Horsea is a Water-type Pokémon introduced in Generation I and the first stage of its evolution line, with a base stat total of 295.
Horsea
Abilities
Raises SPEED in rain.
Powers up moves if they become critical hits.
Prevents self-destruction.
Hidden AbilityBase Stats
Horsea's Weaknesses and Resistances
Evolution Chain
Horsea evolves into Seadra at level 32, and Seadra evolves into Kingdra by trading while holding a Dragon Scale.
Horsea Playthrough, Competitive, and Nuzlocke Usage
Using Horsea in a Playthrough
The Horsea line begins as a relatively fragile Water-type but develops into increasingly capable special attackers. Seadra evolves at level 32 and provides good Special Attack, physical Defense, and usable Speed, making Surf and Ice-type coverage sufficient for a dependable conventional Water role even when trading is unavailable. Kingdra requires Seadra to be traded while holding a Dragon Scale in most games, but rewards that requirement with balanced bulk, good mixed offenses, Water/Dragon typing, and only a small number of weaknesses. Swift Swim can make Kingdra exceptionally fast in rain, while Sniper supports critical-hit strategies where the necessary moves and items are available. In FireRed and LeafGreen specifically, Kingdra cannot be obtained before the National Pokedex and Seadra therefore represents the line's practical main-story endpoint.
Horsea in Competitive Pokémon
Kingdra's most enduring competitive role is as a rain sweeper. Swift Swim doubles its Speed in rain, and its Water STAB is simultaneously strengthened by the weather, allowing Kingdra to become extremely difficult for ordinary offensive teams to outrun while attacking from either its physical or special side. Its Water/Dragon typing and balanced defensive stats provide more setup and switching opportunities than many frail weather sweepers. Sniper offers an alternative strategy centered on critical hits rather than rain, but Swift Swim has historically been its most important high-level identity. Seadra lacks Kingdra's typing and overall bulk but has occasionally occupied lower-tier roles of its own; the major competitive payoff of the family is nevertheless the fully evolved Kingdra.
Horsea in Nuzlockes
The Horsea line is functional even when Kingdra cannot be obtained, but trade access changes its ceiling substantially. FireRed and LeafGreen community analysis treats Seadra as a serviceable mid-tier Water-type because it has enough Special Attack and Speed to use Surf and Ice Beam effectively, while poor HP and Special Defense prevent it from being especially safe. Kingdra solves several of those problems through better overall bulk and Water/Dragon typing and can become extremely powerful if rain support is available. Its trade-with-item evolution is the main practical limitation in many Nuzlockes. Without Kingdra, Seadra remains useful but faces intense competition from the many strong Water-types available in most regions.
Learnsets
46 moves · Scarlet Violet
Level Up
Machine
Egg
Pokédex Entries
15 entries
Known to shoot down flying bugs with precision blasts of ink from the surface of the water.
If it senses any danger, it will vigorously spray water or a special type of ink from its mouth.
If attacked by a larger enemy, it quickly swims to safety by adeptly controlling its dorsal fin.
Its big, developed fins move rapidly, allowing it to swim backward while still facing forward.
When they're in a safe location, they can be seen playfully tangling their tails together.
HORSEA eats small insects and moss off of rocks. If the ocean current turns fast, this POKéMON anchors itself by wrapping its tail around rocks or coral to prevent being washed away.
If HORSEA senses danger, it will reflexively spray a dense black ink from its mouth and try to escape. This POKéMON swims by cleverly flapping the fins on its back.
By cleverly flicking the fins on its back side to side, it moves in any direction while facing forward. It spits ink to escape if it senses danger.
It maintains balance using its tail, which is wound up like a coil. It may spray ink from its mouth.
It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.
If attacked by a larger enemy, it quickly swims to safety by adeptly controlling its well-developed dorsal fin.
Horsea eats small insects and moss off of rocks. If the ocean current turns fast, this Pokémon anchors itself by wrapping its tail around rocks or coral to prevent being washed away.
If Horsea senses danger, it will reflexively spray a dense black ink from its mouth and try to escape. This Pokémon swims by cleverly flapping the fin on its back.
Horsea makes its home in oceans with gentle currents. If this Pokémon is under attack, it spits out pitch-black ink and escapes.
They swim with dance-like motions and cause whirlpools to form. Horsea compete to see which of them can generate the biggest whirlpool.
Where To Find Horsea
43 locations
Kala’e Bay · AlolaIsland Scan · version details vary
Kalae Bay Area
Pacifidlog Town · HoennNpc Trade · version details vary
Pacifidlog Town
Route 132 · HoennSuper Rod · version details vary
Road 132
Route 133 · HoennSuper Rod · version details vary
Road 133
Route 134 · HoennSuper Rod · version details vary
Road 134
Whirl Islands · JohtoGood Rod, Super Rod, Surf · version details vary
Whirl Islands (1F)
Whirl Islands (B2F)
Whirl Islands (B3F)
Ambrette Town · KalosGood Rod · version details vary
Ambrette Town
Cyllage City · KalosGood Rod · version details vary
Cyllage City
Bond Bridge · KantoGood Rod, Super Rod · version details vary
Bond Bridge
Celadon City · KantoGift · version details vary
Celadon City Prize Corner
Cerulean City · KantoGood Rod, Super Rod · version details vary
Cerulean City
Cinnabar Island · KantoSuper Rod, Good Rod · version details vary
Cinnabar Island
Five Island · KantoGood Rod, Super Rod · version details vary
Five Island
Five Isle Meadow · KantoGood Rod, Super Rod · version details vary
Five Isle Meadow
Green Path · KantoGood Rod, Super Rod · version details vary
Green Path
Icefall Cave · KantoGood Rod, Super Rod · version details vary
Icefall Cave (waterfall)
Kindle Road · KantoGood Rod, Super Rod · version details vary
Kindle Road
Memorial Pillar · KantoGood Rod, Super Rod · version details vary
Memorial Pillar
One Island · KantoGood Rod, Super Rod · version details vary
One Island
Outcast Island · KantoGood Rod, Super Rod · version details vary
Outcast Island
Pallet Town · KantoGood Rod, Super Rod · version details vary
Pallet Town
Resort Gorgeous · KantoGood Rod, Super Rod · version details vary
Resort Gorgeous
Route 10 · KantoGood Rod, Super Rod · version details vary
Road 10
Route 11 · KantoGood Rod, Super Rod, Overworld Water · version details vary
Road 11
Route 12 · KantoGood Rod, Super Rod, Overworld Water · version details vary
Road 12
Route 13 · KantoGood Rod, Super Rod, Overworld Water · version details vary
Road 13
Route 24 · KantoGood Rod, Super Rod · version details vary
Road 24
Route 4 · KantoGood Rod, Super Rod · version details vary
Road 4
S.S. Anne · KantoGood Rod, Super Rod · version details vary
S.S. Anne
Sea Route 19 · KantoSuper Rod, Good Rod · version details vary
Road 19
Sea Route 20 · KantoSuper Rod, Good Rod · version details vary
Road 20
Sea Route 21 · KantoSuper Rod, Good Rod · version details vary
Road 21
Seafoam Islands · KantoWalking, Super Rod, Good Rod, Surf · version details vary
Seafoam Islands (1F)
Seafoam Islands (B1F)
Seafoam Islands (B2F)
Seafoam Islands (B3F)
Seafoam Islands (B4F)
Tanoby Ruins · KantoGood Rod, Super Rod · version details vary
Tanoby Ruins
Trainer Tower · KantoGood Rod, Super Rod · version details vary
Trainer Tower
Treasure Beach · KantoGood Rod, Super Rod · version details vary
Treasure Beach
Vermilion City · KantoGood Rod, Super Rod · version details vary
Vermilion City
Water Labyrinth · KantoGood Rod, Super Rod · version details vary
Water Labyrinth
Water Path · KantoGood Rod, Super Rod · version details vary
Water Path
Sea Route 226 · SinnohGood Rod · version details vary
Road 226
P2 Laboratory · UnovaSuper Rod · version details vary
P2 Laboratory
Route 17 · UnovaSuper Rod, Super Rod Spots · version details vary
Road 17
Route 18 · UnovaSuper Rod, Super Rod Spots · version details vary
Road 18
Held Items
1 items
- Ruby: 5% chance
- Sapphire: 5% chance
- Emerald: 5% chance
- Diamond: 5% chance
- Pearl: 5% chance
- Platinum: 5% chance
- Heartgold: 5% chance
- Soulsilver: 5% chance
- Black: 5% chance
- White: 5% chance
- Black 2: 5% chance
- White 2: 5% chance
- X: 5% chance
- Y: 5% chance
- Omega Ruby: 5% chance
- Alpha Sapphire: 5% chance
- Sun: 5% chance
- Moon: 5% chance
- Ultra Sun: 5% chance
- Ultra Moon: 5% chance
Additional Images
PokeAPI sprites
Open this section to load extra PokeAPI sprite images.
Horsea Biology and Behavior
Horsea is highly maneuverable in water, using its dorsal fin to swim in any direction while still facing forward and wrapping its coiled tail around rocks or coral as an anchor in strong currents. It feeds on small insects and moss and can accurately shoot insects flying above the water with jets from its tubular mouth. When threatened, it sprays water or dense black ink and escapes. Horsea living in safe conditions play by intertwining their tails, and groups also compete by swimming in dance-like patterns that create whirlpools. The male Horsea, rather than the female, is documented caring for the young.
Horsea Biological Data
- National Pokédex
- #116
- Species
- Dragon Pokémon
- Height
- 1' 4" (0.4 m)
- Weight
- 17.6 lbs (8.0 kg)
- Habitat
- Sea
- Color
- Blue
- Body Style
- Blob
- Gender
- 50% female / 50% male
Misc
Catch Rate: 225
Base Experience: 59 Exp
Hatch Counter: 20
Horsea Size Comparison: BETA
Horsea is listed at 1' 4" (0.4 m) and shown in an in-chart visual comparison.

How is visual size determined?
Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.
For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.
The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Horsea 









