Incineroar is a Fire/Dark-type Pokémon introduced in Generation VII and a final stage of its evolution line, with a base stat total of 530.

Incineroar

Incineroar

Abilities

Blaze

Ups FIRE moves in a pinch.

Intimidate

Lowers the foe’s ATTACK.

Hidden Ability

Base Stats

Total: 530
EV Yield: 3 Attack
HP: 95
Attack: 115
Defense: 90
Sp. Atk: 80
Sp. Def: 90
Speed: 60

Incineroar's Weaknesses and Resistances

Evolution Chain

Litten evolves into Torracat at level 17, and Torracat evolves into Incineroar at level 34.

#0725 Litten Litten fire type
Lvl. upat level 17
#0726 Torracat Torracat fire type
Lvl. upat level 34
#0727 Incineroar Incineroar fire typedark type

Incineroar Playthrough, Competitive, and Nuzlocke Usage

Using Incineroar in a Playthrough

Litten evolves into Torracat at level 17 and Incineroar at level 34. Incineroar is Fire/Dark with base 115 Attack, 95 HP, 90 Defense, 90 Special Defense, and only 60 Speed, making it a slow but powerful physical attacker and pivot. Flare Blitz, Darkest Lariat, Knock Off, U-turn or Parting Shot depending on generation, Fake Out, Drain Punch or Close Combat, Earthquake, Will-O-Wisp, and Bulk Up give it both offensive and support options. Blaze strengthens Fire moves at low HP, while the Hidden Ability Intimidate lowers opposing Attack on entry and is usually the most valuable ability by a wide margin. Fire/Dark grants a Psychic immunity and resistances to Fire, Grass, Ice, Ghost, Dark, and Steel, but Water, Fighting, Ground, and Rock are super effective. Adamant is excellent for straightforward play, Careful or Impish fit bulkier sets, and Brave is useful under Trick Room.

Incineroar in Competitive Pokémon

Incineroar has one of the most important doubles resumes of any starter Pokemon. Intimidate, Fake Out, Knock Off, U-turn or Parting Shot, Snarl, solid 95/90/90 bulk, and useful Fire/Dark resistances allow it to control board position while repeatedly reducing incoming damage for its team. It became a cornerstone of VGC and other doubles formats because almost every team appreciates some combination of Intimidate, Fake Out disruption, item removal, and safe pivoting. In Generation VII singles it was only NU by usage, but Smogon still regarded it as a flexible wallbreaker and defensive pivot whose base 115 Attack and broad coverage were genuinely threatening. Its low base 60 Speed, Stealth Rock weakness, Flare Blitz recoil, and lack of dependable instant recovery keep it from being equally dominant in singles. Competitive Incineroar is therefore a rare case where its doubles legacy is substantially greater than its singles tier history.

Incineroar in Nuzlockes

Incineroar is one of the safer physical starters in a Nuzlocke because Intimidate effectively improves the entire team's physical durability every time it enters battle. Its own 95/90/90 bulk is solid, and the Psychic immunity creates a completely safe switch against known Psychic moves. Flare Blitz is extremely strong but recoil can accumulate quickly, so a lower-power Fire option may be preferable when it still secures the knockout. Water, Fighting, Ground, and Rock attacks are the main dangers, and the low Speed means Incineroar commonly takes damage before acting. Fake Out, U-turn, and later Parting Shot can all reduce risk by creating controlled turns rather than forcing Incineroar to remain exposed.

Learnsets

87 moves · Scarlet Violet

Level Up

- Darkest Lariat dark type 85 100 physical move
1 Ember fire type 40 100 special move
1 Lick ghost type 30 100 physical move
1 Cross Chop fighting type 100 80 physical move
1 Bulk Up fighting type --- --- status move
9 Roar normal type --- --- status move
12 Fury Swipes normal type 18 80 physical move
15 Bite dark type 60 100 physical move
20 Double Kick fighting type 30 100 physical move
25 Fire Fang fire type 65 95 physical move
30 Scary Face normal type --- 100 status move
32 Swagger normal type --- 85 status move
44 Flamethrower fire type 90 100 special move
51 Thrash normal type 120 100 physical move
58 Flare Blitz fire type 120 100 physical move

Machine

- Fire Punch fire type 75 100 physical move
- Thunder Punch electric type 75 100 physical move
- Swords Dance normal type --- --- status move
- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Roar normal type --- --- status move
- Flamethrower fire type 90 100 special move
- Hyper Beam normal type 150 90 special move
- Low Kick fighting type --- 100 physical move
- Fire Spin fire type 35 85 special move
- Earthquake ground type 100 100 physical move
- Fire Blast fire type 110 85 special move
- Leech Life bug type 80 100 physical move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Reversal fighting type --- 100 physical move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Outrage dragon type 120 100 physical move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Baton Pass normal type --- --- status move
- Sunny Day fire type --- --- status move
- Crunch dark type 80 100 physical move
- Heat Wave fire type 95 90 special move
- Will-O-Wisp fire type --- 85 status move
- Facade normal type 70 100 physical move
- Focus Punch fighting type 150 100 physical move
- Taunt dark type --- 100 status move
- Helping Hand normal type --- --- status move
- Brick Break fighting type 75 100 physical move
- Knock Off dark type 65 100 physical move
- Endeavor normal type --- 100 physical move
- Blast Burn fire type 150 90 special move
- Overheat fire type 130 90 special move
- Aerial Ace flying type 60 --- physical move
- Bulk Up fighting type --- --- status move
- U-turn bug type 70 100 physical move
- Close Combat fighting type 120 100 physical move
- Fling dark type --- 100 physical move
- Flare Blitz fire type 120 100 physical move
- Dark Pulse dark type 80 100 special move
- Drain Punch fighting type 75 100 physical move
- Focus Blast fighting type 120 70 special move
- Giga Impact normal type 150 90 physical move
- Nasty Plot dark type --- --- status move
- Shadow Claw ghost type 70 100 physical move
- Fire Fang fire type 65 95 physical move
- Iron Head steel type 80 100 physical move
- Flame Charge fire type 50 100 physical move
- Low Sweep fighting type 65 100 physical move
- Acrobatics flying type 55 100 physical move
- Fire Pledge fire type 80 100 special move
- Bulldoze ground type 60 100 physical move
- Heat Crash fire type --- 100 physical move
- Snarl dark type 55 95 special move
- Throat Chop dark type 80 100 physical move
- Stomping Tantrum ground type 75 100 physical move
- Burning Jealousy fire type 70 100 special move
- Lash Out dark type 75 100 physical move
- Scorching Sands ground type 70 100 special move
- Tera Blast normal type 80 100 special move
- Trailblaze grass type 50 100 physical move
- Temper Flare fire type 75 100 physical move

Egg

- Scratch normal type 40 100 physical move
- Growl normal type --- 100 status move
- Fake Out normal type 40 100 physical move
- Parting Shot dark type --- 100 status move
- Throat Chop dark type 80 100 physical move
- Power Trip dark type 20 100 physical move

Pokédex Entries

6 entries
Sun

This Pokémon has a violent, selfish disposition. If it’s not in the mood to listen, it will ignore its Trainer’s orders with complete nonchalance.

Moon

After hurling ferocious punches and flinging furious kicks, it finishes opponents off by spewing fire from around its navel.

Ultra Sun

Although it’s rough mannered and egotistical, it finds beating down unworthy opponents boring. It gets motivated for stronger opponents.

Ultra Moon

When its fighting spirit is set alight, the flames around its waist become especially intense.

Sword

It excels at violent, no-holds-barred battles. The temperature of the flames that issue from its navel exceeds 3,600 degrees Fahrenheit.

Shield

Incineroar’s rough and aggressive behavior is its most notable trait, but the way it helps out small Pokémon shows that it has a kind side as well.

Additional Images

PokeAPI sprites

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Incineroar Biology and Behavior

Incineroar produces a belt of fire from its waist and navel that intensifies with its fighting spirit, reaching temperatures of roughly 3,600 degrees Fahrenheit. It fights like a theatrical heel wrestler, using brutal punches, kicks, and fire attacks while deliberately playing to the crowd. Incineroar can be rough, egotistical, and difficult to command when uninterested, but it loses enthusiasm for fighting weak or injured opponents and becomes genuinely excited by strong challengers. Beneath the villainous persona it enjoys admiration from children and young Pokemon and is willing to protect or help them.

Incineroar Biological Data

National Pokédex
#727
Species
Heel Pokémon
Height
5' 11" (1.8 m)
Weight
183.0 lbs (83.0 kg)
Habitat
Currently Unknown
Color
Red
Body Style
Upright
Gender
12.5% female / 87.5% male

Misc

Catch Rate: 45

Base Experience: 239 Exp

Hatch Counter: 15

Incineroar Size Comparison: BETA

Incineroar is listed at 5' 11" (1.8 m); this chart uses a pose-adjusted visual scale.

8 ft7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
incineroar
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Incineroar currently uses a pose-adjusted visual scale.