Necrozma Dusk is a Psychic/Steel-type Pokémon introduced in Generation VII, with a base stat total of 680 and no standard evolutions.

Necrozma Dusk

Necrozma Dusk

Abilities

Prism Armor

Reduces the power of supereffective attacks taken.

Base Stats

Total: 680
EV Yield: 3 Attack
HP: 97
Attack: 157
Defense: 127
Sp. Atk: 113
Sp. Def: 109
Speed: 77

Necrozma Dusk's Weaknesses and Resistances

Evolution Chain

Necrozma does not evolve into or from any other Pokémon.

Necrozma Dusk is a form of Necrozma, not a separate evolutionary stage. The chain below shows the base species relationship.

Forms

Necrozma Dusk Playthrough, Competitive, and Nuzlocke Usage

Using Necrozma Dusk in a Playthrough

Necrozma does not evolve, but it has four mechanically distinct states: base Necrozma, Dusk Mane after fusion with Solgaleo, Dawn Wings after fusion with Lunala, and Ultra Necrozma, which can be reached only in Ultra Sun and Ultra Moon by using Ultra Burst from one of the fused forms while holding Ultranecrozium Z. Base Necrozma is a bulky Psychic-type with 127 Special Attack, solid 97/101/89 bulk, base 79 Speed, and Prism Armor, which reduces damage from super-effective attacks and makes its apparent weaknesses less punishing than they would be on most Psychic-types. Dusk Mane becomes Psychic/Steel with 157 Attack and 127 Defense, gaining a huge resistance profile and Sunsteel Strike; Dawn Wings becomes Psychic/Ghost with 157 Special Attack and 127 Special Defense but suffers 4× weaknesses to Dark and Ghost, making it much less forgiving defensively. Ultra Necrozma radically changes the role again, becoming Psychic/Dragon with equal base 167 Attack and Special Attack, base 129 Speed, and Neuroforce, which strengthens super-effective moves; Photon Geyser also uses whichever attacking stat is higher. Dusk Mane and Dawn Wings remain available in later generations through the N-Solarizer and N-Lunarizer, but Ultra Necrozma is a Generation VII-specific transformation because later games do not support Ultranecrozium Z and Ultra Burst. Jolly or Adamant are natural for physical Dusk Mane builds, Timid or Modest support Dawn Wings and special base Necrozma, and Ultra Necrozma can legitimately use Jolly, Timid, Naive, or Hasty depending on whether the set is physical, special, or mixed.

Necrozma Dusk in Competitive Pokémon

Necrozma's competitive history varies dramatically by form and is one of the most form-dependent records in the series. Base Necrozma was RU in Generation VII and is again RU in Scarlet/Violet, where Prism Armor, Calm Mind or Dragon Dance, Stealth Rock, Moonlight, Photon Geyser, and wide coverage give it a flexible bulky-offense niche without making it a top-tier Psychic-type. Dusk Mane Necrozma, by contrast, has been one of the defining Ubers Pokémon since Ultra Sun and Ultra Moon: Psychic/Steel typing, Prism Armor, 157 Attack, strong mixed bulk, Stealth Rock, recovery, Swords Dance or Dragon Dance, and Sunsteel Strike let it check Xerneas historically and later Zacian-C, Calyrex-I, and other elite threats while also threatening sweeps. Dawn Wings has always been much less successful despite enormous Special Attack because its Psychic/Ghost typing carries 4× Dark and Ghost weaknesses and it lacks Lunala's Shadow Shield; both Generation VII and VIII analyses describe it as heavily outclassed, although Trick Room or Ultra Burst access created small niches. Ultra Necrozma was a top Generation VII Ubers threat: base 129 Speed, equal 167 offenses, Neuroforce, broad coverage, and the ability to enter battle disguised as Dusk Mane or Dawn Wings made it extremely difficult to scout, while Light That Burns the Sky supplied a devastating one-time Z-Move. Generation VIII removed Ultra Necrozma but left Dusk Mane as one of Ubers' premier defensive and setup Pokémon, and Scarlet/Violet again places Dusk Mane in Ubers while base Necrozma sits far lower in RU. The family therefore ranges from a good lower-tier bulky attacker to one of the strongest Ubers role-compression Pokémon ever, depending entirely on form.

Necrozma Dusk in Nuzlockes

Base Necrozma is already unusually safe for a Psychic-type because Prism Armor reduces damage from super-effective attacks, giving more margin against Bug-, Dark-, and Ghost-type coverage than the type chart alone implies. Dusk Mane is generally the safest form for blind play because Psychic/Steel provides many resistances and a Poison immunity while Prism Armor softens its Fire, Ground, Ghost, and Dark weaknesses; reliable Sunsteel Strike also ignores opposing Abilities without recoil or accuracy risk. Dawn Wings is far riskier despite its excellent special bulk because its 4× Dark and Ghost weaknesses can still be catastrophic even after Prism Armor's reduction, and base 77 Speed means those attacks often land first. Ultra Necrozma is exceptionally powerful and fast, but Ultra Burst replaces Prism Armor with Neuroforce and leaves only 97/97/97 defenses, so transforming trades defensive insurance for sweeping power and should not be treated as an automatic safety upgrade. Photon Geyser is especially useful because it is accurate and automatically uses the stronger attacking stat, while setup moves such as Swords Dance, Dragon Dance, or Calm Mind should be limited to genuinely controlled matchups rather than stacked greedily. In Ultra Sun and Ultra Moon, the decision to remain Dusk Mane for bulk or Ultra Burst for Speed and offense is a real survival choice rather than a simple question of which form has the higher base-stat total.

Learnsets

74 moves · Scarlet Violet

Level Up

1 Confusion psychic type 50 100 special move
1 Metal Claw steel type 50 95 physical move
1 Morning Sun normal type --- --- status move
1 Moonlight fairy type --- --- status move
1 Charge Beam electric type 50 90 special move
8 Stealth Rock rock type --- --- status move
16 Slash normal type 70 100 physical move
24 Night Slash dark type 70 100 physical move
32 Psycho Cut psychic type 70 100 physical move
40 Stored Power psychic type 20 100 special move
48 Rock Blast rock type 25 90 physical move
56 Iron Defense steel type --- --- status move
64 Power Gem rock type 80 100 special move
72 Photon Geyser psychic type 100 100 special move
80 Gravity psychic type --- --- status move
88 Prismatic Laser psychic type 160 100 special move

Machine

- Swords Dance normal type --- --- status move
- Body Slam normal type 85 100 physical move
- Hyper Beam normal type 150 90 special move
- Solar Beam grass type 120 100 special move
- Earthquake ground type 100 100 physical move
- Psychic psychic type 90 100 special move
- Light Screen psychic type --- --- status move
- Reflect psychic type --- --- status move
- Swift normal type 60 --- special move
- Rest psychic type --- --- status move
- Rock Slide rock type 75 90 physical move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Outrage dragon type 120 100 physical move
- Sandstorm rock type --- --- status move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Metal Claw steel type 50 95 physical move
- Sunny Day fire type --- --- status move
- Future Sight psychic type 120 100 special move
- Heat Wave fire type 95 90 special move
- Facade normal type 70 100 physical move
- Brick Break fighting type 75 100 physical move
- Knock Off dark type 65 100 physical move
- Imprison psychic type --- --- status move
- Hyper Voice normal type 90 100 special move
- Rock Tomb rock type 60 95 physical move
- Aerial Ace flying type 60 --- physical move
- Iron Defense steel type --- --- status move
- Calm Mind psychic type --- --- status move
- Dragon Dance dragon type --- --- status move
- Rock Blast rock type 25 90 physical move
- Gravity psychic type --- --- status move
- Gyro Ball steel type --- 100 physical move
- Fling dark type --- 100 physical move
- Dark Pulse dark type 80 100 special move
- X-Scissor bug type 80 100 physical move
- Dragon Pulse dragon type 85 100 special move
- Power Gem rock type 80 100 special move
- Earth Power ground type 90 100 special move
- Giga Impact normal type 150 90 physical move
- Shadow Claw ghost type 70 100 physical move
- Flash Cannon steel type 80 100 special move
- Trick Room psychic type --- --- status move
- Iron Head steel type 80 100 physical move
- Stone Edge rock type 100 80 physical move
- Stealth Rock rock type --- --- status move
- Charge Beam electric type 50 90 special move
- Psyshock psychic type 80 100 special move
- Stored Power psychic type 20 100 special move
- Bulldoze ground type 60 100 physical move
- Smart Strike steel type 70 --- physical move
- Psychic Fangs psychic type 85 100 physical move
- Expanding Force psychic type 80 100 special move
- Meteor Beam rock type 120 90 special move
- Tera Blast normal type 80 100 special move

Pokédex Entries

6 entries
Sun

Reminiscent of the Ultra Beasts, this life-form, apparently asleep underground, is thought to have come from another world in ancient times.

Moon

Light is apparently the source of its energy. It has an extraordinarily vicious disposition and is constantly firing off laser beams.

Ultra Sun

It looks somehow pained as it rages around in search of light, which serves as its energy. It’s apparently from another world.

Ultra Moon

Light is the source of its energy. If it isn’t devouring light, impurities build up in it and on it, and Necrozma darkens and stops moving.

Sword

It survives by absorbing light. After a long time spent slumbering underground, impurities accumulated within it, causing its body to darken.

Shield

It needs light to survive, and it goes on a rampage seeking it out. Its laser beams will cut anything to pieces.

Additional Images

PokeAPI sprites

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Necrozma Dusk Biology and Behavior

Dusk Mane Necrozma forms when Necrozma fuses with Solgaleo and absorbs its light, covering the lion-like body with black crystalline armor while using the Legendary Pokémon as an energy source. In forced fusion, Necrozma can dominate Solgaleo's body and suppress its will, becoming extremely violent and difficult to control as it attempts to feed continuously on the captured light. The fused form inherits Solgaleo's Sunsteel Strike and greatly exceeds base Necrozma's physical strength, attacking with claws formed from both the host body and Necrozma's crystalline structures. Necrozma can also coexist willingly with its host under some circumstances, so fusion is not canonically limited to involuntary parasitism even though the Ultra Sun and Ultra Moon story emphasizes the violent version. Dusk Mane can open multiple Ultra Wormholes across a wide area, showing how much of Necrozma's lost spatial and energetic power returns once it obtains a major source of light.

Necrozma Dusk Biological Data

National Pokédex
#800
Species
Prism Pokémon
Height
12' 6" (3.8 m)
Weight
1014.1 lbs (460.0 kg)
Habitat
Currently Unknown
Color
Black
Body Style
Arms
Gender
Genderless

Misc

Catch Rate: 255

Base Experience: 340 Exp

Hatch Counter: 120

Necrozma Dusk Size Comparison: BETA

Necrozma Dusk is listed at 12' 6" (3.8 m) and shown in an in-chart visual comparison.

13 ft12 ft11 ft10 ft9 ft8 ft7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
necrozma-dusk
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.