Lycanroc Dusk is a Rock-type Pokémon introduced in Generation VII and a final stage of its evolution line, with a base stat total of 487.

Lycanroc Dusk

Lycanroc Dusk

Abilities

Tough Claws

Powers up moves that make direct contact.

Base Stats

Total: 487
EV Yield: 2 Attack
HP: 75
Attack: 117
Defense: 65
Sp. Atk: 55
Sp. Def: 65
Speed: 110

Lycanroc Dusk's Weaknesses and Resistances

Evolution Chain

Rockruff evolves into Lycanroc Dusk by leveling up at level 25during the day.

#0744 Rockruff Rockruff rock type
Lvl. upat level 25during the day
#10152 Lycanroc Dusk Lycanroc Dusk rock type

Forms

Lycanroc Dusk Playthrough, Competitive, and Nuzlocke Usage

Using Lycanroc Dusk in a Playthrough

Rockruff evolves beginning at level 25, but the desired Lycanroc form must be planned around both time and Ability: ordinary Rockruff becomes Midday Form during the day or Midnight Form at night, while only the separate Own Tempo Rockruff can become Dusk Form during the evening. Generation VII adds version restrictions—Sun and Ultra Sun naturally produce Midday while Moon and Ultra Moon produce Midnight—and Own Tempo Rockruff was originally event-exclusive in Ultra Sun and Ultra Moon, whereas later games make the form easier to obtain. All three evolutions remain pure Rock physical attackers, but their stat distributions and Abilities create clearly different roles: Midday is fastest at base 112 Speed and can use Sand Rush, Midnight trades Speed for greater bulk and can use No Guard for perfectly accurate Stone Edge, and Dusk combines base 117 Attack with base 110 Speed and Tough Claws. Midday and Dusk also have access to Accelerock, a reliable Rock-type priority attack that is particularly useful for finishing faster weakened foes, while Dusk's Tough Claws boosts many of the contact coverage moves it already wants to use. Pure Rock typing supplies useful Fire, Flying, Normal, and Poison resistances but leaves all forms weak to Fighting, Grass, Ground, Steel, and Water, and none has the bulk to ignore strong super-effective attacks. Jolly is excellent for Midday and Dusk when preserving their natural Speed is important, while Adamant is a legitimate damage-focused alternative; Midnight is more comfortable with Adamant because its lower Speed makes raw power and No Guard reliability more central to its role.

Lycanroc Dusk in Competitive Pokémon

The three Lycanroc forms have never been competitively equivalent despite sharing a species and pure Rock typing. Midday Form was PU in Generation VII, where base 112 Speed, Swords Dance, Accelerock, and the Lycanium Z-powered Splintered Stormshards gave it a respectable late-game sweeping role, and it continues to find lower-tier value as a fast attacker, hazard lead, or Sand Rush cleaner. Midnight Form has historically been the weakest of the three in singles: it was ZU in Generation VII and remains a lower-tier option, with No Guard granting the genuinely useful niche of perfectly accurate Stone Edge but not compensating fully for base 82 Speed, common weaknesses, and competition from faster Rock attackers. Dusk Form immediately occupied a stronger position, landing in RU in Generation VII because Tough Claws, base 117 Attack, base 110 Speed, Swords Dance, Accelerock, and its exclusive Z-Move made it an imposing wallbreaker; in Sword and Shield it rose to UU and remained valued as a fast revenge killer. In Scarlet and Violet, Dusk is currently NUBL and receives RU analysis, with Tough Claws-boosted coverage plus Accelerock and Sucker Punch preserving its role as a wallbreaker, cleaner, or setup sweeper, while Midday and Midnight reside much lower. The line illustrates how a small stat redistribution and one excellent Ability can matter more competitively than a shared typing: Dusk's Tough Claws and offensive stat line consistently give it the most serious singles presence, Midday's Speed grants a real niche, and Midnight's No Guard Stone Edge is useful but comparatively narrow.

Lycanroc Dusk in Nuzlockes

Rockruff's level-25 evolution is early enough to be practical, but the safest form depends on what the run values more: natural Speed, reliable Rock STAB, or stronger priority. Midday Form's base 112 Speed and Accelerock make it the easiest form to use for clean revenge kills, reducing the number of turns in which it must absorb damage; Dusk offers similar Speed, more Attack, Tough Claws, and the same priority, making it especially strong when Own Tempo Rockruff is legitimately obtainable. Midnight Form's No Guard removes Stone Edge's dangerous accuracy variance, a real Nuzlocke advantage, but No Guard also means opposing attacks cannot miss, and its base 82 Speed forces it to take more hits than the other forms. All three are pure Rock and share five weaknesses, so none should be treated as a general-purpose tank even when resisting the opponent's primary STAB; Water, Ground, Fighting, Steel, and Grass coverage must be checked carefully. Accelerock is one of the line's best permadeath tools because priority can remove a weakened threat without risking a Speed tie or an unexpected Choice Scarf, while Sucker Punch on appropriate sets is useful but less deterministic because it can fail against status moves. Swords Dance can enable sweeps from a genuinely safe matchup, but the forms' modest defenses make greedy setup dangerous, and recoil or Defense-dropping coverage should be avoided when a safer move still secures the knockout.

Learnsets

68 moves · Scarlet Violet

Level Up

- Crush Claw normal type 75 95 physical move
1 Sand Attack ground type --- 100 status move
1 Tackle normal type 40 100 physical move
1 Leer normal type --- 100 status move
1 Counter fighting type --- 100 physical move
1 Quick Attack normal type 40 100 physical move
1 Double Team normal type --- --- status move
1 Reversal fighting type --- 100 physical move
1 Endure normal type --- --- status move
1 Taunt dark type --- 100 status move
1 Sucker Punch dark type 70 100 physical move
1 Quick Guard fighting type --- --- status move
1 Accelerock rock type 40 100 physical move
12 Rock Throw rock type 50 90 physical move
16 Howl normal type --- --- status move
20 Bite dark type 60 100 physical move
24 Rock Tomb rock type 60 95 physical move
30 Roar normal type --- --- status move
36 Rock Slide rock type 75 90 physical move
42 Crunch dark type 80 100 physical move
48 Scary Face normal type --- 100 status move
54 Stealth Rock rock type --- --- status move
60 Stone Edge rock type 100 80 physical move

Machine

- Swords Dance normal type --- --- status move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Roar normal type --- --- status move
- Dig ground type 80 100 physical move
- Rest psychic type --- --- status move
- Rock Slide rock type 75 90 physical move
- Substitute normal type --- --- status move
- Reversal fighting type --- 100 physical move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Outrage dragon type 120 100 physical move
- Sandstorm rock type --- --- status move
- Endure normal type --- --- status move
- Charm fairy type --- 100 status move
- Sleep Talk normal type --- --- status move
- Crunch dark type 80 100 physical move
- Facade normal type 70 100 physical move
- Taunt dark type --- 100 status move
- Helping Hand normal type --- --- status move
- Brick Break fighting type 75 100 physical move
- Endeavor normal type --- 100 physical move
- Hyper Voice normal type 90 100 special move
- Rock Tomb rock type 60 95 physical move
- Iron Defense steel type --- --- status move
- Bulk Up fighting type --- --- status move
- Rock Blast rock type 25 90 physical move
- Close Combat fighting type 120 100 physical move
- Earth Power ground type 90 100 special move
- Giga Impact normal type 150 90 physical move
- Thunder Fang electric type 65 95 physical move
- Fire Fang fire type 65 95 physical move
- Zen Headbutt psychic type 80 90 physical move
- Iron Head steel type 80 100 physical move
- Stone Edge rock type 100 80 physical move
- Stealth Rock rock type --- --- status move
- Bulldoze ground type 60 100 physical move
- Drill Run ground type 80 95 physical move
- Snarl dark type 55 95 special move
- Play Rough fairy type 90 90 physical move
- Throat Chop dark type 80 100 physical move
- Psychic Fangs psychic type 85 100 physical move
- Stomping Tantrum ground type 75 100 physical move
- Tera Blast normal type 80 100 special move
- Trailblaze grass type 50 100 physical move

Pokédex Entries

6 entries
Sun

Its quick movements confuse its enemies. Well equipped with claws and fangs, it also uses the sharp rocks in its mane as weapons.

Moon

When properly raised from a young age, it will become a trustworthy partner that will absolutely never betray its Trainer.

Ultra Sun

The sharp rocks in its mane can cut like knives. Lycanroc wears its prey down by degrees before finishing them off.

Ultra Moon

The rocks in its mane are sharper than a knife. Fragments that break off are treasured as good luck charms.

Sword

This Lycanroc is calm and cautious. The rocks jutting from its mane are razor sharp.

Shield

With swift movements, this Pokémon gradually backs its prey into a corner. Lycanroc’s fangs are always aimed toward opponents’ weak spots.

Additional Images

PokeAPI sprites

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Lycanroc Dusk Biology and Behavior

Dusk Form Lycanroc combines behavioral traits of the other two forms: it normally displays Midday Form's calm demeanor and loyalty, but its eyes turn red and it exhibits Midnight Form's ferocious fighting spirit once battle begins. It relentlessly drives opponents into a corner, blending the swift stance and movement associated with Midday Form with the aggression of Midnight Form. Because Rockruff can assume this form only during the brief evening period and only when it has Own Tempo, Dusk Form is regarded as the rarest Lycanroc form. It is also described as temperamental and unusually difficult to raise despite its normally quiet demeanor. Unlike Midday and Midnight Lycanroc, Dusk Form normally does not bark.

Lycanroc Dusk Biological Data

National Pokédex
#745
Species
Wolf Pokémon
Height
2' 7" (0.8 m)
Weight
55.1 lbs (25.0 kg)
Habitat
Currently Unknown
Color
Brown
Body Style
Quadruped
Gender
50% female / 50% male

Misc

Catch Rate: 90

Base Experience: 170 Exp

Hatch Counter: 15

Lycanroc Dusk Size Comparison: BETA

Lycanroc Dusk is listed at 2' 7" (0.8 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
lycanroc-dusk
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.