham can turn spiritual will into four ghost-like arms, with the limbs becoming more realistic and dexterous as the Pokemon's spirit is further trained.

Medicham Biological Data

National Pokédex
#308
Species
Meditate Pokémon
Height
4' 3" (1.3 m)
Weight
69.4 lbs (31.5 kg)
Habitat
Mountain
Color
Red
Body Style
Humanoid
Gender
50% female / 50% male

Misc

Catch Rate: 90

Base Experience: 144 Exp

Hatch Counter: 20

Medicham Size Comparison: BETA

Medicham is listed at 4' 3" (1.3 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
medicham
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.