Necrozma Ultra is a Psychic/Dragon-type Pokémon introduced in Generation VII, with a base stat total of 754 and no standard evolutions.

Necrozma Ultra

Necrozma Ultra

Abilities

Neuroforce

Powers up moves that are super effective.

Base Stats

Total: 754
EV Yield: 1 Attack, 1 Sp. Atk, 1 Speed
HP: 97
Attack: 167
Defense: 97
Sp. Atk: 167
Sp. Def: 97
Speed: 129

Necrozma Ultra's Weaknesses and Resistances

Evolution Chain

Necrozma does not evolve into or from any other Pokémon.

Necrozma Ultra is a form of Necrozma, not a separate evolutionary stage. The chain below shows the base species relationship.

Forms

Necrozma Ultra Playthrough, Competitive, and Nuzlocke Usage

Using Necrozma Ultra in a Playthrough

Necrozma does not evolve, but it has four mechanically distinct states: base Necrozma, Dusk Mane after fusion with Solgaleo, Dawn Wings after fusion with Lunala, and Ultra Necrozma, which can be reached only in Ultra Sun and Ultra Moon by using Ultra Burst from one of the fused forms while holding Ultranecrozium Z. Base Necrozma is a bulky Psychic-type with 127 Special Attack, solid 97/101/89 bulk, base 79 Speed, and Prism Armor, which reduces damage from super-effective attacks and makes its apparent weaknesses less punishing than they would be on most Psychic-types. Dusk Mane becomes Psychic/Steel with 157 Attack and 127 Defense, gaining a huge resistance profile and Sunsteel Strike; Dawn Wings becomes Psychic/Ghost with 157 Special Attack and 127 Special Defense but suffers 4× weaknesses to Dark and Ghost, making it much less forgiving defensively. Ultra Necrozma radically changes the role again, becoming Psychic/Dragon with equal base 167 Attack and Special Attack, base 129 Speed, and Neuroforce, which strengthens super-effective moves; Photon Geyser also uses whichever attacking stat is higher. Dusk Mane and Dawn Wings remain available in later generations through the N-Solarizer and N-Lunarizer, but Ultra Necrozma is a Generation VII-specific transformation because later games do not support Ultranecrozium Z and Ultra Burst. Jolly or Adamant are natural for physical Dusk Mane builds, Timid or Modest support Dawn Wings and special base Necrozma, and Ultra Necrozma can legitimately use Jolly, Timid, Naive, or Hasty depending on whether the set is physical, special, or mixed.

Necrozma Ultra in Competitive Pokémon

Necrozma's competitive history varies dramatically by form and is one of the most form-dependent records in the series. Base Necrozma was RU in Generation VII and is again RU in Scarlet/Violet, where Prism Armor, Calm Mind or Dragon Dance, Stealth Rock, Moonlight, Photon Geyser, and wide coverage give it a flexible bulky-offense niche without making it a top-tier Psychic-type. Dusk Mane Necrozma, by contrast, has been one of the defining Ubers Pokémon since Ultra Sun and Ultra Moon: Psychic/Steel typing, Prism Armor, 157 Attack, strong mixed bulk, Stealth Rock, recovery, Swords Dance or Dragon Dance, and Sunsteel Strike let it check Xerneas historically and later Zacian-C, Calyrex-I, and other elite threats while also threatening sweeps. Dawn Wings has always been much less successful despite enormous Special Attack because its Psychic/Ghost typing carries 4× Dark and Ghost weaknesses and it lacks Lunala's Shadow Shield; both Generation VII and VIII analyses describe it as heavily outclassed, although Trick Room or Ultra Burst access created small niches. Ultra Necrozma was a top Generation VII Ubers threat: base 129 Speed, equal 167 offenses, Neuroforce, broad coverage, and the ability to enter battle disguised as Dusk Mane or Dawn Wings made it extremely difficult to scout, while Light That Burns the Sky supplied a devastating one-time Z-Move. Generation VIII removed Ultra Necrozma but left Dusk Mane as one of Ubers' premier defensive and setup Pokémon, and Scarlet/Violet again places Dusk Mane in Ubers while base Necrozma sits far lower in RU. The family therefore ranges from a good lower-tier bulky attacker to one of the strongest Ubers role-compression Pokémon ever, depending entirely on form.

Necrozma Ultra in Nuzlockes

Base Necrozma is already unusually safe for a Psychic-type because Prism Armor reduces damage from super-effective attacks, giving more margin against Bug-, Dark-, and Ghost-type coverage than the type chart alone implies. Dusk Mane is generally the safest form for blind play because Psychic/Steel provides many resistances and a Poison immunity while Prism Armor softens its Fire, Ground, Ghost, and Dark weaknesses; reliable Sunsteel Strike also ignores opposing Abilities without recoil or accuracy risk. Dawn Wings is far riskier despite its excellent special bulk because its 4× Dark and Ghost weaknesses can still be catastrophic even after Prism Armor's reduction, and base 77 Speed means those attacks often land first. Ultra Necrozma is exceptionally powerful and fast, but Ultra Burst replaces Prism Armor with Neuroforce and leaves only 97/97/97 defenses, so transforming trades defensive insurance for sweeping power and should not be treated as an automatic safety upgrade. Photon Geyser is especially useful because it is accurate and automatically uses the stronger attacking stat, while setup moves such as Swords Dance, Dragon Dance, or Calm Mind should be limited to genuinely controlled matchups rather than stacked greedily. In Ultra Sun and Ultra Moon, the decision to remain Dusk Mane for bulk or Ultra Burst for Speed and offense is a real survival choice rather than a simple question of which form has the higher base-stat total.

Learnsets

19 moves · Ultra Sun Ultra Moon

Level Up — Ultra Sun Ultra Moon

1 Confusion psychic type 50 100 special move
1 Metal Claw steel type 50 95 physical move
1 Morning Sun normal type --- --- status move
1 Moonlight fairy type --- --- status move
1 Mirror Shot steel type 65 85 special move
1 Charge Beam electric type 50 90 special move
7 Slash normal type 70 100 physical move
13 Stored Power psychic type 20 100 special move
19 Rock Blast rock type 25 90 physical move
23 Night Slash dark type 70 100 physical move
31 Gravity psychic type --- --- status move
37 Psycho Cut psychic type 70 100 physical move
43 Power Gem rock type 80 100 special move
47 Autotomize steel type --- --- status move
50 Photon Geyser psychic type 100 100 special move
53 Stealth Rock rock type --- --- status move
59 Iron Defense steel type --- --- status move
67 Wring Out normal type --- 100 special move
73 Prismatic Laser psychic type 160 100 special move

Pokédex Entries

6 entries
Sun

Reminiscent of the Ultra Beasts, this life-form, apparently asleep underground, is thought to have come from another world in ancient times.

Moon

Light is apparently the source of its energy. It has an extraordinarily vicious disposition and is constantly firing off laser beams.

Ultra Sun

It looks somehow pained as it rages around in search of light, which serves as its energy. It’s apparently from another world.

Ultra Moon

Light is the source of its energy. If it isn’t devouring light, impurities build up in it and on it, and Necrozma darkens and stops moving.

Sword

It survives by absorbing light. After a long time spent slumbering underground, impurities accumulated within it, causing its body to darken.

Shield

It needs light to survive, and it goes on a rampage seeking it out. Its laser beams will cut anything to pieces.

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Necrozma Ultra Biology and Behavior

Ultra Necrozma is Necrozma's original, fully restored form rather than a separate species, appearing after it absorbs overwhelming quantities of light energy and Z-Power. Its enormous dragon-like body is composed mostly of pure light supported by the glowing remnants of the black crystalline skeleton seen in its damaged state. At full power it radiates energy that affects both living organisms and the surrounding natural environment, explaining the ancient title 'the Blinding One' and the association between its light, Totem auras, and Z-Power. Its body temperature exceeds 10,000 degrees Fahrenheit, enough to melt anything it touches, and it can fire laser beams from throughout its body across distances measured in tens of miles. Ultra Necrozma can maintain this state only while sufficient light remains available; exhausting that energy causes it to revert to its dark, damaged form and may send it into a deep sleep until more light is absorbed. The contrast between this radiant state and base Necrozma shows that its destructive hunger for light is fundamentally tied to the loss of the energy needed to sustain its natural body.

Necrozma Ultra Biological Data

National Pokédex
#800
Species
Prism Pokémon
Height
24' 7" (7.5 m)
Weight
507.1 lbs (230.0 kg)
Habitat
Currently Unknown
Color
Black
Body Style
Arms
Gender
Genderless

Misc

Catch Rate: 255

Base Experience: 339 Exp

Hatch Counter: 120

Necrozma Ultra Size Comparison: BETA

Necrozma Ultra is listed at 24' 7" (7.5 m) and shown in an in-chart visual comparison.

26 ft24 ft22 ft20 ft18 ft16 ft14 ft12 ft10 ft8 ft6 ft4 ft2 ft0 ft
necrozma-ultra
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.