Beldum is a Steel/Psychic-type Pokémon introduced in Generation III and the first stage of its evolution line, with a base stat total of 300.

Beldum

Beldum

Abilities

Clear Body

Prevents ability reduction.

Light Metal

Halves the Pokémon’s weight.

Hidden Ability

Base Stats

Total: 300
EV Yield: 1 Defense
HP: 40
Attack: 55
Defense: 80
Sp. Atk: 35
Sp. Def: 60
Speed: 30

Beldum's Weaknesses and Resistances

Evolution Chain

Beldum evolves into Metang at level 20, and Metang evolves into Metagross at level 45.

#0374 Beldum Beldum steel typepsychic type
Lvl. upat level 20
#0375 Metang Metang steel typepsychic type
Lvl. upat level 45
#0376 Metagross Metagross steel typepsychic type

Beldum Playthrough, Competitive, and Nuzlocke Usage

Using Beldum in a Playthrough

The Beldum line is Hoenn's Steel/Psychic pseudo-legendary family, with Beldum evolving into Metang at level 20 and Metang into Metagross at level 45. Metagross combines base 135 Attack and 130 Defense with 80 HP, 95 Special Attack, and 90 Special Defense, giving it exceptional physical power and bulk while Clear Body prevents opponents from lowering its stats. Generation III fits its mixed offense well because Steel attacks such as Meteor Mash are physical while Psychic is special, letting Metagross use both base 135 Attack and base 95 Special Attack; Earthquake, Shadow Ball in older mechanics, Explosion, and broad coverage further increase its flexibility. Its defensive typing was even stronger before Generation VI, when Steel still resisted Dark and Ghost and Metagross had only Fire and Ground weaknesses; from Generation VI onward Dark and Ghost also become super effective, although the newly introduced Fairy resistance adds another important defensive role. Mega Metagross raises Attack to 145, Defense to 150, Special Defense to 110, and Speed to 110 while Tough Claws strengthens contact moves, but in the original Hoenn games the family has little effect on the main story because Steven's Beldum is normally obtained only after becoming Champion.

Beldum in Competitive Pokémon

Metagross was immediately one of ADV OU's defining Pokemon, combining tremendous physical bulk, base 135 Attack, an excellent defensive typing, Clear Body, Meteor Mash, Earthquake, Explosion, and enough special coverage to fit offensive, defensive, mixed, Choice Band, and Agility roles. It remained one of DPP OU's best glue Pokemon, where Stealth Rock, Bullet Punch, improved physical coverage, Explosion, and Agility let it support teams or threaten sweeps without giving up its natural defensive value. Standard Metagross declined in later generations as Steel lost its Dark and Ghost resistances and power creep exposed its base 70 Speed, but Mega Metagross restored it to the top level in ORAS with base 145 Attack, 150 Defense, 110 Special Defense, 110 Speed, Tough Claws, and an enormous coverage movepool. Mega Metagross remained a major threat into Sun and Moon and was ultimately treated as an Uber rather than a standard OU Pokemon in that generation, illustrating how its combination of speed, bulk, and coverage could become overwhelming. Its recurring limitations are weaknesses to Fire and Ground plus later Dark and Ghost, imperfect accuracy on moves such as Meteor Mash or Zen Headbutt, and severe four-moveslot pressure because no single set can carry every coverage option it wants.

Beldum in Nuzlockes

The Beldum line can become one of the safest and strongest Nuzlocke families available, but availability often determines whether that matters: in the original Hoenn games Beldum is primarily a post-Champion gift and therefore cannot help with the normal main-story run. In games where it can be obtained earlier, Beldum's extremely low catch rate when wild and historically tiny early movepool can make acquisition and training awkward, but it reaches the much more capable Metang at only level 20 and Metagross at level 45. Metagross's huge Defense, strong Special Defense, Poison immunity, long resistance list, and Clear Body make many physical matchups extremely forgiving, while base 135 Attack can end battles quickly enough to reduce exposure to critical hits and secondary effects. Fire and Ground are the major original weaknesses, with Dark and Ghost joining them from Generation VI onward; despite its excellent bulk, strong super-effective special attacks can still cause serious damage and should be checked rather than tanked blindly. Mega Metagross increases both defenses and Speed dramatically, making it even safer where available, though Tough Claws encourages contact attacks that may still trigger effects such as Rough Skin, Static, or damaging held items.

Learnsets

7 moves · Scarlet Violet

Level Up

1 Tackle normal type 40 100 physical move

Machine

- Take Down normal type 90 85 physical move
- Iron Defense steel type --- --- status move
- Zen Headbutt psychic type 80 90 physical move
- Iron Head steel type 80 100 physical move
- Steel Beam steel type 140 95 special move
- Tera Blast normal type 80 100 special move

Pokédex Entries

15 entries
Ruby

Instead of blood, a powerful magnetic force courses throughout BELDUM’s body. This POKéMON communicates with others by sending controlled pulses of magnetism.

Sapphire

BELDUM keeps itself floating by generating a magnetic force that repels earth’s natural magnetism. When it sleeps, this POKéMON anchors itself to a cliff using the hooks on its rear.

Emerald

When BELDUM gather in a swarm, they move in perfect unison as if they were but one POKéMON. They communicate with each other using brain waves.

Firered / Leafgreen

It uses magnetic waves to converse with its kind. All the cells in its body are magnetic.

Diamond / Pearl / Platinum / Black / White / Y

It converses with others by using magnetic pulses. In a swarm, they move in perfect unison.

Heartgold / Soulsilver / X

The magnetic force generated by its body repels the ground’s natural magnetism, letting it float.

Black 2 / White 2

Its cells are all magnetic, and it communicates with others by using magnetic pulses.

Omega Ruby

Instead of blood, a powerful magnetic force courses throughout Beldum’s body. This Pokémon communicates with others by sending controlled pulses of magnetism.

Alpha Sapphire

Beldum keeps itself floating by generating a magnetic force that repels earth’s natural magnetism. When it sleeps, this Pokémon anchors itself to a cliff using the hooks on its rear.

Sun

Its cells are all magnets. It uses magnetism to communicate with others of its kind.

Moon

With magnetic traction, it pulls its opponents in close. When they’re in range, it slashes them with its rear claws.

Ultra Sun

Instead of blood, magnetism flows through its body. When it’s feeling bad, try giving it a magnet.

Ultra Moon

If you anger it, it will do more than rampage. It will also burst out strong magnetism, causing nearby machines to break.

Sword

From its rear, Beldum emits a magnetic force that rapidly pulls opponents in. They get skewered on Beldum’s sharp claws.

Shield

The cells in this Pokémon’s body are composed of magnetic material. Instead of blood, magnetic forces flow through Beldum’s body.

Where To Find Beldum

3 locations
Mount Hokulani · AlolaWalking · version details vary

Mount Hokulani East

Ultra Moon max 20%
Walking · Lv. 27–30 · 20%
Ultra Sun max 20%
Walking · Lv. 27–30 · 20%

Mount Hokulani Main

Moon max 10%
Walking · Lv. 25–28 · 10%
Sun max 10%
Walking · Lv. 25–28 · 10%

Mount Hokulani West

Ultra Moon max 10%
Walking · Lv. 27–30 · 10%
Ultra Sun max 10%
Walking · Lv. 27–30 · 10%
Mossdeep City · HoennGift · version details vary

Mossdeep City (Steven's house)

Alpha Sapphire max 100%
Gift · Lv. 1 · 100%
Emerald max 100%
Gift · Lv. 5 · 100%
Omega Ruby max 100%
Gift · Lv. 1 · 100%
Ruby max 100%
Gift · Lv. 5 · 100%
Sapphire max 100%
Gift · Lv. 5 · 100%
Route 228 · SinnohWalking · version details vary

Road 228

Diamond max 40%
Walking · Lv. 53 · 20% · Swarm Yes
Pearl max 40%
Walking · Lv. 53 · 20% · Swarm Yes
Platinum max 40%
Walking · Lv. 51 · 20% · Swarm YesWalking · Lv. 52 · 20% · Swarm Yes

Held Items

1 items
Metal Coat
  • Ruby: 5% chance
  • Sapphire: 5% chance
  • Emerald: 5% chance
  • Firered: 5% chance
  • Leafgreen: 5% chance
  • Diamond: 5% chance
  • Pearl: 5% chance
  • Platinum: 5% chance
  • Heartgold: 5% chance
  • Soulsilver: 5% chance
  • Black: 5% chance
  • White: 5% chance
  • Black 2: 5% chance
  • White 2: 5% chance
  • X: 5% chance
  • Y: 5% chance
  • Omega Ruby: 5% chance
  • Alpha Sapphire: 5% chance
  • Sun: 5% chance
  • Moon: 5% chance
  • Ultra Sun: 5% chance
  • Ultra Moon: 5% chance

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Beldum Biology and Behavior

Beldum appears mechanical, but it is a living organism with emotions, a need to eat, and a means of reproduction; instead of blood, its body is composed of cells that function like tiny magnets. Magnetism powers almost every aspect of its life, including movement, communication, and attacks, while groups of Beldum can synchronize telepathically and magnetically to move together like a coordinated swarm. When enraged, the magnetic field becomes strong enough to disrupt or break nearby machinery, making emotional state directly capable of interfering with human technology. Beldum can also pull an opponent rapidly toward itself with magnetic force and strike with the clawed end of its body. When sleeping in rugged terrain it anchors those rear hooks into a cliff face, preventing its heavy metallic body from drifting or falling while at rest.

Beldum Biological Data

National Pokédex
#374
Species
Iron Ball Pokémon
Height
2' 0" (0.6 m)
Weight
209.9 lbs (95.2 kg)
Habitat
Rough Terrain
Color
Blue
Body Style
Blob
Gender
Genderless

Misc

Catch Rate: 3

Base Experience: 60 Exp

Hatch Counter: 40

Beldum Size Comparison: BETA

Beldum is listed at 2' 0" (0.6 m); this chart uses a pose-adjusted visual scale.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
beldum
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Beldum currently uses a pose-adjusted visual scale.