Dolliv is a Grass/Normal-type Pokémon introduced in Generation IX and a middle stage of its evolution line, with a base stat total of 354.

Dolliv

Dolliv

Abilities

Early Bird

Awakens quickly from sleep.

Harvest

May create another Berry after one is used.

Hidden Ability

Base Stats

Total: 354
EV Yield: 2 Sp. Atk
HP: 52
Attack: 53
Defense: 60
Sp. Atk: 78
Sp. Def: 78
Speed: 33

Dolliv's Weaknesses and Resistances

Evolution Chain

Smoliv evolves into Dolliv at level 25, and Dolliv evolves into Arboliva at level 35.

#0928 Smoliv Smoliv grass typenormal type
Lvl. upat level 25
#0929 Dolliv Dolliv grass typenormal type
Lvl. upat level 35
#0930 Arboliva Arboliva grass typenormal type

Dolliv Playthrough, Competitive, and Nuzlocke Usage

Using Dolliv in a Playthrough

Smoliv can be caught very early in Scarlet and Violet, evolves into Dolliv at level 25, and reaches Arboliva at level 35, giving the line a convenient progression through the main story. Arboliva becomes a slow but genuinely powerful special attacker with base 125 Special Attack, 109 Special Defense, and respectable physical bulk, while its base 39 Speed means it should usually expect to take a hit before acting. Grass/Normal provides a useful Ghost immunity and resistances to Water, Electric, Grass, and Ground, but it also carries six weaknesses—Fire, Ice, Fighting, Poison, Flying, and Bug—so the typing demands more matchup awareness than its bulk initially suggests. Seed Sower automatically creates Grassy Terrain when Arboliva is hit, boosting grounded Grass attacks and providing passive recovery, which can combine naturally with Giga Drain or other sustaining tools during longer fights. Its Hidden Ability Harvest instead supports Berry-based longevity, particularly in sun, but Seed Sower is usually more immediately useful without specialized planning. Arboliva has strong special options such as Leaf Storm, Giga Drain, Hyper Voice, Earth Power, and Terrain Pulse, letting it choose between immediate power, recovery, and coverage rather than relying on one attack. Modest is an excellent general Nature for maximizing its special damage, while Quiet can suit very slow or Trick Room-oriented teams and Calm is appropriate when emphasizing special bulk and sustain.

Dolliv in Competitive Pokémon

Arboliva is currently an SV ZU Pokémon, but within that environment it has a meaningful identity as a bulky special attacker rather than merely a low-stat Grass type. Its base 125 Special Attack gives Choice Specs sets substantial immediate power, with Grass STAB such as Leaf Storm or Giga Drain complemented by Hyper Voice and coverage such as Earth Power; Smogon's current ZU material also emphasizes its ability to pressure many neutral switch-ins despite the tier placement. Seed Sower improves longevity by establishing Grassy Terrain after Arboliva is struck, and defensive variants can stack that recovery with Leftovers, Leech Seed, Giga Drain, or other healing tools. Harvest offers an alternate Berry-centered route and becomes perfectly reliable at restoring a consumed Berry under sun, but it is more team- and set-dependent than Seed Sower. Arboliva's excellent Special Attack and Special Defense are held back by base 39 Speed and a Grass/Normal typing with six weaknesses, making it vulnerable to being forced out or overwhelmed before it can exploit its staying power. Terastallization can repair that defensive typing or strengthen a chosen offensive role, but the need to spend Tera illustrates one of the costs of making Arboliva function against stronger threats. Modest is the most natural Nature for offensive sets, while Calm and occasionally Quiet support bulkier or speed-indifferent approaches.

Dolliv in Nuzlockes

The Smoliv line is attractive in a Nuzlocke because it is available near the beginning of Paldea and reaches its final evolution at level 35 without an item, friendship requirement, or other risky evolution condition. Arboliva's 78/90/109 bulk and strong special offense allow it to win many neutral matchups, while its Ghost immunity and four resistances can create valuable planned switches. The chief danger is its extremely low Speed combined with six weaknesses: even a healthy Arboliva often has to absorb a hit before responding, so blind use against opponents with broad coverage can be hazardous. Seed Sower helps compensate by creating Grassy Terrain whenever an attack connects, adding passive recovery and powering Grass moves, while Giga Drain offers direct and perfectly accurate healing through offense. Leaf Storm delivers much higher immediate power but sharply lowers Special Attack afterward, potentially forcing a switch at an awkward moment, and Leech Seed introduces accuracy variance if used as the foundation of a defensive plan. Because Grassy Terrain affects the field rather than only Arboliva, players should also remember that opposing grounded Pokémon receive its recovery benefits and can exploit boosted Grass moves. Used against known Water-, Ground-, Electric-, or Ghost-oriented targets rather than thrown into unknown coverage, Arboliva can be a durable and high-value team member.

Learnsets

37 moves · Scarlet Violet

Level Up

1 Tackle normal type 40 100 physical move
1 Sweet Scent normal type --- 100 status move
5 Absorb grass type 20 100 special move
7 Growth normal type --- --- status move
10 Razor Leaf grass type 55 95 physical move
13 Helping Hand normal type --- --- status move
16 Flail normal type --- 100 physical move
20 Mega Drain grass type 40 100 special move
23 Grassy Terrain grass type --- --- status move
29 Seed Bomb grass type 80 100 physical move
34 Energy Ball grass type 90 100 special move
37 Leech Seed grass type --- 90 status move
42 Terrain Pulse normal type 50 100 special move

Machine

- Solar Beam grass type 120 100 special move
- Swift normal type 60 --- special move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Protect normal type --- --- status move
- Giga Drain grass type 75 100 special move
- Endure normal type --- --- status move
- Charm fairy type --- 100 status move
- Sleep Talk normal type --- --- status move
- Sunny Day fire type --- --- status move
- Facade normal type 70 100 physical move
- Helping Hand normal type --- --- status move
- Weather Ball normal type 50 100 special move
- Bullet Seed grass type 25 100 physical move
- Magical Leaf grass type 60 --- special move
- Seed Bomb grass type 80 100 physical move
- Energy Ball grass type 90 100 special move
- Earth Power ground type 90 100 special move
- Leaf Storm grass type 130 90 special move
- Grass Knot grass type --- 100 special move
- Grassy Terrain grass type --- --- status move
- Solar Blade grass type 125 100 physical move
- Tera Blast normal type 80 100 special move
- Trailblaze grass type 50 100 physical move

Pokédex Entries

2 entries
Scarlet

Dolliv shares its tasty, fresh-scented oil with others. This species has coexisted with humans since times long gone.

Violet

It basks in the sun to its heart’s content until the fruits on its head ripen. After that, Dolliv departs from human settlements and goes on a journey.

Additional Images

PokeAPI sprites

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Dolliv Biology and Behavior

Dolliv is a plant-like Pokémon with leaf-shaped arms and two olive fruits growing from its head. Unlike Smoliv's defensive bitter oil, Dolliv shares tasty, fresh-scented oil with others and has lived alongside humans in settlements since ancient times. It spends long periods basking in sunlight until the fruits on its head have ripened, after which it leaves the settlement and sets out on a journey. Observed sleeping Dolliv sit with their legs angled to one side, their dress-like lower bodies spread outward, arms resting by their sides, and heads tilted down.

Dolliv Biological Data

National Pokédex
#929
Species
Olive Pokémon
Height
2' 0" (0.6 m)
Weight
26.2 lbs (11.9 kg)
Habitat
Currently Unknown
Color
Green
Body Style
Humanoid
Gender
50% female / 50% male

Misc

Catch Rate: 120

Base Experience: 124 Exp

Hatch Counter: 20

Dolliv Size Comparison: BETA

Dolliv is listed at 2' 0" (0.6 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
dolliv
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.